[PFS] Game Day 3: G.M.E.W In Service to Lore - Table 1 (Inactive)

Game Master Evan Whitefield

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Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

1d20 ⇒ 14hows that


The Veteran's Vault: MAP

Miss chance is from the Obscuring mist. Normally we use a 1d100 but 1d20 works too

Otom's mighty swing rips through the mist catching the halfing right in the head. The blow is some powerful he is thrown agains the wall with a sickening crunch before sliding to the ground.
The crazy woman, who seems to be the leader, curses as she hears the halfing go down. Move back! Draw them to us! She says to the rapier dude from the mist. Halli! Get out of my way! We need you to soften them up!

Round 2
Bold is Up
TWF: 23
Taliesin: 17
Lone: 15
Otom: 8
Mustache: 7
Crazy Lady: 5
Blondy: 6
Kenji: 4

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji attacks TWF with a flurry of blows.

to hit: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8
miss chance 1-50 misses, 51-100 hits: 1d100 ⇒ 3

to hit: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9
miss chance 1-50 misses, 51-100 hits: 1d100 ⇒ 72


The Veteran's Vault: MAP

Acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10
Halli! get rid of this dam fog! I can't see a blasted thing! The rapier dude calls as she back away into the mist to regroup with his companions. The Blond woman must have been waiting for him to move back because the mist starts to lift clearing the ally.
Rapier Dude used a withdraw so no AoO and Blondy used a readied action changing her lineup in initiative.

Round 3
Bold is Up

Blondy: 6
Rapier Dude: 23
Taliesin: 17
Lone: 15
Otom: 8

Mustache: 7
Crazy Lady: 5
Kenji: 4

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

With a wave of her hand, Taliesin dismisses the first grease spell she had cast, but promptly casts a second spell directly under their opponents.

Grease, DC 16 reflex save...let's see if they all make them again!

"If they are pulling back and waiting for us, we could always go back the way we came!" Taliesin suggests.


The Veteran's Vault: MAP

Dismissing as spell is a standard action so you can't cast another one this round.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Sorry, missed that! I'll just cast the new spell under them, and dismiss it next round.


The Veteran's Vault: MAP

Blondy: 1d20 + 2 ⇒ (17) + 2 = 19
Crazy: 1d20 + 1 ⇒ (8) + 1 = 9
Rapier Dude: 1d20 + 5 ⇒ (14) + 5 = 19

The woman with the chain shirt and shortsword looses her footing and falls on her a@@.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Seems like a good opportunity for some ranged attacks! :)

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

don't target the downed woman with those, ranged attacks vs prone are -4

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone stays again at this turn.
have no ranged weapon ... :P

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

Otom moves his hammer to his off hand and grabs a javelin.


The Veteran's Vault: MAP

The Tense standoff continues as the leader of the attackers gets to her feet and then stops waiting for you to take the next move.
Delay

Round 3
Bold is Up
Blondy: 6
Rapier Dude: 23
Taliesin: 17
Lone: 15
Otom: 8
Mustache: 7
Crazy Lady: 5 - readied
Kenji: 4

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

to hit: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

Kenji moves forward to the edge of the grease and attacks the fellow around the corner. (taking -4 to hit for him having cover, not sure if that's right, but with a 3 to hit it just doesn't matter)


The Veteran's Vault: MAP

Halli! I told you to soften them up! The crazed looking woman shouts. The Blond sighs heavily as she chants a few arcane words and sends a burst of color cascading over Kenji.
DC 14 vs. Color Spray

If Kenji doesn't fall:
You incompetent twit! The crazed woman continues to berate the caster as she tries to step up and take a swing at the monk but her feet slip in the grease and she has to stop and regain her footing.
Acrobatics: 1d20 ⇒ 5

The 'Rapier Dude' laughs as the woman almost falls and takes a halfhearted swipe at Kenji from around the corner.
Attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Round 4
Bold is Up

Blondy: 6
Crazy Lady: 5
Rapier Dude: 23
Taliesin: 17
Lone: 15
Otom: 8
Kenji: 4

Party is up!

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will save: 1d20 + 6 ⇒ (10) + 6 = 16

Kenji takes a flurry of blows against the fighter around the corner

flurry to hit 1: 1d20 + 3 - 4 - 1 ⇒ (1) + 3 - 4 - 1 = -1
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9

flurry to hit 2: 1d20 + 3 - 4 - 1 ⇒ (7) + 3 - 4 - 1 = 5
dmg if hits: 1d6 + 3 ⇒ (1) + 3 = 4

the dice bot doesn't love me today... some help plz? do something to that caster in the back?

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

Can we move through the grease w/o slipping or will i need to make a check?

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Taliesin dismisses the first greasespell as she cheers the others on.

standard action to dismiss the first grease spell...everyone should be able to pass through now! Also, everyone should still have a +2 attack +2 damage! Don't forget it!

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

"Good Situation now." Lone stays.


The Veteran's Vault: MAP

Sorry for the silence work has been busy.
Yes Otom and Lone are free to move and attack if they want. You can move into the second grease spell without an acrobatics check just not through it.

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

Otom Chucks the javelin at the brown haired lady and charges in to back up Kenji
attack1d20 + 1 + 2 + 2 ⇒ (6) + 1 + 2 + 2 = 11
damage1d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6


The Veteran's Vault: MAP

The woman easily deflects the javelin and laugh's at the pathfinders as she moves slowly through through the grease to attack Kenji with a shortsword.
Acrobatics: 1d20 ⇒ 11
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 possible crit
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Confirm Crit
Attack: 1d20 + 2 ⇒ (1) + 2 = 3 nope!
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The 'Rapier dude' laughs as well seeing the crazed woman land a blow. Its about time you joined the fight he says as he attacks around the corner.
Attack: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

He seems to be so please with his own joke he distracts himself and stikes the wall instead of the monk.
From the back the blond woman casts another spell, this time sending a bolt of blue energy flying though the air, weaving between the combatants and slamming into Taliesin.
Magic Missile
Damage: 1d4 ⇒ 3

Round 5
Bold is Up

Blondy: 6
Crazy Lady: 5
Rapier Dude: 23
Taliesin: 17
Lone: 15
Otom: 8
Kenji: 4

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Taliesin casts [u]grease,[/i] using her last spell of the day while continuing her performance.

Still remember the +2/+2, and thought I'd make them pass a third save! They have done well so far!

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji strikes at the greatsword wielder this time, sensing the greater danger from her.

to hit: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
dmg if hits: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

to confirm crit: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
dmg if crits: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

"Back atcha lady"


The Veteran's Vault: MAP

Reflex Saves
Crazy: 1d20 + 1 ⇒ (8) + 1 = 9
Blondy: 1d20 + 2 ⇒ (19) + 2 = 21
Rapier Dude: 1d20 + 5 ⇒ (19) + 5 = 24

The crazed woman cries in triumph as she sinks her shortsword in to Kenji, but the cries quickly becomes on of fear as her feet slip out from under her. With the crazed woman at her feat Kenji takes her revenge bringing her food down hard on the woman's head smashing it into the pavement. For a second there is silence as everyone waits to see if the woman will rise again, but soon a pool of blood forms around her dark hair leaving little doubt as to her fate. The 'rapier dude" curses loudly while the blond woman snickers.

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

can i move past kenji in this alley or is it too tight?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

kenji is not a 'her', just an fyi


The Veteran's Vault: MAP

@ Otom
The alley is only 5ft wide so you can move through Kenji's square but you can not stop next to him.
@Kengi
My bad! I know Kengi was a him I just miss typed do to having the bad guy being a her.

Round 5
Bold is Up

Blondy
Rapier Dude
Mustache
Crazy Lady

Taliesin
Kenji
Lone
Otom

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Can Kenji have combined a move with his single attack and go past the two enemies to be behind blondy? If so - here is my acrobatics roll to bypass them without getting an aoo... that will free up my space for otom to go into so he can fight as well...

reflex save for grease: 1d20 + 3 ⇒ (19) + 3 = 22
acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17


The Veteran's Vault: MAP

Works for me, also its an acrobatics roll to get through the grease. You also do not provoke, but just barely.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

what a waste of a 19... wish I'd gotten that for a to hit roll

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

Otom attacks rapier dude, hammer swinging, spit still flying.
attack 1d20 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18
damage 1d8 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone runs in the field immediately a path in front was opened.
He wishes Gorem light of heals for Taliasin and her dances.
Channel Positive Energy(HP heals): 1d6 ⇒ 3


The Veteran's Vault: MAP

With one mighty swing Otom is able to end the Rapier dude just like he did the mustache man. Seeing herself surrounded and out matched the Blond woman smiles and puts up her hands. Looks like you win.

Combat over!
Scenario is over!
Feel free to RP the way back to the Grand Lodge.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

"Oh, you guys were so good out there!" Taliesin cheers as she bandages the wound to her arm.

"I've never been hurt in combat before," she winces, but seems proud to have received a wound.

"Let's see if we can get these others some medical attention and turn this one over to the authorities!" she says as she scowls at the surviving woman.

Great game! Thanks for running it, GMEW! You did a great job!

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Whew... glad that is over with, touch and go there for a few seconds...I agree... let's get this one turned into the local gendarmes and get healed up. I could definitely use some aid. Perhaps we should bind her hands, since she is a caster."

"Otom, you surely are quite a brawler... nice work back there."


The Veteran's Vault: MAP

Well I was going to try and do the chronicle sheets but the holidays and a burnt out power supply on my PC kept me from getting that done. I'm hoping to do that today.
Please check out the Discussion thread

The Blond Woman goes a long quietly with the part lettig you bind her hands. If asked she explains she was hired by the crazy lady and was just in it for the money.
The Guards take her in and send people to collect the three you left in the alley.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

we don't want to miss a chance at valuables, lol, so we strip their bodies of any before the guards come

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

Otom nods at his companion with a bit of a smile then looks at the other two members of the group. Not a bad team. How bout that whisky now?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji will confirm who blondie means by 'the crazy lady' - he suspects it's the orphanage caretaker, but you never know.... it could be the paracountess.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone smiles gleefully at Otom. "Sure, We'll drink for the midnight."


The Veteran's Vault: MAP

Who? No I mean Deandre there. The blond woman says pointing to the unconscious woman who had been leading the attack on you. She was planning to make a name for herself by attacking adventures after they finished their missions. Said they would be easy prey and have a ton of expensive loot and gear. I guess she underestimated you guys.

Still having issues with my home PC which has my scanner so no signed chronicles yet. here is a blank chronicle for now. So you can buys stuff and what not. You should be good to start other games too. In the mean time I'll work on getting a signed copy out to all of you ASAP.
Thanks everyone I had fun GMing for you. This is only my second time GMing a pbp so I would love any feedback you might have. Suggestions, questions, and comments are all welcome.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I think you did fine for an early effort with pbp... the pacing was good and you gave ample opportunities for all to participate and rp.. good game and thanks for running it!!1

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

That was good for me. let me know when you run another table otom will be there


The Veteran's Vault: MAP

Print it out and put your info on it but you don't need to scan it back in. Just keep the copy with your info.

Alright I'll be shutting down this game at 12:00pm EST.

Keep an eye out for me on the recruitment thread I'll be staring another low level pbp soon.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Um - for some reason - I never downloaded the chronicle sheet for this game - you didn't e-sign it as gm or fill in any of the GM stuff (event code, gm name, gm pfs #)... the chronicle sheet might not be accepted if we ever get audited... I don't suppose you can post another one with that information on it? It would be appreciated... or you can email mine with that info to simi4games@roadrunner.com - thanks.


The Veteran's Vault: MAP

Sorry for the confusion. I posted the filled out chronicle in the discussion thread
HERE
I didn't fill in your name and stuff, but I can do that if you want. I'll get everyone's filled out and post them here as downloadable PDFs. Sorry again I'm still figuring out how best to do the paperwork stuff.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

thanks - for some reason never saw the post about the filled out chronicle - only the blank one - I will fill in Kenji's info my self, so you don't need to fill in the rest for me! thanks for a good game - If I miss your post on the recruitment board (which I don't check as often as I should, feel free to pm me under my board name which is JAFO ... see you soon, I hope!


The Veteran's Vault: MAP

To late already done:

Kenji

Lone

Otom

Teliesin

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

ok.. thanks! Hope to game with you again soon!

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