Blackfire Adept

Kaelyn Stills's page

45 posts. Organized Play character for Shalm.


Full Name

Kaelyn Stills

Race

Stats:
AC 17, 13, 14; F+5, R+4, W+0; CMD 16; Init. +5; Perception +4

Classes/Levels

Status:
14/15 HP; Bombs 2/6; Extracts: Cure Light Wounds, Shield; Active Effects: Endure Elements

About Kaelyn Stills

Kaelyn Stills
Female Human Alchemist 1/Fighter (Lore Warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide 0; Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 15 (1d10+1d8+1)
Fort +4, Ref +5, Will +0
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Offense
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Speed 30 ft.
Melee +3
Ranged bomb +5 (1d6+3 Fire)
. . bomb +6 (1d6+4 fire) [PBS]
. . composite longbow +4 (1d8+2/×3)
. . composite longbow +5 (1d8+3/x3) [PBS]
. . composite longbow +3 (1d8+4/x3) [DA]
. . composite longbow +4 (1d8+5/x3( [DA/PBS]
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist Spells Prepared (CL 1st; concentration +4):
. . 1st—cure light wounds, shield
Alchemist Formula Book
. . 1st-comprehend languages, crafter's fortune, cure light wounds, endure elements, shield
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Statistics
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Str 14, Dex 16, Con 10, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Deadly Aim, Extra Bombs[APG], Point-Blank Shot, Precise Shot, Throw Anything
Traits alchemical prodigy (thuvia), reactionary
Skills Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +4, Spellcraft +7, Survival +4
Languages Common, Draconic, Osiriani, Ancient, Tien
SQ alchemy, mutagen
Other Gear chain shirt, cold iron dagger, cold iron scimitar, composite longbow (STR +2), rapier, silver dagger, silver scimitar, warhammer, alchemist's kit, portable alchemist's lab, thieves' tools, 125 gp, 9 sp
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TRACKED RESOURCES
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Acid - 0/6 [porter]
Acid - 0/3
Alchemical grease - 0/6 [porter]
Alchemical grease - 1/3
Alchemist's fire - 0/6 [porter]
Alchemist's fire - 0/3
Alkali flask - 0/4 [porter]
Alkali flask - 0/2
Antiplague - 0/3 [porter]
Antitoxin - 0/3 [porter]
Arrows - 0/49 [porter]
Arrows - 0/10
Blunt Arrows - 0/57 [porter]
Blunt Arrows - 0/3
Bomb 1d6+3 (6/day, DC 13) (Su) - 0/6
Cold Iron arrows - 0/15 [porter]
Cold Iron arrows - 0/5
Cold Iron dagger - 0/1
Defoliant - 0/200 [porter]
Defoliant - 0/100
Fire ward gel - 0/3 [porter]
Flash powder - 0/4 [porter]
Flash powder - 0/2
Frost ward gel - 0/3 [porter]
Liquid ice - 0/6 [porter]
Liquid ice - 0/3
Noxious aromatic (4 uses) - 0/4
Noxious aromatic (7 uses) - 0/7 [porter]
silver arrows - 0/15 [porter]
silver arrows - 0/5
silver dagger - 0/1 [porter]
Smokestick - 0/6 [porter]
Smokestick - 0/3
Tanglefoot bag - 0/8 [porter]
Tanglefoot bag - 0/1
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Special Abilities
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Alchemical Prodigy (Thuvia) Alchemists level is considered 1 higher when calculating duration of extracts.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Porter Carry 100 lbs at full speed, or up to 300 lbs at encumbered speed.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.