[PFS] GM Socrates Presents Heroscapers Unite

Game Master Ietsuna

Maps


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Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen reloads his crossbow and lets fly with another volley.

Attack: 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 8

Let's hope this works!

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia, noting her ineffectiveness at range and somewhat emboldened by Trache's and Janira's front-line presence, double moves towards the bridge.

Does the bridge look stable and easily cross-able? i.e. does it appear that it will require a skill check to cross?

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy, frustrated at how much slower she is than everybody else, Even at my fastest I could never have moved like that!, runs another 20 feet and fires an arrow at the beast:
To Hit: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 ⇒ 1


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The bridge is wet and will require an acrobatics check to cross at half speed. It doesn't look too slippery though.

Makolen's arrow just misses the minotaur, but Easy has better luck with hitting the mark as her shot strikes true.

Combat Round 2/3 - Bold May Act

Easy
Janira (-17)
Zemeri
Minotaur (-17, Disarmed)
Trache
Makolen
Dahlia

The Concordance

| HP 10/10 | AC 15 T 11 FF 14 | CMB +1, CMD 13 | F: +2, R: +1, W: +3 | Init: +5 | Perc: +1, SM: +5

Zemeri stands nearby with her morningstar at the ready. She has no spells except cantrips. She does recall one thing she learned from the Concordance and attempts to use her balanced offensive power on the Minotaur. If this fails, she will only have her bridge to affect the battle.

1d20 + 0 ⇒ (18) + 0 = 18
1d6 + 1 ⇒ (3) + 1 = 4

(OOC: according to storm burst it's a ranged touch attack, but I'm actually not sure if the attack roll is needed or not. Rolled anyway.)


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Zemeri's calls upon the power of the storm. Wind and rain buffet the minotaur distracting and injuring the beastman.

Combat Round 2/3 - Bold May Act

Easy
Janira (-17)
Zemeri
Minotaur (-22, Disarmed, -2 to attack for one round)
Trache
Makolen
Dahlia

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Grayson keeps ducking and weaving with his shield up. Doing his best to distract the beast. But staying nimble. (TotalDefense +4 to ac)


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Janira shouts as she launches a crossbow bolt at the minotaur.
You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!

Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 ⇒ 2

The bolt pierces its hide.

The minotaur tries to gore Trache with it horns.

Gore: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7 Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The horns do not connect.

Combat Round 3/4 - Bold May Act

Easy
Janira (-17)
[b]Zemeri

Minotaur (-24, Disarmed, -2 to attack for one round)
Trache
Makolen
Dahlia

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy rushes down to the bank of the stream, finally close enough to take full advantage of her archery skills:
To Hit: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


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Easy's shot hits and does damage, but the minotaur is still standing. I wanted to let you all know incase anyone was waiting to post actions. I am out today riding my motorcycle on some twisty roads. I will update tonight or tomorrow morning.

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen uses one move action to move up closer to the creek and another action to reload his crossbow.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia warily creeps across the bridge to get within 30’ of the fearsome beast and wrinkles her nose at it menacingly...evil eye for -2 to hit for eight rounds...DC 15 wisdom save to reduce duration to one round.


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Easy shoots and hits the furry bull-man.

Minotaur Will Save: 1d20 + 5 ⇒ (8) + 5 = 13

Combat Round 3/4 - Bold May Act

Easy
Janira (-17)
Zemeri
Minotaur (-28, Disarmed, -2 to hit for eight round)
Trache
Makolen
Dahlia

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Grayson takes a swing with his axe trying to rend the best open.
Axe: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


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Trache drives his axe into the enemy, chopping away at its flesh.

It takes the opportunity to fully withdraw and attempt to escape from you, feeling outnumbered and knowing defeat is looming.

Combat Round 4/5 - Bold May Act

Easy
Janira (-17)
Zemeri
Minotaur (-35, Disarmed, -2 to hit for eight round)
Trache
Makolen
Dahlia

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Bring it down!!
To Hit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 ⇒ 5

edit: How's that for a timely crit?


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Easy Confirm: 1d20 + 7 ⇒ (16) + 7 = 23 Bonus Damage: 2d6 ⇒ (3, 2) = 5

Easy's arrow strikes the minotaur right in below its left shoulder blade. It sink in deeply and the beastman falls on teh ground, face down and bleeding.

Combat over. It is unconscious and bleeding.

Grand Lodge

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Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen joins up with the group.

Nice job everyone! Way to keep his attention Trache. I wonder if these things taste like regular cows?


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After a moment the adrenaline of the battle wears off and Janira slumps, exhausted. Give me a moment. Lets sit in the shade of that tree and you can give me a verbal report. Just let me get my breath and have a drink.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia howls in laughter at Makolen’s joke, or his honest question...Dahlia finds it hysterical either way.

Once she has at least partially recovered, Dahlia walks up to Janira pulling her flask of whiskey from her great bag and holding it forwards.

If it’s a drink you need, I’m happy to help.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy crouches over the bleeding beast man, admiring her handiwork. Curious about such a creature, she pokes it, prods it, and goes through whatever pockets and packets it might have on its beast-person. She half-listens as Dahlia and the others talk to Janira.

If necessary, Perception: 1d20 + 1 ⇒ (13) + 1 = 14.


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Easy finds nothing on the beastman. He does not wear armour, but instead has a tough hide, and his weapon is on the ground where Janira disarmed him.

Janria settles under a tree and takes a pull from Dahlia's flask. Thank you for coming to my aid. I promise to return the favour and also put in a good word with you with the Pathfinder Society. You should all be affirmed as full members after your efforts, provided you have kept good records and can make suitable reports of your findings. On that, what did you find in the cave?

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Well. Grayson sits on the ground, using his axe for support. There are Gillman that use the cave as some sort of religious altar. Said that they go to "Commune with the waters" Whatever that means. Guess one of 'em went in and never came out. Don't remember the name of the god they worship though. Arrow Something. But apparently they are losing power. Didn't say why. Anyway. There were two tunnels leading out from where we ran into said fish. We followed one and ran into some not dead things. They are more dead now. Then we ran into some goo that didn't like us very much either. Oh yeah, the not dead things were munching on a dude and had a note. Who's got that? Regardless now we are here. Personally I'd like to head down the other tunnel. Ain't done looking just yet

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Oh yes, coming, dear! Easy, having finished the search, hustles over and produces the note from her bat. There was some sort of a model city down there, too. With insignias around it. Dahlia figured out something or other about that - she glances at Dahlia, and seeing no immediate interest in joining in the conversation, she continues - yes, and a dead person. And some undead things. Zombies, I think?


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Janira looks fascinated by your reports. That certainly sounds interesting. Are you satisfied with your findings. Regardless we shall have to organise a follow-up expedition to further investigate the caves. Incidentally, since you were the first to delve this cave's depths, what shall you name it?

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

"Eunice" It's a terrible name for a hospital, but perfect for a cave. I'm pretty sure that we can all agree on that.

Incidentally, if we're wrapping up, I wanted to thank Ietsuna for finishing this adventure with us.

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

I don't think we've discovered it. Like I said, there were the gillman inside who probably have a name for it. I think we ought to ask them what they call it
After what I assume is a sharp glare form Dahlia Grayon cough a little and says
Although Eunice sounds good too


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Ok, so are you ready to return to Absalom?

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

I do not know what to call the cave but is there not more that we should explore?

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy knows her friend well enough to know she is deliberately being a pain, but “Eunice Cave” does not have any obvious problems. Eunice Cave, yes. Perfectly good name for that tunnel.

The Concordance

| HP 10/10 | AC 15 T 11 FF 14 | CMB +1, CMD 13 | F: +2, R: +1, W: +3 | Init: +5 | Perc: +1, SM: +5

Zemeri has been quiet while watching the others relate the findings. She doesn't seem invested in the naming of the cave, but instead stares back at the tunnels. After the report is given, she turns and looks at Janira.

"What is going to be done with the Gillmen on this follow up investigation? They don't seem to be harming anyone here."

She clutches the singed scarf she carries.


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Janira addresses Zemeri's concerns. We will speak to them and not make any aggressive moves toward them. The Society is not an aggressive organization.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy is alert, ready for guidance on what to do next. She's feeling like a hero!


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Janir has now recovered enough to travel and leads the expedition back
to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the you found and asks to see their notes. He is impressed with your reports and is especially interested in your findings related to the glyphs. He asks you what you have named the cave before dismissing you. Three days later you all receive an invitation to the Grand Lodge and are all confirmed as full Pathfinder Society Agents.

The End. See discussion topic for details of what I need from you for chronicles.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Thanks again Ietsuna!

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