PFS: Emerald Spire: Level 2--The Cellars (CORE) (Inactive)

Game Master R D

MAP

Initiative:
[dice=Cëanel]1d20+5[/dice]
[dice=Desh]1d20+3[/dice]
[dice=Flyndal]1d20+3[/dice]
[dice=Garrett]1d20+5[/dice]
[dice=Kohinoor]1d20+5[/dice]

Perception:
[dice=Cëanel]1d20+4[/dice]
[dice=Desh]1d20+7[/dice]
[dice=Flyndal]1d20+8[/dice]
[dice=Garrett]1d20+6[/dice]
[dice=Kohinoor]1d20+2[/dice]


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Silver Crusade

Happy birthday! :-)

Silver Crusade

Since nobody has indicated a preference, the party heads south. You discover another hallway and more doors. (Map updated.)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sorry, I’m catching up on all my pbp’s. South is fine.

Desh points at the trapped area on the floor. ”Let’s leave that for now.” As he stalks back towards the southern door from the initial room, he shrugs, ”No reason to risk it for now.”

He’s as careful as always once they cross into the new southern hallway, checking for traps, threats, and hidden doors as he stealths forward.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20; +1 vs traps
Stealth: 1d20 + 8 ⇒ (6) + 8 = 14

At the choice between the two doors, Desh checks the eastern door first, doing his usual door routine.

Perception, traps/locks on the door: 1d20 + 7 ⇒ (1) + 7 = 8; +1 vs traps
Perception, ear to door to hear beyond & crack it to look through: 1d20 + 7 ⇒ (4) + 7 = 11

Silver Crusade

To the east is another room. (Area B12) This large room has a wide hole in the center of its floor. A heavy, welded steel ladder descends straight down from the lip of this shaft. The extent and depth of the space below are concealed behind the many crisscrossing, whitish-gray spider webs filling the pit.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh watches the room carefully. Spiders were sneaky ambushers. ”Fire the webs?”

Perception: 1d20 + 7 ⇒ (2) + 7 = 9; +1 vs traps

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"Sure"" Flyn agrees, inching forward with the torch he used earlier in the cremation ceremony.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9      Mwah ha!

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi stares out into the webs, looking for movement.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Random GM dice rolls. Nothing going on here.:

1d10 ⇒ 4
1d100 ⇒ 15
1d6 ⇒ 5
1d20 ⇒ 8
1d20 ⇒ 11

Everyone good with their current position on the map?

Perception Checks:
Cëanel: 1d20 + 4 ⇒ (18) + 4 = 22
Desh: 1d20 + 7 ⇒ (13) + 7 = 20
Flyndal: 1d20 + 8 ⇒ (12) + 8 = 20
Garrett: 1d20 + 6 ⇒ (17) + 6 = 23
Kohinoor: 1d20 + 2 ⇒ (13) + 2 = 15

You all hear something approach from BEHIND you! The party sees five tiny steel creatures. Each has one oversized eye, a spherical body, and several spiderlike legs of grinding metal. They're flying clumsily behind you.

Knowledge Arcana to know more.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

As Flyn inches forward, Desh follows on his tail, watching his friend's back should there be an ambush.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

What's the DC on that Kn(Arcana)? Can we make it untrained?

Silver Crusade

Flyndal Danwrick wrote:
What's the DC on that Kn(Arcana)?

You don't know. ;-P

Flyndal Danwrick wrote:
Can we make it untrained?

To a maximum score of 10, yes! :-)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh's position is good.

Knowledge (Arcana), untrained: 1d20 - 1 ⇒ (5) - 1 = 4

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:
Flyndal Danwrick wrote:
Can we make it untrained?
To a maximum score of 10, yes! :-)

Yes, I know – that's why I asked for the DC. If it's over 10, I can't even attempt it.

Silver Crusade

Your character doesn't know the DC. :-) Any further information is meta-gaming. I'm sorry if that answer is unsatisfying.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Engleaktig asked us to make the roll, so that's enough for me. Make the roll untrained, let the DM adjudicate. :)

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

K (arcana, untrained): 1d20 ⇒ 16

Silver Crusade

Kohinoor once read a Pathfinder Chronicle referencing creatures like these. They're clockwork spies!

They are about 2 feet wide from leg to leg, and weigh less than 40 pounds. They also magically record up to one hour of sound each. The sound is stored onto a small gemstone embedded in its body.

Initiative Rolls:
Cëanel: 1d20 + 5 ⇒ (3) + 5 = 8
Desh: 1d20 + 3 ⇒ (6) + 3 = 9
Flyndal: 1d20 + 3 ⇒ (4) + 3 = 7
Garrett: 1d20 + 5 ⇒ (13) + 5 = 18
Kohinoor: 1d20 + 5 ⇒ (10) + 5 = 15
Clockworks: 1d20 + 5 ⇒ (14) + 5 = 19

They see you. You see them. They see you seeing them. They attack.

Dice Rolls:
Who: 1d5 ⇒ 2 They're going after the rogue, for some reason.

Slam: 1d20 + 3 ⇒ (8) + 3 = 11, Miss!
Slam: 1d20 + 3 ⇒ (3) + 3 = 6, Miss!
Slam: 1d20 + 3 ⇒ (12) + 3 = 15, Damage: 1d2 ⇒ 2
Slam: 1d20 + 3 ⇒ (7) + 3 = 10, Miss!
Slam: 1d20 + 3 ⇒ (16) + 3 = 19, Damage: 1d2 ⇒ 1

Desh takes a whopping three HP of damage! ;-P

Sorted Initiative Order:
Clockworks
Garrett
Kohinoor
Desh
Cëanel
Flyndal

The party is up!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

As the hive-minded flyers swarm, Desh’s longspear clatters uselessly to the floor. Longtooth hisses from its sheath and slashes at one of the two that actually landed their attacks.

Longtooth: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
damage: 2d4 + 4 + 3 ⇒ (3, 3) + 4 + 3 = 13

Silver Crusade

Desh smashes one of the clockworks. If falls to the floor.

The rest of the party is up.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Sorry about my lack of posting this weekend. It's been an extremely busy work week, especially with all the severe storms that came through here.

Garrett spins around at hearing the irritating droning sounds of the clockwork spies. He winces as Desh takes a few hits from the strange little mechanical...things... "This brings to mind a story I once heard about a giant mechanical scorpion from Numeria! It attacked some would be heroes with its worst, but they beat it back with gusto!"

Activating Inspire Courage! +1 Hit/Damage and STs vs. Fear! Enjoy!

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi piles in, thrusting her longspear at the other creature that landed an attack.

Longspear: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage?: 1d8 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Garrett inspires his allies.

Kohi destroys a spy.

The rest of the party is up! There are 3 spies left!

Silver Crusade

Kay and Flyn can retroactively post their actions with regards to the Clockwork Spies, if they wish. Otherwise, I proceed here with the presumption that they take out two more clockworks, and there's only one remaining to slam Desh.

Perception Checks:
Cëanel: 1d20 + 4 ⇒ (12) + 4 = 16
Desh: 1d20 + 7 ⇒ (8) + 7 = 15
Flyndal: 1d20 + 8 ⇒ (13) + 8 = 21
Garrett: 1d20 + 6 ⇒ (5) + 6 = 11
Kohinoor: 1d20 + 2 ⇒ (4) + 2 = 6

Stealth Check: 1d20 ⇒ 20

Clockwork Slam: 1d20 + 3 ⇒ (8) + 3 = 11, Miss!

New Enemy Ranged Touch: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
New Enemy Ranged Touch: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

From the webby darkness (in room B12) two spider-looking things shoot webs at Desh. (Knowledge Arcana to know more about them.) Unlike webs thrown by other giant spiders, these have trailing tethers. (Desh has the entangled condition. He also needs to make opposed strength checks to move anywhere--except closer to these new enemies.) They are partially covered by webs. (Twenty percent miss chance due to concealment.)

Silver Crusade

The party is up!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh spits out an orc curse, then spins and hacks at one of the entangling webs. Then, he begins trying to drag whatever spiders are still connected him out towards the group.

”Knew I should’a tried to shut the door!”

Let’s attack the red spider’s web with Longtooth (a falchion)
Longtooth: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 <— CRIT?
damage: 2d4 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7
crit confirm: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
add’l damage: 2d4 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11

Then try to move back in the square below Kohinoor’s, requiring a Strength check
Strength: 1d20 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Do you have reach with longtooth? The spider is 10 feet away. Plus 20% miss chance.

Also, whoops! I had the wrong stat for their ranged touch. It should have been +11. O.o

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Nope. I'm trying to cut the webs away in order to free Desh.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor continues to smash at the clockwork spy, thrusting it into the remaining one before looking up at the spiderwebs. "If everyone can get clear, I can set the webbing on fire!"

longspear: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
damage?: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Universal Monster Rules for Web:
"An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature's HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty."

So your roll of 19 would actually be a 22 for either strength or escape artist. Then apply the -4 and you get 18. Desh somehow twists out from one of the webs.

The rest of the party is up!

Silver Crusade

Kohinoor an-Gul wrote:

Kohinoor continues to smash at the clockwork spy, thrusting it into the remaining one before looking up at the spiderwebs. "If everyone can get clear, I can set the webbing on fire!"

[dice=longspear]1d20+3+1
[dice=damage?]1d8+3

What is Kohinoor attacking? The spy or the spider? If the latter, 20% miss chance, please.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Cut or burst out ... either works for me. :)

And I believe Koh is attacking the remaining spy.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

The last spy.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett maintains his inspiring presence as he yanks out a flask from his belt pouch and lobs it over the head of Flyn towards the spiders! "Fire sounds a wonderful plan!" The flask explodes into a fiery mess...

Ranged Touch Attack!: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Fire Damage: 1d6 ⇒ 2

-1 BP. Free Action - Maintain IC. Move Action - Draw Alchemist Fire. Standard - Throw fire... and miss... I'll have to double the splash weapon rules on a miss.

Silver Crusade

Kohinoor eliminates the last clockwork thing.

Garrett misses: 1d8 ⇒ 4. The yellow square is where Garrett's flask lands. The red spider takes 1 HP of damage. Would you like to roll Knowledge Arcana to know what this is?

Kay and Flyn are up!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Knowledge: Arcana: 1d20 + 3 ⇒ (11) + 3 = 14

Why, yes, I would!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Gah, travel for a day or two and you miss all teh fun!

Kn Arcana: 1d20 + 9 ⇒ (2) + 9 = 11

Cëanel begins to summon another trusty celestial eagle.

Silver Crusade

These are not regular spiders, they're "Moon Spiders." You seem to recall that they might have some spell-like abilities. But you cannot remember any more about them at the moment.

Flyn is up!

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn pulls the door closed.

Silver Crusade

Flyndal Danwrick wrote:
Flyn pulls the door closed.

:-) BWAHAHAHA! Nice!

You are, essentially out of combat now. The spiders won't try to open the door.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

With the immediate threat passed, Desh wrestles with the webbing until freed.

Block o Strength-burst checks:
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
Strength: 1d20 + 3 ⇒ (14) + 3 = 17
Strength: 1d20 + 3 ⇒ (1) + 3 = 4
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
Strength: 1d20 + 3 ⇒ (18) + 3 = 21

I'm assuming one of those works. If not, he's basically going to keep at it until free.

Still tearing stray web strands from his clothes and gear, he growls out a "Good call" to Flyndal.

Then he reclaims his lonspear. "We gotta clear those out, right?" He shrugs, "Only question is now or later. I have a few alchemists' fires to help."

Waiting for an answer, he pulls his wand out once more and begins fiddling with it ... trying to replicate his earlier success.

UMD, DC 20: 1d20 + 3 ⇒ (20) + 3 = 23
Wand of CLW, 1 charge: 1d8 + 1 ⇒ (5) + 1 = 6

... and once again—and against all odds—makes it work the first time.

Silver Crusade

Desh will get out of the webs on his second attempt. Along with the CLW, that's three rounds accounted for.

What does everyone else want to do for three rounds?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Oops, sorry. I assumed I didn't need to sweat combat rounds since we were out of combat.

Silver Crusade

No worries on my part. :-)

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor checks the team for injuries. "Do we need to go through that room? Only...I had enough of spiders working for the Marquis. She shudders theatrically. "Can we go through those doors to the south?"

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel Detects Magic, to see if there is anything worth scrounging for in the spider room.

"Why don't we toss in a torch, then shut the door again?" he says. "We may burn up a scroll, but I don't need every scrap of arcana in this place. ...Or do I..."

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

After watching his fire miss its target, but still splash the other spider a little, Garrett quickly yanks out his whip... only to realize it would likely be of little effect against the eight-legged freaks. However, before he could think of which weapon to pull out next, Flyn suddenly slams to door shut. "Huh... I didn't think of that. Well done, Brave and Smart Sir Flyndal!"

The halfling decides it would be smart to keep a weapon in hand so he is better prepared for the round of combat! He decides to keep his whip handy as they decide where to go next.

Would Garrett's alchemist fire have done the trick of igniting the webs?

Silver Crusade

It only ignites a 5-foot-square. You have to take an action to burn more.

Where to next?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3
Kohinoor an-Gul wrote:

"Do we need to go through that room? Only...I had enough of spiders working for the Marquis. She shudders theatrically. "Can we go through those doors to the south?"

Desh shrugs, ”We can. Explore, report, right? Though I don’t like leaving predators alive in here.” He doesn’t see to care one way or the other. ”We can always come back.”

Cëanel Firdhanor wrote:
b]"Why don't we toss in a torch, then shut the door again?"[/b] he says. "We may burn up a scroll, but I don't need every scrap of arcana in this place. ...Or do I..."

While taking a few minutes to jimmy this door shut, Desh responds to Kay, ”Eh. Let’s not waste stuff for now. May want it later.”

Then he takes some chalk and grinds it up in his palm to sprinkle on the floor. (Hopefully if someone/something walks through here, it’ll show up in the chalk dust.)

Disable Device, to jam the door: 1d20 + 11 ⇒ (10) + 11 = 21

Dusting off his hands, he stalks off towards the southern door, watching as always for traps, secrets, or threats; then testing the door itself.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14; +1 vs traps
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception, ear to door, then peek through: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Garrett Goodleaf wrote:
"Huh... I didn't think of that. Well done, Brave and Smart Sir Flyndal!"

Flyndal shrugs, as he follow Desh southward. "They had the advantage. I figured it was better to regroup."

Silver Crusade

To the south is another hallway.

Perception Checks:
Cëanel: 1d20 + 4 ⇒ (4) + 4 = 8
Desh: 1d20 + 7 ⇒ (5) + 7 = 12
Flyndal: 1d20 + 8 ⇒ (1) + 8 = 9
Garrett: 1d20 + 6 ⇒ (5) + 6 = 11
Kohinoor: 1d20 + 2 ⇒ (9) + 2 = 11

Nothing going on in here!

There's another door to the south. To the west, the hallway eventually leads back to room B12. (Map updated.)

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