
![]() |

Gratmal moves 40 feet closer to the enemies but due to the deep snow covering the area, the half-orc is only able to cover 10 feet of space before he must stop as the cold air stings his lungs.
-Posted with Wayfinder

![]() |

No sign of Sifvery, so delaying her so that we can finish this before Hell freezes over. ;)
The troll suddenly surges from the mist, trying to impale Gratmal on his spear.
Spear, Charge: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d8 + 5 ⇒ (1) + 5 = 6
Flying up in the air, his fey sidekick throws an object at the remaining zombie. There is a loud BANG!, and all three frontliners feel their ears ring unbearably.
RTA: 1d20 + 4 ⇒ (17) + 4 = 21
Gratmal, Hskoro, zombie, Jocephus: DC 15 Fort or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.
Initiative - round 2 - bold may act!
1. Sifvery, Gratmal, Jocephus
2. Hommelstaub, Teb
3. Hskoro, Kaelyn, Necress & zombie
Jocephus, please have a look at the Discussion thread, I need a day job roll from you.

![]() |

Sorry - holiday weekend, time got away from me...
Sifvery knocks a cold-iron arrow, and shoots at the fey. She then trudges forward 5' to prepare for the next shot.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 ⇒ 4

![]() |

Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13
Weaknesses?
Kaelyn trudges forward through the snow, and barely able to see, she tosses a bomb toward the creature.
"Moss troll!" she shouts as she attacks.
Move action: Move closer to troll
Standard Action: Attack with bomb, point-blank shot
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

![]() |

Round 1 AC 16 HP 14/12 Raging (2/6), Elemental Strike
Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15
Hskoro flies into a rage and attacks the troll using elemental strike.
Urgrosh: 1d20 + 6 ⇒ (17) + 6 = 23 for Slashing: 1d8 + 7 ⇒ (7) + 7 = 14 and Electric: 1d6 ⇒ 5

![]() |

Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20
Gratmal is unsure what the loud noise was intended to do, but instead focuses on the nearby troll and takes a step up to get within range for an attack.
Power Attack
Attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21
Confirm Crit Attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 Confirm Crit Damage: 2d12 + 12 + 6 ⇒ (8, 2) + 12 + 6 = 28
49 total damage
This time the large half-orc strikes home with all his might.
-Posted with Wayfinder

![]() |

Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Seeing Gratmal handle the troll, Jocephus tries to take careful aim at the fey.
RTA, Luck: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Focused Aim: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Miss: 1d100 ⇒ 22
Spend two grit points, one on Focused aim, and one on Deadeye. Bullet is cold iron.

![]() |

Before Kaelyn is able to tell her companions that moss trolls are not only vulnerable to fire, but are very scared of it, Gratmal steps forward and slays the crooked troll with a single, clean stroke, beheading the giantkin!
As the mighty Teb Knotten falls on the ground lifeless, his sidekick chooses life and cowardice over a meaningless death. Grazed by Sifvery's arrow and Jocephus's bullet, he turns tails and disappears into the hoar storm.
A surge of wind suddenly blasts from the swirling vortex in the ring of icicles, gusting outward in a stinging spray of snow and ice. Suddenly, a gaunt horseman with curling ram’s horns and wearing coal-black armor lurches through the portal astride a black warhorse, surrounded by tendrils of cold, dark mist. The rider slumps in the saddle, a shard of blue ice jutting from his back. As rider and mount come to a halt in the snow, the horse suddenly dissipates into black smoke, and the horseman falls to the ground with a groan.
The fearsome rider bears a frightening, or at least otherworldly, facade unnerving you. However, this illusion soon fades and the rider now appears in his true form, that of an old human man, exhausted, pale from blood loss, and close to death.
He calls you, then tells you about his story. He is Black Midnight, Baba Yaga's black rider and faithful servant. However something happened to Baba Yaga and Queen Eluvanna's servants chased him and mortally wounded him, leading to his escape through the winter portal, which was Eluvanna's ploy to plunge the whole of Golarion into an endless winter. Before he can tell you much more he tries to grasp you with his shriveled hand, but doesn't manage to get hold of you before he expires at your feet. Whatever quest he was on has just died with him...
In the days to come your investigation about the portal will be brought to the Decemvirate's attention, and more experienced agents will be dispatched to Irrisen to try and close the portals, which seem to have appeared all over Avistan now, from the inside. Your mission ends here, with Adril Hestram's praise and a well-deserved rest near a cosy fire back at the Grand Lodge.
This is the end of the module! Chronicle sheets will be issued shortly in the Discussion thread. Congratulations on your success!