PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table B (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2; The Cellars


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Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Arrrgghhh Alexandria shakes her head and then listens at the door she is standing near.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

"It's a shame there aren't any weapons my size," he says with a shake of his head and a crack of his knuckles, he then moves back to lead the group through the room easily, his fiendish eyes keeping him just fine in this light-forsaken tower.

Scarab Sages

Ss'alat searches the room but doesn't come up with anything of interest.

Alexandria hears some movement on the other side of the door, it sounds like something wearing a metal full plate..or at least metal scrapping against metal and metal hitting the stone floor in footsteps..and something with softer footsteps.

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria tries to calm herself and waves at the rest of the group. Speaking softly she relays what she hears on the other side of the door,

Seems to be several individuals on the other side of this door and some seem to be well armored or a lot of metal scraping on metal. What do you all think we should do?

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien renews the bless and protection versus evil spells and then sheaths his wands to draw his trident.
"Let's go in and check."
The Navajo opens the door and goes in.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Well, I guess we might as well see what's next!" says Ss'alat with a sigh.

He will try to cast Unprepared Combatant (DC 16) on anyone in big heavy armour in the next room, which seems likely. If all the actual opposition are just Goblins, he'll hold off on that, and use Daze on the second closest Goblin, since the closest probably won't last long enough to make it worthwhile.

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

I have WIFI now. No access to the map until I return to the country this weekend, so someone will have to move me around on the map. But I can post at least!

Straining to hear the armor, Elvis doesn't hear a thing.
"Let's hit'em hard and fast!"

Scarab Sages

After checking the door for traps and finding it both untrapped and unlocked Xien renews the bless and protection versus evil spells and then sheaths his wands to draw his trident. He then opens the door to reveal:
This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.

In the middle of the room are a goblin wearing leather armor with a rather well made looking falchion at his hip and what looks like a wand who seems to be working on a sort of golem... It's pieced together from mostly green metal parts and has what looks like a dead human left arm.

Init Yagi: 1d20 + 0 ⇒ (20) + 0 = 20
Init ss'alat: 1d20 + 1 ⇒ (2) + 1 = 3
Init Altus: 1d20 + 2 ⇒ (17) + 2 = 19
Init Xien: 1d20 + 2 ⇒ (7) + 2 = 9
Init Alexandria: 1d20 + 2 ⇒ (20) + 2 = 22
Init Elvis Little goat: 1d20 + 3 ⇒ (7) + 3 = 10
Init Clanky: 1d20 - 1 ⇒ (4) - 1 = 3
Init Goblin: 1d20 + 4 ⇒ (2) + 4 = 6

init
Altus, Xien, Alexandira, Elvis (+Yagi)
Goblin
Ss'alat
Construct

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Profiting the enemy surprise, Xien moves swiftly towards the goblin, leaving clear space for his companions to attack the golem.

He then, with a hit of his trident, tries to trip down the creature.
mwk trident Trip+Bless (flatfooted): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis charges forward on Summit and attacks the golem.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Confirm: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Crit Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Getting the jump on the enemy, Altus rushes forward to the tripped goblin and attempts to leave the creature down on his back.

Power Attack: 1d20 + 4 ⇒ (13) + 4 = 17
1d6 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Seeing a metal construct and not wanting to damage her holy scimitar, Alexandria drops her scimitar and pulls out her morning star as she moves forward and swings at the golem.

hit golem with bless: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Nagaji (inactive) Sorcerer

When it's his turn, Ss'alat will cast Daze (DC15) on the construct.

I was going to use Unprepared Combatant (DC16), but its initiative is so poor, there's no point in it

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Ss'alat, constructs are immune to mind-affecting, and daze only affects humanoids ;)
But this might be no real construct, who knows :?

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Xien: normally, yes. But the Serpentine Bloodline should allow it, if it's not completely immune to mind-affecting spells. The arcana for that bloodline is what allowed me to daze the Goblin dogs earlier. We'll find out soon enough if that thing is completely immune to mind-affecting spells or not. If it isn't, it'll be cool for us!

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

You would need Impossible Bloodline to hit a construct. That being said, without a knowledge roll, we don't know that it is a construct, so that is the right call

Scarab Sages

Profiting the enemy surprise, Xien moves swiftly towards the goblin, leaving clear space for his companions to attack the golem.

He then, with a hit of his trident, trips down the goblin.

Elvis charges forward on Summit and attacks the golem hit blade sending a loud ringing through the room as it connects and the impact seems to be doing a little bit less damage then it would have done against a human in fullplate (it has DR 2/adamantine)

Getting the jump on the enemy, Altus rushes forward to the tripped goblin and attempts to leave the creature down on his back punching it full in the face.

Seeing a metal construct and not wanting to damage her holy scimitar, Alexandria drops her scimitar and pulls out her morning star as she moves forward and swings at the golem, hitting it but doing a bit less damage then she'd wanted.

The goblin -on his back on the ground - says something

Goblin:
"Protect me! Kill them all!

and then starts to cast a spell without getting distracted by you guys casting on the defensive, DC 17: 1d20 + 4 ⇒ (8) + 4 = 12 but the spell seems to fizzle
While he is lying there a double of him suddenly pops out of his body..and now there are identical goblins on the floor.

Ss'alat moves into the room and tries to blanket the mind of the golem in such a way that it will be unable to act for a few seconds..but he quickly finds out that there is no mind inside the metal plating to effect (construct traits - no mind effecting)

The construct starts to slowly move - sparks leaking out of the holes in his armor that you made - turning toward you, raising his metal arm against 1A2S3E: 1d3 ⇒ 1 Altus
to hit AC Altus: 1d20 + 6 ⇒ (9) + 6 = 15
And having the heavy clump of metal that looks like a hand come down hard on top of Altus's skull
damage Altus : 1d6 + 4 ⇒ (5) + 4 = 9

init
Altus, Xien, Alexandira, Elvis (+Yagi)
Goblin
Ss'alat
Construct

Damage Goblin: 15
Damage Clanky: 14

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien connects a full round of hits with his trident and shield, first over the goblin.
mwk cold iron trident+bless-2WF+prone: 1d20 + 7 + 1 - 2 + 4 ⇒ (18) + 7 + 1 - 2 + 4 = 28
Cold iron/Piercing damage: 1d8 + 4 ⇒ (7) + 4 = 11

If the goblin gets unconscious, the nagaji steps over him and tries to hit the construct with his shield. If the goblin is still conscious, Xien instead tries to definitely drop him, apply a +4 from prone to the hit
spiked shield+bless-2WF: 1d20 + 6 + 1 - 2 ⇒ (8) + 6 + 1 - 2 = 13
Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6

-1 shield AC until next turn

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Thinking that the bigger threat is the clanking monstrous metal think, Altus steps quickly behind the creature. assuming I can 5' step and stand behind him without being squeezed, if not, then I won't move.

Then with a harsh punch, Altus grits his teeth and does something he has yet to do in front of his current companions...he takes a bite at the creature.

Power Attack Punch: 1d20 + 4 ⇒ (7) + 4 = 11 +2 if flanking
1d6 + 7 ⇒ (4) + 7 = 11 Sneak if able to 5': 1d6 ⇒ 5
Bite: 1d20 - 2 ⇒ (12) - 2 = 10 +2 if flanking
1d6 + 6 ⇒ (6) + 6 = 12 SA: 1d6 ⇒ 4

Scarab Sages

Xien connects a full round of hits with his trident and shield, first putting down the goblin for good and then stepping forward and having his shield bounce into the metal creature where some of the impact is absorbed by the sturdy construct (hit's AC, but DR2).

@Altus, it's a bit unclear from the map, so going to keep things simple and rule in your favor..you can step there

After a harsh punch which almost breaks his knuckles Altus slams his fist into the metal creature denting it a bit and leaving an impression of his fist and then grits his teeth and does something he has yet to do in front of his current companions...he takes a bite at the creature....which almost chips his right molar...but his teeth slam together after scraping a bit over the creatures metal covering without biting down (doesn't hit AC).

Sparks leap across the entire creature now..and a bit of smoke can be seen rising from some of it's openings. The air around the creature seems to be charged with electricity and you can feel the hairs on your body start to stand up.

init
Alexandira, Elvis, Ss'alat (+Yagi)
Construct
Party

Damage Clanky: 32

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Seeing her party member get smashed harshly Alexandria takes a step south ease and Channels positive energy leaving out the two enemies in the room.

May the power and blessing of Sarenrae be upon you all

channel positive energy to heal: 1d6 ⇒ 4

Scarab Sages

Male Nagaji (inactive) Sorcerer

Since Ss'alat doesn't yet have any damaging spells, he takes a bit of a long shot and throws one of his two daggers at the contstruct, to try and do something against it.
Dagger, thrown: 1d20 + 1 ⇒ (5) + 1 = 61d4 ⇒ 3 (No surprises there!)

Note to self: definitely get combat spells when levelling up! :P

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis continues his attack on the golem.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Scarab Sages

Alexandria channels to heal the party while Ss'alat throws a dagger at the wall..somewhere near where the golem is standing

Elvis continues his attack but his weapon ineffectively scrapes across the golems outer layer of metal

The golem is self slowly raises it's arm again - while sparks fly everywhere - to slam it down on top of 1A2X3E: 1d3 ⇒ 3 Elvis his head
To hit Elvis: 1d20 + 6 ⇒ (10) + 6 = 16 but Elvis is easily able to dodge the attack

After the attack the construct freezes mid strike and a lot of smoke pours out of the holes in it's body and then with a explosion a surge of electrical energy surges through the room (in a 10ft burst - should hit everyone) setting everyone's hair on edge and making their muscles spasm painfully.

Electricity damage for everyone: 1d10 ⇒ 6 (Reflex save DC 11 to negate)

Out of combat

The goblin had a (smallsized) masterwork falchion, leather armor and a stick (which glows with a magical aura if detect magic is cast).

The remains of the golem look valuable enough as scrap metal, but might be worth more to an interested buyer for 75 gp.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Ref DC 11: 1d20 + 5 ⇒ (15) + 5 = 20 +2 extra if the construct is evil
Xien jumps to one side at the first sight of instability and he is only scratched by the electricity breaking in the room.

"Wow! That was most unpreviewed! I saw the smoke but never thought on something like that. Shall we continue the exploration? So far we haven't found the richness we were promised on this place." Xien picks up the golem remains as the only thing of value so far, while letting the others use the loot.

He then helps searching the room for hidden things.
Perception aid another: 1d20 + 0 ⇒ (16) + 0 = 16

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria sees the smoke and then the explosion shocks her back. She tries to back away from the shocking blast.

Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6

Let me get everyone some healing

Alexandria bows her head and her holy symbol hanging from her neck begins to glow bright and bright and then light energy moves through the room.
channel healing: 1d6 ⇒ 1
channel healing: 1d6 ⇒ 6
channel healing: 1d6 ⇒ 6

think that will get everyone to full.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

Deftly, Altus dodges the explosion of electrical energy and then rubs his mouth. "That was nasty..."

Then looking over to the goblin, he kneels down and looks for anything that might indicate how the goblin had such a creature. Of course, it simply looks like Altus is trying very hard to have something to report.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will try to avoid the explosion
REFL: 1d20 + 1 ⇒ (13) + 1 = 14
Phew!

"Well, that was … interesting!"

Ss'alat will also see if he can find anything else worth taking from the room. Starting with the now defunct construct.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

GM, I rolled three channels in order to cover Altus if he didn’t save, but since he saved the third channel would not be needed. I will then add that back if okay with you.

Scarab Sages

@Alexandria; fine by me

As Ssálat looks around the room for things worth taking he only finds: The remains of the golem look valuable enough as scrap metal, but might be worth more to an interested buyer for 75 gp and the items the goblin had with him.

Altus can't find any clues on the goblin on why he would have had control over the construct.

(What are your plans now? Where do you want to go?)

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

"There seems to be nothing else of value here, let's check the next room." and so Xien opens the south door map north pain and heads in with his torch in the shield bringing some light in the room.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will sort of follow Xien. Giving the others enough room to get past him and through the door (since he's not good at being a combatant).

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Did we have anyone try to identify the magic stick?

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

I cannot, no spellcraft trained, neither I have detect magic or knowledge arcana

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Holy smokes, there isn't spellcraft in the party. Sand panda is sad *knows what it is, oh well*

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien walks quietly through the room "It seems this area is clear. Perhaps we shall check the western area first to make sure we are not taken in our back." the stout paladin walks over the west door and checks it.
Perception: 1d20 + 0 ⇒ (5) + 0 = 5

If no one states a different opinion and the door seems clear, he opens it and moves ahead to the circular room.

Ash, it's a pity we don't have spellcraft or use magic device. At least we still can identify pots through perception.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will follow behind Xien towards the West Door.

He will have retrieved his thrown dagger on the way too.

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Do me a favor and BOT me until Saturday please. I will be leaving Guatemala and returning Saturday. Until i get home posting will be difficult.

Scarab Sages

Just noticed I posted the room description in the discussion tab and not here, so to repeat:
Xien leads the way through the next door to reveal:

This curving hall has been badly damaged, but there are intact doors to the north (you just came through that one), east, and south, as well as a large double door leading to the core of the tower. One corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

Having decided that the room is clear you move to the next door:
Stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

"Stairs" the nagaji looks up at the stairs "Xien doens't like stairs. We might better explore other areas of this floor first." the paladin looks at his party for them to take the decision, follow the stairs or explore other rooms next to this one.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

"Agreed, best not to let something sneak down or up, upon you..."

Scarab Sages

Male Nagaji (inactive) Sorcerer

"We can save the stairs for later, if we must. We should probably make sure this floor is cleared out first."

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Finding agreement within the party, Xien turns on place and heads towards the southern door "Let's check what is behind this one." he listen to the door first of all.
Perception: 1d20 + 0 ⇒ (12) + 0 = 12

"What do you think the goblins are doing in here? Why should the make a lair of such a mythic place?" and looking at the remains of the construct "Do you think they are experimenting with artificial life?"

That said, the nagaji places his hand on the door and opens it.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"I don't know what the goblins are doing here. But they are being a pest!"

Scarab Sages

Deciding to leave the stairs for later the party moves to the next door.
As Xien listens to the door he can hear movement on the other side. Movement of what..he isn't able to tell through the thick wood of the door.

After Xien opens the door it reveals:

This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. Doors lead to the west and the north.

This room serves as the main barracks for the goblin tribe. A riot of broken bits of metal, glass, stone, and other things scavenged by the goblins from the ruins of the keep and the surrounding woods clutter the room. Goblins find value in practically everything, so this chamber looks as much like a trash heap as it does a living area.

There are 3 goblins here, prepared for a fight. Wearing leather armor, shield and short sword with short bows on their back..one of them - wearing what once used to be a green shirt -instead has his short bow wielding and has his shield on his back.

Init ss'alat: 1d20 + 1 ⇒ (5) + 1 = 6
Init Altus: 1d20 + 2 ⇒ (5) + 2 = 7
Init Xien: 1d20 + 2 ⇒ (2) + 2 = 4
Init Alexandria: 1d20 + 2 ⇒ (15) + 2 = 17
Init Elvis Little goat: 1d20 + 3 ⇒ (2) + 3 = 5
Init goblins: 1d20 + 6 ⇒ (20) + 6 = 26

The goblins are quick to react with one of them firing his bow at Xien while the other 2 move to engage.

To hit flatfooted AC Xien with bow: 1d20 + 4 ⇒ (10) + 4 = 14

but the arrow shatters against the wall next to the door.

to hit flatfooted AC Xien, sword: 1d20 + 2 ⇒ (6) + 2 = 8
to hit flatfooted AC Xien, sword with cover: 1d20 + 2 ⇒ (3) + 2 = 5

and his den mates wielding sword ain't much better at it as both swords scrape along the door frame instead of hitting Xien

init
Party
Goblins

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will ready his action for what should be an inevitable outcome!

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria sighs seeing the goblins jump her new team.

Once again no room to move

He hand glows and she puts it on the back of Xien.

may the Dawnflower guide you against these foul creatures.

Cast guidance on Xien . +1 competence bonus on a single attack roll, saving throw, or skill check.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Guided by the Dawnflower, Xien moves his trident ahead trying to hit the goblin standing in the door.
mwk trident+Guidance: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Cold iron/Piercing damage: 1d8 + 4 ⇒ (8) + 4 = 12

He then follows up the hit with a bash of his spiked shield.
spiked shield: 1d20 + 6 ⇒ (19) + 6 = 25
Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6

Crit. confirm?: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Piercing damage: 1d8 + 4 ⇒ (2) + 4 = 6

In case the goblin fells under the hit, Xien steps over the body, and he releases the hit with the shield to the other goblin if still possible.

-1 shield AC until end of turn

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Holding to see the resolution of that.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will cast another Daze (DC 15) on the green goblin in the back, if he can, to slow that one a bit.

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