GM Beman |
Venture-Captain Drandle Dreng’s pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk. A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved.
“Thank you for coming on such short notice. I’d been meaning to give this assignment to you at a later date, and with less pressing time constraints, but it seems that time has conspired against us.” Dreng mumbles to himself as he passes out a stack of notes and maps from behind the wall of books. “These notes are from a recent Chronicle—it contains some interesting finds, but one of them is now the utmost priority to the Society.”
Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red. “This townhouse is a façade for an underground vault. The vault belonged to an old noble family of Absalom that was expelled a decade ago—the Decklands. The family was forced out when their patriarch—a man known as Orias—was discovered to have written documents detailing the city’s defenses, documents he intended to hand over to hostile forces loyal to Cheliax. The Chronicle indicates that a copy of these documents exist within the vault."
“A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago. The thugs made off with a copy of his notes—fortunately, he’d already sent us another. We have reason to believe it was the work of the Decklands’ oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent. The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents. If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her vault, and prevent this situation
from turning into one big mess for the Society.”
Gaius Pellandir |
A tall, thin man with rustic blue robes enters the room. "Gaius Pellandir reporting as requested." he states in a crisp, clear voice that carries unnecessarily. As the mission briefing begins, he listens with polite interest. Gaius' hair is as white as the wizened Venture-Captain's, but he shows no sign of age. An arcane tattoo faintly visible upon his brow.
He paces the room, looking over some of the dusty tomes in the room with faint curiosity. His eyes tighten slightly at the mention of Cheliax, but otherwise he shows no outward gesture that he has anything but mild professional interest in the task at hand.
Balak Stone |
A powerfully built man of over six feet tall leans against the wall, listening to the Venture-Captain's briefing. His skin is an ash grey, with red eyes and hair, and tusks that protrude from between his lips and make his lower jaw look larger than his upper. He is dressed in a simple black tunic with bronze bracers inlaid with images of Chimeras. At his waist hangs a Temple Sword, a Dagger and a Nunchaku.
"Want us to use kid gloves on Celeena?" he asks. "Bring her in alive and mostly unharmed?"
Lucian, Dervish of the Dawn |
A tall slender Aasimar in hide armor stands quietly in the background, when all others are finished speaking he finally chimes in: "When do we leave?"
Amaranti |
A huge, dark man stands in the middle of the room. "Go and steal a woman? Ha! I like his mission already!", his voice booms.
GM Beman |
"We do have some questions we'd like Celeena to answer...that's generally easier to do if she's alive." Dreng becomes momentarily lost in thought. But there are ways around that I suppose. Use your best judgement."
Dreng turns to Lucian and answers "Leave when your ready to leave. One should never leave before one is ready. Unless its an emergency. Which I suppose this sort of is. Please prepare to leave as soon as possible"
Amaranti |
"Let us make haste then, so you get your precious papers back." The Garundi picks up his old lance from the floor, and turns to leave.
"Or you still have words you need to say?", he asks his companions.
GM Beman |
"There’s not much that can be said about the vault or its defenses. It was reportedly used to store a portion of the family’s wealth and was ingeniously trapped when the Decklands fled Absalom. The family archives, where the documents should be stored, should be right next to the family crypt in the lower levels." Dreng rifles through a pile of papers before finding the one he was looking for."Oh yes, and this little bit. There are reports that Celeena has hired mercenaries from the Devil’s Claw Company, a mercenary organization of failed Hellknights.”
Jorus Skyecliff |
The dark blonde haired half-elf covered in furs chimes in, "Hmmph, so our prey protects herself with failed warriors. I am not familiar with this Celeena, what does she look like and what is her exact trade?"
GM Beman |
A1: Townhouse
Sitting on the corner of a quiet street, the red brick Deckland townhouse melds in with the middle class buildings in this portion of Absalom. A small, flickering candle can be seen through a barred window on the building’s west side and a single door can be seen on the building’s south face.
Amaranti |
"Wait", Amaranti says suddenly, and sits down on the street. "One more friend is coming."
Crossing his legs and closing his eyes, Amaranti starts mumbling in a language which is not familiar to anyone. A green rune appears on the man's forehead, as his mumbling quickens. After a while the ground starts to rumble, sand and stone shoots upwards.
Kaisharga |
Sand and stone settles into a form of a serpent, and starts to uncoil until it is standing tall as a man. The creature is the color of a desert sand, with one glowing green eye on it's head.
Summoned I come... a voice whispers in Amaranti's head.
Amaranti |
"This is my friend, Kaisharga of the desert", Amaranti says. "We are ready. Who goes first?"
Jorus Skyecliff |
"Don't mind if I do sir, now keep your eyes and ears open in case she's home." Jorus moves along the shadow to the front of the townhouse, listening to the night air as he did.
Stealth:1d20 + 6 ⇒ (6) + 6 = 12
Perception:1d20 + 8 ⇒ (12) + 8 = 20
He will approach the door and will stop at it looking for traps and even then will wait for the group. "You wanna move in quiet or loud?" He whispers to his fellow pathfinders.
Trap Search:1d20 + 9 ⇒ (13) + 9 = 22
Gaius Pellandir |
"Quiet suits me. But I daresay we have the required equipment for 'loud' operations." says Gaius, loading up his crossbow and looking over some of the larger companions in the group.
Gaius Pellandir |
"Maybe you could scout about and when we have more information, we can make decisions from there? If there are enemies we might take them by surprise." Gaius says to Jorus, hoping to appease both parties.
Gaius Pellandir |
Gaius calls his Owl (Atlas) to him using an elaborate but soft bird call. With Atlas' aid he peers into the darkness and searches for an entrance.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
"Perhaps I could use my owl to scout the area overhead?"
GM Beman |
After a thorough observation you discover that the only two means of entry are either through the main door or through the barred window. Although it will make quite a bit of noise, the bars can be removed with a DC15 Strength check.
-----------
Lucian, Dervish of the Dawn |
Lucian peeks in through the window
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
"Gambling, of course, what else would hired thugs be up to?" he whispers to his companions.
Gaius Pellandir |
"Aye, with the window. You'd be right." Gaius says, realising he indicated toward the barred window with his arm without meaning to. He lowers his hand, feeling slightly stupid.
Jorus Skyecliff |
"Don't know if that's all of them so we will be doing this quiet then. If I set this off we move in fast, got it?" With that he pulls out his and attempts to disable the bell trap without making a sound.
Disable Device:1d20 + 11 ⇒ (2) + 11 = 13
Of Course hehe.
Amaranti |
"Maybe we knock on the door, tell we are coming in. Then we knock the men.", Amaranti says, moving closer to the door.
Phaertes |
Sorry; I really didn't see that the gameplay had been updated until now. It will not happen again. So, a discreet entrance for me:
A lanky, hooded man approaches the group, revealing a hellish red complexion and two long, goat-like horns. His eyes glow faintly with a white light, with an oil-like voice, he says, "Hello, chaps. A bit of trouble here with this here trap? Phaertes, I'm called. The Society was a bit late in calling me, and let's just say I ran into a bit of trouble as well..." He drops his voice to a whisper. "My apologies, I didn't realize it was this kind of mission. What is the plan?"
Phaertes |
"A wonderful plan: simple in execution. After you," Phaertes says, taking a step back and reaching for his loaded crossbow on his back.
He furrows his brows, and his eyes glow brighter with fiendish magicks. He activates his deathwatch spell-like ability, looking over the party then towards the room.
Gaius Pellandir |
Gaius sighs, resigned to what he clearly considers an unrefined approach. "Righto boys, if you want to kick the door down I won't stop you. I have a decent wand to heal you if you don't mind a rather prickly feeling to go along with it. Try not to get yourselves killed and I'll be right behind you." he says. He draws his Crossbow in his right hand and fits a bolt to it neatly. "Anyone like a bit of magical armor?" he enquires, drawing from his belt his Wand of Mage Armor and casts it on himself before pointing it around to the others, waiting for their consent.
Jorus Skyecliff |
Jorus's face begins to turn red with frustration at himself for the mess up, he steps away from the door and looks to the group with a gruff whisper, "Fine be my guest." He straps on his bucker and draws a Chakram.
Gaius Pellandir |
"Not to worry my good man, performance anxiety can happen to the best of us. Mind you, there's nothing to boost ones confidence like busting the skulls of a house full of hooligans, now is there?" Gaius says, elbowing the man's buckler casually.
GM Beman |
Jorus looks thoughtfully at the string and bell contraption, furrowing his brow and making several grunts of contemplation. Removing a small knife from his kit he cuts the string, sending the bell tumbling through the air...and directly into the ranger's hand! The DC for Disable Device was only 11!
I've got most of you loitering outside of the building...feel free to move your tokens in conjunction with your posted actions. If you are unable to edit the map (ie you're on a tablet or phone) just describe as best as you can where you'd like to move and I'll take care of it.
Gaius Pellandir |
"Well... that was unexpected." says Gaius in surprise, seeing the ball in Jorus' hand. "If you guys like I could use a little magic to try to disable those two fellows in their before they can raise any alarm. Or we could sneak up stealthy-like and get them a rather close shave." he suggests, dragging his thumb across his throat as he speaks this last sentence.
Phaertes |
"I believe I have just the spell that you are looking for," says Phaertes. "I can only affect one of them, however, so in order to avoid suspicion, we might as well both go in in the case that one of our spells were to backfire." Deathwatch would tell me where the two non-friendly auras of the living are.
Gaius Pellandir |
Gaius uses his Wand of Mage Armor on Balak before stowing it back in his belt. "You got it, big fella" he says before turning to the others. "Well, if everyone is alright with the plan, I'll go in first and disorient them. But be sure you to follow close in behind me, I'm none too handy with an axe or sword."
Amaranti |
"Yes, magic is good", Amaranti says, moving close to Gaius. "After magic, we hit. Might make some noice." After looking into the narrow corridor, he puts down the lance he was holding, and grabs a heavy-looking morningstar from his belt.
"Not much space. You go first, Kaisharga!" Amaranti notes, directing his serpentine creature.
Phaertes |
"No sense standing about here, then," says Phaertes. He does a barrel roll through the corridor to the other side, mindful of the two hostiles on the either side of the thin wall. Poised with his crossbow in one hand, he nods towards the group. Ready when you are, just give the signal.
Untrained Stealth: 1d20 + 2 ⇒ (15) + 2 = 17