Diabolist

Liana - Alchemist's page

57 posts. Organized Play character for CrystalStorm.


Full Name

Liana

Race

Human

Classes/Levels

Alchemist - 3

Spoiler:
hp 15/18 / AC16/ Fort 3, Ref 6, Will 1 Perc 6

Gender

Female

Languages

Common, Elven, Abyssal, Auran, Draconic, Goblin, Orc

Occupation

Alchemy

Strength 10
Dexterity 17
Constitution 11
Intelligence 18
Wisdom 10
Charisma 10

About Liana - Alchemist

38299-11
Andoran

Hit:

Hit Points = 18

Heavy Mace = Attack 2/Damage 1d8/Crit 20x2
Crossbow, light = Attack 5/Damage 1d8/Crit 20x3
Bombs = Attack 5/Damage 2d6 +4(IQ)/Crit 20x2
# of bombs = Iq(4) + 3/level=7 used = 1
Reflex = 10 + 1/2 level(3)+ IQ mod (4) = 15
Splash damage = IQ mod(4) + 1/level = 7

AC 16, Touch 13, FF 13
Fort 3 Reflex 6 Will 1
+2 Enchantment
+2 Poison
Can't sleep

Base attack 2 CMB 2 CMD 15


Spells:

Cure Light Wounds 1d8+1/Level (max +5)
Enlarge Person = 1min/level + 1 min (trait)
Enlarge Person
Target Bomb = no splash but doubles IQ damage
spells known
Bomber's Eye +1 insight attack bonus Range 1 round/level
Keen Senses +2 perception 1 min/level
Crafters Fortune +5 to craft check (day job)
Anticipate Peril +1 Initiative
Cure Light wounds
Enlarge Person = Double Size +2 Str, -2 Dex, 1 attack, -1 ac 10 ft size + 10 ft reach
Endure Elements
Shield
Target Bomb = no splash but doubles IQ damage
True Strike + 20 on one attack


Feats:

Point Blank Shot + 1 within 30 ft
Precise Shot

Special Abilities
Low Light Vision
Immune to sleep
Mutagen = +2 Ac & (+4STR-2IQ)or (+4DEX-2WIS) or (+4CON-2CHAR) Last 10 min/level=30 min
Brew Potion - bonus
Throw Anything
Poison Use - will not poison when appling posion
Apply poison as a move action

Discovery
Explosive Bomb - 10 ft radius - if direct hit they are on fire 1d6 until extinguished


Traits:

Reactionary = +2 Initiative
Gifted Adept - Enlarge cast as 1 level higher - 1 extra min

Skills:

Craft Alchemy = 10 (Ability 4 + Class 3 + Rank 3)
Fly = 8 (Ability 3 + Class 3 - AC Penalty + 3)
Knowledge - Arcana = 10 (Ability 4 + Class 3 + Rank 3)
Knowledge - Nature = 10 (Ability 4 + Class 3 + Rank 3)
Knowledge - Planes = 10 (Ability 4 + Rank 3)
Perception = 6 (Ability 0 + Class 3 + Rank 3)
Spellcraft = 10 (Ability 4 + Class 3 + Rank 3)
Survival = 6 (Ability 0 + Class 3 + Rank 3)

Equipment:

Backpack
Fish Hook
Bedroll
Tent - small
Blanket
Grappling Hook
Ink
19 Paper
Mirror - small steel
3 Belt Pouch
10 Rations
Sewing Needle
Rope 50 '
Cold Weather Gear
Nice Dress
Camel
Saddle Bags
Water skin
34 Bolts

44 Cure Light Wounds wand
3 Alchemist Fire

GP 2270.0
Experience Points = 6
Prestige = 6
Fame = 6
Items for this scenario only


Items used:

Traitors Lodge
Cure Light Wounds wand - Spent uses 3
Earned 1293 gd

Background:


Description:


Personality:

S