Cure Light Wounds 1d8+1/Level (max +5)
Enlarge Person = 1min/level + 1 min (trait)
Enlarge Person
Target Bomb = no splash but doubles IQ damage
spells known
Bomber's Eye +1 insight attack bonus Range 1 round/level
Keen Senses +2 perception 1 min/level
Crafters Fortune +5 to craft check (day job)
Anticipate Peril +1 Initiative
Cure Light wounds
Enlarge Person = Double Size +2 Str, -2 Dex, 1 attack, -1 ac 10 ft size + 10 ft reach
Endure Elements
Shield
Target Bomb = no splash but doubles IQ damage
True Strike + 20 on one attack