[PFS] GM Lithrac's The Paths We Choose (#5-99) (Inactive)

Game Master Cyril Corbaz


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Liberty's Edge

"It shall be done, Major." Thekk's salute looks almost comical; yet his respect of the Andoran leader is evident.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Another task! Hopefully this guy survives...

Grand Lodge

The Major appears to be relieved by your agreement to fulfill his task. "Excellent. His residence is in the Foreign Quarter. It's outrageously luxurious, you can't miss it."

You easily find your way to the semi-attached, two storey brick building. After a quick recon, it appears there are entrances to the north and east.

Halmont's Apartment map is up. Please let me know where you arrive from and if you take any special measures in approaching (spells, stealth, etc).

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

"Heh. Funny how familiar this feels." Aod flashes a knowing grin at Haris and makes a gesture the family uses for a classic bait and switch con.

"Anyone got any invisibility spells? I can vanish someone, but only for a short time. Maybe long enough for Haris to sneak up to that back door and get it open, but I'd prefer if he could peek in some windows first."

If no one minds, Aod would have taken a pair of boots of the cat, the +1 mithril shirt, and the headband of vast intelligence. Also, those smokesticks could be very useful here. Aod will grab 2, and I suggest everyone grab at least 1.

Grand Lodge

Acrobat 7

Haris grabs a potion of Cure Moderate Wounds, two smokesticks and a pair of boots, then head outs to the residence. Once there, he prepares with a wand then goes at the backdoor, tools ready.

”shhhhhhh...”

Use wand of Prot Evil: 1d20 + 10 ⇒ (3) + 10 = 13
Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
Find Traps: 1d20 + 7 ⇒ (19) + 7 = 26
Disable Trap: 1d20 + 13 ⇒ (20) + 13 = 33
Disable Lock: 1d20 ⇒ 14

Liberty's Edge

Thekk grabs a potion and one of the smokesticks. "Subterfuge." he says...clearly proud of having used a polysyllabic word.

Grand Lodge

Haris stealthily moves to the back door, and finds that it's trapped. It will release a gas the moment the door is touched. Luckily, Hariis's fingers work their magic and the Taldan manages to disable it. However, the lock has a strong lock, so he cannot open it in such short notice. Maybe with more time?

GM rolls:
1d20 ⇒ 1

Grand Lodge

Acrobat 7

"...and one more click. "

left out the DD skill bonus, +13

-Posted with Wayfinder

Grand Lodge

Still insufficient I'm afraid... Retries/take 20 is possible though! It all depends on how much time you want to use for that action, since Take 20 will take 2 full minutes.

Grand Lodge

Acrobat 7

"Perhaps that was a few more turns", Haris frowns at the most powerful backdoor lock in Absalom.

ok T20+13

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

"Taking his sweet time... Anyone think they can help him? Or maybe make a distraction to keep eyes off the back door?"

Liberty's Edge

"Perhaps a more delicate tool will do the trick?" Thekk produces a crowbar from his pack.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Before Haris takes very long, Hawk comes over. "Let me have a try."

T10 Disable: 20 + 10 = 30

Grand Lodge

If Hawkwren moves to join Haris at the door, I'll need a stealth check from him, please. I assume the rest of the team is stany by much further, out of sight.

Also for everyone:

Perception DC 20:
You can spot candlelight flickering through a north-facing window upstairs, in the west portion of the building.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

If it requires stealth, then Hawk would drink his elixir of hiding before moving up to unlock the door.

Stealth T10: 25 + 10 = 35

Perception: 1d20 + 17 ⇒ (11) + 17 = 28

As Hawkwren flits across the shadows, he motions to the party and points to one of the north facing windows, where candlelight flickers.

Grand Lodge

Helping one another breaking into the mansion, Hawkwren and Haris work wonders. The lock doesn't resist the ranger's lockpicks for long, and they both quickly venture inside the house. They arrive in a tidy and well-organized kitchen where there are several cabinets stuffed with food, sundries, and mundane utensils. A stone hearth is set up for cooking, and two tables in the middle of the room are clean and ready for food preparation.

Hawkwren, as he enters, immediately spots a concealed trapdoor under the table in the northwest corner.

Beyond, the door is unlocked and a quick peek reveals there is no one there as well. A large dining room continues into the living room. A flight of stairs appear to lead to the second floor. Noises come from upstairs - someone's busy.

Anyone who wants to join them inside the house will also need a Stealth check, of course.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry will hang back for now and wait for the signal to join them. Neither he nor his dinosaur are particularly stealthy.

Grand Lodge

Acrobat 7

Haris remains at the back door and waves clear.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will go since he thinks that with his small stature he is as stealthy as anyone could be.

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Staying back for a moment, Aod casts a message spell to keep the gang, er... Pathfinders rather, in communication.

Message whisper. "Everyone hold up a moment. .

Aod casts vanish and joins Haris, Hawkwren, and Bizzle inside.

Stealth: 1d20 + 5 + 20 ⇒ (14) + 5 + 20 = 39

Message whisper. "I think the Hawks, Bizzle, and I should clear that room with the candle first. Probably a lookout."

Grand Lodge

Bizzle and Aod manage to enter the mansion with great stealth. At least there's no change in the kind of noise made upstairs.

Where to now?

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

"Let's check this first, then upstairs." Aod whispers and points to the trapdoor.

Liberty's Edge

"I'd better sit back for the time being...when I move I don't do so quietly." Thekk stands with Henry.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

"What? Aye, me too."

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

OK, we can do that. Right Hawk? You lead the way though.

Grand Lodge

Acrobat 7

"Let's arrest this sod already", Haris takes the lead and strolls through the second room to peer into the third room, silently humming his 'breaking and entering' tune to himself , I am intrinsically no good, I have a heart that's made of wood, and I am only bidding time....

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27
Trap Spotter (Ex)

Grand Lodge

As you climb the stairs, you reach an outrageously decorated landing with two doors, one to the south and another to the west. Suddenly a loud barking comes from the southern door, a large dog from the sound of it. Seconds later, the door to the west opens and you see a haunted-looking Andoran carrying a heavy pile of ledgers and dismayed to see you there. "Wha- who are you, what are you doing here?"
See his portrait on the map. He obviously corresponds to the description you've been given of Halmont.

Initiative rolls:

Initiative (Bizzle): 1d20 + 5 ⇒ (8) + 5 = 13
Initiative (Haris): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Hawkwren): 1d20 + 7 ⇒ (7) + 7 = 14
Initiative (Aod): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Halmont): 1d20 + 6 ⇒ (8) + 6 = 14

Initiative - round 1
>>> Haris
>>> Hawkwren
Halmont
Bizzle
Aod
Haris and Hawkwren can act!

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Once we hear the barking is it possible for Henry and Thekk to make their way in and join initiative? Probably take us a while to catch up, but Henry would forgo stealth mode if he heard barking.

Liberty's Edge

Maybe he'll jump out the window and run right into us!

Grand Lodge

Sure, Henry! You'll reach the door through which the others entered by the end of round 1, at which point I'll roll both of your initiatives and let you join/add your tokens on the map.

Grand Lodge

Acrobat 7

"Ah. Goodman, you're all ready packed for prison!", Haris tackles the man, "Halmont Warrith, you are under arrest!!".

With hands full, is he flatfooted?

Grapple: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Flatfooted depends on whether he's already acted or not in the fight. So yes, he's flat-footed, but the books have nothing to do with it. ;)

Haris manages to catch Halmont and establish a grapple!

Grand Lodge

Acrobat 7

well if you want to be all technical about it... "I got him! Get up here!"

Liberty's Edge

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"What the deuce?" Thekk heads for the door.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hearing Haris' cry, Hawk darts past the man, into the room, quickly spins on his heel and fires a blunt arrow at the small of the Halmont's back.

Attack, PBS, FE, DA, Nonlethal: 1d20 + 13 + 1 + 4 - 2 - 4 ⇒ (5) + 13 + 1 + 4 - 2 - 4 = 17
Damage: 1d8 + 2 + 1 + 4 + 4 ⇒ (3) + 2 + 1 + 4 + 4 = 14

Grand Lodge

End combat.

You easily manage to immobilize and restrain Halmont, while the man is protesting for his innocence and the barking coming from the southern door continues. Henry and Thekk soon join the rest of their companions upstairs.

You find many things on the Andoran, among other things the large ledgers he was carrying away when you arrived. After a quick browse, these contain all the evidence needed to convict him. He also carries a small key bearing Abadarian iconography which he tried to swallow has he was grappled, but your quick reactions prevented this from happening. Halmont also carried two bags - one containing clothes, the other being empty.

"Give me back that key! Release me, I'm important! Oh and yes, I'm innocent, too."

Loot:
Greater Elemental Gem (huge air elemental)
potion of Ant Haul
potion of Invisibility
Amulet of Natural Armor +1
Ring of Protection +1

Liberty's Edge

Thekk charges into the room flailing his loaded crossbow around wildly. "Wha? Right then. Good thing I got here when I did! Let's tie this bugger up and bring him in!"

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

"What? What? Who? Yes! Ho! We've got him! Good work, boys! Now let's turn him over to the rightful authorities. Corruption is shame, sir! What?"

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

We are merely arresting you, my good fellow. Bizzle says to the man. We are not judge, jury.... nor executioners, if you get my drift.

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

"Ok, Halmont, don't resist now." Aod smacks the man with his sap once to make his point, then holds up the key for him to look at. "So what's this for?"

Intimidate: 1d20 + 12 ⇒ (11) + 12 = 23

Looks like we have what we need. I'm thinking the trap door is worth investigating, but should we even bother with the dog room?

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk listens carefully to the forth coming answers, and glowers at Halmont. "Understand sir, you are under arrest and will be extradited to Andoren to stand trial. I suggest you tell us eveything and hand over any incriminating evidence. Perhaps we can lobby for leniency if you cooperate"

Intimidate Aid: 1d20 + 5 ⇒ (20) + 5 = 25 Heh

Grand Lodge

Halmont cowers from you as much as he can, pleading and whining pitifully. "I suppose Mladris sent you. Curse him! Please, could you let me go? I'll offer you a fortune if you do!"

Knowledge (local) DC 12:
The key probably belongs to the Abadarian Vaults, the temple of Abadar in Absalom which also acts as a bank.

Visiting the trapdoor proves to be no trouble for you. It leads to a simple storage cellar which contains a wide variety of foods and bottled drinks.

Perception DC 15:
Atop a cabinet in the northeast corner, you find a hidden sealed box.

Grand Lodge

Acrobat 7

”If the dog is supposed to guard him, why is it behind a closed door? Let's have a look.”, Haris springs out his trusty crowbar and punches a hole through the center of the door, then takes a peek.

Grand Lodge

There is indeed a barking dog on the other side of the door!

Liberty's Edge

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

"What have we here?" Thekk retrieves the box. "Is this where your hiding the fortune you promised us?"

Grand Lodge

Halmont looks aghast when he sees that you've found the box. "Hummm.... no, it's nothing. Personal stuff, mostly."

If you break the seal and open the box:
The box contains all kinds of documents. After a quick browse, you estimate that the most incriminating documents are there.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Local: 1d20 + 4 ⇒ (9) + 4 = 13

The key probably belongs to the Abadarian Vaults, the temple of Abadar in Absalom which also acts as a bank. But I'm more interested in the box. What's in it?

Bizzle will try to talk to the dog using his ability Speak with Animals.

Dog:
Calm down, noble one! We are not going to harm your master. He has done wrong and must answer for his crimes. I don't know if I can relay that type of info to a dog but Bizzle will try anyway.

Liberty's Edge

Thekk opens the box and examines the contents; its documents are so incriminating even the dwarf is able to figure it out. "Come on, lad. If you're stupid enough to hold onto your own damning evidence at least put it in a metal box with a lock on it. Maybe set a trap or something!"

Grand Lodge

Bizzle:
You can attempt a Diplomacy roll with the dog.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

"I suggest we give the place a thorough search, then head to temple of Abadar, to see what he is hiding there." Hawk says as he looks around the room.

Perception: 1d20 + 19 ⇒ (16) + 19 = 35

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