PFS PbP: Fortress of the Nail & Sniper in the Deep (Inactive)

Game Master Hawkeye127


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Sovereign Court

It takes the party a couple of hours to sift through the dozens of ship skeletons that litter Absolam's coast before you find the one you're looking for. Once you do, though, there's no question that it's her. Out of the fog rises the prow of a ship, jutting from the waves at an incline. Seaweed and gull droppings decorates across the vessel, and the verdigris-encrusted brass nameplate reads Iron Tide. The mast of the Iron Tide protrudes from the water at a steep angle, and behind it rises the mast of a second ship, straight as an arrow, piercing the fog and beginning somewhere below the first ship.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie casts fireball, destroying the ship.
Celie looks around to see if she spots anything stranger.
perception: 1d20 + 10 ⇒ (12) + 10 = 22

Sovereign Court

As Celie stands a the front of the boat peering out into the fog, she notices two men aboard the the partially-sunken ship's forcastle.
GM Roll 1: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
GM Roll 1: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
As you row closer, it appears that the two men notice you as well. But instead of open hostility, the thugs seem releived/irritated by your arrival, shouting out "About time you lazy bastards showed up, we've been waiting for hours! The little git finally gave up waiting and went below deck over an hour ago! Said he'd be back as soon as he found the thingy-majigey he was lookin' for. Hurry up and get aboard before he comes back!"

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie seems intrigued by the men shouting at her from a ship. But she's not into that line of work. She calls back to them.

"Yeah Yeah, Hold your horses love, we're on our way." she motions to the others to be ready. "Has he got any leads before he went down?"

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Vordrek, perplexed, stays silent for now and hopes this plays out in their favor.

-Posted with Wayfinder

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

Jager looks around trying to spot anything else out here. He also keeps an eye on the two he can see on deck.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Sovereign Court

In response to Celie, the men call out "Heck if we know! He don't tell us nothing! Just hurry up and get aboard!"
Jager continues to scan for any new surprises but see nothing.

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

Jager shrugs to the party then climbs aboard.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie uses a few seconds of her flight hex and flies up to the top of the deck. "How long ago did he leave?" she asks as she sees the deck.


Oloch works to bring the boat around and dock next to where the ?pirates? ?Thugs? whatever are standing.

Sovereign Court

As the group boards the wrecked vessel, the men cry out in surprise "Hey, you're not the fishermen! Men, to arms!"
Initiative!
Oloch: 1d20 + 3 ⇒ (3) + 3 = 6
Celie: 1d20 + 10 ⇒ (5) + 10 = 15
Vordrek: 1d20 + 1 ⇒ (14) + 1 = 15
Jager: 1d20 + 9 ⇒ (9) + 9 = 18
Thugs: 1d20 + 6 ⇒ (18) + 6 = 24
Seeing their mistake, The thugs charge the group, one coming down the stairs at Oloch, and one attacking Celie on the top deck.
Attack Vs. Celie: 1d20 + 6 ⇒ (7) + 6 = 13
Attack Vs. Oloch: 1d20 + 6 ⇒ (13) + 6 = 19
Damage Vs. Celie: 1d6 + 2 ⇒ (5) + 2 = 7
The attack against Oloch is defeated as it bounces off his armor. Celie isn't so lucky as the man's rapier stabs her in the hip.
The party is up! Some map magnification may be required.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie never landed on the ship, she floated up to the same level.

Celie floats back five feet and stares at the pirate that just stabbed her. "You shouldn't have done that. Now I am mad. Go to sleep." Slumber hex, DC 17 Will

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Vordrek holds out one hand, fingers spread. "No. We're not." Three bolts of pure force erupt from his fingertips.

Targeting the one closest to me, by Oloch.
Magic missile: 3d4 + 3 + 1 ⇒ (3, 3, 3) + 3 + 1 = 13


Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
Oloch draws his greatsword, and in one smooth motion buries it within his aggressor. "So kind of you to lend a hand!"

Sovereign Court

Apologies if PC placement wasn't right. I interpreted "flies up ot the top of the deck" as literally flying to the top-most part of the deck.
Thug's will save: 1d20 + 4 ⇒ (4) + 4 = 8
Celie once again sends her opponent to sleep while Oloch and Vordrek dispatch his companion.
Combat over!
So from here, the map gets complecated. Essentially, the Iron Tide crashed into an already-sunken vessel and has now become one shipwreck piled on top of another. You'll have to enter the Iron Hide's hull and navigate through the holes into the other ship. A side-shot is provided on the bottom left corner of the map.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie ties up the creep that stabbed her. After he is securely tied, Celie cuts off his index finger to wake him up. "I'm sorry, did that hurt love?" she asks as he screams. "Next time, you won't stab a lady."

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Vordrek reaches Celie just as she finishes tying up the sleeping thug. He glowers at her when she mutilates his hand. "Was that necessary?" he growls. "I can fix your little scratch there. I can't grow back a finger." He places one hand on Celie's stab wound and the other on the man's bleeding hand. Speaking a short incantation, his holy symbol and both hands glow briefly with golden light.

Cure light wounds, Celie: 1d8 + 4 ⇒ (7) + 4 = 11
Cure light wounds, thug: 1d8 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie thins about Vordrek's words, "Yes, he stabbed me. I needed to teach him not to hurt a woman." She places the finger in a bad on her waist. "I also needed a new finger for my necklace."

Sovereign Court

So which way are we heading guys? There are a couple of paths down that you can take.


I am sorry about my lack of posts of late. I get back into town yesterday and should be back on a regular posting schedule.

Oloch climbs aboard the vessel, and quaffes a potion Of water breathing as he moves towards the bow. "We might as well start forward, and move to the stern. No other way to make sure we look everywhere." he says before moving to the door and entering the forecastle.

[ooc]I am not sure if the two top pictures are one ship or two side by side. If there is no forecastle on this ship, Oloch will look around for another entrance below decks.

Sovereign Court

//Oloch\\ wrote:
I am not sure if the two top pictures are one ship or two side by side. If there is no forecastle on this ship, Oloch will look around for another entrance below decks.

The two visible pictures technically show the same deck, just different parts. The first picture shows the upper decks while the second picture allows you access to the interior of the main deck.

P.S. For this last part of the mission, be sure to move your character on the map as you explore the ship, even when not in combat. I think it will cut down on confusion greatly.
Oloch wades into the water as he heads for the back-end of the ship where two doors sit 3/4 of the way submerged. The doors are swollen with water and the hinges rusted from salt exposure, but the warpriest is still able to rip off the door with ease. Seeing that the interior room is submerged and lightless, Oloch casts Light on his armor and chugs his potion before diving in. Once inside, you note this well-decorated room wasn't meant for any regular sailor. The furniture looks as though it must have been high-quality and expensive at one point. And there are the remains of a bed against the back wall, as opposed to the standard sailor hammock. While water seems to have taken it's toll on the rest of the room, you notice that a chest in the corner seems to be particularly well preserved.

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

Were we able to stop and get those scrolls before coming here?

Sovereign Court

Jager Swifteye wrote:
Were we able to stop and get those scrolls before coming here?

Yes, you were able to go back and buy the scrolls before coming out here. Just remember that PFS only allows 1st-lvl. scrolls to be purchased at caster lvl. 1. Just let me know how many you purchased.

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

I would have gotten 3 then.


Oloch goes over to the chest and opens it up.

:-) I did move Oloch, and he was where I wanted him, lol!

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Vordrek looks around the room. "Hm. Captain's quarters, I would imagine."

Using detect magic.

-Posted with Wayfinder

Sovereign Court

Sorry, long weekend.
As Vordrek casts detect magic, it appears that the very chest itself is magical. Opening it, you find that not only is there no moisture inside, but the chest's contents are remarkably well preserved. Among the contents are a captain’s along with a small cache of treasure containing 3 labelled potions of endure elements and 2 labelled potions of water breathing.


Spellcraft chest: 1d20 + 4 ⇒ (18) + 4 = 22
"I wonder what kind of enchantment this is??" Oloch muses, looking over the chest. He shares out the potions, and puts the rest in his pack for later.

Among the contents are a captiain's (???) along with..

Sovereign Court

That would be a captain's log. Gotta love spell check.
It would appear that the chest a minor enchantment placed on it that repels the elements by magically sealing itself when closed.


Oloch exits the room and moves starboard, opening the other stern door

-Posted with Wayfinder

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

Jager follows Oloch and helps him search.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

He picks up the potions one by one and examines them. "Fascinating." He takes a whiff of one of the water breathing potions. "I'll have to learn how to make one of these. Or at least reproduce its effects myself."

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie is bored, so she's looking through the captains desk, seeing if she can find anything dirty.

Sovereign Court

Celie's search turns up nothing interesting as the rest of the room has succumbed to the effects of time and salt water. As Vordrek investigates the potions, Jager and Oloch swim into the next room. This lightless room, completely submerged in water, is empty and nondescript but for a stairway that leads down further into the vessel.

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

"Celie will you cast this on my pistol before we go down?" Jager asks grabbing a scroll and his potion of water breathing.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie takes the scroll and casts it on Jager. She then takes out on of her scrolls and casts it upon herself.

Sorry, Celie would have also bought 4 of these for herself.


"Before we go down, lets search this last cabin! Oloch calls out, moving forward to the forecastle and opening the door

Sovereign Court

This room is bare in decoration, the only adornment being four empty hammocks hanging from the rafters. The room reeks of brine and rotting wood.


"Well, then.. Below we go!" Oloch says with a chuckle as he moves back to the stairs.
I will take ten for perception to discern what is at the bottom of the stairs...14

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie follows Oloch, playing with fox.

Witch Talk:

Fox "Why are we in this wet place?"
Celie "Money."
Fox "Can't you do something else to earn money?"
Celie "Yes, but i need to stretch my legs sometimes."
Fox "Ewwww, i didn't mean that."

Celie looks at Fox.

Witch Talk:

Celie "Get your mind out of the gutter. You've been that way since we meet that Kitsune fighter."
Fox "He was foxy, i can't help it."

Sovereign Court

Swimming down the stairway, the group finds themselves in another empty room, save for a door on the other end. The water seems to grow colder as you swim towards it.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie notices something poking up. She moves forward and tries to open the door.


Oloch stands ready beside Celie with his sword drawn. When the door opens, he will be the first in.

Sovereign Court

Celie gives the door a push and it lazily swings open. The gloomy water in this room is much more chilled than the normally pleasant waters of Absalom’s harbor. As you cast your light into the room, you see multiple sets of eyes looking back at you! The eyes swim forward to reveal horrid undead creatures with long, sharp teeth, and pallid flesh stretched tight over their starved frames. They utter undecipherable screams as they swim toward you.
Initiative!
Oloch: 1d20 + 3 ⇒ (5) + 3 = 8
Celie: 1d20 + 10 ⇒ (20) + 10 = 30
Vordrek: 1d20 + 1 ⇒ (6) + 1 = 7
Jager: 1d20 + 9 ⇒ (11) + 9 = 20
Undead: 1d20 + 4 ⇒ (5) + 4 = 9
Celie and Jager are up first! Underwater Combat Rules are on pg. 432 of the Core Rule Book. Keep in mind that, while I'm negated the otherwise needed swim checks, movement hindrances will still apply.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie sees the undead coming at her, She hexes the first one with misfortune and swims behind the others in teh room. 17 Will

Grand Lodge

Male Tiefling Gunslinger (pistelero) 5, AC 19, HP 28[43], CMB [+5]; CMD [21], Fort +5, Ref +9, Will +4, Init +9, Perception +11 [darkvision]

Jager swims next to Oloch and readys his pistol to fire.

Readied Action:

Attack: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23

Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Readies to fire if one gets within 10 ft. And currently my pistol is protected and my ammo is cartridges fo they are good too.

Sovereign Court

Undead will save: 1d20 + 7 ⇒ (7) + 7 = 14
The undead creature fells Celie's spell wash over him, but swims forward anyway. As the horde descends upon you, Jager fires a shot at the first one in range, but it's not enough to slow it down. They converge and begin to tear into you wild abandon.
Bite attack vs. Jager: 1d20 + 5 ⇒ (19) + 5 = 24
Misfortune Reroll: 1d20 + 5 ⇒ (13) + 5 = 18
Ooh, lucky!
Bite attack vs. Oloch: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Bite attack vs. Oloch: 1d20 + 5 ⇒ (4) + 5 = 9

Oloch's fort. save vs. disease: 1d20 + 8 ⇒ (3) + 8 = 11
Oloch's fort. save vs. paralysis: 1d20 + 8 ⇒ (13) + 8 = 21
Most of the undead tear at the party's armor in vain. One, however, finds an opening in Olochs armor and bites his elbow. The half orc immediately begins to feel his muscles tighten and knot, but is luckily able to shake it off.
Party is up!


Shaking off the bite, Oloch calls out to Gorumn for aid against the beasties
channeling positive energy, all undead in 30' take Channel, harm undead : 2d6 ⇒ (6, 2) = 8 damage

-Posted with Wayfinder

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Vordrek follows suit, grasping his own holy symbol and producing a second wave of holy energy.

Channel energy (vs undead): 2d6 ⇒ (4, 2) = 6 DC 10 Will half)

-Posted with Wayfinder


oops.. forgot that! DC 16 will save for half on my channel as well.

-Posted with Wayfinder

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