[PFS] PFS Scenario 1-55: The Infernal Vault (Inactive)

Game Master Deane Beman

A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.


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Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

"Alright, time for some fireworks." he whispers to himself. He gestures to the others to get ready to breach the room. As he turns the corner his eyes start to glow with soft yellow light, he raises his hands with well-practiced speed. Aiming at the two men in the room, streams of prismatic, multi-colored light issues forth from his fingertips. Like a dazzlingly bright rainbow they cascade over the room at large.

Cast Color Spray

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

"Little cramped in here!" Lucian yells as he breaches into the room, attacking the nearest enemy with his Scimitar.

Scimitar: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 1 ⇒ (2) + 1 = 3

Assuming the enemies aren't unconscious, though there very well might be. If they are I'll just move to that spot.


Guard 1 Will: 1d20 + 1 ⇒ (11) + 1 = 12
Guard 2 Will: 1d20 + 1 ⇒ (7) + 1 = 8

The guards are lying on the ground drooling next to an open trap door.

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

"Well that was effective!" he says with a chuckle.


Assuming you tie them up & loot them...

Each of the guards wears a simple chain shirt and carries a short sword along with one vial of Oil of Bless Weapon each. A small amount of gold, likely their wagers, sits on a makeshift table alongside a deck of playing cards.

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

"Ah a trap door, who wants to descend first?" Lucian says, peering down the hole in front of him.

Can I see anything down the hole of the trap door?

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

With all excitement over before it really begun, Amaranti retrieves his lance from where he dropped it. Then he joins Lucien at the trapdoor.

"We can go first", he says, trying to peer down the hole.

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

Looks like we lost some posts due to the website going down. The GM posted today about there being nothing to worry about in the room through the trap door, so that's where we are at this point.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

Looking at the two easily dispatched guards and smirks to Gaius, "Good Job, now lets take a look at this trap door." He moves over to the trapdoor and examines it for any traps or foul play.

Perception:1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

"Thanks! I'll let you check for any booby traps however. That ain't rightly my school of knowledge so to speak." Gaius says to Jorus.


Yep…it does indeed appear as though a handful of posts have fallen into the nether.

A2: Vault Entrance

This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large stone mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches in sconces on the north and south walls. Three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

Someone, I forget who, did post the correct answer to the puzzle. From top to bottom the correct sequence is child, city, devil.


A3: Vault Storage

This room is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers. Two creatures stand in the center of the walkway looking stoically at you.

Map

Placement on the map is random…feel free to rearrange yourselves.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Seeing the creatures ahead, Amaranti tightens his grip on his lance. "What are these creatures?", he whispers.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

"Hmmm, I think they might be..." Gripping his Chakram tight he leans his head towards the two figures and studies them.

Knowledge(Dungeoneering):1d20 + 5 ⇒ (11) + 5 = 16 18 if they are Evil outsiders.


Jorus:
They are lemures.

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

"Well I don't think they're friendly" Lucian says, drawing his scimitar.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

"You are correct Lucian they are known as Lemures and hides are thick to weapons not made of silver or good aligned. Be mindful of there claws." Jorus informs the group as he raises up his Chakram.

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Gaius draws his crossbow and aims over Amaranti's shoulder. "I don't think I'll bother with the flashy lights for this pair. Not rightly sure they have faces or eyes for me to dazzle anyway." Gaius says, firing his bolt at the hideous mass on the right.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 ⇒ 4


Gaius sinks a bolt deep into the creature on the right.

Initiative:

Gaius: 1d20 + 8 ⇒ (1) + 8 = 9
Balak: 1d20 + 1 ⇒ (16) + 1 = 17
Armaranti: 1d20 + 2 ⇒ (11) + 2 = 13
Jorus: 1d20 + 2 ⇒ (13) + 2 = 15
Lucian: 1d20 + 2 ⇒ (14) + 2 = 16
Phaertes: 1d20 + 2 ⇒ (1) + 2 = 3
Lemure 1: 1d20 ⇒ 8
Lemure 2: 1d20 ⇒ 3

Map
Round 1
Balak
Lucian
Jorus
Armaranti
Gaius
Lemure 1
Phaertes
Lemure 2

Everyone except Phaertes may act in any order & I'll resolve actions in initiative order.

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

Lucian draws his sling, firing at the enemy directly in front of him.

Sling: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

So are the creatures resistant to all damage except Good/Silver or does that just hurt them more than usual?


It basically ignores the first five points of damage from any weapon that isn't silver or good aligned.

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Guess I'll have to use magic on them. Spell resistance is different, right? (I'm pretty new, sorry)

Seeing his crossbow bolt do very little actual damage, Gaius raises his left hand. His eyes glow a soft amethyst this time and arcane energy blazes forth from his fingertips.

"I don't suppose you are able to bless weapons with your God's righteousness Lucian? These things seem to shrug off the mundane."

Cast Magic Missile at the right Lemure

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

With hefty flick of his arm Jorus's chakram is sent spinning to Lemure on the right. The Chakram scraps at the creatures thick skin doing minimal damage.

Chakram attack:1d20 + 7 ⇒ (14) + 7 = 21
Damage:1d8 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Amaranti takes a few steps forward, using his speed and weight to put some power into his strike.
Lance attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Amaranti aims at the rightmost Lemure, but unfortunately the lance fails to connect.

Scarab Sages

HP: 76/76 | AC:27 FF: 23 Touch: 13 | Saves: Fort: +7 Ref: +10 Will: +6 (+4 vs enchant) | Init: +4 | CMB: +18 | CMD: 32 | Speed: 20/40 | Perception: +12, Sense Motive +8 | Darkvision 60' |SQ: Evasion On-going effects: Mage armor, shield, barkskin

By his masters silent command, the serpent of sand lunges forward. Sharp stone teeth gnaw the lemure on right.

Bite attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Yes, I posted the correct answer to the puzzle but the boards ate my post somehow.

Balak nods and says "Right." grimly. "Get ready to heal me." He advances towards the creatures and slaps his palms against his shoulders before drawing his sword and laying out a heavy slash against the one Gaius' magic attack struck, but his swing isn't on target.

Current AC 19. Temple Sword vs. wounded creature. 1d20 + 4 ⇒ (6) + 4 = 10


For ease of combat order I'm going to have Lemure #1 delay until after Phaertes acts; I'll take their actions now however in the interest of time.

Both Lemures claw at Balak but only one is able to penetrate his defenses for some pretty meager damage.

Claw 1: 1d20 + 2 ⇒ (10) + 2 = 12, Damage: 1d4 ⇒ 4
Claw 2: 1d20 + 2 ⇒ (9) + 2 = 11, Damage: 1d4 ⇒ 4

Claw 1: 1d20 + 2 ⇒ (9) + 2 = 11, Damage: 1d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (19) + 2 = 21, Damage: 1d4 ⇒ 1

So Phaertes to close out round 1, and then:

Round 2 Map
Balak
Lucian
Jorus
Armaranti
Gaius
Phaertes
Lemure 1
Lemure 2

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

Lucian will move up behind Amaranti and use his standard acrion to give Amarantis lance an extra d6 damage against evil creatures for 1 minute.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

The half-elf moves foward and draws another bladed disc, he looks on to the devil fighting the tiefling. Taking careful aim to avoid hitting the monk.

Chakram throw:1d20 + 3 ⇒ (12) + 3 = 15
Damage:1d8 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Gaius will reload his crossbow and fire another bolt at the right one, hoping for a solid hit.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 8

Edit
Crit Confirm: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 ⇒ 3

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Seeing the silvery glimmer on his weapon, Amaranti feels the power within. With new inspiration, he strikes the small devil in front of him.

Lance attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 1d6 + 6 ⇒ (3) + (1) + 6 = 10

But his aim is far from target.

Scarab Sages

HP: 76/76 | AC:27 FF: 23 Touch: 13 | Saves: Fort: +7 Ref: +10 Will: +6 (+4 vs enchant) | Init: +4 | CMB: +18 | CMD: 32 | Speed: 20/40 | Perception: +12, Sense Motive +8 | Darkvision 60' |SQ: Evasion On-going effects: Mage armor, shield, barkskin

Kaisharga moves next to the tiefling, and attacks the lemure battling the monk. With swift strikes, the serpent tries to drop the devil from the walkway.

Tail slap attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Bite attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

If bite attack hits, Kaisharga gets free push maneuver, moving the target 5ft away.
Combat Maneuver: 1d20 + 1 ⇒ (4) + 1 = 5

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Balak continues his assault after a momentary glance at the scratch the Devil gave him.

Temple Sword again 1d20 + 4 ⇒ (19) + 4 = 23
1d8 + 3 ⇒ (3) + 3 = 6

Crit threat 1d20 + 4 ⇒ (12) + 4 = 16
1d8 + 3 ⇒ (1) + 3 = 4


I need two actions from Phaertes...one for round 1 and one for round 2. I'll give it another hour or so before pushing forward; but you've done enough damage to take one of the Lemure's down and you've made a teeny, tiny dent in the other. I'll move one off of the map.


Phaertes stays to the back of the group and tries to sink a crossbow bolt into one of the creatures.

Round 1: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14, Damage: 1d8 ⇒ 1
Round 2: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10, Damage: 1d8 ⇒ 2

Its companion fallen in combat, the mindless beast fruitlessly lashes at Balak.

1d20 + 2 ⇒ (12) + 2 = 14

Round 3 (Map)
Balak
Lucian
Jorus
Armaranti
Gaius
Phaertes
Lemure 2

Back to the top of the order...you should finish him off this round unless the dice really hate you!

Dark Archive

Male Archon-Blooded Aasimar Mystic Theurge 5 HP: 34/34 | AC: 11 | T: 11 | FF: 10 | CMD: 12 | Fort: +6 | Ref: +3 | Will: +10 | Init: +7 | Perception: +15

Lucian will move up behind Balak and use his standard acrion to give Balaks tample sword an extra d6 damage against evil creatures for 1 minute.
The copy-paste is strong in this post!

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

While fates haven't favoured the Garundi mystic so far, the battle is going well. He pushes forward, with little effect.

Lance attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 1d6 + 6 ⇒ (7) + (1) + 6 = 14

The dice do hate me :D

Scarab Sages

HP: 76/76 | AC:27 FF: 23 Touch: 13 | Saves: Fort: +7 Ref: +10 Will: +6 (+4 vs enchant) | Init: +4 | CMB: +18 | CMD: 32 | Speed: 20/40 | Perception: +12, Sense Motive +8 | Darkvision 60' |SQ: Evasion On-going effects: Mage armor, shield, barkskin

Kaisharga springs at the remaining lemurs. The serpentine body lashes against devil's skin, making small bruises.

Tail slap attack: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bite attack: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Push CMB: 1d20 + 2 ⇒ (9) + 2 = 11

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Balak steps to the creature's right and with Lucian's spiritual assistance, directs another swift slash at it with both hands this time.

Temple Sword! 1d20 + 4 ⇒ (11) + 4 = 15
1d8 + 1d6 + 4 ⇒ (7) + (3) + 4 = 14


We'll call it here...nice work!

A thorough search of the area below reveals that most of the Deckland family wealth has already been hauled away by Celeena and waits for her on a ship in the harbor. What remains is tattered, rotting, old, broken, or rusted and of very little value.


A4: The Long Hallway

This long hallway stretches sixty feet east to west between two spiral staircases. The walls of this hall contain deep notches and cuts at five-foot intervals, and a lever lies in the down position beside the western staircase. Skeletal remains litter the floor, and among them rests the recently slain corpse of an elf, his arms torn off and several feet from the body. Several of you notice a swinging axe trap that has yet to be triggered; standing just beyond the trap is a mercenary soldier pointing a crossbow at you.

Round 1 (Map)
Gaius
Jorus
Armaranti
Phaertes
Janks
Lucian
Balak

Perception:

Armaranti: 1d20 ⇒ 4
Balak: 1d20 + 8 ⇒ (19) + 8 = 27
Gaius: 1d20 + 2 ⇒ (9) + 2 = 11
Jorus: 1d20 + 8 ⇒ (20) + 8 = 28
Lucian: 1d20 + 6 ⇒ (19) + 6 = 25
Phaertes: 1d20 + 1 ⇒ (3) + 1 = 4

Initiative:

Janks: 1d20 + 7 ⇒ (2) + 7 = 9
Armaranti: 1d20 + 2 ⇒ (11) + 2 = 13
Balak: 1d20 + 1 ⇒ (1) + 1 = 2
Gaius: 1d20 + 8 ⇒ (20) + 8 = 28
Jorus: 1d20 + 2 ⇒ (19) + 2 = 21
Lucian: 1d20 + 2 ⇒ (6) + 2 = 8
Phaertes: 1d20 + 2 ⇒ (9) + 2 = 11

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Don't have permission to access map.


Balak Stone wrote:
Don't have permission to access map.

Sorry about that…apparently I was trying to simulate a Deeper Darkness spell!

Liberty's Edge

Male Human, Varisian Sorcerer 2 | HP: 14/14 | AC: 14 (18) FF: 10 Touch: 12 | Saves: Fort: +2 Ref: +3 Will: +3 | Perception: +3 (+6 in Dark) | Init: +8 | CMB: -2 | CMD: 10

Gaius readies his crossbow and fires at the soldier over the top of his comrades.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 ⇒ 8

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

Jorus stops before the axe trap and let's a Charkam fly to the crossbow wielding merc.

Charkam throw:1d20 + 5 ⇒ (20) + 5 = 25
Confirm crict:1d20 + 5 ⇒ (10) + 5 = 15
Damage:1d8 + 3 ⇒ (5) + 3 = 8
Extra Damage:1d8 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Did anyone warn others about the trap?
Or does Kaisharga notice the trap?

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


My assumption is that if one or more of you notices something, you'll share it with the rest of the party. If it's something that only a couple notice for RP reasons I'll put the info in spoiler tags.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Great, no suicide runs then. So the trap which we noticed is next to the crossbowman, not where the elf corpse is?

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