PFS PbP Gameday 3 - 5x08 - The Confirmation [DLS PFS] (Inactive)

Game Master Bardez

PFS scenario The Confirmation; Occult Adventures Playtest characters welcome!

Game play has wrapped up, and we are just finishing off information exchange.


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Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Assuming there is room at the end...

Morād moves to F5 and strikes at the ugly with his wakizashi.

attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 ⇒ 5

Grand Lodge

Quote:
Niles has the initiative correct, except there was no surprise round. You guys smelled death, and no one was stealthing, so the party was heard; no surprise round, so full turns are in play.

I knew there was no surprise round, but these are zombies. They have the staggered condition. Hence only a move or standard action (unless they charge.)

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

"A zombie!", Celeb calls out. "My arrows won't be much more than a distraction with these. Use blades if you have them! Let's hope there are not too many."

"Wish now I would've picked up that hatchet I had my eye on earlier.", Celeb thinks to himself as he launches another arrow.

longbow: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I was waiting for the undead in the initiative order. Sorry It was unclear to me that they'd gone

Ob surveys the attacking creatues and calls forth a slick of water on the floor to halt their advance. DC 15 reflex save or go prone for the two zombies in it. It will replicate grease for 1 round. At the beginning of my next round I can choose to take a point of burn to extend it beyond 1 round

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai shakes his head as Morād rushes into the chokepoint just vacated by Torag's Fist. "No sense of tactics!" he thinks as he waits for a zombie to appear.

"I think my electricity will work," he says to Celeb, "how about we switch?"

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

"Garret, please fall back so we can draw them in."

Dark Archive

Dolgrin will begin casting summon monster 1.

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb will swap places with Nikolai at the next available moment.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai switches with Celeb and fires a crackling blast between Garret and Morād's legs at the zombie.

At zombie #3 Kinetic Blast against touch AC, soft cover and melee penalties apply: 1d20 + 3 - 8 ⇒ (4) + 3 - 8 = -1electricity damage: 1d6 + 2 ⇒ (1) + 2 = 3
Yikes. Good thing PFS doesn't have critical fumbles.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

At his party members request, Garret retreats a ways.
I don't think I can see any bad guys from here. I'll attack one if I can see it, if not I'll ready an attack against any that come into range.

Earth Blast: 1d20 + 3 ⇒ (16) + 3 = 19
Blunt Damage: 1d6 + 1 + 4 ⇒ (1) + 1 + 4 = 6

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Attack and move to D4 on my up.

Grand Lodge

Sorry, I obviously misinterpreted what Niles was saying.

Dolgrin begins concentrating as emotions surge through his mind, coalescing them into an expression of inner will.

As Ob concentrates, water pools from the cave, dripping from the ceiling and rising from the ground.
Zombie 1's refex save: 1d20 ⇒ 10
Zombie 3's refex save: 1d20 ⇒ 9

Both zombies fall prone from the pooling water.

Morād moves up and attacks the prone zombie, slicing a chunk from its legs.

Nikolai scurries among the tightly packed Pathfinders, and fires off a charged blast, missing the creatures due to the tight shot.

End Round 1

Grand Lodge

Begin Round 2

As Garret faithfully retreats to open a better position, he lugs earth at the nearest fallen zombie. Despite the creature being prone, the rock strikes the creature squarely in its shoulder.

As the rock hits the zombie, it begins to rise from the water, providing and attack opening for Morād.

Round 2 Initiative & Queued Actions:
Garret: Flung a rock at Zombie 3, hit
Zombie 3: Stands up, provoking an AoO
->Niles
Undead 2
Undead 1
Torag's Fist
Celeb: Making a really bad shot
Dolgrin's Summon Monster I goes off
Dolgrin
Ob
Morad: Attack and retreat, possibly to be revised
Nikolai

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

If it tries to get up...
attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Morād seizes the opportunity to attack the rising undead, slicing its head off in the middle of the neck.

As the zombie falls, dead, gills can be seen at the site of the cut, bloated and sealed.

Round 2 Initiative & Queued Actions:

Garret: Flung a rock at Zombie 3, hit
Zombie 3: Stands up, provoking an AoO; critted, dead
->Niles
Undead 2
Undead 1
Torag's Fist
Celeb: Making a really bad shot
Dolgrin's Summon Monster I
Dolgrin
Ob
Morad: Attack and retreat (no longer valid)
Nikolai

Grand Lodge

Niles readies a shot against the remaining prone zombie when it tries to stand back up again.

Readied Attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8, Damage: 1d8 ⇒ 2

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

If an ugly moves in front of me...
Morād attacks and falls back to D4
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Niles readies his crossbow, anticipating that the prone zombie will rise again.

Another undead stumbles into view.
Zombie 2's reflex: 1d20 ⇒ 6
It stumbles on the water slick, falling downward.

The remaining zombie rises, prophetically, but the readied shot Niles prepared is not as steady as hoped, and misses its target.

Round 2 Initiative & Queued Actions:
Garret: Flung a rock at Zombie 3, hit
Zombie 3: (decapitated) Stood up, provoking an AoO
Niles: Readied a crossbow shot, missing the zombie as it stood
Undead 2: stumbled in water slick
Undead 1: stood up
->Torag's Fist
Celeb: Making a really bad shot
Dolgrin's Summon Monster I goes off
Dolgrin
Ob
Morad: Attack and retreat (Invalid action)
Nikolai

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob smiles as he sees the effectiveness of his ice slick. Not wanting to push his limits he lets the current one fade and tries to freeze the standing zombie.

Ranged Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Against Cover touch AC
Cold Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Dark Archive

Dolgrin finishes his summoning and a celestial eagle appears behind the zombies.

It smites evil as it pecks and scratches.

Talon: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Talon: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Bite: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Dolgrin will maintain his defensive position and ready to trip the first zombie that tries to close with his longspear.

CMB: 1d20 + 2 ⇒ (3) + 2 = 5 If that fails by 10+ Dolgrin will end up on his ass.

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

Torga's Fist will move further back to stay out of the way.

Grand Lodge

As the phantom retreats further into the caves, Celeb looses his arrow toward the standing zombie, missing the shot.

A celestial eagle appears behind the zombies, attacking one of them (not specified which; assuming Zombie #2) with a series of talon slashes and bites. Dolgrin readies his spear to trip the first zombie to near him.

Ob lets the water/ice slick fade, instead launching a freezing blast at the standing zombie (Zombie #1), hitting it squarely in the chest with a lucky shot.

Round 2 Initiative & Queued Actions:
Garret: Flung a rock at Zombie 3, hit
Zombie 3: Stands up, provoking an AoO (dead)
Niles: Readied a crossbow shot, missing the zombie as it stood
Undead 2: stumbled in water slick
Undead 1: stood up
Torag's Fist
Celeb: Made a really bad shot
Dolgrin's Summon Monster I goes off
Dolgrin's summoned celestial eagle: pecked at zombie 2
Dolgrin: readied a trip maneuver
Ob: launched a freezing blast vs. Zombie 1; hit
->Morad: Attack and retreat (Invalid action)
Nikolai

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

move to d4

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Nikolai pulls his longspear as well, turning the end of the corridor into a thicket of pointy objects. He channels a blast of electricity at the first zombie that closes with the party.
"We've got them now!"
Kinetic Blast touch attack: 1d20 + 3 ⇒ (17) + 3 = 20electricity damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Morād retreats and Nikoali readies an electric blast for the first enemy to approach.

End Round 2

Round 3 Initiative & Queued Actions:

->Garret
Niles
Undead 2 (prone)
Undead 1
Torag's Fist
Celeb
Dolgrin's summoned celestial eagle
Dolgrin: readied a trip maneuver
Ob:
Morad
Nikolai: readied an electric bolt

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob strikes the closest standing undead on his initiative, attempting to freeze it to its core.
RTA: 1d20 + 4 ⇒ (5) + 4 = 9 Against Cover Touch AC
Col Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Morād waits for his opportunity to strike
attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 3 ⇒ (4) + 3 = 7
sneak: 1d6 ⇒ 4

Grand Lodge

Niles will delay.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

Ready action to attack a zombie if one comes into view.
"You should have set the flappy on them. This fight would already be over."
Earth Blast: 1d20 + 3 ⇒ (15) + 3 = 18
Blunt Damage: 1d6 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Dark Archive

The eagle will poof at the beginning of my next turn btw.

Grand Lodge

As Garret and Niles hold back their maneuvers, waiting to see what enemies do first, the prone zombie stands.

Summoned celestial eagle's AoO: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 2

The other zombie moves forward (to D5), advancing on the group. As it does so, Dolgrin attempts to trip the creature, but fails (failed by 9, so no falling prone); Nikolai releases an electric blast, which meets the undead's face with a sizzling pop. An eyeball bursts and its face blackens. Simultaneously, Garret lobs a chunk of earth at the zombie's feet, crushing its skull inward. Its body falls to the cave floor with a loud, squishy thud.

Round 3 Initiative & Queued Actions:
Garret: Kinetic earth blast against zombie 1
Niles: Delay
Undead 2: stood up
Undead 1 (dead): approached group
->Torag's Fist
Celeb
Dolgrin's summoned celestial eagle
Dolgrin
Ob: will freeze blast zombie 2 if able
Morad: will attack zombie 2 if able
Nikolai

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Knowing his arrows will be less effective than the weapons his allies are using, and seeing they have a flanking advantage, Celeb shoulders his bow and draws his warhammer. Taking a defensive stance, he taunts the zombie ahead, hoping to have it focus directly on him. "Come closer vile fiend. Let's send your cursed corpse back to the depths."

Celeb will go total defense.

Grand Lodge

Niles will drop his crossbow and unsheathes his sickle. If it comes to hand to hand combat, he will be prepared.

Dark Archive

Phantom 1 HP 2/9 | AC:14 T:12 FF:12 CMD: 13 | F+3 R+4 W+0 | Percpetion +4 Darkvision

Torag's Fist will stay in the back and nurse his wounds.

Dark Archive

Dolgin's Eagle will poof at the beginning of his turn as Dolgrin once again readies to trip an approaching zombie.

CMB: 1d20 + 2 ⇒ (9) + 2 = 11

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

"I think the cave flappy in my pack is dead, or sleeping. Besides, don't they kill by strangling?" he asks, while firing another bolt of crackling energy at the zombie. "That wouldn't do much good against undead!"
Kinetic Blast: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

As the group attacks the last standing zombie, kinetic blasts miss their target. The rest of the group prepares for the zombie's final attack.

Round 3 Overview:

Garret: Kinetic earth blast against zombie 1
Undead 2: stood up
Undead 1 (dead): approached group
Torag's Fist: NOP
Celeb: shoulders bow, draws warhammer
Niles: Delayed until after Celeb; dropped xbow; drew sickle
Dolgrin's summoned celestial eagle: goes *poof*
Dolgrin: readied a trip maneuver
Ob: lugs an unfortunately aimed ice blast
Morad: readies an attack
Nikolai: throws an unfortunately aimed electric blast

End Round 3

Garret is up next, but Morād's readied attack will kill the zombie.

As Garret considers his attack options, the last remaining zombie approaches. As it closes, Dolgrin attempts -yet fails- to trip it. As the Zombie moves even closer, Morād makes an arcing slash that slices the zombie's near hand, far forearm, and legs off of its body, effectively quartering the foul thing.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

As Ob watches Morād slay the last standing undead he recommends caution, " I suggest we tread with care, for the dead are walking here" as they approach the remaining body in the room.

Dark Archive

Male Human Human/Ninja:2 HP:15 AC:16/13/13 CMD:15 F:+1 R:+6 W:-1 Init:+3 Perc:+4

Morād inspects and wipes his blade, grimacing at the wear to the edge. "I agree with Ob. Perhaps we've been far too lax. From now on, let me scout ahead."

Morād pulls his clothes tighter to himself, still looking like he has far too much fabric for his frame, and pulls a sash from his oversized turban and wraps it around his face and neck.

Grand Lodge

Among the fallen bodies, the Pathfinders find a note written by the dead corpse (at J3) that details plans to start an army of undead made from the "fish people" who have been frequenting this cave. In addition, two of the undead bodies hold items of interest: a light crossbow, and a quiver containing 20 arrows.

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

"Is this his army? Three people? Not the best recruitment effort befor the flappys got him." Garret looks around.
Per: 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Dolgrin shakes his head as he thinks to himself.

If I hear flappy one more time I'm going to need a drink.

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Celeb takes to arrows to examine them.

Is the note written as someone taking notes to pass on the information, much as we are doing, or as the plan maker? Are the actual details listed, or does it just say "a note detailing the plan".

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob writes in his journal that the walking dead seem to fall over easily on slicks of ice. They also can be frozen. For some reason a necromancer has been animating the Gilmen of undead.

Grand Lodge

Not sure if we're waiting for confirmation from everybody...but Niles is ready to move on.

Grand Lodge

The note is more of an excerpt for later entry into a journal.

Perception Rolls:

Garret: 1d20 + 4 ⇒ (5) + 4 = 9
Torag's Fist: 1d20 + 4 ⇒ (4) + 4 = 8
Celeb: 1d20 + 3 ⇒ (15) + 3 = 18
Niles: 1d20 + 8 ⇒ (7) + 8 = 15
Dolgrin: 1d20 + 9 ⇒ (16) + 9 = 25
Ob: 1d20 + 4 ⇒ (17) + 4 = 21
Morad: 1d20 + 4 ⇒ (12) + 4 = 16
Nikolai: 1d20 + 5 ⇒ (16) + 5 = 21

As the Pathfinders mull around the cave looking over the bodies, Dolgrin, Ob and Nikolai notice a concealed passage in the northern wall; it appears to be an upward traveling tunnel.

Does the group wish to press forward or double back to the main cavern?

Scarab Sages

Male Human Kineticist/1
Stats:
HP 9/9; AC 17, 13, 14 ; F+6, R+5, W+1; Init +5; Per +4; CMD +13

I say we go down the secret passage, unless it looks like it's a one way thing.

Silver Crusade

M Elven 1 - Paladin (Divine Hunter)

Since he's offered, perhaps Morad should check out the passage first. It's obviously meant to be overlooked, and there's no indication here as to why. The rest of us could wait back in the main cavern?

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

That is suicide, Morad may scout 15 feet ahead of us, not 500. It is best to be grouped together when we encounter enemies. I suggest we head down this secret passage.

Scarab Sages

Male Gnome Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

"Necromancy never pays. Clearly, his own twisted creations turned on him." Nikolai nudges the body with his foot as he speaks, ensuring that it is indeed dead, before searching the room.

"Hey! I found a tunnel. Do we wanna take it, or go back?"
Sorry for the delay. Moving with two cats and a 2 month old...

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