As long as the GM doesn't mind I'd be glad to get enough rest to work off the strength loss. Not sure how the timing fits into the game though or if it comes with any costs.
There's nothing in the module that requires it to cause a problem. I think letting you guys rest away the strength damage is only fair after that encounter. If this was a home game, I would have changed that, but in PFS letting you guys rest it off seems like the best solution that's allowed.
Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
Syllyn wrote:
How much of the strength damage is repaired? 2 points?
As he recovers, Syllyn is constantly making percussive noises, experimenting with different sounds. He is actually quite entertaining except that it gets old after a while.
"Well, I do dislike worrying about something at my back, so I would prefer to finish searching this level before going up. What are your thoughts?"
Depends on how long we take. 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.
Guys, I'm not trying to play gotcha here. You can rest for 24 hr+8 hr with Lauranna doing long term care on Syllyn plus another 8 hours for Lauranna to rest. I'm not going to zap you for it. I'm not paying attention to food levels unless you guys get ridiculous, such as by coming back here after every fight or something like that.
I'm going to assume you guys took the time to fully rest. All your daily use abilities are fully recharged. I'll post the next room.
Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
Purnel Yull from Gameplay wrote:
Purnel will attempt to search the area.
"Lauranna, those might be magical or a trap. Too bad we can't be sure right now. It is your call if you want to take one and check it later. They look good which suggests magic."
See this post. If everybody agrees, we take the day off and Lauranna prays for slightly more wizard-like spells (detect and read magic instead of resistance and stabilize), even though she doesn't really have any wizard-like skills (i.e. Knowledge (arcana), or Spellcraft) to go with them. Any one of my oracle characters should have seen this coming. ;)
Lauaranna, you may assume that you swapped your spells during the rest time above. Your character would have known more about your companions than you as a player did, because there's a lot of talking to your companions that we don't play through.
Aerian, Purnel, and Syllyn, I need each of you to tell me which core rulebook class you would like me to treat you like for a loot drop. This adventure was written before any other classes came out. I'll adjust a little if needed, so don't worry if there isn't one that is quite right, just let me know what is closest.
kineticist is so much its own thing that I had to just look at the general rules and make stuff up from the others. That's why you get a choice of stat boosting potion. I could see con or dex very easily.
There's no way we could finish by Oct 6th. I've been pacing to assume we finish by the end of the second half of game day. We lose opportunities for boons if we don't finish by whatever the day is in November.
I just realized that my comment about Lauranna's guidance could be misinterpreted since the internet does not convey tone of voice. I was not being sarcastic, I actually do find Lauranna's comments a hoot.
Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.
Before we started, we talked a bit about some of you might like to continue to the next adventure, Masks of the Living God. It's for levels 2-4 in PFS. Are you still interested? I would probably take a week or so off to let several of my other games end before we start. It will not be a gameday game. We probably have about a week left in this module, perhaps a bit less.
Player name: JAF0
Character name: Aerian
PFS # 52335-17
Faction: DA
Experience before this adventure: 3
Slow track?: NO
Prestige and Fame before this adventure: 3 pres 6 fame
If you want to join in the next module, please check in here. I'm hoping we can continue with the same group, but if a few of you would rather not, I can recruit to fill out the party.
Player name: miteke
Character name: Syllyn
PFS #141936-6
Faction: Dark Archives
Experience before this adventure: 3
Money before this adventure: 49.88
Slow track?: NO
Prestige and Fame before this adventure:3 Prestige and 6 Fame
And yes, I'd love to complete the series with this character.
Player name: Otha
Character name: Dylph
PFS #: 239913-8
Faction: Grand Lodge
Experience before this adventure: 0
Slow track: NO
Prestige and Fame before this adventure: 0
Money before this adventure: 0 gp, 4 sp, 7 cp
Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
"There's going to be masks!?"
Player Great Green God
Character Lauranna Cindel
PFS # 139009-57
Faction Liberty's Edge
Day Job N/A
Experience before this adventure 3
Money before this adventure 210 gp, 6 sp, 8 cp
Slow track? It's not fast enough, so no.
Prestige and Fame before this adventure 3/5
Yea, it has been a while for me too going to the ER in the middle of the night (knock on wood). Hope all is well and back in the swing of things again.
As for Masks, I would love it. I have never done anything with the early modules. Purnel will be 2nd level after this should he live to tell the tale.