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No bluff check required when she genuinely wants to perform for the orphans! She has a bleeding heart and loves the downtrodden! :) So no bluff check required on any of this...she is completely earnest.
"Oh, I don't think I'm ready to adopt...at least not until I'm married and ready to settle down a bit," Taliesin replies. "Then I'll adopt dozens! But today I just want to sing them a song and show them some tricks!"
The bard frowns as the woman offers her the whisky. "I don't think it's a very good idea to drink while you are on the job. Do you?"
diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

G.M.E.W. |

On the job? Deary this is my life. Seems most days I need it if I want to make it through the day in this house. These children are killing me! Bless their hearts. She says with a smile and a hiccup.
I don't like to have too many children in this room, its mostly for havng tea and play a game with guests. I suppose if you want to sing them a song you could do it on the porch. The ones upstairs should probably stay in bed though.

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"Hurray!" Taliesin shouts, then remembers she is not supposed to be too loud. "Sorry!" she whispers.
She stands and looks for the way up and starts to sign a soft song. She casts ghost sound to sound like angels playing trumpets and then singing in a celestial choir.
Moving up the stairs, she seems like an angel come to proclaim salvation.
perform oratory: 1d20 + 10 ⇒ (20) + 10 = 30

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Kenji, realizing he's persona non grata with Auntie, mostly stays quiet. THough he does observe softly to the party, "Most of the sick upstairs sound like they just have colds, and that," he gestures in the direction of Otom's displayed remedy,"is not a cold medicine, but I wonder... why are most of these remedies unused? If they were sent here for a reason... why would they be unopened? I guess at least she's not selling them for a profit, but still, she's not using them either."

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Otom shrugs at Kenji"s ponderings, holds his hand out to aunty B as to receive the bottle and takes a swig. He Then makes his way to the kitchen. To speak with ethan. Otom makes sure to look intimidating but tries not to scare the boy. Tell me boy, how are things in this place? Is there anything I should know about?How is dear aunty B treating you?
Intimidate1d20 + 5 ⇒ (1) + 5 = 6

G.M.E.W. |

As Taliesin moves upstairs and her music starts a number of cats scatter in all directions while children appear out of no where looking for the source of the noise. the older woman does a face palm muttering about Dumb Blonds and Kinds these day having not respect She seems content to sit in her chair though and drink her tea.
The Entire upstairs has been opened up to a large open infirmary with a dozen or so beds. About half the beds have occupants and the all sit up in excitement as the hear the music. As the Bard finishes her performance the children cheer and chant Demanding more.
In the kitchen there are more children and cats. Ethan sits on a stool reading, two children are 'doing dishes" (mostly just splashing water at each other) and rather rotund boy sits on the counter eating what looks like an apple biscuit. When Otom approaches Ethan and asks about living at the orphanage the boy doesn't even look up from his book just nods and says, Uh, yeah sure its alright. in an uninterested voice.

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perform dance: 1d20 + 10 ⇒ (13) + 10 = 23
After her song, Taliesin performs some flawless pirouettes with the sound of angels singing all around her.
Once she is done, she curtsies deeply to the children.
"I am Taliesin Staccato," she says. "Perhaps you have heard of me. You are poor, cute little orphans, and I wanted to see how you are doing here. Does Auntie Baltwin treat you well? Are you lacking anything?"

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Poor Mind of Lone in his head was considering of current situation,
but soon got a result that a person needed to relief are Auntie Baltwin.
He says to her after Taliesin said.
"After You hear Childrens' results, You must tell them what you truly want to do."

G.M.E.W. |

As Taliesin finishes her dance Auntie Baltwin comes to the top of the stairs shaking her head. That's enough! Look at this! You all need to be resting! Back in bed the lot of you!
Turning to the Bard she wags her finger at the woman,
And you! What are you deaf or are you just not that bright! You got them all excited just like I told you not to! Get out, get out of my house and let these children rest. While obviously annoyed with the performance she isn't terribly angry.
1d20 + 8 ⇒ (19) + 8 = 27
Auntie Baltwin, seem more upset about Taliesin asking the children how they are treated than them being over excited.

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I can't beat that sense motive, so won't bother.
Taliesin's lip trembles slightly as the cold-hearted woman chastises her.
"There is no need to be so cruel to me," the bard manages to respond in an even tone. "You implied that I am not that bright. I know more than you could manage to learn in a lifetime. And yes, it's true that I was born pretty and rich, and have always done well in school. Yes, most people give me whatever I want, and I'm not accustomed to being chastened. But the children could use something uplifting!" she replies. "Heaven knows you are not providing that!"
diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14
She turns in a huff and goes back downstairs.
"These poor children all need to be rescued!" she says to no one in particular.
I guess none of the orphans responded to me before Auntie made it upstairs?

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all those things make sense... he's not horned (shoulda made him horned so he could headbutt people, lol) but he does have other obvious tiefling features, but the tail was hidden

G.M.E.W. |

Ha, a spoiled brat like you knows nothing about how to properly raise children! I've been doing this for longer than you've been alive miss! Now get out, before I call for the city watch! The Old woman starts to shoo you all back out the door. I'm going to tell your supervisors at the Temple just how rude and Disrespectful you are!
@ Taliesin, no none of the children got a chance to respond before the were sent back to bed or back to their chores.
@ Otom, There is a penalty for failing so no taking 20. Also I don't think you will have time.

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[b]"Report away if you wish, but it's we who'll be reporting to our supervisors old woman... you are a drunken sot who pays little to no attention to these children except to put them to work for you doing chores about your house. You collect medicines from charities and either don't need them or don't use them when you do need them. There will be a full investigation after we make our report and I don't think you'll fare well in that."
intimidate: 1d20 - 2 ⇒ (15) - 2 = 13
a little help here guys! lol

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Otom Pulls his hammer and sets it on the back of Auntie Baldwins chair while pulling the bottle of whisky out. He takes a pull. iI think ya should start lookin for a new job old bat.
intimidate1d20 + 5 ⇒ (11) + 5 = 16
can i do that

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"We should go," Taliesin says, trying to regain some control of the situation.
"It is not up to us if this woman continues her work here...we will report the disturbing findings. Later, I hope to help these children in some other way. But for now, we have done what we can," she says.

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Kenji shrugs, giving one last glare to the old woman. Then he turns his back on her and walks out the front door.

G.M.E.W. |

Sorry meant to get a response up yesterday
The Woman turns on Kenji, You've been here 5 minutes and you think you know who I am or how I treat my kids! You are a fool and a liar! And the Temple will know better that to listen to a fiend like you!
As Otom chimes in Auntie Baldwins walks right up the Barbarian and starts wagging her finger at him, You threatening me Boy! I'll get the city watch here and have you thrown in jail! You are all hooligans! Wait till I tell your superiors you were threatening and old woman! How do you think they'll take that! She snatches the bottle from the man slams the cork back on and shoves it back in the cushions.
Maching up to the front door she flings it open with a bang and points, OUT!

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Taliesin complies with the request to leave. Now standing outside with the others, she says "Well I think that went rather well!"
She allows herself a mischievous grin.
"Those orphans have hard lives, and I don't think it's made any easier for them having that woman watch them each day. Still, it is not up to us to decide what happens here...we can only report what we found. But when we are done here, I will do what I can to ease their hard-knock lives. Hmmm...there's a song in there somewhere..."
She hums a few notes, then says "We should probably get on to the next task. Let's try those Osirion vaults!"

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"She does drink a lot... and not cheap liquor either."

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"You would be hard-pressed to find a more difficult woman, though if she is the only one available for the job, I suppose she is better than nothing," Taliesin agrees.

G.M.E.W. |

Yes well, she is one of the only people in this city willing to run an orphanage, and her skills at raising children and tending to the sick are truly remarkable so many people look past here obvious flaws. The fact that she receives multiple donations and has a taste for expensive liquor helps confirm my belief that she might be taking advantage our generosity. Thank you Pathfinders. The Society is in need of people with good hearts who look out for others. Please, if any of you would like to learn more about the Silver Crusade and how we can use the influence of the Society for the betterment of all, contact me and we can talk more about our efforts.

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"Yes, I would have words with you later about how to better help these orphans. Whether they stay in that environment or not, I am sure there are things we can do," Taliesin counters.
"For now, we have other tasks to complete. Let us make haste to the Osirion vaults," she says to the other Pathfinders. "I will come back here tomorrow," she responds to the paladin.

G.M.E.W. |

You make your way to the rich estate of Grand Councilmember Dremdhet Salhar, and are greeted by a guard as they reach the tall, wrought-iron gate. Opening the gate the guard gives a small bow, Greetings Pathfinders. Please follow me. Unfortunately Councilmember Salhar is not present, called away on important Council business, but his most trusted adviser is available to negotiate any business you may require.
The Guard leads you down well decorated hallways, past expansive rooms. After a few minutes, you arrive at a simple study near the end of a long hallway. Inside a tan-skinned old man sits behind a desk flipping through pages in a large tome. Scraps of paper jut from the book marking over two dozen different places. Before the guard is able to announce your arrival the man silently gestures the party into the study with one thin hand, while closing the tome with the other.
Good day to you, Pathfinders. I am Amenopheus, the Sapphire Sage, adviser to Master Salhar. I understand you were sent here to discuss archaeological permissions. Knowing this was coming; I spoke with Master Salhar at length on the subject. Master Salhar remains impressed by the Pathfinder Society, orating in their favor a handful of times in front of Absalom’s Grand Council, in fact. Due to previous relationships between him and the Society, Master Salhar has agreed to grant permission to the Pathfinder Society to explore his family’s vaults below Sothis. The only thing he requires is that you retrieve the map of the vaults from his own vault here.
Before you depart though, I must impress upon you the gravity of this courtesy Master Salhar is bestowing upon the Society. Osirion was the first great nation to rise from the chaos of Earthfall and at its peak it was the center of all learning, culture, and invention. The knowledge and advances that came from Ancient Osirion rival that of any nation past or present. We permit the society access to Master Salhar’s family vaults not so they may plunder its riches but so they can rediscover the glory of the past.
As ancient Osirion began to decline in its First Age, an order of sages formed to catalogue and preserve its wonders for a future dynasty. Unfortunately the order, as well as many of their secrets, were destroyed during the Kelish occupation a millennia ago. Very recently though the order has been reestablished and we seek to work with the Pathfinder Society. It is our goal to seek and preserve the wonders of old civilizations, such as ancient Osirion, so that we may disseminate that lore to modern innovators, sparking a new golden age of thought and advancement.

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"Lofty goals to be sure... yeah, we'll get the map from the vaults here first... show us the way."

G.M.E.W. |

The Sage looks up from his reading. A small challenge awaits you downstairs. Nothing dangerous; for those with a keen intellect. He then nods to the guard who escorts you out of the room and though the estate to nondescript stair case leading down. At the bottom a stout wooded door opens to a plain stone room. inside you see three chests:
a copper-banded chest of smooth, dark wood
a red lacquered chest
and what looks to be a cube of solid steel.
Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket. The Guard holds the door open and motions for the party to enter.

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As they enter the basement room, Taliesin looks at the chests.
"Oooh, oooh, a puzzle! I love puzzles!" the bard exclaims as she sees multiple chests to open.
"Which should we open first?" she asks as she looks at each in turn.
take 20 perception on each chest: 20 + 3 = 23

G.M.E.W. |

Once everyone is in the room the guard gives you a nod closes the door. Soon after you can here the click of the door being locked and you see a piece of paper pinned to the door which reads:
Within these cases lies your quest and your way out.
Taliesin moves forward and examines the chests while Otom and Lone look over the contents of the table.
1d20 + 1 ⇒ (15) + 1 = 16
Here is what you can discern:
copper-banded chest of smooth, dark wood - the Chest is actually an illusion and contains nothing
red lacquered chest - The solid metal plate surrounding the gaping keyhole pulses with glowing amber runes; seems to be bolted to the floor
cube of solid steel - has only the faintest crack where its lid meets the base, and would be completely featureless save for its narrow keyhole
clear glass jar half full of liquid - There is a key at the bottom; the liquid has a strong acidic smell
covered wicker basket - there is something moving inside

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"I have some resistance to acid... perhaps I should retrieve the key from the jar?" Rather than wait for a consensus, Kenji sticks his hand in the jar and takes the key.

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"Oh, careful!" Taliesin shouts as Kenji reaches into the acid.
She passes her hand through the illusionary chest so that everyone can see it's not real.
"I would guess that key opens the real chest...but what's in this basket?" she asks. "Something's moving..."

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Taliesin cringes as Kenji retrieves the key, but breathes a sigh of relief that he was not hurt.
"You are very good at that! Good job! Maybe you have a career in reaching into mystery liquids and coming out unscathed! Let's try that key on the red and the steel chests," the bard suggests.