'Hellion' Svetlana Irriseni |
"More Golems? Seriously? My coppers for a demon" the Hellknight grumbles to herself
Adamantine
PA+FF/Raging/haste
Attack 1d20 + 18 + 2 + 1 ⇒ (16) + 18 + 2 + 1 = 37
Damage 1d10 + 11 + 9 + 3 ⇒ (3) + 11 + 9 + 3 = 26
Attack 1d20 + 18 - 3 + 2 + 1 ⇒ (4) + 18 - 3 + 2 + 1 = 22
Damage 1d10 + 11 + 9 + 3 ⇒ (2) + 11 + 9 + 3 = 25
Attack 1d20 + 13 - 3 + 2 + 1 ⇒ (3) + 13 - 3 + 2 + 1 = 16
Damage 1d10 + 11 + 9 + 3 ⇒ (9) + 11 + 9 + 3 = 32
...and my bad rolls are back...!
Solomon Goodman |
Rage, Battle Cry, and Heroism are all morale, so using highest.
Will+Battlecry+Annointed: 1d20 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18
If that fails, free action to end Battle Cry on myself for reroll on save vs. Fear
Will+Rage+Annointed: 1d20 + 6 + 3 + 2 ⇒ (3) + 6 + 3 + 2 = 14
Well, looks like I'm probably shakened, but hey, success anyways!
Saul, clearly out of breath turns around to face yet another foe. "You know the drill... Fight 'em till you can't fight no more!"
He blinks, finding himself up next to the golem. "Well... thanks friend Sielan!"
Heroism, Haste. If I'm shaken subtract 2 from everything.
Attack 1: 1d20 + 18 + 3 + 1 ⇒ (6) + 18 + 3 + 1 = 28
Damage + Sonic: 1d8 + 13 + 1d6 ⇒ (2) + 13 + (3) = 18
Haste Attack: 1d20 + 18 + 3 + 1 ⇒ (6) + 18 + 3 + 1 = 28
Damage + Sonic: 1d8 + 13 + 1d6 ⇒ (3) + 13 + (5) = 21
Attack 2: 1d20 + 13 + 3 + 1 ⇒ (9) + 13 + 3 + 1 = 26
Damage + Sonic: 1d8 + 13 + 1d6 ⇒ (8) + 13 + (5) = 26
Sielan |
"Hopefully this is the worst they can bring to us. I could get on board with fighting demons though. Would be much more relaxing."
Might not change anything but reminder that the invisibility might give another bonus on the attack to help with one of those hitting hopefully.
Solomon Goodman |
Clearly annoyed by the fossilized interruption Saul shouts back in the affirmitave. "Yup... sure do like killing demons. Lotsa fun..."
Here's to hoping for a round without any dinocrits.
Solomon Goodman |
You also have a +1 Morale bonus to attacks from Battle Cry along with the +2 from being invisible (assuming it can't see you) so you should have an additional +3 to those attacks. I strongly suspect that it has flat-footed AC that is basically the same as its regular AC though.
GM Mike Hallet |
Looks like Svetlana connects with her first two attack (just barely on that second one), Solomon with all 3.
All hasted
Svetlana - Raging, Greater Invisible, 86/109 HP
Imbroglio - Raging, 71/71 HP
Avelina - Mirror Image: 6, 88/88 HP
Fandral - Raging, 48/84 HP
Sielan - 118/118 HP
Solomon - Raging, 89/91 HP
FG (-66 hp)
Avelina of Mendev |
Avelina half-exhales, half-growls as yet another golem appears. Her magical spears having had little effect on the previous one, she changes tact. She takes position behind the heavily injured Fandral and taps him with her wand in-hand.
Cure Critical Wounds: 4d8 + 7 ⇒ (4, 4, 3, 2) + 7 = 20
Fandral |
Thanks Avelina,you're awesome
After getting some heals from Avelina, Fandral moves into position behind the beast and strikes at the beast.
attack: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d6 + 7 + 5 ⇒ (1) + 7 + 5 = 13
HP is at 68 now and AC is 27
GM Mike Hallet |
Apparently two heads has its advantages as the giant fossil tries to take a bite out of Fandral.
Yep, despite its lack of intelligence, it has Combat Reflexes as a bonus feat.
Attack: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 6d6 + 7 ⇒ (6, 6, 1, 4, 6, 3) + 7 = 33
Are there any attack bonus for Fandral's swing I'm missing, otherwise that won't hit.
Svetlana - Raging, Greater Invisible, 86/109 HP
Imbroglio - Raging, 71/71 HP
Avelina - Mirror Image: 6, 88/88 HP
Fandral - Raging, 35/84 HP
Sielan - 118/118 HP
Solomon - Raging, 89/91 HP
FG (-66 hp)
GM Mike Hallet |
Vinnie will go defensive for now.
The great construct bites twice at Solomon.
Bite: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 6d6 + 7 ⇒ (1, 2, 1, 6, 3, 6) + 7 = 26
Bite: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 6d6 + 7 ⇒ (2, 6, 2, 2, 6, 1) + 7 = 26
Solomon needs to make 2 DC 19 Fort saves, Fandral needs to make 1 from the AoO.
Svetlana - Raging, Greater Invisible, 86/109 HP
Imbroglio - Raging, 71/71 HP
Avelina - Mirror Image: 6, 88/88 HP
Fandral - Raging, 35/84 HP - Fortitude save required.
Sielan - 118/118 HP
Solomon - Raging, 37/91 HP - 2 Fortitude saves required.
FG (-69 hp)
'Hellion' Svetlana Irriseni |
The Hellknight keeps bashing away at the Golem, hoping it will hurry up and fall apart.
Adamantine
PA+FF/Raging/haste
Attack 1d20 + 18 + 2 + 1 ⇒ (9) + 18 + 2 + 1 = 30
Damage 1d10 + 11 + 9 + 3 ⇒ (9) + 11 + 9 + 3 = 32
Attack 1d20 + 18 - 3 + 2 + 1 ⇒ (13) + 18 - 3 + 2 + 1 = 31
Damage 1d10 + 11 + 9 + 3 ⇒ (6) + 11 + 9 + 3 = 29
Attack 1d20 + 13 - 3 + 2 + 1 ⇒ (10) + 13 - 3 + 2 + 1 = 23
Damage 1d10 + 11 + 9 + 3 ⇒ (1) + 11 + 9 + 3 = 24
Have not factored in invisibility
Fandral |
fort: 1d20 + 11 ⇒ (18) + 11 = 29
Fandral shakes off the nasty bite from the beast.
Solomon Goodman |
+2 invisibility bonus and +1 Battle Cry bonus for Svetlana. Fort: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Fort GM * Reroll: 1d20 + 12 + 3 + 2 ⇒ (1) + 12 + 3 + 2 = 18
...
Fort: 1d20 + 12 + 3 ⇒ (17) + 12 + 3 = 32
-Posted with Wayfinder
Sielan |
Sielan once again takes on Solomon's rage to try to crack the golem open.
Arcane Strike, Raging, Haste
Glaive Attack 1: 1d20 + 17 + 2 + 2 + 1 ⇒ (12) + 17 + 2 + 2 + 1 = 34
Damage: 1d10 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 19
Sonic: 1d6 ⇒ 6
Glaive Attack Haste: 1d20 + 17 + 2 + 2 + 1 ⇒ (13) + 17 + 2 + 2 + 1 = 35
Damage: 1d10 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
Sonic: 1d6 ⇒ 1
Glaive Attack 2: 1d20 + 17 + 2 + 2 + 1 - 5 ⇒ (1) + 17 + 2 + 2 + 1 - 5 = 18
Damage: 1d10 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18
Sonic: 1d6 ⇒ 5
GM Mike Hallet |
Together, you manage to split the golem in two.
Solomon however, is feeling a bit sore and stiff after the bite.
Dex drain: 1d6 ⇒ 3
You have two rounds to heal up and then another set of checks. The distortion ring is the only ward left.
Once you down that, the puzzle orb remains.
Break the circles
Either use Disable Device or deal damage.
Solve the puzzle orb
Use Appraise, Disable Device, Any Knowledge, Liguistics, Perception or Use Magic Device; or make an Intelligence or Wisdom check.
Fandral |
So that means I heal 8 hp while out of combat, thanks to the rage. I have no way to heal my self other than that
Fandral attacks the last ward so the others can solve the puzzle,
attack #1: 1d20 + 20 ⇒ (1) + 20 = 21 damn, I can not even hit the ground..
attack #2: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 1d6 + 7 + 5 ⇒ (3) + 7 + 5 = 15 sonic: 1d6 ⇒ 3
attack #3: 1d20 + 15 ⇒ (17) + 15 = 32 possible to crit items?
damage: 1d6 + 7 + 5 ⇒ (6) + 7 + 5 = 18 sonic: 1d6 ⇒ 5
confirming crit: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
damage: 1d6 + 7 ⇒ (6) + 7 = 13 I go from missing the ground to criting the ground
Avelina of Mendev |
Avelina stows her cure critical wounds wand in her gloves of storing for the time being and draws her cure moderate wounds wand. She spends her few moments of free time to healin Fandral and Solomon a bit. I want to save the CCW for emergency in-combat stuff as much as possible
Cure Moderate Wounds on Fandral: 2d8 + 3 ⇒ (3, 1) + 3 = 7
Cure Moderate Wounds on Solomon: 2d8 + 3 ⇒ (4, 5) + 3 = 12
When the time comes to deal with the puzzle, Avelina takes the tact of helping with the puzzle, as her efforts to help damage the rings have been lackluster up to this point.
Use Magic Device (heroism): 1d20 + 26 + 3 ⇒ (4) + 26 + 3 = 33
Sielan |
"At least they aren't able to hit what they can't see. Hopefully this lets you get in close for whatever is next Fandral."
Sielan is going to cast invisibility on Fandral before redoubling his efforts on the orb.
Knowledge (history) with Moment of Greatness: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36
Solomon Goodman |
The CMWs both add 3 more from the lesser celestial totem. Looks like you already got last round's fast healing in there, just need to subtract 1 from each hit due to the DR/-. I'll go ahead and recompute HP totals once everyone has announced their actions.
Saul looks like he's a hair's breadth from passing out.
"I've only got a bit left in me... then we'll have to either make a tactical retreat or a glorious last stand."
He flicks his wand out one more time, hoping beyond hope that the other pathfinders around this comet are able to crack the code as well.
Moment of Greatness... double a morale bonus on any check within 1 minute. For Avelina (and other people with heroism that are making skill checks) that would likely mean her heroism bonus on that UMD check. For Fandral (and probably Svetlana), likely the Str bonus on one of those damage rolls.
Saul chugs one of the looted cure potions and looks around at his allies. "Anyone got another healing wand? Mine's empty..."
CLW Potion: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
I hate to say it, but I'm so far down on performance that the fast healing is going to be limited. Gonna have to rage cycle to stretch my last few rounds out for the remainder of whatever's left. Everyone will fast heal for only 4 during this interlude since I'll let it linger, then restart it on the round where we all make our checks.
Knowledge (Local) + Heroism + MoG: 1d20 + 17 + 3 + 3 ⇒ (17) + 17 + 3 + 3 = 40
He'll also cast Timely Inspiration on the first character to fail a skill check to solve to add a +2.
Sielan, do you have another Haste to cast? I'm fresh out and I think it runs out on round 2 of prep.
Sielan |
"Yeah, I have another wand here. I'll also try to keep us moving. We can't slow down here at the goal."
Will cast stilled haste on the party and give a wand of cure light wounds to Solomon.
Solomon Goodman |
CLW Stick: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Unless anyone else has any healing to provide, looks like this is our total:
Svetlana - Raging, Greater Invisible, 86/109 HP
Imbroglio - Raging, 71/71 HP
Avelina - Mirror Image: 6, 88/88 HP
Fandral - Raging, Invisible, 50/84 HP
Sielan - 118/118 HP
Solomon - Raging, 70/91 HP, 3 Dex Drain
On round 2 of prep Saul will start a new battle cry, and immediately before making his check, Saul will restart the rage (move).
Buffs:
Haste
Raging Song (Healing Edition until action round, then Flying edition)
Moment of Greatness
Battle Cry (1 minute)
Timely Inspiration to first person to fail a check.
GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
Sorrina Westyr’s image appears, her hair windblown and a look of wonder on her face. “The Society's discoveries have weakened the prison of the powerful being sealed within Aucturn's Tear,” she pauses, studying a flotilla of crystal balls that hover around her. “Our divinations indicate that it’s now offering a fraction of its power to our forces!”
Behind Sorrina, a small army of Pathfinder mages are studying the floating globes. Then one of them whispers in Drandle Dreng’s ear. Abruptly, Drandle hurries to the forefront, his shaggy head appearing in the center of the Divination window. "ACG Warriors, make a run for it!" Hands gesticulating wildly, he shouts, “NOW!”
Table GMs, the Thunderous Aid condition is now in effect. ACG Tables, you may make a run for it.
We have 78/150 clues!
GM Mike Hallet |
1 person marked this as a favorite. |
Thunderous Aid: Ranginori has sensed his saviors are near and attempts to grant them his power and wisdom.
During combat, a PC adjacent to the puzzle orb can attempt a Diplomacy check, Spellcraft check, or Use Magic Device check to direct the Duke of Thunder's wrath. If successful, a PC can cast one of the following spells as a spell-like ability, using her character level as her caster level and either her own Charisma or 20 to determine the spell's save DC. She can use any of the spells listed in her own subtier or in a lower subtier. This ability can only be used once per combat, and any summoned elemental disappears at the end of the combat.
- Subtier 1–2: cure light wounds, shocking grasp, summon
nature's ally II (air elemental only)
- Subtier 3–4: cat's grace, cure moderate wounds
- Subtier 5–6: cure serious wounds, lightning bolt, summon nature's ally IV (air elemental only)
- Subtier 7–8: call lightning storm, cure critical wounds, summon nature's ally V (air elemental only)
- Subtier 10–11: summon nature’s ally VI (air elemental only)
Between combats, Ranginori can impart his insights to one PC attempting a skill check to help free him. The group must decide which PC gains this bonus before she attempts a skill check, reducing the check's DC by one step (e.g. from Average to Easy).
Solomon Goodman |
1 person marked this as a favorite. |
"Ah HAH! There we go! Ranginori's finally taken notice... Let's blow this prison and get out of here! Vinnie... you've got quite the silver tongue... see if you can get us some help here."
I presume it's too late to use Ranginori's favor this round, but if it isn't, Vinnie hasn't made his check yet and I'm sure would appreciate a reduced DC. That is once the last ward is down... hopefully Svetlana can make short work of that.
Solomon Goodman |
Looks like both you and Vinnie are trained in Knowledge local, so you can probably aid on that and call in Ragniori's help. Otherwise I'm sure any of us would accept aid.
-Posted with Wayfinder
Sielan |
Given everyone else as already made their checks, it would make sense to have Vinnie receive Ranginori's insights this round to make the puzzle orb check easier along with maybe Svetlana aiding if possible.
Solomon Goodman |
Final totals:
Fandral - Ward Destroyer Extraordinaire
Avelina - 33 UMD
Sielan - 36 History
Solomon - 40 Local
Vinnie with Svetlanan's Aid - 32 Local + Raginori's Assistance
+2 To the first person who fails a check
GM Mike Hallet |
1 person marked this as a favorite. |
With the aid of both Ranginori and Svetlana, Vinnie is able to help the group make accelerated progress in deciphering the Thunder Duke's prison.
But no sooner do they start to make a breakthrough than the walls push out another set of fossils.
Every cycle, another fossil golem appears. If you think you are getting too low on resources to survive, you can always choose to pull back and sit out the rest of this encounter.
Imbroglio: 1d20 + 6 ⇒ (5) + 6 = 11
Fandral: 1d20 + 9 ⇒ (14) + 9 = 23
Sielan: 1d20 + 1 ⇒ (1) + 1 = 2
Solomon: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Svetlana: 1d20 + 5 ⇒ (12) + 5 = 17
Avelina: 1d20 + 16 ⇒ (17) + 16 = 33
FG: 1d20 + 1 ⇒ (4) + 1 = 5
Avelina - Mirror Image: 6, 88/88 HP
Fandral - Raging, Invisible, 50/84 HP
Svetlana - Raging, Greater Invisible, 86/109 HP
Imbroglio - Raging, 71/71 HP
Solomon - Raging, 70/91 HP, 3 Dex Drain
FG
Sielan - 118/118 HP
Solomon Goodman |
Well, as long as we can pull an elemental out of thin air *cough cough rimshot* I'm good to push onward.
"Vinnie, see if you can get your new friend to help us out! I'm running low on resources but if we can get another frontliner we'll have a tactical advantage!"
Holding to see if Vinnie can make the Diplo check. If he fails Saul will give it a try. Will not be maintaining the performance this round, will be letting it linger. Out of curiosity, how many of us succeeded on that check?
GM Mike Hallet |
Try as he might, Vinnie is not quite able to get Ranginori to respond.
You had 3 double successes and 1 single. Since you had a number of successes equal to or greater than the number of PCs, you uncovered 3 clues that cycle.
Solomon Goodman |
"Vinnie... this isn't some business arrangement, this is our lives and his freedom. A little humility wouldn't kill you... although that golem might."
Saul quickly moves over to the hyper-icosahedron and lays his his hand on one of the facets.
"Ranginori... We're doing what we can to pry open the doors of your cage, but our pull won't be nearly enough... We'll need your push. The chamber is beginning to overwhelm us and we need your help to push back."
Diplomacy: 1d20 + 21 + 3 ⇒ (13) + 21 + 3 = 37 +2 if he is good
Solomon Goodman |
As the energy from the imprisoned lord flows through him, Saul shouts out with glee. "Hold the line!"
He unleashes the newly granted power, forming a huge air elemental between his allies and this new foe.
Summoning the elemental just over the frontline's heads. Roughly at chest height to the golem.
Slam #1, Rage: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38
Damage: 2d6 + 6 + 2 ⇒ (6, 4) + 6 + 2 = 18
Sonic: 1d6 ⇒ 2
Slam #2, Rage: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Damage: 2d6 + 6 + 2 ⇒ (4, 5) + 6 + 2 = 17
Sonic: 1d6 ⇒ 2
GM Mike Hallet |
Calling forth the aid of Ranginori lets you cast one of those spells as a spell-like ability. You still have to use the normal casting time, which for summon monster is 1 round.
Solomon Goodman |
Rage is up (lingering, so no Fast Healing) and haste was re-upped by Sielan. Greater invisibility I think just went down for you. Sielan is CL 9, so the 6 prep rounds and 3 combat round would have run it out. Battle Cry was re-upped as well.
'Hellion' Svetlana Irriseni |
Thanks for that then :)
Moves forward then lunges, reaching out to strike the thing!
Adamantine
PA/FF, Rage, Haste, Overhand Chop.
Attack 1d20 + 18 + 2 + 1 ⇒ (18) + 18 + 2 + 1 = 39
Damage 1d10 + 11 + 9 + 3 + 3 ⇒ (3) + 11 + 9 + 3 + 3 = 29
Crit? 1d20 + 18 + 2 + 1 ⇒ (19) + 18 + 2 + 1 = 40
Add Damage 1d10 + 11 + 9 + 3 + 3 ⇒ (8) + 11 + 9 + 3 + 3 = 34
yay! crunch!