PFS PbP Gameday 3 - 5x08 - The Confirmation [DLS PFS] (Inactive)

Game Master Bardez

PFS scenario The Confirmation; Occult Adventures Playtest characters welcome!

Game play has wrapped up, and we are just finishing off information exchange.


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The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob ponders. If he was only more in touch with the aquan plane he could form a sheet of ice over the pit or water to make it a non-hazard. He then states "I can probably jump it, but there is no use splitting up. I'll follow the rest of you. "

Grand Lodge

Several of the Pathfinder initiates identify that the hole in the ground (not their own asses) is artificial, and was constructed at least a year ago. There are no visible dangers below, and the bundle of cloth is all that can be seen at the bottom.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

"The hard way, then..."
Morād drops a pack, gets out his climber's kit, and begins setting up to get a way down into the pit for everyone.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Climb: 1d20 + 4 ⇒ (15) + 4 = 19

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Taking 10 on climb using knotted rope: 10-4=6
The gnome carefully lowers himself to the bottom of the pit.

Grand Lodge

Niles follows Nikolai. (Taking 10)

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob follows his companions. He starts climbing down with difficulty same as Nikolai, and then elects to jump the pit instead.

Acrobatics, take 10: 10 + 3 - 2 = 11

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

Garret also hops across the pit. "Any monsters down there?"

Grand Lodge

As the group of Pathfinders venture into the pit, there is no activity nearby.

Jump check is DC 10; Garret gets a 13 by taking 10. The remainder of the group that jumps across also see no activity.

Garret and Ob are alone on the other side of the pit.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai draws his longspear and pokes the bundle. Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

The cloth bundle merely indents in reaction to the prodding. Thin strands of metal string can be seen woven amidst the fabric.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

"Stab it Nikolai! It's a cave flappy, very deadly."

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb offers up a prayer of protection as he watches Janira as she leads the minotaur away from the group. His respect and admiration for their diminutive leader increases as she goes.

With a sigh, he turns to follow his allies into the cave. After some ways in, he relaxes his draw on the bow and replaces the arrow in his quiver. The dim glow from the algae provides a bit of relief as Celeb was expecting complete darkness. His elven sight allows him to see without difficulty, and he seems fascinated by the petroglyphs, pausing with Nikolai as he sketches in his notebook.

As they approach the pit, Celeb once again becomes wary. He draws an arrow and nocks it to the string. As the rest either descend into the pit or leap across, he elects to stay on the near side, watching both the bottom and across the pit, ready to fire at any sign of danger.

Detect Evil down in the pit. If there is any detected, Celeb will caution the others and direct the detection focus on the bundle

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob muses, " next you'll be using mage hand to convince the gnome it is a flying cave flappy...

Grand Lodge

Caleb's extrasenory abilities detect no evil from the cloth.

Dark Archive

Dolgrin grumbles

"Seems safe 'nough so far.

Grand Lodge

Since Ob and Garret are across, is there anything else here that anyone wants to do, or are we moving along? This is a very simple encounter designed to test level 1 Pathfinders: crossing a pit with no resources provided. There is no glyph or warding or any such trap here.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Untrained Know (Dungeoneering): 1d20 + 2 ⇒ (10) + 2 = 12Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5
"A cave flappy?!" the gnome exclaims, "I've never heard of those. Is this one dead?" he shoulders the spear and cautiously pokes at it with his finger.

Dark Archive

With a rope Dolgrin can easily make the climb while Torag's Fist makes the jump.

Grand Lodge

Niles took 10 on Climb...but could just as easily Take 10 on jump. Either way that's enough to get me to the other side...yes?

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

I want to check out the bundle to see what it is, grab my stuff, and leave the pit.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

In the interest of moving things along...
When the bundle doesn't respond, Nikolai picks it up, slings it over his shoulder, and throws his rope up to his more agile allies on the other side of the pit, taking 10 to climb up the other side.
Once there, he spreads the bundle out, and steps back to give his fellow Pathfinders the ability to examine it as well.
"Do cave flappys usually look like this?" the gnome asks Garret while scratching his head.

Dark Archive

Dolgrin will cast detect magic, concentrating as necessary.Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Not trusting his footing in the damp cave, Celeb shoulders his bow and elects to climb down and back up the other side, using the available ropes. taking 10

Grand Lodge

I should have included the extra +2 to DC for jump, making it DC 12; but everyone appears to be able to cross.

Upon inspection, the bundle appears to be a cloak or cape.

Spellcraft & Detect Magic:
There is a faint abjuration, but Dolgrin has no idea what the properties of the cloth might be.

About 30 feet further into the tunnel, the group finds a wooden plank, -20 feet in length- resting along the side of the cave.

Grand Lodge

The tunnels continue on, with the petroglyphs occurring with increasing frequency. The tunnels lead deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway's walls.

GM stuff:
1d12 ⇒ 3
1d12 ⇒ 3 crap; duplicate
1d12 ⇒ 12
1d12 ⇒ 7
1d12 ⇒ 4

The carvings here are different in style from the petroglyphs found elsewhere in the caves. Totaling twelve, the majority of them are eroded beyond recognition. Four of them remain in a state beyond complete erosion, but are difficult to make out. There appear to be a excerpts of script remaining with these four, but they are difficult to identify. Accepted checks are Knowledge (history, or religion), or Linguistics; Perception and Appraise are also accepted, but the DC is higher.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

Torag will look as well. Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Niles studies the writing intently.

Linguistics: 1d20 + 7 ⇒ (8) + 7 = 15

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Though it may be stating the obvious, as they pass the plank in the tunnel, Celeb remarks. "Looks like a walkway, and as its on this side of the pit, I would guess we have company ahead." Celeb again nocks an arrow in preparation.

As they reach the cavern, Celeb keeps watch on the tunnel entrance on the far side, while noticing the writing.

Knowledge(Religion): 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Niles can identify a few Azlanti words in the reliefs.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob looks around, trying to see if he can point anything else out.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Ob addresses the Celeb. "Explore, Report, Cooperate. You might want to lower your bow until you see a threat. We're here to see the reports of Gilmen, and find out there purpose here, not riddle them with arrows. Or our halfling friend could find her way down here by an alternate path.

He then writes of the self-sacraficing behavior of Janira, and how it allowed them to find these caves with many ancient reliefs, of which he personally see very little of...

Grand Lodge

"Azlanti...I'm learned in this language. Let me see if I can make out some of these words..."

Grand Lodge

Dolgrin makes the best effort at deciphering the reliefs, with help of Niles, Ob, and Nikolai to translate the script, identifying the reliefs as excerpts from History and Future of Humanity, the holy text of Aroden. This text, widely studied due to the now-dead god's breadth of portfolio of humanity, is recognizable, but different from common translations, suggesting that these might represent an earlier version of the work.

The four reliefs are individual carvings that represent Aroden's 12 guises, meant to illustrate his hopes for humanity. Those that can be seen are the Craftsman, the Farmer, the Merchant, and the Thief.

The Craftsman is depicted creating shoes, pots, jewelry, and similar goods. The Farmer can be seen plowing four gutters in a field. The Merchant is seen weighing coins of different sizes. The Thief is depicted stealing a gem from a ship while whispering and showing signs of prayer.

There is little more left to be done in the first chamber of the cavern.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

If no one objects, Nikolai will gather up the cloak and stuff it in his pack.
Nikolai nods as they pass the plank, and Celeb comments about their impending company. While his weapons stay stowed, his anxiousness is clearly visible as an increase in the frequency of the tiny sparks playing across his body.
He resumes his scribbling of the petroglyphs, that is, until they reach the larger cavern. At the sight of the much older reliefs, the gnome's arms lower to his sides, his jaw goes slack in awe.

"Wow."

As the group circles the room, Nikolai begins picking apart the subtle differences in phrasing on each of the reliefs and makes sure to highlight them in his notes, his excitement rising with each subtle change.
After cataloging the visible carvings, he arrives at the wide tunnel that leads deeper into the caves, and is immediately entranced by the flickering, heatless bluish light coming off the torches.

"Ooh! Hey guys, check these out!" Nikolai shouts to the group, before attempting to reach the nearest one and pull it from the wall.

Probably unnecessary dice rolling.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Know (History): 1d20 + 5 ⇒ (3) + 5 = 8
Linguistics: 1d20 + 6 ⇒ (14) + 6 = 20

Climb: 1d20 - 4 ⇒ (17) - 4 = 13

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

"I didn't know gillmen worshiped Aroden. Strange. I'm sure someone will be interested in these deviations." Garret notes the differences in his journal and moves on. "What happened to the cave flappy? No one put it on, right? That's how they get you..."

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb calmly replies to Ob, "You forgot one directive - Return Alive. The threats we see, we can deal with. It's those we don't that worry me, and I'd rather not be caught unprepared. As for Janira, Erastil guides my arrows. She is in no danger from me should she turn up unexpected." Celeb crosses the cavern to peer through the further opening, pausing briefly to ponder the pteroglyph of the thief in prayer.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Morād walks around the chamber looking for valuables. perception: 1d20 + 4 ⇒ (8) + 4 = 12

"Let's move on and find places with... good vantage points from which to observe the fish and whatever heterodoxy they are up to here."

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

Torag's Fist will sneak up to the opening and peer through.

Stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber's southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Kneeling in the water is a lone gillman.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai cautiously approaches the gillman (closing to 30 ft) and calls out to him. "We are Pathfinders! We come in peace!"
He turns to the party. "What do gillmen speak, anyway?" he asks, before a lightbulb goes off and he turns back to the gillman and repeats himself, this time in Azlanti.
"Είμαστε Πρωτοπόροι. Ερχόμαστε εν ειρήνη!"

Grand Lodge

Aid Another: Diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10

Niles hears the familiar Azlanti dialect and chimes in.

Azlanti:
"Indeed. We come in peace. Or something."

Suddenly remembering that Diplomacy is not his strong suit Niles clams up.

Grand Lodge

The gillman does not reacts neither to Nikolai's nor Niles' greetings.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob approaches closer 15 feet and calls out loudly in common again. "Hello".

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Is it wearing anything, perhaps like what we found in the pit?

Morād drops his packs, katana, and waki (seemingly unarmed); then makes his way slowly along the perimeter scouting for possible hiding places, and possible hiding things.

Not sure the schematics of this room, so back to wall. Just trying to get a different perspective and hopefully to get a perpendicular view than the rest of the group. If that takes me outside of like 40' of them, I'd pull back.

Grand Lodge

GM stuff:
Perception check: 1d20 - 4 ⇒ (3) - 4 = -1

The Gillman does not notice the group; it appears that he is deep in meditation.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Morād is emboldened in his efforts to clear the room, venturing farther than he had before, always looking for cover to utilize as he scouts.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18

Dark Archive

Dolgrim will stay back in the previous room for now while Torag's fist advances with the group.

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