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Saul looks at the oncoming flood and grins as it sweeps him and his allies out of the tunnel. Coughing up water he stands up and yells to his allies.
"Crusaders! Form up on me!"
He lets out a long burst from his warhorn, again changing the cadence of his cry and then raises his axe to the sky lighting the ground around him.
Restarting the Raging song, Using Poet's cloak to change my rage powers to lesser celestial totem. Casting Path of Glory and using a Cure Light Wounds wand to patch up the remaining damage.
If it's the former by my math Sielan (the most damaged) would heal 12 per round and fast heal 4, so in 5 rounds I could cut the performance, reducing his healing to 12 for the last 2 rounds.
If it's the latter than I'll use the cure stick to patch as needed after the path of glory does it's thing. With the totem up, each cure stick usage should heal 1d8+2, so it shouldn't take much time to patch up the party either way.

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Fandral smirks as the water passes by him. He clicks his heels together and deactivates his haste and meets up with the Solomon.
"We're crusaders now? Lovely" He puts a hand on the half-orcs shoulder. Winking as he continue to allow the rage powers fuel him.

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I'll take it!
Caster Level Check (For Fandral's clay wounds): 1d20 + 11 ⇒ (17) + 11 = 28
Once the team gets huddled together Saul continues his chant for a bit longer then takes a knee and bellows out a resounding laugh.
5 Rounds of performance plus the spell should full heal everyone (not including ability damage)
"Got a bit carried away, been a while since I've had to sound the horn for a retreat. While we fight the good fight, you're all Crusaders in my book!"
He winks back at Fandral and continues. "If you want to sign up though, go speak with Ollysta Zadrian... and tell her Solomon Goodman sent you."
He shivers a bit as the effects of his powers wear off. "Feels like a piece of me is still back in that cave though... If anyone has any restorative magics I would certainly appreciate them."
Anyone got a lesser restoration? I'd like my CHA mod back...
"Anyhow we haven't much time to waste... Commander Westyr says that paths have been secured through this frozen wasteland, I suggest we take some time to locate one of those paths and rejoin the main contingent. If this Brackish Emperor is behind these goons I'd certainly love a chance to let him know my..."
He puts away his axe and pulls out his Naginata, then stands up tall again. "...feelings on the matter."

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Avelina straightens her back and smiles with pride, her eyes closed in self-satisfaction.
"My whole life has been in service to the Crusade. Just as my Lord Father and Mother gave their lives for it and Auntie leads it now. I agree that anyone, as long as they have Righteousness in their Heart, may find a place for themselves in the Crusades..."
Avelina trails off as she hears talk of Ollysta Zadrian, and her face clenches in confusion. She finally releases it with a voiceless "Aha!"
"Oh, we are talking about the Silver Crusade, not the Mendevian one? You shall have to be more specific in the future, as it can be dreadfully confusing."
Avelina pulls out her wand engraved "Redemption" and waves it about in cross-like patterns for 18 seconds, finally tapping Solomon with it.
Lesser Restoration: 1d4 ⇒ 2
...and she repeats the process.
Lesser Restoration: 1d4 ⇒ 2

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"Well my friend Avelina, I was once a soldier for good of Taldor, but early in my time as a pathfinder I was given the opportunity to undertake some research in a Lionblade library... I learned much that day of the Mendevian crusades, and that experience opened my eyes to the importance of heroes and icons in the bid to rid this land of many evils."
He shakes himself off and checks his weaponry before holding up his prized warhorn. "After that experience I decided to follow in the footsteps of those crusaders before me in crafting this icon, a replica of the Horn of Aroden. I was even given the wonderful opportunity to sound the original horn on the field of battle."
He smiles as he reminisces on that day. "That day I decided that Ollysta Zadrian's Silver Crusade embodied the principles that those soldiers upheld, moreso than Lady Gloriana's Sovereign Court, and... well... now I'm here!"
Confident that his allies are in reasonably good shape and that his equipment is more or less undamaged he prepares to march on.
"Well... we had best get moving..."
GM, can we move to the event that the overseer announced from here or do we need to change paths to the hotter side of this rock?

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A bit out of sorts from the battle Sielan spends some effort to speak as the cold still has sapped much from him.
"As much as I admire ... the crusaders, I don't think that life would fit me. As fun as I find these adventures in the best of times. I rather be helping around the city and living my life there."
"Although based on everything ... it doesn't look like I'll be dying in Absalom."

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Sorry, ended up having guests at the house all day yesterday.
You make your way to the entrance to the vault. You are getting closer to your goal.
travel time: 2d10 + 10 ⇒ (3, 6) + 10 = 19
1:18 after arrival
Vaulted arcs of stone create a bizarre network of geometric
recesses, like a petrified beehive but orders of magnitude larger.
In one cell stands an altar smeared with blood and ochre.
Two creatures come into being at your approach, both flying.
Map 7 All heights are relative to the ground level.
The stairs are steep and lead up 10 feet to the altar. It takes 3 squares of movement to walk up or down.
Imbroglio: 1d20 + 6 ⇒ (17) + 6 = 23
Fandral: 1d20 + 9 ⇒ (8) + 9 = 17
Sielan: 1d20 + 1 ⇒ (10) + 1 = 11
Solomon: 1d20 + 1 ⇒ (7) + 1 = 8
Svetlana: 1d20 + 5 ⇒ (17) + 5 = 22
Avelina: 1d20 + 16 ⇒ (20) + 16 = 36
PG: 1d20 + 7 ⇒ (15) + 7 = 22
W: 1d20 + 10 ⇒ (2) + 10 = 12
Creature above the altar
Knowledge (religion)
Creature over the pit
Knowledge (religion)
Avelina
Imbroglio
PG
Svetlana
Fandral - 1 Charisma damage
W
Sielan - 4 Charisma damage
Solomon

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Vinnie sighs. "Join the Pathfinder Society, they said. See the world, they said. Meet exciting new people, they said. Meh, mostly it's monsters and slogging through icy cold water on a flying rock in space. " He peers up at the two creatures flying above the altar. Having no practical knowledge of these things, he nods at them and smiles. "Hello, creatures! We're travelers to this place. I don't suppose you'd like to let us pass without trouble?"
Diplomacy: 1d20 + 21 ⇒ (14) + 21 = 35

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Knowledge (religion): 1d20 + 6 ⇒ (12) + 6 = 18 Knowledge (religion): 1d20 + 6 ⇒ (11) + 6 = 17 Saul whispers to Vinnie. "Erm Vinnie... They are hovering over an altar that just screams evil... I could... ahem... sure use some Chellish ale though."
-Posted with Wayfinder

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Knowledge (religion) w/heroism to identify altar creature: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28
Knowledge (religion) w/heroism to identify pit creature: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21
I would like to know about any special defenses on each creature and then what they are best known for, if I get two pieces of info
Avelina claps her hands once and smiles.
"These creatures are incorporeal undead. A pharaonic guardian over the altar and a witchfire over the pit. We must destroy these undead abominations!
Avelina draws a scroll of Consecrate and casts it. She will use Razmiran Channel to use up a 3rd level spell slot instead of the scroll, and she also taps the UMD

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"Yeah. They aren't t-the types I would w-want to share a drink with."
Sielan needs a moment before his mind processes the conversation before the confusion dissipates.
"Ah. Right. I remember now. I can handle that plan."

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Avelina knows that besides being incorporeal the pharaonic guardian has channel resistance +4.
Apparently I also missed the fact that it is large.
It flies towards you, drawling a sword from its sheath. As it gets into position, its wings flare up and lines of radiance erupt from each one, cutting through most of the group.
Everyone except Solomon needs to make a Reflex save to dodge the line of flames.
As you are near it, you feel it's gaze weigh heavily upon you as though it were judging you.
?: 1d4 ⇒ 1
You all feel you are within range of its gaze. Unless you choose to shield your eyes and take the associated penalties, you should make a Will save at the start of your turn. It is a mind-affecting, divination effect.
Avelina - Reflex save needed, Will save needed if not averting your gaze
Imbroglio - Reflex save needed, Will save needed if not averting your gaze
PG
Svetlana - Reflex save needed, Will save needed if not averting your gaze
Fandral - 1 Charisma damage - Reflex save needed, Will save needed if not averting your gaze
W
Sielan - 4 Charisma damage - Reflex save needed, Will save needed if not averting your gaze
Solomon - Will save needed if not averting your gaze

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Will save: 1d20 + 12 ⇒ (12) + 12 = 24
Reflex save: 1d20 + 16 ⇒ (18) + 16 = 34

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reflex save: 1d20 + 15 ⇒ (9) + 15 = 24
will save: 1d20 + 6 ⇒ (17) + 6 = 23
Fandral pulls a flask from his hip and pops the top. He then pours the substance over his blade.
Coating cutlass with oil of bless weapon.

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The Hellknight steps forward and lashes at the creature...
Lunge if needed
PA/FF, -1lvl
Attack 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32
Damage 1d10 + 11 + 9 ⇒ (1) + 11 + 9 = 21
Attack 1d20 + 13 - 3 - 1 ⇒ (8) + 13 - 3 - 1 = 17
Damage 1d10 + 11 + 9 ⇒ (9) + 11 + 9 = 29

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I have no idea where Avenlina's consecrate spell is located, so I've applied the penalty to the following attack until I know otherwise. Can you point out where the spell is centered?
Svetlana manages to hit the guardian once. It's incorporeal form proves tough to damage.
The flaming woman moves towards the group and fires a bolt of green flame at Solomon.
Touch Attack: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 15
Fire: 8d6 - 1 ⇒ (2, 6, 4, 6, 4, 1, 6, 2) - 1 = 30
The flames threaten to engulf Solomon (Will save needed).
Sielan - 4 Charisma damage
Solomon (61/91 hp) - Will save required
Avelina
Imbroglio
PG (-10 hp)
Svetlana - 1 negative level
Fandral - 1 Charisma damage
W

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Will save: 1d20 + 18 ⇒ (8) + 18 = 26
"Undead. Yet another thing I looooove." Vinnie moves 30' closer and fires two scorching rays at the big undead!
Touchy: 1d20 + 7 ⇒ (10) + 7 = 17 for 4d6 ⇒ (1, 2, 6, 1) = 10 fire!
Touchy: 1d20 + 7 ⇒ (3) + 7 = 10 for 4d6 ⇒ (3, 1, 2, 4) = 10 fire!

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Will: 1d20 + 6 ⇒ (13) + 6 = 19
"Strip away their defenses and they are not so scary anymore..."
Starting raging song, casting flexible fury to change bestial leaper into ghost rager, then using battle cry. Anyone who is raging can hit incorporeal undead for full damage.
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Solomon,you are awesome, and yes, I will be accepting the rage this time around as well

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Accept the rage, not averting gaze.[/dice]
Reflex: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Will: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Sielan takes on the rage and launches himself off the ground at the massive undead swinging with his holy weapon even as gaze and flame cut into him.
[ooc]Fly forward and up attack the large guardian with glaive.
Holy Weapon, Arcane Strike, Rage, Power Attack.
Attack: 1d20 + 17 + 2 + 2 - 3 ⇒ (20) + 17 + 2 + 2 - 3 = 38
Damage: 1d10 + 9 + 2 + 2 + 9 ⇒ (10) + 9 + 2 + 2 + 9 = 32
Holy Damage if Evil: 2d6 ⇒ (2, 5) = 7
Incorporeal things can be crit with ghost touch weapons, right?
Crit Confirmation: 1d20 + 17 + 2 + 2 - 3 ⇒ (1) + 17 + 2 + 2 - 3 = 19
Extra Crit Damage: 2d10 + 18 + 4 + 4 + 18 ⇒ (5, 8) + 18 + 4 + 4 + 18 = 57

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Ghost rager allows you to deal normal damage with a weapon, but does not make the weapon ghost touch. It's still immune to critical hits from your weapon.
Sielan gains 1 negative level and the guardian has probed his mind. (Mechanically you get penalties to save against its attacks.)
Sielan - 4 Charisma damage - 1 negative level - mind probed
Solomon (61/91 hp) - Engulfed in witchfire
Avelina
Imbroglio
PG (-49 hp)
Svetlana - 1 negative level
Fandral - 1 Charisma damage
W

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Sorry! I was going to put down the area of the consecrate on the map when I got back to my desktop, and then I forgot >_< It's up now as the gold circle
Avelina mimes drawing a sheath of arrows on a bow and fires at the pharaonic guardian, sidestepping behind Fandral after.
Full round action to cast empowered magic missile
SR Check (if needed): 1d20 + 15 ⇒ (8) + 15 = 23
Volley of Holy Arrows Empowered Magic Missile: 5d4 + 5 ⇒ (3, 4, 1, 1, 2) + 5 = 16x1.5=24 force damage

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The guardian steps back and the creature's wings flare up again.
Everyone but Vinnie and Solomon must make a DC 22 Reflex save or gain a negative level. Sielan gets a -2 penalty to the save due to being mind probed.
Sielan - 4 Charisma damage - 1 negative level - mind probed - Reflex save at -2 required
Solomon (61/91 hp) - Engulfed in witchfire
Avelina - Reflex save required
Imbroglio
PG (-73 hp)
Svetlana - 1 negative level - Reflex save required
Fandral - 1 Charisma damage - Reflex save required
W

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1 saving finale is available to anyone who needs it. Let me (and everyone else) know if you use it.
Remember, you can all fly once during your rage, but if you don't end your movement on the ground you'll fall to the ground afterwards. This movement CAN be used as part of a charge.
"Focus fire on that winged horror! The fewer foes we have to deal with at once the better!"

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Thanks for the correction on ghost touch vs. ghost rager.
Reflex (heroism, negative level, mind probe): 1d20 + 7 + 2 - 1 - 2 ⇒ (20) + 7 + 2 - 1 - 2 = 26
"I'm trying, but it is hard with it rooting around my head!"

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Is there a way to try avoid this wings business or is it an area effect?
Reflex 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Svetlana feels the life force drain again, and firms up her resolve through the cold fury once more...
Accepts rage Spooky ghost damage effect?
Lunge if needed
PA/FF, Rage -2lvl
Attack 1d20 + 18 - 2 + 2 ⇒ (9) + 18 - 2 + 2 = 27
Damage 1d10 + 11 + 9 + 3 ⇒ (7) + 11 + 9 + 3 = 30
Attack 1d20 + 13 - 3 - 2 + 2 ⇒ (19) + 13 - 3 - 2 + 2 = 29
Damage 1d10 + 11 + 9 + 3 ⇒ (1) + 11 + 9 + 3 = 24
So sad can't crit!

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Oh ok, if they're really 'Oprah saves' then I'll take one Reflex 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
Thanks! You like saves, they like saves, everybody likes saves, saves for EVERYBODY!

GM Hmm |

★ - OVERSEER ANNOUNCEMENT - ★
“The crater has been claimed, but our divinations indicate that Ayrzul is not happy about this! We’re experiencing unexpected surges in gravity everywhere, especially near the crater and vault!” Sorrina Westyr declares, madly strapping herself down as everything as everything rattles and shakes around her. “Hold on!”
Meanwhile behind her, Drendle Dreng is holding up a bottle, as he weaves back and forth in the convulsing landscape. “I feel the earth move under my feet, I feel the sky tumbling down... WOOOOOO HOOOOO!”
___
AREA B; The Crater, is claimed and safe for travel! GMs, there is an Earth Event happening now!

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reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Just realized that they are both flying.....sigh
move action to sheath cutlass
free action draw pistol
attack vs touch: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 1d8 + 6 ⇒ (1) + 6 = 7

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that's what raging flyer is for.
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