Blacksmith

Nikolai Thales's page

44 posts. Organized Play character for SirGeshko (RPG Superstar 2015 Top 32).


Full Name

Nikolai Galvani Thales

Race

Gnome

Classes/Levels

Aerokineticist 1 HP (13/13) (AC 16,T13,FF14) F:+6 R:+4 W: -1 Per +5

Gender

Male

Size

Small

Age

67

Alignment

N

Location

Wanderer / Flinderplain, Katapesh

Languages

Taldane, Gnome, Sylvan, Draconic, Giant, Azlanti, Auran, Tien

Occupation

Tinkerer

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=1047282

Strength 8
Dexterity 15
Constitution 18
Intelligence 14
Wisdom 8
Charisma 12

About Nikolai Thales

Male Gnome Kineticist(Aerokinesis)/1
N Small Humanoid(Gnome)
Init +6
Senses Low-light vision; Perception +5

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Defense
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AC
16, touch 13, flat-footed 14
HP 13/13 (1d8+4 Con +1 FCB)
Fort +6, Ref +4, Will -1; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
CMD 10
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Offense
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Speed
20 ft. w/ backpack: 15 ft.
Melee dagger +0 1d3-1 (19-20) or longspear +0 1d6-1 (x3)
Range Electricity Blast (120') +3 1d6+2
BAB +0
CMB -2
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Statistics
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Str
8, Dex 15, Con 18, Int 14, Wis 8, Cha 12
Skills Bluff +2, Diplomacy +2, Know (Engineering) +3, Know (History) +5, Linguistics +6, Perception +5, Stealth +5
w/ backpack: -3 ACP
Languages Common, Gnome, Sylvan, Draconic, Giant, Azlanti, Auran, Tien
Traits Ancient Historian (Linguistics), Collector (Disable Device)
Feats Improved Initiative

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Tracked Resources
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Burn
0/7
Spell-like abilities (DC 11):
0/1 arcane mark
0/1 comprehend languages
0/1 message
0/1 read magic

Kinetic Blast:
Electric Blast (Sp): You shoot an arc of electricity to shock a single foe as a ranged touch attack. If you hit, the target suffers an amount of electricity damage equal to 1d6 + 1/2 your Constitution modifier. This damage increases by 1d6 for every 2 kineticist levels beyond 1st. Spell resistance applies.

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Infusions
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Extended Range
: Element universal; Type form infusion; Level 1; Burn 1
Prerequisites kineticist level 1st
Associated Blasts any
Saving Throw none
Your kinetic blast can strike any target within 120 feet, rather than 30 feet.

Special Abilities:

Academician: Race Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait.
Ancient Historian: Trait You are well acquainted with the lore of fallen empires. Choose either Knowledge (history) or Linguistics. That skill becomes a class skill for you, and you begin play able to speak and read one of the following languages: Ancient Osiriani, Azlanti, Cyclops, Jistkan, Tekritanin, or Thassilonian.
Burn: Class At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the boundaries that are safe for her body. Some of her wild talents offer her the option to accept burn in exchange for a greater effect. For each point of burn she accepts, a kineticist suffers one point of nonlethal damage per character level. This damage cannot be removed by any means without a full night’s rest. A full night’s rest removes all burn and all associated nonlethal damage. A kineticist incapable of suffering nonlethal damage cannot accept burn, and a kineticist can’t choose to accept more than 1 point of burn in a single round. This limit rises to 2 points of burn at 6th level, and it rises by 1 point of burn for every 3 levels thereafter. A kineticist can never choose to accept burn if it would put her total points of burn over her Constitution modifier + 3, though she can be forced to accept more burn from a source outside her control. If she has both hands free, as a move action, a kineticist can visibly gather energy or elemental matter around her, allowing her to reduce the total burn cost of a blast wild talent used in the same round by 1 point (to a minimum of 0 points). If she takes any damage while gathering power and before the kinetic blast that releases it, she must make a concentration check (DC = 10 + damage dealt + effective spell level of her kinetic blast) or lose the energy in a wild surge that deals her 1 point of burn.
Collector (Disable Device): Trait If have collection within 5 ft gain +2 trait bonus to selected skill.
Electric Blast (Sp): Class You shoot an arc of electricity to shock a single foe as a ranged touch attack.
Elemental Focus(Air): Class At 1st level, a kineticist chooses to focus primarily in air (aerokinesis), earth (terrakinesis), fire (pyrokinesis), water (hydrokinesis), or aether (telekinesis). Her choice of element determines how she accesses the raw power of the Ethereal Plane, and it grants her access to wild talents and additional class skills.
Gift of Tongues: Race Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.
Keen Senses: Race Gnomes receive a +2 racial bonus on Perception checks.
Kinetic Blast: Class At 1st level, a kineticist chooses one of her element’s simple blast wild talents. The kineticist can unleash her kinetic blast at a range of 30 feet at will. A kinetic blast requires at least one hand free to aim the blast. All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.By using wild talents called infusions, a kineticist can alter her kinetic blast to suit her whims. Substance infusions alter a kinetic blast’s inner nature to cause an additional effect, while form infusions change the outer nature of the blast, causing it to manifest in a completely different way. You can use any of the blast wild talents you know in conjunction with no more than one associated form infusion and no more than one associated substance infusion at a time.
Low-Light Vision: Race See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist: Race Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces gnome magic and illusion resistance.
Wild Talent: Class At 1st level, a kineticist gains a wild talent from the list of options available based on her elemental focus and her kineticist level. Wild talents are typically spell-like abilities. All wild talents have a required kineticist level, and most have an effective spell level. However, blast and defense wild talents are always considered to be a spell of a level equal to half the kineticist’s level (maximum 9th level at level 18). A kineticist cannot normally select blast or defense wild talents when she gains a new wild talent. Unless otherwise noted, a wild talent’s DC is determined using the kineticist’s Constitution modifier, for a DC of 10 + the wild talent’s effective spell level + the kineticist’s Constitution modifier. The kineticist uses her Constitution modifier on all concentration checks for wild talents. A kineticist can select only wild talents that match her element or universal wild talents. At 6th, 10th, and 16th levels, a kineticist can replace one of her wild talents with another wild talent of the same level. She can’t replace a wild talent that she used to qualify for another of her wild talents.
Armor Proficiency: Light
Weapon Proficiency: All simple

Combat Gear:

Longspear (5 gp, 4.5 lbs)
Wrist Sheath, Spring Loaded (5 gp, 0.25 lbs; 0.75 lbs total) Contents:
-Dagger (2 gp, 0.5 lbs)
Studded Leather (25 gp, 10 lbs)
Explorer's Outfit (Free, -)
Bandolier (5 sp, - lbs; 4 lbs total) Contents:
-Acid x2 (20 gp, 2 lbs)
-Alchemist's Fire (20 gp, 1 lbs)
-Powder x2 (2 cp, 1 lbs)

Other Gear:

Backpack (2 gp, 0.5 lbs; 9.75 lbs total) Contents:
-Bedroll (1 sp, 1.25 lbs)
-Canteen (2 gp, 1 lbs)
-Journal (10 gp, 1 lbs)
-Mess Kit (2 sp, 1 lbs)
-Rope, silk (10 gp, 5 lbs)

Belt Pouch (1 gp, 0.125 lbs) Contents:
-Earplugs (3 cp, - lbs)
-Flint and Steel (1 gp, - lbs)
-Inkpen (1 sp, - lbs)
-Ink, Black (8 gp, - lbs)
-Ink, Invisible, Simple (2 gp, - lbs)
-Smelling Salts (25 gp, - lbs)

Skills:

Bluff +2 (1 Cha +1 Race Trait)
Diplomacy +2 (1 Cha +1 Race Trait)
Know (History) +5 (1 rank +2 Int +2 Trait)
Know (Engineering) +3 (1 rank +2 Int)
Linguistics +6 (1 rank +3 class +2 Int)
Perception +5 (1 rank +3 class -1 Wis +2 Race Trait)
Stealth +5 (2 Dex +4 size -1 ACP)

Description:

This gnome's electric blue hair constantly stands on end. His studded leather armor is covered with pins, nails, and hooks, and sparks sometimes jump between them. Strapped to his back is a delicate longspear, the shaft reinforced with metal, more closely resembling a lightning rod than a weapon. He seems slightly distracted and excited by everything around him.