
![]() |

"Whoa that is so cool. I need one of these for my apartment ."
Wembly and whiskers also head down.

Venture Teller Play b'Post |

Nothing is appearant from here, but taking the light down just a few steps makes the room below visible.
A cage-like spiral staircase of rusting wrought iron descends along one wall of this room. Dim but vibrant green light pulses from two large glass vats that stand from floor to ceiling in the far corners. Powdery rust coats much of the floor, though several lines of footprints crisscross the room. Metal doors lead to the east and west.

![]() |

Wembly, still atop Whiskers as the move down, observes the dust and mites and other crawlers. He uses the light from his wayfinder to get a better look.
This is a strange floor...not sure why the rusty powder nor why it is covered in bugs. Lets check those doors next I guess." He will head to the west unless the party wants to go elsewhere first.
perception: 1d20 + 9 ⇒ (19) + 9 = 28
survival: 1d20 + 0 ⇒ (10) + 0 = 10

Venture Teller Play b'Post |

As your mission is to find evidence of Thurl's work with demons you will have a chance to collect 'evidence points'. Each time you decide to check something here, please provide a d20 roll. In most cases it will be a Perception roll, but not always. Please list perception outside the roll, I will check for other skills as appropriate.
The west door leads into another room. This room is a madman’s abattoir. Near the center of the room stands a polished metal table with manacles bolted to each of its corners and a bloodstained hacksaw embedded in its side.
A wooden workshop bench rests against the east wall, covered with tools of varying sizes, a spool of barbed wire, a stack of large metal staples, and a stack of notes, and even more grisly tools hang from hooks on the wall like pots and pans in a wellstocked kitchen. Reddish-brown splotches cover the floor.
On the table, a partially clothed male elf with a distended belly is sprawled on his back as he quietly moans in agony, his arms bound by the table’s manacles.
Though the door was sealed fairly well, the numerous vermin spread into the opened space, as long as they can do so without getting to close to people.

![]() |

Wembly will inspect the bench tools and notes
What have we here...
1d20 ⇒ 6 perc +9

![]() |

Liana watches in surprise as everyone hurries to search the area and ignors the elf in pain.Running over to the elf she begins to question him.
"Are you all right. Can we help you? What is in your stomach. Can it escape.Will it hurt us. Will you hurt us? How did you get here?......."
Her eyes begin to spin with all of the questions in her head.

Venture Teller Play b'Post |

*chuckle* I wondered about that too :) make a heal check Liana.

Venture Teller Play b'Post |

Dozens of pages describe Thurl's previous experiments, but none of them make any sense to Galandaro or Wembly. The latest describe an experiment with an elf and ends with 'must find more elves to repeat the experiment.'
The elf moans in agony and occasionally shudders, but makes no other response to Liana's questions.
Neither Valor nor Liana have Heal as a skill but... 1d20 ⇒ 8, 1d20 + 2 ⇒ (14) + 2 = 16 ...nothing yet.

![]() |

Seeing as there is nothing worthy of finding, and no one can aid the downed person, Dorobo moves over to him and puts him out of his misery with a quick stab through the heart. tries to heal him. heal: 1d20 + 1 ⇒ (17) + 1 = 18

Venture Teller Play b'Post |

Placing a healing hand on the elf causes it to immediately react. Wormlike tentacles rupture from the corpse's abdomen! Fragments of viscera fly across the room as a wave of draining energy bursts across the room. A cloud of spores quickly fills the area as well. The spores stick to the launched elf-parts and any soft tissues including the eyes, nose, and *ack* it's in your mouth. They wriggle and squirm uncomfortably across, then through, the pathfinder's skin.
negative energy: 1d8 + 3 ⇒ (7) + 3 = 10
Will save and a Fort save please.

![]() |

Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Will: 1d20 + 7 ⇒ (19) + 7 = 26
Dorobo shakes off the wave of negative energy, but doesn't know what could cause something like that to happen. He pulls his twin swords and readies to attack if the creature attacks again.

![]() |

Wembly will: 1d20 + 5 ⇒ (4) + 5 = 9
Wembly fort: 1d20 + 4 ⇒ (1) + 4 = 5
Whiskers will: 1d20 + 1 ⇒ (20) + 1 = 21
Whiskers fort: 1d20 + 8 ⇒ (11) + 8 = 19

Venture Teller Play b'Post |

Need saves from Galandro.
The elf is clearly a corpse at this point and whatever was living in it soon dies off or otherwise becomes less of a threat. hazard not creature
Any more in this room? If not, where to next?
EDIT: oops forgot this part
Valais stares dumbfounded at the vats. She has not followed the party into the surgery room.

![]() |

Valor holds out a pearlescent wand with the letters "CLW" engraved in Common at its base.
"Rhmm, ahem, *cough*, any'un... Any'un here who can use this? Much obliged... Ain't needed ta use it fer the most part. But ain't encountered too many exploding elves, neither. Damn eco-terrorists..."

![]() |
1 person marked this as a favorite. |

Liana pratically jumps at the opportunity to use the wand.
"Oh I can help, I can use that, I know how!"
She takes the wand and points it at Valor.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
In case Valor ask for a second or third hit
Cure: 1d8 + 1 ⇒ (3) + 1 = 4
Cure: 1d8 + 1 ⇒ (8) + 1 = 9

Venture Teller Play b'Post |

East door? Anyone new on the stacks of notes? Back the way you came? Three people builds consensus, two if no one else answers quick enough.

![]() |

Having already looked at the notes, Wembly and Whiskers will head to the east door.
Wembly took 10 and Whiskers 5. Wembly will ask one of the others to tap each of him and whiskers once with his CLW wand. 2 chgs
Whiskers clw: 1d8 + 1 ⇒ (7) + 1 = 8
Wembly clw: 1d8 + 1 ⇒ (8) + 1 = 9

![]() |

Apologies, lost connection out here
WIL: 1d20 + 5 ⇒ (18) + 5 = 23
FORT: 1d20 + 3 ⇒ (18) + 3 = 21
Planes: 1d20 + 8 ⇒ (2) + 8 = 10
Galandaro succumbs to the negative energy as the others do, but manages trough force of will to resist some of the damage and the sickness that follows. Unfortunately the concentration to resist distracted his mental faculties and he is unsure of what occurred.

Venture Teller Play b'Post |

Liana is quite successful interpreting the notes. They represent Thurl’s latest experiment, which involved replicating a vermlek demon’s ability to inhabit a corpse and transplanting that ability into a construct. Dozens of pages describe his previous experiments, and the human deciphers the technobabble and learns that Thurl’s latest version of the experiment involved infecting an elf. The elf, the notes describe, demonstrated remarkable resilience and seemed to be fighting off the infestation. The observations end with a note to find more elves to repeat the experiment and speculation on how the ongoing experiment might conclude.
*bing* the party has earned 1 Evidence Point.
Through the next door is a cold and small room. Clawed limbs, scaly torsos, and other large body parts hang from large hooks connected to the ceiling by thick chains. Along the walls, large canisters and jars hold dozens of smaller body parts suspended in clear liquid.

Venture Teller Play b'Post |

"I could use a shot if you remember how to work it."
Galandaro then goes to inspect the jars and such.
psst... this is where the generic d20 with perception outside the roll would apply :)

![]() |

Well if I can I will
Liana carefully looks around at the interesting body parts etc.
Taking 20 for a 26
Liana taps Galandaro a couple of times with her wand.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Venture Teller Play b'Post |

This is a cold storage area that Thurl used to keep particularly prime body parts in pristine condition. The temperature within the chamber is kept slightly above freezing temperature. Galandaro identifies that most of the pieces are from demons; mosty from dretches, vermleks, babaus, and other relatively weak demons. Liana is able to add that there are also several samples from a hezrou, a nabasu, and a glabrezu.
Dorobo is unable to identify any of the gruesome parts, but he does notice a thin stick of ice. It is cold to the touch but does not seem to melt.
Please make these checks like: 1d20 ⇒ 10 +9, where 9 is your perception. 70% of the time I need a Perception roll, for the other times I find it easier not to subtract the Perception modifier and then add the appropriate modifier.

Venture Teller Play b'Post |

Some heavy deadlines today, I will try and make a more detailed post in a few hours. Spellcraft is the appropriate skill, but your rolls are high enough.
The alchemist and arcanist quickly discern this sliver of ice is charged with arcane magic to create cold. It was probably used to keep this room cool and the fragile demon parts from going bad too quickly.
cannae remember which spell is with which tier though...
The east door leads to a hall which ends in a landing, stairs down lead to the east and another set to the west.