(PFS) GM Alice's Voice in the Void (Inactive)

Game Master Alice Margatroid

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Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez just chuckles over the flirtatious Todric and assists Norine with the collection of the evidence and ensuring that everyone is safe and sound.


With the strange Osiriani cylinder destroyed and the gate demolished, Imrizade is found to be fully free of whatever mysterious otherwordly force was controlling her. After gathering up evidence and healing the worst of their wounds, the group makes their way back up through the fungus-encrusted basement of the Blakros Museum; oddly enough, your strange alien friend seems to have disappeared without a trace.

The group finds Nigel Aldain waiting anxiously for them upstairs. He's ecstatic to see Imrizade safe and sound, doubly so at the news that the threat to his museum has been soundly resolved. In return for your duties, both Imrizade and Nigel promise to speak with the family to grant the Pathfinder Society unrestricted access to the Blakros family archives; the Ten would surely reward you highly for such a feat!

Imrizade explains that the Osiriani relics you discovered are her last findings from her expedition in the ancient tomb, and is happy to hand them over to you - whether to sell or study, she doesn't care. "I think I'll take my adventuring somewhere else for a while," she comments with a self-depreciating smirk.

Days later, you receive a missive from Hamaria Blakros - the matron of the Blakros Family - herself. She personally thanks you for saving her beloved niece and confirms that the Society now has the archives access they have so dearly desired for so long. She also promises to put in a good word for you within the Pathfinder Society, and is sure that you will go far within the organisation.

And that's all folks!

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Woot!

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