PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table B (Inactive)

Game Master Revvy Bitterleaf

Map

Level 2; The Cellars


51 to 100 of 300 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Not being able to get into the fray without endangering herself, Alexandria moves up and readies herself to heal anyone in need.
Full Defense AC 23

Let me know if anyone needs healing or move around that little beast and I will stab at it.
Alexandria smiles

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will try another Daze spell on the goblin dog.

What direction is North on the map? Top edge? I didn't see a point of reference on the map itself.

Ss'alat will also try to see if he can get a better idea of what is making the noise, how far, etc.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
... and sure hope it's not coming from behind, since he's at the back!

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien walks behind Elvis and throws his trident at the dog.
Mwk cold iron trident: 1d20 + 4 ⇒ (6) + 4 = 10
cold iron: 1d8 + 4 ⇒ (2) + 4 = 6

Yagi, I also think the slopes there are difficult terrain you need to climb if you don't follow the path to the entrance

Scarab Sages

Without a word, Altus viciously rolls forward with a driving fist into the goblins jaw, not holding back as he does so. The goblin's head snaps back from the powerful blow and his eyes start to roll up a bit.

Littlegoat again stabs at the goblin but he is off-balanced by the jostling in the tight quarters. Summit, however, is un-phased and savagely bites the terrified goblin. The added damage is more then the hurting goblin is able to cope with and he slumps down from his mount to fall backwards on the ground.

Yagi sends a sling stone into the melee, but his aim is off.

Alexandria goes fully on the defensive

North would be the top of the map, it's most of the time a safe assumption if no directions are provided

Will save (shaken) vs dazed: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3

the dog just stands there, shaking it's head a bit at the sight of it's fallen rider.

The sound seems a lot like another goblin dog with a goblin riding it.

Xien throws his trident, but it falls to the ground short of hitting his target

Yes, if you don't follow the path you need to either climb or fly in case that was unclear to anyone. I'm assuming sloped edges to prevent missile fire from getting to much penalties to keep things simple

From the north a door opens and another goblin mounted on a goblin dog appears in the doorway

init
Party
Enemies


Damage dog: 0 (shaken)

Rounds: 3

Scarab Sages

(For those with darkvision and able to see inside:)
Half-melted blocks of green glass lie thick on the floor. A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.

(The entire ruins count as difficult terrain for movement due to the glass rubble everywhere)

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Frustrated at not being involved in the battle Alexandria moves up to confront the new threat.

suffer an AOO from the shaken dog

She attacks the dog the goblin is on, By Sarenrae's holiness I shall end your days foul beast

attack dog: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

"Alexandria!" Xien's shout is too late, as the woman has already gone through the dog's threatened area and faced both of the enemies.

"Dam! We should fight in a way that front-line moves filling the flanks for the rear to engage, so we conceede less attacks to the enemy." says the nagaji frustrated.

The paladin says then "Elvis! Altus! At your ready, once you have attacked leave a space for others to go in!"

Xien delays in favor of his companions to see if an space opens to go hit the dog, or if that one falls, send some badass to the new goblin

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Altus nods to Xien's words and then drives his fist down on the dog.

Power Attack: 1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 7 ⇒ (6) + 7 = 13

If Altus drops the dog:

Altus steps over the fallen dog and goblin, moving towards the next pair, rolling through an area.

If the Dog still stands:

Shocked that the creature took the blow to the top of it's head considering the stinging he feels in his fist, he steps to allow others into the fight. He steps past the cleric, then dives into place, rolling up to look at the next goblin riding a dog.

Yes, I realize I may draw a few AOO, at least one for sure from the dog, if it doesn't bite the cleric

Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

to avoid the AOO, if possible

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Is there sufficient height in the doorway for a creature (let's say, just for random example, a pterosaur type creature) to fly into the room without invoking AoO's?

Scarab Sages

Just to correct something I said earlier. North for some reason is to the right side of this map. It's actually on the map but I had covered it up so I overlooked it as well

@Yagi; all though no specifics are given for this gate, the general rule for the ruins is that doorways/hallways are 10 ft high. So that is high enough to pass over someone, but not high enough to do so without provoking

As Alexandira moves to engage the new treat the goblin dog doesn't bite at her heels (still dazed at the time) but she fails to connect to her new target

Altus drives his fist down on the dog steps over the fallen dog and goblin, moving towards the next pair

Going to need a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack) for Altus for touching the goblin dog.

init:
Xien, Littlegoat, Yagi, Ss'alat
Enemies

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi, seeing no easy way to get into the ruins, grumbles angrily and tries again with his sling.

Sling, into melee: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9 Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will cast another Daze cantrip on the second dog (DC 15 again), provided he can see him with Alexandra's light. The second dog should be within the range of that spell, just. Either that works or not, he will then move along the path to get closer to the entrance.

@Revvy Bitterleaf: He's trying to get up the path as far as he can without slipping. I hope I moved him properly on the map. If not feel free to adjust his position.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien walks over the fallen enemies drawing his battleaxe on the way and striking with it at the goblin dog.
mwk cold iron Battleaxe: 1d20 + 7 ⇒ (8) + 7 = 15
Cold iron/Slashing damage: 1d8 + 4 ⇒ (3) + 4 = 7
"Good move!"


Move: move 10 feet while drawing battleaxe (free while moving for BAB+1)
Standard: attack

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Revvy Bitterleaf: sorry, typo! That should have been "Whether that works or not..."

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Elvis commands Summit to move through combat to the other side of the enemy to gain an advantage. AoO's abound! No attack for Summit this round because of the difficult terrain and moving through friendly's space... at least I am assuming that is the case.

Littlegoat then swings savagely at the Goblin Dog!
Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Scarab Sages

Yagi fires his sling again but his ammunition isn't able to hit hard enough to deal damage (doesn't hit AC)

@Ssálat. If you just follow the path it's normal movement, so that should be ok

Ss'alot casts another spell, this time aimed at the next dog
Will save: 1d20 + 1 ⇒ (19) + 1 = 20 and again his first attempt to befuddle the mind of a dog is rejected at first as the dog blinks it's eyes and refocuses on combat too quickly to matter.

Xien moves forward and slices at the dog, hitting it in the side and drawing blood with his battle axe

Elvis commands Summit to move through combat to the other side of the enemy to gain an advantage, both the dog and it's riders snap at Elvis as he rides past
Dog vs Elvis AC: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin vs Elvis AC: 1d20 + 3 ⇒ (15) + 3 = 18
but both attacks are to slow to catch Elvis and Summit as they ride by.

Arriving on the other side Elvis utilizes his advantage to hurt the dog and drops it out from under neat it's goblin rider
Ride check: 1d20 + 10 ⇒ (17) + 10 = 27
but the light goblin manages to land on it's feet without suffering further harm and takes a swing at Elvis
To hit Elvis AC: 1d20 + 3 ⇒ (14) + 3 = 17 but he is unable to get through Elvis though protective armor

init
Party
goblin


Damage goblin: 0

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien reacts to the goblin going down the mount by hitting him both with axe and shield.
mwk cold iron Battleaxe-2WF: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Cold iron/Slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9
spiked light shield-2WF: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Piercing damage: 1d8 + 2 ⇒ (5) + 2 = 7

"Nalinavity!!!!!!"

AC drops to 20 until next turn

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

[ooc]looks like Xien might take the goblin out if not I will attack[/oob]

watching the prowess of her teammates slightly intimidates Alexandria as she swipes at the goblin before her.

attack scimitar: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

that is a crit threat roll to confirm crit.

attack scimitar: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat moves up behind Xien. He'll leave room for Yagi and Yiel to get by.

He'll try to cast another Daze cantrip (DC 15) on the (hapless) Goblin.

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Seeing the other pathfinders swarming the goblin, he heavily suspects the creature is no more and holds his action.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi and Yiel-dan move (5 ft) a little closer and hold their action, awaiting an opening.

Scarab Sages

The combined attacks of Xien and Alexandria are more then the lone goblin can handle and you quickly take him out of combat

Combat over

The goblins had a shortbow and a horsechopper each as well as a total of 2 bottles between them (if someone has detect magic they detect as magical - potions)

There are 3 exits..the barricade. Which looks passable with some effort and squeezing. The door to the north from where the second goblin emerged from..and an opening in the wall which leads further into the ruins.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Cleaning his battleaxe and placing it back on its sheath, Xien picks up his trident from the floor. "Well, it seems these halls are still inhabited, and not by comfortable neighbours."

Taking the two bottles from the bodies, Xien takes a sip from each of them trying to identify it's contents.
Perception (Identify the powers of a potion through taste): 1d20 + 0 ⇒ (2) + 0 = 2
Perception (identify potion): 1d20 + 0 ⇒ (3) + 0 = 3
"Puagh! For all gods, what on Golarion is this horrible goblin concotion?!" the nagaji puts away the potions immediately not able to understand what their contents are.

Moving north to the door where the second goblin came, he gets in, opening the door if needed, and searches the tower with the torch in his shield lighting the stance.
Perception: 1d20 + 0 ⇒ (5) + 0 = 5

Scarab Sages

Xien has no clue what so ever on the potions..in fact he's doubting there any liquid inside the bottles at all at this point

Opening the door Xien doesn't sense anything moving around inside and when you enter you see (assuming enough light/darvision)
Piles of rags and bones are piled up into nest-like beds around this circular room.

The room is otherwise devoid of anything interesting to you
(it's just where the second goblin is in case you manage to sneak up on the first one and he can't raise the alarm)

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

So are the bottles themselves magic, ic?

It looks like there's a hallway to the west (up on the map), heading north. Can we see (darkvision) anything down there?

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will come up behind Xien and use a twig or some other debris lying about to cast a Light cantrip on to see what he can.

I am assuming the darkness thing only allows a 5 ft. radius for the Light.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

I don't think we'll fit through that barricade, cade. But we can go through that opening in the wall, all.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien searches the rags very fast with the help of Ss'alat "Well it's clear this is the guards room."

If nothing is found, he comes back to the main room "I think same Yagi, we will need to go around through the wall. Has anyone succeeded on identifying that goblin liquid in the bottles?"

Then, following Yagi's advise, the nagaji gets into the eastern area through the wall, shield raisen, helped with his torch and Ss'alat light.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi and Yiel-dan follow Xien closely, watching (Darkvision) for anything interesting.

Scarab Sages

Male Nagaji (inactive) Sorcerer

If there's no interesting STUFF in the circular room (A3), Ss'alat, will just follow behind Xien.

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria moves up with the others keeping her eyes open and listening for any movements.

perception: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Littlegoat leans forward and whispers in Summit's ear before looking up and scanning the area, searching for hostile activity.

Littlegoat's Perception: 1d20 + 2 ⇒ (8) + 2 = 10


War Trained Dog
Combat:
Melee: Bite Attack +3/1d6+3 | Special Trip Attack +3
Stats:
HP 13 | AC:16 T:12, F:14 | CMD:15, CMB:+3 | Save (F+5, R+5, W+1) | Init:+2 | Perc: +8
Skills:
Acrobatics +6, Perception +8, Survival +1 (+5 w/Scent)

Lifting his muzzle high, Summit sniffs the air for anything strange.
Summit's Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Scarab Sages

With your perception you hear some movement coming from the other end of the room..Summit smells some goblins (which isn't that unusual ...as the entire place reeks of them) and those of you with darkvision see 3 goblin emerge from another tower to enter the room you just walked into. Running what ever surprise they might have been planning for you

Init Yagi: 1d20 + 0 ⇒ (15) + 0 = 15
Init ss'alat: 1d20 + 1 ⇒ (8) + 1 = 9
Init Altus: 1d20 + 2 ⇒ (14) + 2 = 16
Init Xien: 1d20 + 2 ⇒ (2) + 2 = 4
Init Alexandria: 1d20 + 2 ⇒ (12) + 2 = 14
Init Elvis Little goat: 1d20 + 3 ⇒ (16) + 3 = 19
Init goblins: 1d20 + 6 ⇒ (2) + 6 = 8

init
Yagi, Ss'alat, Atlus, Alexandria, Elvis
Goblins
Party

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will use another Daze (DC 15) cantrip on the first Goblin that comes into view.

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Littlegoat spurs Summit into action, brandishing his sword high!

"Foul goblins, meet the sword that has sent hundreds of your brethren to hell!"

Elvis' Attack: 1d20 + 4 ⇒ (4) + 4 = 8

Unfortunately, Elvis' braggadocio skewed his aim and his sword swung wide of its mark.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi and Yiel-dan squeeze past their compatriots and close with the goblins. Only Yiel-dan makes it all the way, however, so Yagi touches him with a word of encouragement (Guidance).

Bite, Guidance: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Damage: 1d8 ⇒ 6

Dice do not like me so far.

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria moves up and casts Guidance on Littlegoat.

May Saranrae guide you against these foul little cratures

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Dashing forward, Altus slips around the rubble and gets up to the goblin in the lead, only to smash the creature in the face viciously.

Power Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Fist: 1d6 + 7 ⇒ (1) + 7 = 8
Sneak if flat footed: 1d6 ⇒ 4

Scarab Sages

Ss'alat confuses the mind of another goblin (blue)
Will save: 1d20 - 1 ⇒ (4) - 1 = 3

While Elvis spurs Summit forward and then takes a swing at a goblin but his weapon goes *swoos* over the head of his target

Yagi guides Yiel-dan on where to bite..but even with this assistance the goblin's armor is able to deflect the attack (doesn't hit flatfooted AC)

Alexandria provides a similar small blessing to Elvis

Altus then moves forward and smacks the still adjusting Flatfooted goblin, knocking him out cold.

Both the daze and Altus attack are logically made against the blue goblin based on map locations

The goblins withdraw back into the tower shocked at Altus punching out one of their own with a single punch
Using the withdraw action, so not provoking for moving

init
Party
Goblins

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria moves up to the doorway to confront the golins.

By the power of Sarenrae you shall be cleansed by fire if you do not stand down

At that she stretches out her hand and readies a flame bolt if either goblin moves aggressively.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien moves ahead towards the tower trident at hand and shouting "Ah! Don't run cowards!" trying to find the smallest of the angles at what he still can sight the yellow armored goblin, he throws his trident with all his strength!
Throw mwk cold iron triden-distance (cover): 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Cold iron damage: 1d8 + 4 ⇒ (7) + 4 = 11
Given the arrow I have drawn at the map, I think the shot is possible

If there is no angle at all to shot yellow:

He tries to be as much menacing as possible while shouting, in order to shaken the red armored goblin.
Intimidate (demoralize)+size: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat is just following along at this point

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Littlegoat again spurs Summit forward toward the goblins, this time shouting in a loud voice,"Drop your weapons or my dog will feast on goblin flesh tonight!"

Readying attack dependent on their response.

Scarab Sages

K, this is going to get complicated..they will make an "aggressive" move..so if I could get attack/damage rolls from Littlegoat and Alexandria while giving Altus some more time to post I'll manage what happens later. For future reference..if you plan to make a readied attack, please include rolls already. That way we don't have to wait, and/or I don't have to roll for you..so it won't be my fault that you miss when I roll a 1 ;) or forget some ability you might have

@Xien, cover is a -4 btw, not -2..but I think you can hit at your angle

Xien throws a trident and takes down one of the goblins (even with cover)

Feel free to move up to the next goblin if you want and have the available movement Littlegoat

init
Altus (+Yagi if he manages to post)
Goblin

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

sorry about that

flame bolt ranged touch attack on red: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 6

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Altus rushes forward quickly and smashes the goblin in the nose with all the force he can muster.

Power Attack: 1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Attack: 1d20 + 4 ⇒ (4) + 4 = 8

Littlegoat pulls his stroke a little too much and misses the goblin.
Man the roller hates me!

1 to 50 of 300 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP - Emerald Spire - The Tower Ruins (lvl 1-2) Table B All Messageboards

Want to post a reply? Sign in.