PFS: Emerald Spire: Level 2--The Cellars (CORE) (Inactive)

Game Master R D

MAP

Initiative:
[dice=Cëanel]1d20+5[/dice]
[dice=Desh]1d20+3[/dice]
[dice=Flyndal]1d20+3[/dice]
[dice=Garrett]1d20+5[/dice]
[dice=Kohinoor]1d20+5[/dice]

Perception:
[dice=Cëanel]1d20+4[/dice]
[dice=Desh]1d20+7[/dice]
[dice=Flyndal]1d20+8[/dice]
[dice=Garrett]1d20+6[/dice]
[dice=Kohinoor]1d20+2[/dice]


301 to 350 of 354 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

How high up is the ceiling? Are we able to hit him with melee from the floor? How about with reach weapons?

EDIT: can you also put the spider on the map? I don't see him.

Silver Crusade

The ceiling in the rooms are all 20 feet high.

I haven't put the spider on the map because he is directly above Kay. I didn't want to block view of the elf. If Kay breaks out and moves, I'll put a marker for the enemy.

The spider is also up in the webs. 20% miss chance on ranged attacks due to concealment.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sorry for all the questions. I just don't want to attempt stuff that is obviously stupid rom our characters' perspective.

If I throw a alchemist's fire up there, can I target the webs that are granting him concealment to burn them away? Or if they miss due to the concealment granted by the webs, will the alchemist's automatically affect the webs (and potentially burn them away)?

Silver Crusade

You can target a square on the ceiling, if you wish. The flask has to break against a surface, such as the ceiling, else it'll just hang in the webs. As with the other room, fire will clear 1 square.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Hmmm ... seems like a waste of an alchemist's fire. Thanks for the reminders, though.

Desh reaches over to grab ahold of Kay, trying to help the elf wrestle free of the webbing.

"Ideas?"

Going to try to Aid Another on Kay escaping (assuming that' what he does)
Strength, AA, DC10: 1d20 + 2 ⇒ (10) + 2 = 12

Silver Crusade

The party is also welcome to make a sense motive check. You've fought enough of these things at this point to get a sense of them.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

With few option available to him, Flyn grabs a flask of acid from his pack, lobbing it up at the great arachnid with a roar. "Why are there so many blasted spiders in this place?!?!?!"

Attack, Acid Flask: 1d20 + 6 ⇒ (16) + 6 = 22
Miss < 20: 1d100 ⇒ 22
Damage: 1d6 ⇒ 2
Splash Damage: 5ft / 1pt

Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Flyn hurls his acid flask in frustration and anger and damages the spider.

Desh realizes that this is the first time that the party has encountered a lone spider. (There truly aren't any other spiders in the room.) It probably doesn't want to fight you all by itself--that may be why it used the coin trap (which you all ignored).

The rest of the party is up!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Concentration: 1d20 + 6 ⇒ (10) + 6 = 16

Escape Artist: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23

"Not today, O spider," mutters the elf, moving his hands and uttering arcane phrases, both obscured a bit by the web.

Kay focuses and casts Grease on his person, then twists in the saddle oh so carefully and sloughs off the webbing. He waits to dismiss the Grease spell until next round...

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor looks up at the spider and holds her holy symbol up, unleashing a gout of holy flame at it.

Fire Bolt: 1d20 + 3 ⇒ (9) + 3 = 12
Damage?: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett drops his whip, realizing the spider was well out of reach, and spends a few seconds drawing out his sling and loading a bullet into the leather thong...

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"I think it doesn't want to be fighting us ... anyone speak spider?"

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"It's probably looking to hold us here until something bigger shows up, Desh," says the elf with a dark chuckle.

Silver Crusade

Seeing what it presumed to be the weakest member of the party easily slip out of its web, the spider retreats to a corner of the ceiling thick with webs. (Total concealment.)

Unless you wish to hunt it down and squish it, this combat is over.

The corpse has no treasure. The webs in this chamber hold two longswords, five daggers, and one hand axe, all rusty but still usable. A purse containing 42 copper pieces is also caught in the web.

Where to next?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"Pack hunter," Desh mutters. "I doubt she'll attack us when she's alone." He looks to the crew, "We can always come back when we're rested."

I don't feel the need to squish every bug, unless we think that's what we're sent here to do. Ya know ... Explore. Report. Cooperate. Annihilate.

And there's only one room left, right?

With his usual diligence, Desh leads the group north (into B11).

Let me now what rolls you need.

Silver Crusade

There are two rooms remaining: B6 and B7

B6: The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.

The rubble is difficult terrain but is otherwise not dangerous. nyone who digs through the rubble finds that the human skeleton buried within has been shattered into many pieces. The skeleton's robes are now mere moldering scraps, and the blade of a nearby sword has rusted away into uselessness.

B7: This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.

This large room is dark and silent, the only chamber in the Cellars with no luminescent moss. It's dark!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

My bad. I assumed B6 was just a wide hallway.

Desh will make a closer inspection of the destroyed body, looking for anything useful, expensive, or powerful-seemng.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26; +1 vs traps

As he's looking, he mutters to the crushed bones. "You and me both, buddy."

If nothing is found, I guess we'll head into B7.

Silver Crusade

The crushed bones looks like another bone priest. Perhaps there was some in-fighting here?

B7 has no illumination. (Remember the pain of level 1?) Who has light?

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

On arriving at the entrace to B7, Kohinoor peers into the room. "Quite dark. One moment, and I'll have that fixed." She murmurs a quick prayer and picks up a rock, imbuing it with light and tossing it into the room.

If that doesn't work...

Recasting her spell, Kohi places it on Desh's shield. "Someone else will need to offer light for the rest of us..."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh doesn't have a shield.

The half-orc shies away from Kohinoors spell. "I don't need it. And I don't like being a target. Give it to Flyn."

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Sorry.

"Very well."

Kohi moves the light onto Flyn's weapon.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Darkvision is letting Desh see 60ft, correct, DM? I guess I just assumed that it does (as you referenced level 1), but I want to make sure before Desh blunders in there blind.

Silver Crusade

Desh and Flyn lead the way. A chill breeze arises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.

(Map updated.)

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Well, we've been scryed, or something," says Cëanel. He casts Detect Magic and scans the area where the eyeballs were.

Silver Crusade

Whatever magical effect was there, it's gone now.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Not even a lingering aura," says the elf. "I'm sure the welcoming committee will arrive shortly."

Silver Crusade

What's next? This is the last room.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Hmm," the half-orc grunts, "Still gotta explore it, right?"

Then he stalks into the room, keeping his back to the wall and moving along his left side.

Moving clockwise around the room, looking for threats and stuff.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16; +1 vs traps
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett has Dancing Lights as well as two sunrods if we need them!

Garrett watches with wide eyes at the spectral display. "Spoooky! I wonder if we can make them do that again? That was neat!" He keeps his whip handy all the same...

Silver Crusade

Nothing around except for the sarcophagi.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh continues his sweep, making a complete circuit. If nothing happens by the time he makes it back to the group, he takes a deep breath and heads up the middle towards the furnace-thing.

Silver Crusade

It's merely an unlit brazier.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"All that, for just a bunch of corpses?" Flyndal grumbles, trying to make out a names of the buried, or any important information that would explain the importance of this room.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"Kay could be right. So let's hang tight. We might see a few more of them tonight."

Is there anything we haven't done?

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Once the room has been given the all clear, Garrett casts Dancing Lights and wanders into the room to examine one of the caskets a little closer. "I wonder who is buried here?"

Any markings on the caskets?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"who knows?"

Desh will help with the investigation, looking for anything useful.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Know (Dungeon): 1d20 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Watch for traps, or sudden exploding corpses," says Cëanel. "And judging from the rest of the folks we've met, I'm sure they were extremely pleasant and welcoming people, Garrett, who will no doubt greet us from their tombs with flowers and gifts."

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett turns to grin at Ceanel. "That would be a sight to see! I've never received a gift from a corpse before."

Silver Crusade

You haven't yet opened the caskets.

Sure, there are some sort of markings on the caskets. But their significance is unclear.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh opens the nearest casket.

THe one adjacent to he and Flyn.

Silver Crusade

When Desh opens one casket, six of the others open! And Skeletons stand up. Well, that was their round, because their tactics are awesome. LOL!

Kohinoor channels: Positive Energy: 1d6 ⇒ 2
Next round Kohinoor channels again: Positive Energy: 1d6 ⇒ 2

Combat over! Scenario over!

------------------------------------------------------------

I don't mind telling you guys, out of character, that you played this exactly right:

(1) Desh found the trap doors in the floor. So, the spiders waiting there to separate the party didn't get to do their thing.

(2) You drew out the big boss (the bone priest) when you faced the first two moon spiders. If you chase them away (or, in your case, shut the door on them) one goes and gets the boss. He arrives but doesn't have his "awesome ambush set up" in the throne room.

I'm sorry that this was an anticlimactic ending, but you defeated the bone priest earlier than you were supposed to. (*Shrug*) Nice game, everyone!

With the holiday weekend coming up, please be patient and give me an extra few days to report the game and post your chronicle sheets. If you haven;t already done so, please post your PFS numbers and day job rolls in the discussion thread. Thanks! :-D

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Thanks for the game, again! I'm certainly interested in more, if more's available. Sorry if I've been a bit inattentive (the "Desh's Shield" incident).

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh stands in the now-bone-dust-choked room, coughing as he tries to clear the air in front of his face.

"As always, Kohi ... NICE!" He gives his feral grin to the team, his face looking drained and tired. "I guess any dungeon we walk away from is a good one, right?"

Nice! I was wondering if we'd kind of front-loaded our encounters. Not that I mind. Good times, everyone. And good job.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Nah, don't sweat it. Stuff in PbP's can be hard to keep track of, especially when you're busy IRL.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel gives Kohinoor a round of applause, smiling. "Well done, well done. If we keep surviving like this, I'm going to have to find a way to prolong all of your lives, so I don't miss you when recounting this tale in a tavern two hundred years from now." He hops off his pony. "We have a treasure hauler in this steed for a while yet--let's see some daylight, shall we?"

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"Agreed - heads on our shoulders, and gold in our pockets!"

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

"No need for that, good elf! For I shall immortalize us all in ink and vellum! Our quests shall be read all across Golarion! Even those in the Eastern lands shall know our names!" He takes a heroic pose, with his fist in the air and a huge grin on his face. "As soon as I find the proper adjectives..."

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"'readily targeted' for me, Garret," says the elf with a rueful grin. "Sometimes I think the reason why wizards are relatively rare is due to the fact that so many die in their first excursion outside their academy, or merely run away."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh grunts, "Is 'pancake' a adjective?"

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