[PFS] GM Lithrac's The Paths We Choose (#5-99) (Inactive)

Game Master Cyril Corbaz


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Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Hawk is off camping this weekend, you may want to bot him to move it along.

Grand Lodge

Right, thanks for the reminder. I'll do that.
Strength: 1d20 + 1 ⇒ (1) + 1 = 2
Stealth: 1d20 + 15 ⇒ (12) + 15 = 27

Navigating around wreckages and half-sunken ships, you manage to board The Fool's Pride unseen. By the time your arrive, night has fallen and you find a blood-soaked Guaril fighting for his life on his riddle-hidden ship, though most of the blood isn't the scrawny Varisian's, but his assailants'. It seems that Guaril Karela has already killed a dozen people, some with his dagger, some with the numerous traps he set aboard the ship. He briefly turns his head, catches glimpse of you, then yells. "Sczarni, to me! Let's gut these Gael pigs! More are coming."

Since you performed well so far and didn't lose any time in accessing the boat, you have one round to prepare before the next wave of attackers arrive.

The Fool's Pride map

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry draws his longsword and gets ready for the next fight!

Grand Lodge

Acrobat 7

"Hi boss, how y'doing?", Haris drinks a potion of Protection from Evil then draws his sword and dagger.

Liberty's Edge

"Pleased to meet ya!" Thekk exclaims as he loads his crossbow.

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

"To the Boneyard with em." Aod draws his big rune-scribed sword, then springs a wand to hand and protects himself with some basic magic.

Wand of shield.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk produces a wand and taps it to his bow.

Gravity Bow

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will cast Haste so that the party has additional speed.

Grand Lodge

Initiative rolls:
Initiative (Henry): 1d20 + 1 ⇒ (7) + 1 = 8
Initiative (Bizzle): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative (Haris): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Hawkwren): 1d20 + 7 ⇒ (5) + 7 = 12
Initiative (Aod): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Thekk): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Guaril): 1d20 + 9 ⇒ (8) + 9 = 17
Initiative (D): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative (GA): 1d20 + 8 ⇒ (18) + 8 = 26
Initiative (GD): 1d20 + 10 ⇒ (7) + 10 = 17

Suddenly, three assassins board the ship and move with supernatural speed to strike Hawkwren and Thekk, respectively. A third assassin -with a shortbow in hand- aims and shoots at Aod.

Spellcraft DC 18:
Those three are clearly under the effects of a haste spell.

Kukri, FE vs Hawkwren (FF AC): 1d20 + 12 ⇒ (2) + 12 = 141d4 + 3 + 2d6 ⇒ (1) + 3 + (3, 6) = 13
Kukri vs Thekk (FF AC): 1d20 + 10 ⇒ (7) + 10 = 171d4 + 3 + 2d6 ⇒ (4) + 3 + (2, 5) = 14
Shortbow, FE vs Aod (FF AC): 1d20 + 10 ⇒ (9) + 10 = 193d6 ⇒ (5, 2, 6) = 13

Guaril reacts instantly by moving at the back of one of the assassins and readying a strike whenever one of his allies will flank with him. Ready action.

Two massive tentacled creatures from the deep emerge from the water, swim close to the ship, and lash out with their tentacles in Hawkwren and Haris's direction.
Tentacle, PA vs Hawkwren (FF AC): 1d20 + 5 ⇒ (9) + 5 = 143d6 + 8 ⇒ (6, 3, 2) + 8 = 19
Grab: 1d20 + 13 ⇒ (15) + 13 = 28

Tentacle, PA vs Haris (FF AC): 1d20 + 5 ⇒ (15) + 5 = 203d6 + 8 ⇒ (5, 2, 5) + 8 = 20
Grab: 1d20 + 13 ⇒ (3) + 13 = 16

Initiative - round 1
GA
GD
Guaril Karela
Devilfish
>>> Haris
>>> Hawkwren
>>> Thekk
>>> Henry
>>> Bizzle
>>> Aod
Everyone can act!

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry takes Guaril's cue and steps into flanking, swinging his longsword at the assassin!

mwk longsword power attack: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
nonlethal damage: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

mwk longsword power attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
nonlethal damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Henry takes no penalty to deal nonlethal and deals +2 damage when hitting for nonlethal (added in already). He's in favor of knocking people out and turning them over unless they're monsters/demons/etc.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk steps backward, uttering a quick prayer to Desna for protecting him, and fires three arrows at the assassin who attacked him. Are they human?

Rapid, PBS, FE, Deadly Aim, Manyshot: 1d20 + 13 - 2 + 1 + 4 - 2 ⇒ (3) + 13 - 2 + 1 + 4 - 2 = 17
Damage: 4d6 + 2 + 1 + 4 + 4 ⇒ (1, 2, 4, 4) + 2 + 1 + 4 + 4 = 22

Rapid, PBS, FE, DA: 1d20 + 13 - 2 + 1 + 4 - 2 ⇒ (8) + 13 - 2 + 1 + 4 - 2 = 22
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (4, 5) + 2 + 1 + 4 + 4 = 20

Iterative Rapid, PBS, FE, DA: 1d20 + 13 - 2 + 1 + 4 - 2 ⇒ (9) + 13 - 2 + 1 + 4 - 2 = 23
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (6, 6) + 2 + 1 + 4 + 4 = 23

Take away +4/+4 to attack/damage if not human. Hawk has Improved Precise Shot, avoiding anything, but total cover.

If they're human, Hawk will spend his move action to grant his allies half (+2) his Favored Enemy bonus to all "buddies" within 30' for two rounds. Don't have a move action after a full attack.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle casts Glitterdust so that it will hit both the creature and the assassin north of his position! DC 16 Will

Liberty's Edge

Thekk look down at his loaded crossbow and up at two adjacent foes. He looks around him for spot to shoot from safety but finds nothing. So he takes a step back and, drawing his waraxe, swings it at the nearest foe.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29, Damage: 1d10 + 2 ⇒ (10) + 2 = 12
Crit check: 1d20 + 9 ⇒ (17) + 9 = 26, Damage: 1d10 + 2 + 1d10 + 2 ⇒ (8) + 2 + (5) + 2 = 17

Grand Lodge

Hawkwren: Very much so!

By the way, Knowledge (arcana) is appropriate to identify this kind of creature.

Seeing Henry attempting to hit them with the flat of his blade (and failing twice), Guaril's tongue springs out of its sheath! "Pah, weakness. Are you going soft? These are assassins set to kill me, and deserve nothing but a painful death."

Guaril, haste, flanking: 1d20 + 17 ⇒ (13) + 17 = 301d4 + 1 + 6d6 ⇒ (4) + 1 + (6, 2, 1, 2, 1, 5) = 22
That being said, he strikes with his curved dagger, puncturing the man's lung. The assassin still stands, yet a steady flow of blood emanates from his wound.

Hawkwren delivers a volley of arrows, and the assassin falls, stone dead.

Bizzle, since the assassin is now dead, do you wish to retcon? I've put the pattern for glitterdust on the map so that you can land it where you want, if you still want to do that.

Thekk, since the first assassin is dead, I took the liberty to have you 5-ft step to hit the other one. If you wish to change your action, you may do so.

Thekk grasps his trusty axe and splits the skull of the bleeding assassin! It now lies dead at the dwarf's feet.

Initiative - round 1
GA
GD
Guaril Karela
Devilfish
>>> Haris
Hawkwren
Thekk
Henry
>>> Bizzle
>>> Aod
Haris, Bizzle and Aod can act!

Grand Lodge

Acrobat 7
GM Lithrac wrote:
Tentacle, PA vs Haris (FF AC): 1d20 + 5 ⇒ (15) + 5 = 203d6 + 8 ⇒ (5, 2, 5) + 8 = 20

GM: Is tentacle creature evil? If so, Haris's Uncanny Dodge, Hastem and Prot Evil = AC 22 should negate.

Haris swan dives away from the tentacles to the other side of the deck and engages an assassin.

Acro: 1d20 + 16 ⇒ (20) + 16 = 36
adamantine shortsword : 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 >>damage: 1d6 + 2 ⇒ (2) + 2 = 4
Haste attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 >>damage: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Yes, it is actually evil. By the way, you were 9 squares away from your current spot, so even with haste, I don't see how you moved that far, especially since you move at half speed while using Acrobatics to avoid AoOs. Additionally, if you move you can't make a full-attack, thus you only get one attack.

Grand Lodge

Acrobat 7

Hmm, I thought I did it right; 15' as a move action avoiding AoO with Acrobatics, then Hasted give another 30', to equal 45' = 9 sqrs.But yes thank you, error on the extra attack, "When making a full attack action".

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

That's still good, I can only reach one fella at a time so might as well be him.

Know Arcana to identify and tell the party: 1d20 + 6 ⇒ (16) + 6 = 22

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Aod looks down at the arrow sticking from his chain shirt and laughs. "Nice shot. Not deep enough to draw blood though."

Missed flat-footed by 1.

Tossing his shield wand to the side, Aod imbues his weapon with arcane energy, then unleashes his rage and steps to the railing of the ship to attack the giant squid with powerful strokes of his sword.

Effects: shield 2/10, haste 1/6, arcane point (+1 enhancement) 1/3, controlled rage (+4 Str) 1/13, furious ability active on weapon +2 enhancement).
AC 26
Weapon bonus at +4

Power Attack 1: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d10 + 19 ⇒ (8) + 19 = 27
Power Attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d10 + 19 ⇒ (3) + 19 = 22
Haste Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d10 + 19 ⇒ (1) + 19 = 20

Grand Lodge

Will: 1d20 + 4 ⇒ (3) + 4 = 7

Ah yes, haste, there it is! Sorry about that!

Haris moves swiftly and safely along the deck, and draws blood from the last remaining assassin.

Bizzle conjures a cloud of golden particles that blind the seafaring creature!

Bizzle:
This creature is known as a Devilfish. Although the devilfish superficially resembles a seven-armed octopus, it is an altogether different creature. Possessing a rudimentary intellect, a devilfish can understand and even speak a few words and phrases in various languages, although when it speaks, it has a tendency to mix languages together, making it somewhat difficult to understand for anyone who doesn't speak all the languages known by the devilfish.

More than those of a mere animal, the devilfish's intelligence and several of its abilities are gifts from a fiendish legacy—most sages believe that the original devilfish were once outsiders from the Abyss, and that over the course of thousands of years they became true natives of the Material Plane's oceans. Rumors of far more intelligent devilfish dwelling in the deepest ocean trenches persist, although if these rumors are true, these deep-dwelling devilfish do not often come to the surface.

A devilfish is 10 feet long and weighs 500 pounds.

You can ask two questions.

Aod aims two mighty blows at the octopus-like creature, almost killing it! It retreats into the deep waters of the churning sea, fleeing for its life.

The other tentacled fish lashes at Hawkwren, assuming the ranger didn't move away from there.
Miss chance (high hits): 1d100 ⇒ 50 *miss*
Tentacles, PA: 1d20 + 7 ⇒ (8) + 7 = 153d6 + 10 ⇒ (4, 5, 5) + 10 = 24
Will re-save DC 16: 1d20 + 4 ⇒ (8) + 4 = 12

Suddenly, a flying assassin appears out of thin air, and drowns the whole party in a freezing wave.
Cone of Cold: 9d6 ⇒ (5, 6, 3, 1, 1, 4, 3, 1, 3) = 27 Ref DC 20 halves.
Guaril's Ref save: 1d20 + 13 ⇒ (3) + 13 = 16
Guaril Karela attempts to avoid the storm of cold, but his many years in the Pickled Imp seem to have softened him, for he's too slow to move and is almost killed by the spell!
He's definitely not in a good shape.

The last assassin on the boat makes a run to get to Karela and finish the job! Haris can take an AoO. He strikes the Sczarni leader swiftly...
Kukri: 1d20 + 11 ⇒ (6) + 11 = 171d4 + 3 ⇒ (1) + 3 = 4
... but luckily misses him!

"Men, to me, I'm wounded!" yells Karela as he swiftly moves behind the assassin's back, ready to strike the moment someone comes to do the dance of death and blades with him. Ready action.

Initiative - round 2
Devilfish
GA
GD
Guaril Karela (R)
>>> Haris
>>> Hawkwren
>>> Thekk
>>> Henry
>>> Bizzle
>>> Aod
Everyone can act!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

GM:
Special Defenses and Attacks

Reflex: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20 Whew! Thank you Haste!

Bizzle then takes out a wand and fires three Magic Missiles at the enemy assaulting the party from the air!

Missiles!: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Ref: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Dodging the majority of cold seawater, Hawk steps to the east and attempts to pepper the caster with arrows. Assuming human.

Rapid, PBS, FE, Haste, DA: 1d20 + 13 - 2 + 1 + 4 - 3 ⇒ (15) + 13 - 2 + 1 + 4 - 3 = 28
Damage, Manyshot: 4d6 + 2 + 1 + 4 + 4 ⇒ (3, 4, 4, 4) + 2 + 1 + 4 + 4 = 26

Rapid, PBS, FE, Haste, DA: 1d20 + 13 - 2 + 1 + 4 - 3 ⇒ (2) + 13 - 2 + 1 + 4 - 3 = 15
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (2, 1) + 2 + 1 + 4 + 4 = 14

Iterative Rapid, PBS, FE, Haste, DA: 1d20 + 8 - 2 + 1 + 4 - 3 ⇒ (5) + 8 - 2 + 1 + 4 - 3 = 13
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (3, 3) + 2 + 1 + 4 + 4 = 17

Hasted Rapid, PBS, FE, Haste, DA: 1d20 + 13 - 2 + 1 + 4 - 3 ⇒ (12) + 13 - 2 + 1 + 4 - 3 = 25
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (2, 2) + 2 + 1 + 4 + 4 = 15

47/60 hp

Grand Lodge

Acrobat 7

save: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 aoo: 1d20 + 9 ⇒ (18) + 9 = 27 ;dam: 1d6 + 2 ⇒ (6) + 2 = 8

Haris moves to flank with Guaril. sht sword: 1d20 + 11 ⇒ (13) + 11 = 24 ;dam sneak bleed dirty: 4d6 + 3 ⇒ (3, 3, 4, 3) + 3 = 16

-Posted with Wayfinder

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

"HRAAAAHuuuyaaaaii!" In the middle of a victorious battlecry, Aod turns in time to see the spell coming and manages to hurl his bearhide cloak over himself and avoid the worst of it.

Seeing Guaril chattering from the cold, he glares at the spellcaster floating off the side of the ship.

How high up is the caster from us?

HP 37/50

Liberty's Edge

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

Dropping his waraxe, Thekk fires three shots at the caster.

Attack: 1d20 + 13 ⇒ (9) + 13 = 22, Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 13 ⇒ (11) + 13 = 24, Damage: 1d10 + 1 ⇒ (10) + 1 = 11
Attack: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d10 + 1 ⇒ (7) + 1 = 8


HP: 44/58
Haste

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Ref: 1d20 + 4 ⇒ (20) + 4 = 24

"Someone heal Guaril, what!"

Henry moves in to help against the assassin.

mwk longsword power attack: 1d20 + 10 ⇒ (2) + 10 = 12
nonlethal damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

With all the arrows flying at the caster and no one apparently able to protect Guaril, Aod growls in frustration, but seeks a calm moment to cast a spell, then rushes to his boss' side and touches him, making him temporarily invisible.

Spell Fail 20+ succeeds: 1d100 ⇒ 24 Uncomfortably close...

Moment of clarity, cast vanish, then move to apply to Guaril.

Grand Lodge

Bizzle:
Firstly, the Devilfish's bite is poisonous. It bites the preys it has grappled. Secondly, a devilfish's blood is infused with fiendish magic. Once per day, a devilfish can emit a night-black cloud of this foul liquid, rendering the group slippery and the waters opaque.

Aod:
About 20 feet up.

Haris lands a blow against the moving assassin, then moves into position to help Guaril bring down the Gael henchman.
Guaril's dagger, haste, flanking: 1d20 + 17 ⇒ (20) + 17 = 371d4 + 1 + 6d6 ⇒ (2) + 1 + (1, 1, 1, 6, 2, 2) = 16
Confirmation: 1d20 + 17 ⇒ (15) + 17 = 321d4 + 1 ⇒ (4) + 1 = 5
Between Haris and Guaril, the assassin is swiftly dealt with and falls on the ground, dead.

Hawkwren shoots a volley against the caster, but the latter's skin proves highly resilient, and two arrows miss their mark. Thekk's bolts have an even harder time piercing through!

Henry can retcon his action, since the land-based assassin is dead.

The three missiles strike the spellcaster, making it wince from the pain.

Initiative - round 2
Devilfish
GA
GD
Guaril Karela
Haris
Hawkwren
Thekk
>>> Henry
Bizzle
Aod
Henry can act!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I thought Henry went already?

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Yeah, but the guy I was swinging at died.

Henry decides to go after the demon fish creature!

[ooc]You can use the roll above but he will not be doing nonlethal against this thing.

Grand Lodge

Henry runs to the devilfish emerging from the sea and sees one tentacle heading his way before he can reach it.
Miss Chance: 1d100 ⇒ 42 *miss*
AoO (tentacle, PA): 1d20 + 7 ⇒ (19) + 7 = 263d6 + 11 ⇒ (1, 6, 1) + 11 = 19
However, it misses as it is still blinded by Bizzle's spell!

The daring halfling strikes the devilfish, but the blade cannot seem to penetrate the tough hide of the beast. The sea monster retaliates in kind.
Miss Chance: 1d100 ⇒ 96 *hit*
AoO (tentacle, PA): 1d20 + 7 ⇒ (10) + 7 = 173d6 + 11 ⇒ (2, 3, 5) + 11 = 21
Yet Henry is far too quick to expose himself to the creature's deadly tentacles.
Will re-save: 1d20 + 4 ⇒ (17) + 4 = 21
The devilfish finally manages to see clearly!

The mage flies over Guaril, aims carefully and releases a death ray upon the scrawni Varisian mob boss despite his invisibility!
Unfortunately, the caster has extended see invisibility active...
Range Touch Attack: 1d20 + 6 ⇒ (13) + 6 = 19
1d4 ⇒ 3
Guaril is hit by the ray of negative energy and dies under your very eyes...

Spellcraft DC 19:
The Gael spellcaster just cast enervation.

Initiative - round 3
Devilfish
GA (dead)
GD
Guaril Karela (dead)
>>> Haris
>>> Hawkwren
>>> Thekk
>>> Henry
>>> Bizzle
>>> Aod
Everyone can act!

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Not that it matters but if you are blind I don't think you can take AoO anyways (unless you have some other form of perception like blindsight I guess).

"Ruddy devilfish! Go back to the depths!"

Challenge as a swift for +6 damage; no attack bonus because I didn't offer it a chance to surrender first (standard action).

mwk longsword power attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15

mwk longsword power attack: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15

mwk longsword power attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Confirm:
mwk longsword power attack, low blow: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d6 + 7 + 6 ⇒ (4) + 7 + 6 = 17

Grand Lodge

You're absolutely right about the AoO, thanks for bringing it to my attention.

Henry manages to land two successful strikes, making the devilfish bleed abundantly.

Grand Lodge

Acrobat 7
GM Lithrac wrote:
Guaril is hit by the ray of negative energy and dies under your very eyes...

Crap. Hmm...Haris the Faction Leader Slayer?

Haris overhands a dagger at the flying assassin.

deadly aim: 1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 24 >>damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Seeing his arrows not effectively damaging the caster, Hawk grabs a handful of adamantine blanched arrows and fires them at the murderer.

Rapid, PBS, FE, Haste, Deadly Aim: 1d20 + 13 - 2 + 1 + 4 + 1 - 2 ⇒ (11) + 13 - 2 + 1 + 4 + 1 - 2 = 26
Manyshot: 4d6 + 2 + 1 + 4 + 4 ⇒ (5, 4, 4, 2) + 2 + 1 + 4 + 4 = 26

Rapid, PBS, FE, Haste, Deadly Aim: 1d20 + 13 - 2 + 1 + 4 + 1 - 2 ⇒ (9) + 13 - 2 + 1 + 4 + 1 - 2 = 24
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (1, 1) + 2 + 1 + 4 + 4 = 13

Iterative, Rapid, PBS, FE, Haste, Deadly Aim: 1d20 + 8 - 2 + 1 + 4 + 1 - 2 ⇒ (7) + 8 - 2 + 1 + 4 + 1 - 2 = 17
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (6, 5) + 2 + 1 + 4 + 4 = 22

Hasted Rapid, PBS, FE, Haste, Deadly Aim: 1d20 + 13 - 2 + 1 + 4 + 1 - 2 ⇒ (7) + 13 - 2 + 1 + 4 + 1 - 2 = 22
Damage: 2d6 + 2 + 1 + 4 + 4 ⇒ (5, 2) + 2 + 1 + 4 + 4 = 18

Grand Lodge

Haris's thrown dagger is stopped by the spellcaster's warding spell and only serves to chip away some of it. Hawkwren's arrows pierce the wards with ease, though, and almost kill the flying Gael doomseer, as he looks seriously wounded after the ranger's volley.

Initiative - round 3
Devilfish
GA (dead)
GD
Guaril Karela (dead)
Haris
Hawkwren
>>> Thekk
Henry
>>> Bizzle
>>> Aod
Thekk, Bizzle and Aod can act!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh no! This can't be happening! Bizzle then uses his wand on the assassin in the air again!

Missiles!: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Aod's gaze rises from Guaril to stare at the mage above. Though his rage serves him well in a swordfight, it is sometimes a liability when dealing with those that fight with magic. Air hisses through his teeth as he releases the anger. Fatigue sets in, but it is a price worth paying. Tapping into his own magic, he steps into a dance, his feet stomping on the deck, preparing to unleash an attack when the wizard makes his move.

Begin battle dance. Ready action for Ear-piercing scream.

Damage: 1d6 ⇒ 1 Plus Dazed 1 round. A successful Fort save vs DC 12 negates the daze effect and halves the damage.

Liberty's Edge

Thekk turns his attention to the Devilfish.

Attack: 1d20 + 13 ⇒ (16) + 13 = 29, Damage: 1d10 + 2 ⇒ (9) + 2 = 11
Attack: 1d20 + 13 ⇒ (2) + 13 = 15, Damage: 1d10 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 8 ⇒ (5) + 8 = 13, Damage: 1d10 + 2 ⇒ (8) + 2 = 10


HP: 44/58
Haste
PBS

Grand Lodge

With Bizzle's volley of arcane missiles, the doomseer goes down, falling into the sea. Thekk's first bolt manages to pierce the devilfish's tough hide, causing it to flee for its life.

End combat.

In the aftermath of the fight, you are easily able to recover the spellcaster's body, and with it a few trinkets that may be of use.

Loot:
Three elixirs of swimming
Four potions of Cure Moderate Wounds
Nine smokesticks
Three pairs of Boots of the Cat
Three sets of +1 Studded Leather armor
Six Masterwork Kukris
One +1 Mithral Chain Shirt
One Amulet of Natural Armor +1
One Cloak of Resistance +1
One Headband of Vast Intelligence +2

You return to Absalom with Guaril's body, and Aaqir is waiting for you on the docks. His eyes grow weary as he beholds the lifeless body. "So you arrived too late... Do not blame yourself, Guaril was reckless to act as he did. However, it does not mean that the man was without qualities - far from it in fact. He was a visionary, and almost lived to see our association come to bloom. Yes - we intended to merge the Sczarni with our Qadiran consortium, Guaril called it "mutual backscratching". We will offer legitimacy and resources, and the Family will undoubtedly be an asset for less... legal opportunities. Two sides of a same coin, really. I will endeavor to make it prosper as we intended, and I well count on the fact that "Uncle" Guaril will be at my side to lead it. I shall make arrangements to have the Sarenraenite clergy raise him from the dead. Anyway, you have my thanks for intervening in this matter. Should the Gaels have gotten Karela's body, we wouldn't have been able to bring him back. The Exchange, even before it is truly founded, is already in your debt." concludes the trade Prince with a faint smile.

Liberty's Edge

"Poor fella. Can't imagine you come back right being raised from the dead and all that. At least we came back with enough for the priests to work with."

Just out of curiosity...was his death inevitable?

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Aod shakes his head at Thekk. "Trust me, this is better then a pair of lodestone boots, which is probably what the Gaels had in mind for him."

To Aaqir, "We got there in time. Damned wizard got lucky is all. So this merger... how's that gonna work? Two bosses are tougher to please then one, and Guaril's not easily pleased on a good day. Gonna be less so when he comes back from that..."

The news given by Aaqir is a surprise to Aod. The Sczarni had always been a family, though most members were adopted orphans or family friends. Aod had more than a few questions for his boss, once the Sarenraenites were done convincing him to return that is.

Grand Lodge

Acrobat 7

Haris stands on the docks looking a like a wet bird without much to sing about. "The Exchange?, he finally says with disdain, "Sounds like a brothel". He was surprised at the ire himself, being flighty with the Sczarni association, until realizing now how attached he was. "I guess I'll be right at home", he finally admits without much enthusiasm.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, it'll all work out for the best in the end, I'm sure! He'll be back as good as new and The Exchange will prosper! Bizzle seems to be quite excited about the merger.

Boots of the Cat, hmm, could be useful.

Grand Lodge

Thekk: It was completely avoidable. He started the fight wounded (as per my description, his token on the map also reminded you of this), with only 30 hp left. He could have been healed, but the assassins' tactics obviously indicate that they focus their effort on slaying him first.

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Regarding Guaril's untimely demise: we sort of screwed up by not healing him, or giving him the ability to heal himself somehow (though it doesn't seem like we have much in the way of healing in this group). After that cone of cold I was trying to figure out some way to get a cure light on him, but Aod's wand of cure light isn't slotted in a spring-loaded wrist sheath, and he was too far away to get to Guaril, ready the wand, and use it. :(

Grand Lodge

Your idea to vanish him was brilliant though - too bad see invisibility was precast... As a side note, there's no telling if Guaril will actually be raised or not, I simply took that narrative liberty. ;)

Not long after breaking the sad news to Aaqir, you head to the Grand Lodge for a good night's sleep. The festivities continue the next day, yet the mood is somehow somber for many of the Society agents. Thekk and Hawkwren come across Major Colson Mladris, head of their faction. The man doesn't seem to have gives much thought about Guaril's demise -in fact he learns it from you as news are shared- but seems to be very preoccupied by something completely different. He kindly offers all of you a dinner to honor the late faction leader, knowing that half of you were tied to him. During the meal, a courier arrives for him and delivers a sealed letter from the People’s Council. Maldris’s expression changes to one of intense seriousness. He taps the letter on the table a couple of times, as if deciding whether or not to open it, then he breaks the seal and reads silently to himself before addressing you.

"I hold in my hands a warrant for the arrest of none other than Halmont Warrith, the Andoran Envoy of Foreign Cultural Affairs. I along with several high-ranking members of the People’s Council have reason to believe the envoy guilty of embezzling funds and accepting bribes to establish safehouses for foreign spies in Andoran—all secretly funded by our own exiled nobility so that they might recapture their political power and influence. Furthermore, he’s been turning around and selecting his own candidates—many connected to exiled Andoran nobility— who he believes will operate under the “old rules,” and treat Andoran’s ex-nobility as they were prior to the revolution. In this endeavor, Halmont is quickly becoming a very wealthy and influential man.

“Halmont’s ties run much deeper than perhaps even he realizes, and I suspect that other far more important members within the Council are using Halmont as a scapegoat. At the very least, I am certain Halmont has allies within the Council who would have warned him the second someone issued the warrant. His cronies will be keeping an eye out for me, making it next to impossible for me to approach without him fleeing.” He glares at his clenched fist in silent frustration before looking up.

“Perhaps you can help by making this arrest for me. I can lure away some of his allies by traveling away from his residence, and you could then approach without scaring him off. Take the warrant, go to Halmont’s flat, and arrest him, but don’t forget to gather any evidence you can. He’s a true coward, so hopefully he’ll come peacefully. Remember, I need proof that Halmont’s allies have connections to older Andoran noble families ousted during the revolution in order to make our accusations stick.”

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawk listens intently as the Major lays out the details of Halmont's corruption, shaking his head and frowning. When Maldris finishes, Hawk salutes. "Aye Major, you can count on us to root out this infection in the government."

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

"An arrest, what? You may not have heard, but I served in the Wise Guard in this city at one time before becoming a Pathfinder. I think that's something I can help in, what!"

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Grand Lodge

Blurb wrote:

A Pathfinder Society Scenario designed for levels 3-7.

The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various factions scramble to consolidate their gains and neutralize their enemies. "The Paths We Choose" is a special event designed to highlight the changes in each faction over the course of Season 5, The Year of the Demon, and the adventure is different for each group depending on which factions are represented at the table. Content in "The Paths We Choose" also contributes directly to the ongoing storylines of the Andoran, Cheliax, Osirion, Qadira, Sczarni, and Taldor factions. This adventure kicks off Season 6, The Year of the Sky Key and is for character levels 3-7.

Welcome to the discussion thread!

This scenario is aimed at being played by a reduced number of different factions, which led me to conduct my recruitment in a slightly different way. Actually, we can't have more than three different factions (Grand Lodge and Silver Crusade don't count because they don't change). I advise you to play a character belonging to one of the changing factions if you can, because this special scenario tells the story of the transition between factions from season 5 to season 6.

So far the roster includes:

EF - Henry Flaxseed - Taldor faction - level 6 Beast Rider Cavalier
Tektite - Hawkwren Agricola - Andoran - level 7
Deane Beaman - Thekk Stonewarden - Andoran - level 6 Crossbowman
Rah - Aod the Witchchild - Sczarni - level 6 Kensai Barbarian
Pathmaker - Haris Hawkson - Sczarni - level 6

A sixth player remains to be determined, I'm asking RyckyRych to see if he's got a Taldor, Andoran or Sczarni character within range (barring that, GL/SC will do, but it would be a waste). If he can't I'll pick Merck's Andoran character, but I'd rather not because he's only level 3 and we'll play high tier.

Anyway, I'll ask you to post your PFS # please!

Liberty's Edge

Thekk Stonewarden
6919-8

Looking forward to this one!

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Aod here!

PFS# 7162-9

Grand Lodge

Acrobat 7

You snobby people with the 4 digit zip codes!

# 36653-1 Sczarni Haris Hawkson

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

What's this? A call for aid? Why not?

#79644-1 (Szcarni)

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Still at GenCon and checking in. GMd this last night and had a blast. I purposefully picked Taldor because their mission is hilarious.

Grand Lodge

Perfect! It's definitely high subtier then, and Rycky's Sczarni character fits perfectly!

The scenario will be made available in a few hours, I'll post the Gameplay thread as soon as I get it.

Grand Lodge

Gameplay thread is up! Feel free to start the introductions and roleplay, the scenario proper will start on Monday.

Could everyone check the Campaign Info tab to make sure the Init/Perception scores are correct, please? Those are usually the only rolls I'll be making for you (I'll only roll Perception for surprise, you'll still roll the "active" Perception checks, when you search a room for example).

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry is 6 by the way. I won't have time to update his profile until Monday or Tuesday.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Ran this at the Thurs night special, as well. It was quite fun. Didn't get to run the Taldor mission, though. We ran Silver, Andoran, and Cheliax.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Applied chronicle to Hawk and made some purchases. All ready.

PFS# 65114-1

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Yep, ran this as well and had a great time.

Hi-jinks ensued with the Taldor mission.

Well, with the Silver Crusade mission too actually. I just had a really creative and fun table.

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

Purchases:
Antitoxin 50gp

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Ok, Henry and Indy should be all updated and ready to go!

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Note to GM: Hawk is an urban ranger and Absalom is his favored community. (this is the first time he has ever had a scenario in Absalom!)

Grand Lodge

Good to know, thanks!

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Totally putting a rank in Craft (painting) after this. As a follower of Shelyn he should have something like that anyways.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Yeah, same type of reason Quiven took sculpture if you might recall. I'm actually using that story a bit in the RP part of the scenario Quiven is currently in.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Sorry. I was away this weekend on a family camping trip. Preparations tool longer than expected and I was not able to put a blanket message out. I will be catching up this evening.

Grand Lodge

No worries, welcome back Tektite!

-Posted with Wayfinder

Grand Lodge

Two things: first, I'll be away this weekend and won't be able to post until Sunday evening.

Secondly, the scenario is nearing its conclusion and we should be done within a week, I think. I'll ask everyone to post their day job roll (if any) or to tell me they don't have one (if they don't).

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry has a Borderland Keep and will be taking an extra PP for his day job.

#55162-14

Thanks! See you when you get back!

The Exchange

Human Ulfen | HP 89/89 | AC 20/23 [F 17 T 17 | F+10 R+7 W+9 | Init +8 | Perc +10 | Sense Motive +3

PFS# 7162-9
Day Job - Dance: 1d20 + 9 ⇒ (4) + 9 = 13
If I don't need it during the last encounter, I'll use my reroll on my day job.
Reroll Day Job - Dance: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Liberty's Edge

6919-8
No Day Job

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

65114-1

No DayJob.

Grand Lodge

Acrobat 7

36653-1
job: 1d20 + 7 ⇒ (13) + 7 = 20

-Posted with Wayfinder

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Here we go!

PFS # 79644-1
Faction : Sczarni {or whatever it is now, The Exchange?}
Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (9) + 8 = 17

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