[PFS] GM Lithrac's Abducted in Aether (#7-23) (Inactive)

Game Master Cyril Corbaz

Maps and Handouts


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Grand Lodge

Welcome to the discussion thread. We'll start as soon as everyone is ready. Please post the following information:

Player name
Character name
PFS #
Faction
Day Job roll (if applicable)
Has this character played #5-09 The Traitor's Lodge or #7-09 The Blakros Connection? If yes, did (s)he get the "Acquainted with Aslynn" boon?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Gerald
Alie Saechel
PFS #: 12445-2
Sovreign Court
Day job: Perform Vocal 1d20 + 11 ⇒ (5) + 11 = 16

I haven't played either of the above listed scenarios.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

DM Snider
Xiaobo Feng Weimin
22306-7
Dark Archive
no day job
this character has played neither but i have played both

The Exchange

Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

Player name: edwardsobel
Character name: Noro
PFS #: 9406-3
Faction: The Exchange
Day Job roll (if applicable): Profession Sailor: 1d20 + 19 ⇒ (6) + 19 = 25

never played either of those with any character

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Player: Dien
Character name: Sharna
PFS: 30341-2
Faction: Scarab Sages
Day Job: Profession Herbalist 1d20 + 14 ⇒ (18) + 14 = 32

Have not played either.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Let me correct my earlier post. Alie hasn't played either of these scenarios. Gerald, the player, has played them, and a character does have the Acquainted with Aslynn boon.

Grand Lodge

Gameplay thread is open so that you can dot.

Dark Archive

Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

Player name: Andrew
Character name: Refen Halmare
PFS #: 43439-9
Faction: Dark Archives
Day Job roll (if applicable): N/A
Refen has played Traitor's Lodge and has "Acquainted with Aslynn" boon, for better or worse.

Paarin here. Decided to switch to this guy because he's all written up digitally (actually, that may be the main reason), and plus he seems better for party balance anyway.

Going to upload his chronicles tonight and make sure things are in order.

Quirks:
  • He makes heavy use of the Many Forms revelation of the Dark Tapestry mystery. He treats his oracle level at +1 for that revelation, so has access to the level 11 power (Beast Shape III for magical beasts). His favorite form is Voonith. Of note, Vooniths can speak.
  • Refen is deaf, but of course has read lips. His secondary curse is Wolfscarred, which the drawback of Wolfscarred doesn't matter since every spell he casts is Silent.
  • Normally, he can't cast in Voonith form. However, Refen has taken both Still Spell and Eschew Materials, as well as being deaf so every spell is Silent, so he can cast spells while in another form by adding one level to that spell (due to Still Spell being a +1 metamagic).
  • He has the Misfortune revelation from Dual-Cursed Oracle. It's a shenanigans, so it's good to be familiar with it if you aren't already. I will set the condition "If an enemy within 30 ft. of Refen rolls a natural 20, he uses it so they reroll it." Keep in mind it's an immediate action, so he can't perform it if he's flatfooted and can only do it once/turn.
  • Grand Lodge

    Thanks a lot for all the explanation, but I'm very familiar with most or all the options you describe. Actually oracle is my favorite class by far in Pathfinder, and I think about one fourth of my PFS characters are oracles! ;-)

    Still, I deeply appreciate players who are as clear as you are about their builds!

    -Posted with Wayfinder

    Dark Archive

    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

    One fourth of my PFS characters are oracles, too! (Well, if you don't count my CORE characters at least)

    Dark Archive

    1 person marked this as a favorite.
    Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

    I am a maneuver master monk with a lvl dip in inquisitor. I have a plus 21 to all trip disarm and grapple checks. i can perform 3 maneuvers a round no matter what kind of action it takes. If i trip a character, that character provokes 2 AoOs from me and i can make 8 AoOs a round. Meening if i am next to 3 enemy i trip all enemy, each enemy provokes 2 AoO. I also have Ki Throw allowing me to move any creature i trip into any square that i threaten. My rolls get crazy with this 1. my last gm had to ask me to go into detail a few times.

    The only question i have is if i use a flurry of maneuvers i can use any maneuver for all my maneuvers including grapple. From what i understand is that meens i can pin in 1 round correct? I just dont get the bonus for them not braking away?

    RPG Superstar 2015 Top 16

    There's nothing particularly wonky about Sharna, just a witch focused on debuffs and buffs mostly. I don't have Slumber (because PRINCIPLES, DARNIT! or something....) so don't expect that from me. :P

    A question for our GM though, regarding table variation I've run into before:

    As a witch, I can deliver touch spells and hexes via my familiar. Does this apply, in your opinion, to touch spells generated by items, such as a wand of CLW? If I cast from the wand while my familiar and I are in contact, can the familiar deliver that charge, or must I?

    Grand Lodge

    Sorry, I may have missed it but who are you an inquisitor of, Xiaobo? I don't see your god listed anywhere.

    Additionally, could you break down your Grapple modifier for me, please?

    Concerning both Xiaobo and Dien's questions, I'll get back to you shortly.

    RPG Superstar 2015 Top 16

    No rush for me. :)

    The Exchange

    Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

    nothing unusual about me, a straight forward beat the snot out of bad guys type barbarian.

    I use unarmed strikes and a pretty adept Grappler not quite as good as the monk but my modifier is a little higher.

    Dark Archive

    Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

    I worship Irori

    GM:
    my CMB is Monk lvl instead of bab, then add 7 dex, then I add 2 for improved grapple and 2 for greater grapple, then I also have bread for war trait which gives me a +1 CMB

    -Posted with Wayfinder

    Liberty's Edge

    Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
    Tracked resources:
    Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

    Player name: Zinou
    Character name : Tiller Voros
    PFS # : 93583-1
    Faction : Liberty's Edge
    Day Job roll (if applicable): take 10 for 36

    Aaaand this character hasn't played the above listed scenarios.

    Grand Lodge

    Xiaobo
    Thanks for the precision concerning your deity. You might want to add this information to your character sheet, since it's the god you're an inquisitor of, after all.

    I don't see Agile Maneuvers in your feat list. How can you add Dex to your grapple check? Weapon Finesse doesn't allow that, since grapple isn't an attack (in the rules' meaning of "attack"), unlike Trip, Disarm or Sunder. Hence, your grapple modifier should be +14. Please change it on your character sheet.

    Moreover, your Trip modifier should be +21 (the number is correct in your header, but not in your Melee section), and your Disarm modifier +19 unless I'm missing something. You don't appear to have Greater Disarm.

    Regarding your question, the answer is yes, since you're 8th level monk or higher. Have a close read of the relevant text:

    Maneuver Master wrote:
    Flurry of Maneuvers (Ex): At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks. At 15th level, a maneuver master may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks. A maneuver master loses this ability when wearing armor, using a shield, or carrying a medium or heavy load. This ability replaces flurry of blows.

    (bold mine)

    This means that when you do a full-attack action, you can make two additional maneuvers you like. So you could in fact make a full-attack (with any numbers of trip/disarm attempts with your normal attacks since these maneuvers can be made as part of an attack action), and at any point during your full-attack make two grapple checks. As you say, this means that you could (provided you succeed on both checks) theoretically grapple, then pin an opponent, but without the +5 modifier. However, if you had been Monk level 7 or lower, you wouldn't have been able to do so since you can't include a grapple in your normal attacks. It seems pretty clear to me. Looks like a lot of fun!

    Dien
    I'll rule that you can, since it seems the sensible thing to do. It makes sense to me at least.

    Grand Lodge

    Alright, it looks like we're ready to start. Please post your relevant information in the Maps and Handouts googledocs (link available in the campaign header) before we do, please?

    Dark Archive

    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

    In case it was worth mentioning, I know nothing about this scenario, which is a rarity for me. Just stating it because for me that's NOT the norm, so I'll try to speak up more often for decision-making processes. :)

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    I filled out the sheet, DM, but I don't know how much gold you get for a 16 on the day job roll. I don't have a guide access right now. If someone could fill in that blank for me, I'd appreciate it.

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    I like the start to this mission. Sounds very important and challenging to higher level Pc's!

    Grand Lodge

    Yes, in my opinion it's a very representative scenario of what a band of level 10-11 Pathfinders could be expected to do.

    As a side note, I've played that scenario at our local GardenCon this summer, and had a blast!

    Just to make sure, is there anyone who - as a player - didn't play Serpents Rise?

    EDIT: Xiaobo, Noro, please add your character's information on the Maps and Handouts document. Thanks! Also, you've modified the grapple mod to +14 (correct) in your header, but you've modified it to +16 (wrong) in your character sheet.

    Dark Archive

    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

    I have played and GMed Serpents' Rise

    A couple of rules questions:

    • The Ethereal plane uses your base speed for movement for flying if I recall correctly. If we were to gain a faster speed, even if it were a fly speed, it is possible to move more quickly there, right? Just asking in advance so I know. :p
    • Can I grasp things in Voonith form? Obviously, I can't grab a wand, weapon, or anything that I would use in battle, but I have enough to be able to hold onto, say, a Harrow card for a teleportation purposes? (If not, I guess another option is he gently bites the card)

    Grand Lodge

    I guess you'll have to experiment once you're there! By the way do you have a visual reference for a voonith? I have no idea what it might look like.

    -Posted with Wayfinder

    Dark Archive

    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

    It's basically a crocodile with 6 legs, a long neck, and 4 eyes.

    Here's the image (that I had to pull from the Bestiary 3 because I couldn't find it online):

    Voonith

    Grand Lodge

    That's an odd creature. Thanks!

    Grand Lodge

    GM Lithrac wrote:
    Xiaobo, Noro, please add your character's information on the Maps and Handouts document. Thanks!

    Dark Archive

    Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

    Gm if wand of shield fortification can't be bought as a lvl 1 wand then I won't be getting it. Bane baldric got the last of my gold after i sold shirt of immolation and magnetist gloves

    -Posted with Wayfinder

    The Exchange

    Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24
    GM Lithrac wrote:
    GM Lithrac wrote:
    Xiaobo, Noro, please add your character's information on the Maps and Handouts document. Thanks!

    done

    Also never played Serpent's Rise

    Grand Lodge

    1 person marked this as a favorite.

    The explanation is the following, Xiaobo: when a spell exists on the spell list of more than one class, we always consider it to be made by a cleric, wiard, druid or psychic.

    Guide to PFS v.8 p.20 wrote:
    All potions, scrolls, wands, and other consumables are made by clerics, druids, wizards, or psychics in Pathfinder Society Roleplaying Guild play. The only exceptions are spells that are not on the cleric, druid, wizard or psychic spell lists. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll created by a cleric and can’t be purchased as a 1st-level scroll created by a paladin.

    Hope this clarified things!

    Dark Archive

    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

    Posting may become less frequent Saturday - Tuesday. I will still try to check in and post, but I will be visiting my dad. Just thought I'd give a heads-up about that.

    Grand Lodge

    Two quick notes:

    First, we're about to get into the first combat, so I'll give additional clarification concerning movement on the ethereal plane. Basically, you're all treated as if you had the spell ethereal jaunt cast on you, allowing you to move in every direction, but at half your normal speed.

    Moreover, I'll give you 24 hours to buff before the fight according to the guideline I posted in the Gameplay thread.

    Second, I'll be moving next Thursday, which means that the pace of the game will inevitably suffer for a day or two. Don't worry, I'm not forgetting you, and things will go back to normal before you know it. ;)

    Liberty's Edge

    Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
    Tracked resources:
    Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

    Just a little head's up to let you know that the next days (until Monday evening) will be hectic for me.
    I'll try to post at least once a day but I'm not sure to make it. Please bot Voros if you need to.

    Grand Lodge

    1 person marked this as a favorite.
    Voros wrote:
    Just a little head's up to let you know that the next days (until Monday evening) will be hectic for me. I'll try to post at least once a day but I'm not sure to make it.

    Since when is getting married considered as hectic? ;-)

    As a side note, I've moved to a new apartment and my ISP still hasn't restored my connexion. I'll do my best to post as soon as I can, next update should be on Tuesday, when I can access the Internet at work. Sorry for the inconvenience!

    -Posted with Wayfinder

    RPG Superstar 2015 Top 16

    A lot of this may depend on if Noro can reroll and pass her save but we might really be served by a tactical retreat and a regrouping to consider tactics -- these things hit HARD and we all have crappy odds of making that save. I will call out with this suggestion ICly but I wanted to see the results of the Noro sitch first.

    The Exchange

    Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

    I may use my re-roll but I also was wondering if there is a chance to enter rage before the attack.

    that would boost my HP and fort saves by +2

    Grand Lodge

    Entering rage is a free action that happens on your turn, it isn't an immediate action.

    -Posted with Wayfinder

    Dark Archive

    1 person marked this as a favorite.
    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None

    Probably no posts from me tomorrow (about 6 hours from time of this post to about 38-40 hours from time of this post is the dead time). Starting a group going through Mummy's Mask tomorrow, and plan to GM for them all day.

    More Info If Curious:
    I have actually GMed books 1 and 2 before but it fell apart due to people people getting weekend jobs, and GMing during the week is hard for me. That group wasn't very attentive anyway (they were college buddies of mine). Now I am GMing it for PFS people who tend to be way more passionate about playing. I'm excited. :)

    I honestly think they may make it all the way through book 1 tomorrow. They're an "efficient" type of group, and I'm an "efficient" type of GM. We'll see.

    Refen plans to run away after this turn.

    Dark Archive

    1 person marked this as a favorite.
    Aasimar Oracle (Dark Tapestry) 10 | HP 87/87 | AC 21 | T 14 | FF 19 | CMD 28 | F +8 | R +7 | W +9 | Resist acid/cold/elec 5 | Init +9 | Perception +15 (Deaf, darkvision 60 ft.) | Sense Motive +3 | Cloak of Darkness: 10/10 | Many Forms: 11/11 | Wings of Darkness: 10/10 | Spells: Level 1: 7/7, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Active Spells: None
    GM Lithrac wrote:
    No visible sign for this, so there's no way of knowing whether they're affected or not.

    Hexes are SU, but just so you know, there is a spell precedent for this. Of course, it doesn't mean it happens for Hexes.

    Paizo PRD wrote:
    Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

    Link

    So for targeted spells, you know. Area spells are a nope. (So it would work for Slow, but not for Confusion)

    Cue "The More You Know"

    Grand Lodge

    Thanks for this information, much appreciated!

    Liberty's Edge

    Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
    Tracked resources:
    Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

    GM, I don't get why you're rolling ref saves. Is that for the splash?
    I maybe should have mentioned that Voros obviously ignores any squares his allies are in, since he has precise bombs and an int mod of +6.

    Grand Lodge

    Re-read the Precise Bomb text: this discovery doesn't work if the bomb misses.

    -Posted with Wayfinder

    Dark Archive

    Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

    Gm I am pretty sure you add your base CMB + the 10. So the way I did it should be correct and the action I take.

    My roll for that CMB check is base 17, 10 for syringe plus 1 for spell and 4 wis for total of +32. Add the 17 on die and that gives me 49

    -Posted with Wayfinder

    Grand Lodge

    Alie, if you're casting defensively you need a Concentration check. you can't just say "I concentrate". At level 11 it's not the kind of things I'd expect to remind you of, especially if you're about to play through EotT.

    Syringe rules wrote:
    Each voidglass syringe behaves much like a masterwork dagger that is not suitable for throwing, ignores an aether elemental’s damage reduction for its first attack, and sticks into the elemental after a successful hit. While a syringe is stuck in an elemental, as a standard action, a PC can attempt a combat maneuver check against the elemental with a +10 bonus, or they must succeed at a Sleight of Hand check opposed by the elemental’s Perception check. Doing so removes the syringes and fills it with the elemental’s essence. A PC can also fill a syringe by maintaining a grapple against an elemental and choosing to draw out a single sample. Each syringe can only hold one sample.

    Noro, Xiaobo, the CMB check is not a grapple check, read the text carefully. If you had a hold on a creature you could maintain the grapple a retrieve a sample as part of that.

    Noro, the following bonuses only apply for grapple checks: +2 for dragon totem tattoo, +4 grapple feats, +1 pit fighter, +1 armbands of the brawler, +2 brawling armor.

    Xiaobo, we've been through this before and I find disheartening that you aren't listening to what I said. Your base CMB is 9 (your monk level) +1 (bred for war). You don't add your Dex bonus to your CMB (except for Trip, Disarm or Sunder) because you don't have the Agile Maneuvers feat. So your CMB check is 10 (base) +10 (synringe) +4(wis) +17 (die) = 41. Please take what I say into account.

    Bottom line, Noro's CMB check is 51, Xiaobo's is 41.

    Dark Archive

    Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

    We are on same page now. I was misunderstood last time. I thought the plus 10 you were saying I had was from syringe and it was 10 plus role only. That is my fault for the misunderstanding and apologize for having it gone over again.

    -Posted with Wayfinder

    Grand Lodge

    I'm not sure you did. What I meant for you to understand is that you don't get to add your Dex bonus to CMB.

    -Posted with Wayfinder

    Dark Archive

    Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

    yes I have it now thank you.. I just reread everything and have no idea how I thought that that's what you ment I again apologize for bringing everything up again

    -Posted with Wayfinder

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    By concentrating, I was describing trying to move in the ethereal plane for my 5' step out of range, hopefully. Since we don't actually walk to move in this plane, I was using the concentration descriptor for flavor only. I was not meaning to cast defensively in this situation.

    The Exchange

    Female HP 126/126 170/170 (rage) , AC:19, T: 14, FF: 17, CMD: 30 (34 vs grapple), F: +10 , R: +5, W: +3, Init +2, Pereption +14, CG Female Human Barbarian Lvl 11, CMB Grapple +24

    just an update post here.

    I have been off-line for a couple of days. had pneumonia real bad. almost bed ridden.

    fever finally broke today after almost 4 days over 101F (38.33C for our non-american friends)

    still a little light headed from the medications to reduce the fluid in my right lung.

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