[PFS] GM Socrates Presents Heroscapers Unite

Game Master Ietsuna

Maps


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Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy realizes the chamber is larger than it first appeared, and she stops peering at the figure. Instead, she's looking in the dim recesses of the room around her.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen moves so that he can see the tunnel to the west. He takes cover by the stalagmites in the cave, looking for other fish men or danger lurking in the shadows.

I don't want to be taken unawares while the others have attention focused on the fish man. I need to keep my eyes open.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy is vigilant, but after standing stock still for two weeks, her knees are starting to ache, and the left shoulder strap on her knapsack is starting to chafe a bit.


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Alrighty, here we go.

DC 15 Perception:
Next to the gillman is a neatly folded robe that looks similar in style and color to the one you found in the pit.

The gillman looks at each Pathfinder as he or she speaks, but his expression says little, and he says nothing at all.

He seems rather ‘indifferent’ to you so far, but a Diplomacy or Intimidate check could change that.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy will try approaching again, this time more directly. Her body language is friendly, as she rummages through her pack. She's (ahem) fishing for some kind of engagement, and not feeling threatened (unless something about this perception roll dictates a quick change in strategy).

Dear, are you hungry? Would you like a piece of cheese?

Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen continues to watch as events unfold. Being neither diplomatic nor overly intimidating he decided he would best serve the party on lookout.


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The man with gills on his neck waves his hand at Easy in a gesture of "no thanks". He continues to look at the group contemplatively. He seems to be assessing who you are and what your intentions are.

The Concordance

| HP 10/10 | AC 15 T 11 FF 14 | CMB +1, CMD 13 | F: +2, R: +1, W: +3 | Init: +5 | Perc: +1, SM: +5

Zemeri rolls her eyes. Her patience is at an end. She leans forward and locks eyes with the gillman.

"Okay fish sticks, we've tried being nice. Here's the deal. You tell us what's up with this cloak, why you're here, and we'll be on our way. I don't intend on making this difficult for you as long as you don't make this difficult for us. So tell us what's happening And I'd hurry it up. There's some hungry wolves not too far away."

Intimidate: 1d20 + 9 ⇒ (13) + 9 = 22


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GM Dice:
Intimidated: 1d6 ⇒ 6 60 minutes

The gillman lookks stunned at Zemeri's outburst. He stammers slightly as he answers her questions. My name is Uori and I have come to commune with the waters. Holy people like myself come regularly to do so. One of my people traveled here and did not return home. This is her cloak.

The Concordance

| HP 10/10 | AC 15 T 11 FF 14 | CMB +1, CMD 13 | F: +2, R: +1, W: +3 | Init: +5 | Perc: +1, SM: +5

Zemeri smiles and continues to look at the gillman. Her voice takes on a more chipper tone.

"Thanks. That wasn't so hard, was it now Uori? I'm not familiar with your particular rituals, but is the cloak important for any of that? We found it in a pit not too far from here. We were going to go a little deeper in these caves. We might be able to see if we can find out what happened with your comrade. Did you come here specifically looking for her?"

OOC: Lemme know if you need another roll for anything.

Zemeri leans in a bit, anticipating what to say. Behind her back, she attempts to signal the party that he doesn't seem like a threat.


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I came for the waters. Her fate, while sad, is a secondary concern. I have heard strange noises from deeper within the caves but I fear to investigate myself.

No need for any additional rolls in terms of Uori at the moment. There is a link to the map at the top of the page.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy, on further reflection, considers that fish people probably do not eat cheese. She nibbles on some herself, as if that was her plan all along, and then she puts it away.

Tell us, old friend, she asks as she tries to smooth her hair, what were these strange noises, and where exactly were they coming from?


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The party hears faint moaning sounds coming from the north east and some kind of hushed speech from the south east.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Sounds like you're not the only one who's been getting after the cheese Easy. You got any prunes on you to offer to whoever is down there?

With that Dahlia breaks into laughter that quickly devolves into a series of painful sounding snorts.

Once she's gotten herself under control...

What's so special about these waters?

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Grayson relaxes a little, seeing that the Gilman isn't threatening them. Entirely impressed at the sudden ferocity zemeri showed. He isn't saying anything, content to let the others sort out what's going on. He keeps his eyes in the direction the noises are coming from.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Additionally, Dahlia will then send Tulip on a reconnaissance mission to the southeast to check out the source of the hushed speech. She will give Tulip her standard direction about turning back as soon as she spots anything the least bit dangerous looking, but also to go no farther than 60' out of sight.

stealth: 1d20 + 15 ⇒ (13) + 15 = 28
perception: 1d20 + 10 ⇒ (20) + 10 = 30


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This site has been sacred to my people for centuries. It was also sacred to the followers of Aroden, but the power is waning and will soon be completely gone.

GM Dice:
Enemy Selection: 1d6 ⇒ 5

Tulip heads off to investigate the hushed whispers. After a short time she returns and reports to her.

Dahlia:
Tulip sees 3 small humanoid creatures and an insectoid on the other side of an underground stream

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia will relay Tulips findings to the party and then send her to the northeast.

stealth: 1d20 + 15 ⇒ (3) + 15 = 18
perception: 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen checks his kamas to be sure they are free and waits to see what Tulip finds in the other direction.


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GM Rolls:
Enemy Selection: 1d6 ⇒ 4

Dahlia:
Tulip returns to you reporting that the northern passage leads to a room with 3 moving humanoids and 1 unmoving humanoid.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia, realizing her role playing was piss poor in her previous post, says, There’s three little people and an overgrown cockroach on the other side of a creek to the southeast.

To the northeast there’s four bipeds, one of which is either taking a dirt nap or a regular one.

I ask you again Ouri Bouri, what is special about these waters?


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While still appearing friendly Uori seems slightly confused by Dahlia's question. They are sacred to my people. What is sacred to each of you? Do none of you worship your deities in your own ways? Do I wander into your temples and demand explanations?

Seriously. The poor guy is just trying to pray and you bunch wander in, someone threatens him and he just wants to get back to church.


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Just a reminder / filling in the blanks. You found 4 glyphs earlier.

The Beggar is depicted kneeling with an alms bowl raised high, representing Aroden espousing humility in all, lest they forget their shared humanity.

The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets—a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.

The Scholar is depicted writing on a piece of parchment and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Each of these represents a ritual that can be performed at the miniature city in the waters. You are free to attempt to perform them.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy's eyes light up at the opportunity to defeat a monster. She's not much for puzzles, and is waiting patiently while the more clever among her companions consider what to do at the miniature city.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia stares back blankly at the frog man. Sensitive isn't he? I was just being curious. I'm really not much of a worshiper. You can go back to your waterobics now. I won't bug you any more.

With sudden inspiration from an unknown all powerful source, Dahlia decides to try and act out some of the glyph images using the small city as a stage. She will try to perform the following acts in the order that I write them, stopping, of course, if results call for it.

From afar, Dahlia will flip a copper into the city as if offering up alms to the beggar.

Then Dahlia will walk past Easy, nonchalantly grabbing Easy's spear from it's holder. She will attempt to use the butt end to crush a few of the centipedes. They are the only serpentine like creatures she sees. As she struggles to land a blow, she thinks on how she never really was much of a hunter. Once she has felled one or two (presuming no attack rolls are necessary), she will raise a corpse high and walk around the city attempting to follow the script of the glyph as best as possible. She will then take the bar of soap from her oversized canvas bag and kneel at the water vigorously scrubbing away any bug guts that she got on her hands. Shrugging to herself as she puts the soap away, she will take her tortoise shell comb from the bag and run it through her hair a half dozen times before standing back up.

The scholar is a role that Dahlia feels more comfortable in. She pulls several sheets of blank paper from her sack and stands by the city pretending to read in a falsely deep voice, And so the mighty huntress deity, Dah Lee Ah, came and smote the evil serpent beasty thingy. And the world was a much better place for it. Blah, blah, blah...

Lastly, she will use the pointy end of the spear to gently poke the frogs in their collective butts in an effort to get them to move out of the city.

That should do it. My life as a traveling thespian is truly underway now. Dahlia goes back to snickering to herself.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Also, thanks for the reminder Mr. GM Sir. :)

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Also, I just saw that you're in Australia, so, G'day mate, or Throw another shrimp on the barby, or whatever other things we obnoxious Americans insist on repeating to you for no discernible reason.


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To the surprise of all of you and the amusments of me personally Dahlia manages to accomplish 3 of the rituals. A faint feeling of warmth washes over each of you and you receive several boons

Beggar ritual - +2 luck bonus to AC during a surprise round and while flat-footed.
Hunter ritual - +1 dodge bonus to AC against charge attacks.
Shepherd ritual - +2 insight bonus on a single check made to perform the aid another action in the next 24 hours.

We don't even call them shrimp.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

woot. :)

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen removes a piece of chalk from his pouch and begins to write of the exploits of the Huntress Dah Lee Ah as previously acted out before the party on the stone floor near the city.

Then he reads aloud, Dah Lee Ah, the great warrior huntress, valiantly faced the vile and dark serpents with her great spear, thus saving the city and its people from destruction.


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Another wash of warm energy washes through you all as Makolen performs his ritual.

Scholar ritual - +1 competence bonus on Knowledge checks made to identify the abilities and weaknesses of creatures

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Grayson shifts uncomfortably as he watches. Having no real idea what's just happened.
Ahem. So... Uh. Left or right? Suggestions? Anyone?

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Left. We’ll save the bug for dessert.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy gazes wistfully at the tunnel to the right. She really wants to kill the "cockroach," and she suspects that there's nothing but a few more sad fishmen to the left. But, a good friend and a protector to the last, she draws her bow and makes her way determinedly toward the tunnel on the left.


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The damp air becomes increasingly stale, and the stench of decay grows as you travel down this tunnel. The passage turns east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper and other unusable detritus. The body of a male humanoid lies facedown toward the back.

But before you can check on him or search the room, several creatures lunge out of the shadows.
Map up on slide 3

DC 11+ Knowledge (religion):
Zombies are resistant to stabbing and blunt weapons, but edged blades cut them normally.

DC 16+ Knowledge (religion):
They are easy to hit, but rather tough to hack apart.

If you roll 21 or higher, you may ask for more information.

DC 12 Knowledge (local):
The humanoid was a dhampir.

Initiative:

Dahlia: 1d20 + 4 ⇒ (19) + 4 = 23
Easy: 1d20 + 4 ⇒ (6) + 4 = 10
Makolen: 1d20 + 9 ⇒ (15) + 9 = 24
Trache: 1d20 + 1 ⇒ (19) + 1 = 20
Zemeri: 1d20 + 5 ⇒ (14) + 5 = 19
Enemies: 1d20 + 0 ⇒ (8) + 0 = 8

Combat Round 1 - Bold May Act

Makolen
Dahlia
Trache
Zemeri
Easy
Enemies

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

I'm making these knowledge rolls without points in them. Please let me know if I'm not supposed to.

Knowledge/Religion: 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge/Local: 1d20 + 2 ⇒ (11) + 2 = 13

I know I can go, but I'm going to wait a bit to see if I can get some clues about who will be where once my turn comes up.


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The maximum you can get on an untrained knowledge roll is 10, so I am going to say no this time Easy. Thanks for checking

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Drawing his kamas, Makolen moves adjacent to the Red creature and attacks with a flurry of blows.

Flurry of Blows #1: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 131d6 + 1 ⇒ (4) + 1 = 5
Flurry of Blows #2: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 51d6 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Grayson follows Makolen in and stays at his rear. Eyeing the other two creatures and uses Total defense Giving him a +4 to ac. Totalling 21

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Easy will keep her back to the north wall of the narrow passage and enter the room. Seeing the creature to the south, she will shoot at it.

Stay back, Dahlia!

To Hit: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 ⇒ 3

edit: guys, we're going to have to do better at rolling these imaginary dice.

Scarab Sages

| Female Elven N Witch 1 | HP 8/8 | AC 12; T 12 FF 10 | CMB -1, CMD 11 | F: +1, R: +2, W: 3 (+2 vs enchantment) | Init: +4 | Perc: +3 (additional +2 when Tulip is in arms reach and +3 sight based in shadows or darkness), SM: 1 | Speed 30ft |

Dahlia steps up behind Easy and casts evil eye (-2 to AC) on the red feller, will save DC 15.

Incidentally, who are these fellas we’re killing?

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

As I understand it, that -2 on his AC would trigger, if successful, before Easy's attack. Is that right, Letsuna? I'm still trying to get the basics right; I apologize for being slow. Thanks!


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You are correct Easy. Just waiting on Zemeri

The Concordance

| HP 10/10 | AC 15 T 11 FF 14 | CMB +1, CMD 13 | F: +2, R: +1, W: +3 | Init: +5 | Perc: +1, SM: +5

Knowledge Religion: 1d20 + 4 ⇒ (2) + 4 = 6

Zemeri hangs back, but she does mutter some incantations and casts Ghost Sound sounding like a loud crash from behind the monsters.

(As an aside, I can't see slide 3 on my phone, so I'm not really sure what the battlefield looks like)


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Hi all. I am back. Sorry for the delay.

The three enemies move up to the group and attack.

Red Vs Makolen: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The red enemy strikes Makolen.

Green Vs Easy: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The green enemy strikes Easy.

Yellow Vs Trache: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The yellow enemy misses Trache.

Combat Round 2 - Bold May Act

Makolen (-10)
Dahlia
Trache
Zemeri
Easy (-8)
Enemies

Grand Lodge

Male Half-Orc Monk / 1 | HP 10/10 | AC 17 T 17 FF 13 | CMB +1, CMD 14 | F: +3, R: +5, W: +5 | Init: +9| Perc: +8, SM: +0 | Speed 30ft | | Active conditions: None.

Makolen folds like a cheap suit and drops to the floor unconscious.

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

Hiya!!!

Easy is not easy to hit, nor is she easy to knock down, but that blow came pretty close. She fires an arrow back into the face of the green one.

I also think I left my Point Blank Shot off of my last roll:
Attack: 1d20 + 7 ⇒ (11) + 7 = 18

Poor Esmerelda has a measly 2 hit points left.

edit: That's not "Hiya" like "Hi, how are you doing," it's more like a karate "Kiya!"

Silver Crusade

Female LG Halfling Divine Hunter (Paladin) 1 | HP 10 | AC 18; T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +5, W: +2, +2 vs. fear | Init: +4 | Perc: +1, SM: +3 | Speed 20ft

On a hit, that's Damage: 1d6 + 1 ⇒ (1) + 1 = 2.

edit: Did I hit the red one with my first shot?


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Yup, you hit Red, but your shot didn't seem to do any damage (DR).
In my catching back up I missed it. Sorry.

Easy's piercing arrow hits but seems to not do any damage to the enemy.

Combat Round 2 - Bold May Act

Makolen (-10, unconscious)
Dahlia
Trache
Zemeri
Easy (-8)
Enemies

Liberty's Edge

Male Human Fighter 1 HP 13/13 | AC 17 | T 11 | FF 16 | CMB +1, CMD 14 | F: +5, R: +2, W: +1 | Init: +1 | Perc: +1, SM: +2 Fighter 1 | Speed 30ft | Active conditions: None.

Grayson takes a step back, doing everything he can to put himself between Easy and the green and yellow. Swinging his axe at the green one
1d20 + 4 ⇒ (1) + 4 = 51d8 + 3 ⇒ (8) + 3 = 11
Easy you okay?! Makolen! S#$~!

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