PFS Destiny of the Sands

Game Master DrGabe

Currently playing PFS 5-12 A Bitter Bargain.


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Dark Archive

Lhug looks around in reverence and then remembers to close his mouth. He wonders if it would be inappropriate to join him in the steaming water and he makes a mental note to subscribe to the GMT newsletter.


Female LN Sorceress | HP 22/26 | AC 15/14/12 | +2/+3/+5 (+2 vs.fear) | +2 Init | + Perc |

Noticing how Eadie readily hands all the information over to the secret monger, Seoni stands aloof, arms crossed surveying the room then sizing GMT up.

Perc: 1d20 + 3 ⇒ (3) + 3 = 6
Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2

"I have heard a little about you, but I don't think I can repeat most of that in polite company. Perhaps you could enlighten us further?" the whimsical bard asks, rather bluntly.

The Exchange

Half-Goblin

Well Miss Eadie, you certainly do make my job easier at times, and harder at times as well. But one thing is for sure, I do offer a discount for repeat costumers. Torch snaps his finger and one of his guards springs forward with a piece of paper
Consider this my price—all of these tasks completed to my satisfaction in return for what I know of the sages’ jewels. Do we have a deal?

Player Handout 1

Your Perception checks do not show anything else. Any Sczarni or Qadira factions present?

Dark Archive

know local on all that: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Grandmaster Torch wrote:
Miss Eadie, you certainly do make my job easier at times, and harder at times ...

Eadie is momentarily taken aback … but she recovers quickly. “Wow! Does that mean you’ve never had a serious girlfriend before, Grandmaster Torch? ‘Cos that’s kinda what we do.”

Eadie has a question about the proprietor of the Dancing Dunes. “Your note says she’s a half-elf Madam. Lhug, you know about this stuff. What would a married lady from Galt be doing in Eto?”

“Where do the Hundredfingers gang hang out? Does Ionacu Lozar have any particular interests we could distract him with while we plant your book?” Eadie glances at the silent sorceress.

Seoni might be able to think of something ...

Eadie turns to her companions. “Which one first? Go in order? The last one sounds like some biff might be involved. It wouldn't surprise me if we ran into that nice customs agent again with the second one.”

Osirion faction here!

Grand Lodge

35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2

Lem has nothing of particular importance to question Torch about, so he will wait until the others are done, then set about asking around town about the notable characters.

Gather Information - Ioncanu: 1d20 + 11 ⇒ (14) + 11 = 25
Gather Information - Sunrise Gate: 1d20 + 11 ⇒ (4) + 11 = 15
Gather Information - Madame Zelakathi: 1d20 + 11 ⇒ (17) + 11 = 28
Gather Information - Hundredfingers Gang: 1d20 + 11 ⇒ (18) + 11 = 29


HP 29/29 AC 18 Touch 9 Flat 18 | F +7 R +1 W +11 | CLWW 43/50 | INIT -1 | Perc +8 | CMB +4 CMD 13 ; F Human Cleric/4 | Channel 4/4 | Diplo +8, Heal =11, Know(Rel) +7

"If the Hundred Fingers Gang had a message only for you can you provide us with any means to prove we are your agents tasked with obtaining that message?"

The Exchange

Half-Goblin

GMT has nothing less to tell you. Perhaps he knows, but his deal doesn't include giving you a head start. Instead, you are directed toward the bazaar in Eto. This is the center of commerce, information, and power in this large city.
Lem spends a few hours wondering around the bazaar and comes up with the following information with help from Lhug and Eadie.
[list]

  • Madame Zelekhati recently began hiring more workers at the Dancing Dunes, though she sends away most who don’t have at least some elven blood. Also, most merchants recommend avoiding Beggar’s Alley, which is home to a gang of pickpockets known as the Hundredfingers.
  • The Osirionologist Ionacu Lozar is in a terrible rush to get his expedition underway, but he is exceedingly stingy and has no patience for haggling. As a result, the few merchants who are willing to do business with him are taking their time delivering supplies to his caravan’s
    marshaling area.
  • Something has the Hundredfingers gang spooked. The normally ubiquitous thieves have been avoiding the bazaar for a few days.
  • Mistress Zelekhati of the Dancing Dunes is a collector of magical dusts and always accepts them as payment for her house’s services or her artwork. Some say that’s the secret of her magnificent tranquility garden. It may even have given the sand life as one customer claims he saw the patterns shift of their own accord.

    This is also you opportunity to purchase items that you may want/need in this adventure. Only the second task is located outside of the city. The other tasks on the list are all located in the bazaar area.

  • Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Eadie is impressed by how well the party’s bard has charmed the locals of Eto. She claps the halfling on the back. “Good work, Lem!”

    With her right elbow bent and supported by her left hand, the warrior places her right hand on her chin and taps her index finger across her lips as she thinks.

    Eventually … “The Osirionologist Ionacu Lozar is first on the list. Maybe we try him first?”

    “He’s in a rush, he needs supplies for his expedition which he probably hasn’t received yet …”

    "What say we pretend to be merchant reps/delivery crew/security guards bringing notebooks and stationery samples to him to approve? We get him to tell us where he wants the stuff delivered, and say we'll throw in the approved samples now as a gift. Once he tells us where to make the delivery, we place Torch’s book amongst the rest of his personal supply. We might have to buy some paper booklets and charcoal for cover – but that should be pretty cheap.”

    “What does everyone think?”

    Grand Lodge

    35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2

    Lem blushes at Eadie's praise, "It is what storytellers do. You have to be good with an audience. I suppose if there are deliveries being made, it might be easiest to slip the book into the deliveries already delayed but enroute. Less likely to have him remember us if he has never seen us. Let me ask around to see what is to be delivered and when. You could pose as a merchant, and ask to include the book in a delivery, claiming extreme dislike of the Osirion? Shouldn't be too far fetched."

    Lem again sets out into the market to gather information on what is being delivered to Ionacu Lozar, and when, as well as whether or not it would be possible to include his delivery along with those already heading to Mr. Lozar.

    Diplo. Gather Info: 1d20 + 11 ⇒ (13) + 11 = 24
    Diplo. Put book in delivery: 1d20 + 11 ⇒ (17) + 11 = 28


    Female LN Sorceress | HP 22/26 | AC 15/14/12 | +2/+3/+5 (+2 vs.fear) | +2 Init | + Perc |

    Nodding to Lem, "Thank you for your efforts in gathering local information little one."

    Listening to the black armored Chelaxian devil worshiper Seoni nods, "Yes, I like your idea and while I doubt I could pass for security I might be able to distract Ionacu for a moment."

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    Lore shrugs, tells Eadie..."I have a supply of artists' papers and charcoals from a previous mission, but probably not enough variety to pass as a merchant's samples... too bad that, but I'm sure we could pick up a few things... on the other hand, it sounds like Master Lem might have things well in hand simply putting the book into a delivery already scheduled. Let's wait to see how he does with that before we spend any cash on this endeavor."

    She smiles watching or um.. listening to Lem's silver tongue at work. "THe fellow surely seems to have a way with people, doesn't he..."

    Dark Archive

    stand and smoke: 1d20 + 11 ⇒ (9) + 11 = 20

    Dark Archive

    While they are planning, I will do some countersurveillence against local thugs or agents of GMT. See who is interested in what we are doing. perception: 1d20 + 6 ⇒ (13) + 6 = 19

    Grand Lodge

    35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2

    Assuming Lem is able to locate a merchant making delivery to the caravan leader, and Diplomacy is insufficient:
    "Gods, that man is so obnoxious! Highway robber he is. He demands a phoenix, yet offers chicken feed. If I didn't need to feed my family, I would have shoved this damn book sideways up his . . . Regardless. I do not think I have it in me to deal with his insanity again. Would you mind terribly delivering this for me? Just tuck it into whatever crate you see fit. Do us all a favor a hide it well, just to make him pull his hair out a little bit. Bastard.'

    Bluff: 1d20 + 12 ⇒ (16) + 12 = 28

    The Exchange

    Half-Goblin

    As Lem (and the others?) go to meet with Lozar you see more than a dozen camels are tethered outside a large pavilion tent while a score of porters pack supplies for what looks to be a grand archeological expedition. Crates of tools, coils of rope, and sacks of dried food lie in piles waiting to divided up among the beasts of burden. Within the sumptuously appointed pavilion, stacks of scrolls and hand-drawn maps lie strewn across a canopied bed. A tall, dark haired northerner with a thick eastern accent and persistent scowl supervises the storm of activity while checking over an inventory scrawled in a well-worn ledger. Where are those amphorae of water? This expedition won’t last a week in the Pillars of the Sun without water!

    Using one of Lem's very nice diplomacy rolls

    The halfling strolls through the camp and approaches the merchant trying to work with the ornery Osirionologist. The merchant it uneasy to try to sneak some extra contraband in his wares. The exclaims to Lem that the risk is certainly not worth the (nonexistent) reward. However, he likes the little one and suggests a way to sneak the book into the caravan himself.

    Lem, the first step is to sneak into Lozar's tent with a stealth or disguise check. Second part is to stash the book somewhere where he won't find it with a Sleight of Hand check.

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
    Lorelendral Teklet wrote:
    "It sounds like Master Lem might have things well in hand …”

    “Agreed. That halfling's on fire!” Eadie stops herself as she realizes what she’s just said to a priestess of the Healing Flame.

    Lorelendral Teklet wrote:
    "I have a supply of artists' papers and charcoals from a previous mission.”

    “Oh, have you had to pretend to be a paper merchant before, Lore?”

    “Maybe we should think about a diversion, in case Lem gets caught inside?”

    Eadie reflects … “Though I suppose we could always resort to mindless violence.”

    Eadie aids Lhug’s lookout duties. Auto Aid (Take 1) Lhug-mor’s Perception check for a +2: 1 + 10 = 11

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    "Ooooh, fire!" the little pyromaniac gnome says with glee, then looks suddenly sad. "You didn't mean that literally, did you?"

    Then, brightening visibly, Lore giggles softly at Eadie's guess. "No, I had to render some drawings for our mission in Magnimar. I just held onto the materials in case I needed them again." She doesn't go into any further detail.

    "Lem seems quite adept and to know what he's doing... Hopefully we won't need a contingency plan. But if Lem DOES get caught, a diversion would be quite easy to implement I think. I could set the place on fire, but that might be overkill." She giggles again at the thought.


    HP 29/29 AC 18 Touch 9 Flat 18 | F +7 R +1 W +11 | CLWW 43/50 | INIT -1 | Perc +8 | CMB +4 CMD 13 ; F Human Cleric/4 | Channel 4/4 | Diplo +8, Heal =11, Know(Rel) +7

    "I could spill another extract on Lore as a distraction ... see what comes out of it ..."

    "If we need a distraction I could go in there and claim that there was a problem with his delivery of water so they sent me. Then I'll start creating water all over the place ... no Lhug ... not make water ... create, like actual drinking water! Though peeing on him would serve to distract as well."

    "My word, what has come over me?"

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    "Well, that doesn't sound like fun," Lore answers her sister in the Faith regarding her use of an extract... "I think fire would make a better distraction... With water as a close second."

    "Don't worry - Eadie and Lhug have that affect on everyone, Kyra," she tries to reassure the cleric that her bold words are fine while under the influence of the other two...

    Lore keeps watch with the others while waiting for Lem... and glances at any nearby booths in case any of them are selling or might have any magical dust for Madame Z.

    perception: 1d20 + 11 ⇒ (17) + 11 = 28

    Dark Archive

    "Distraction we got. Let's hope we don't have to resort to making water, although that's another test which Eadie will claim to be the winner."

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    “I dunno, Lhug … I’m happy for that to be a one-dragon race.”

    Grand Lodge

    35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2

    No sleight of hand, any other skills workable?

    Lem thanks the man for his aid, then sets about to figure out how to make the plan work.

    "The merchant seems to think the best plan would be to enter the tent either by disguise or stealth, and stash the book inside a box. Sadly, I never have really mastered sleight of hand skills necessary for such a task."

    Dark Archive

    "*Now* she's bashful.

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    It's better than being grumpy or .. um ... dopey.

    The Exchange

    Half-Goblin
    Bard Lem wrote:

    No sleight of hand, any other skills workable?

    Dex check in its place would be ok... since you are Lem after all!

    Grand Lodge

    35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2

    Lem attempts to sneak in as no one else volunteered.

    Stealth: 1d20 + 11 ⇒ (19) + 11 = 30
    Dex: 1d20 + 2 ⇒ (15) + 2 = 17

    Dark Archive

    I would offer to assist with the stealth but I think he has it handled

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Lhug, you've given me an idea.

    Eadie wonders if there is a way to help Lem in his task without having to enter tent, where the noise she would make would almost certainly prevent the halfling from accomplishing his task.

    Maybe a diversion is the best way …

    I am trying to do something as a diversion to assist Lem + have a little tribute to Harold Ramis who died earlier this year + I haven’t ‘spoken’ with you guys since Wednesday.

    If this is not appropriate, DrGabe … No worries!

    Eadie addresses the harassed merchant overseer. “Are you looking for caravan guards? Lhug and I are pretty fit – let me show you. Eadie moves to the entrance of the tent and begins doing five push ups. Lhug, can you do as many as I can? If you’re that much stronger than I am, Lore might enjoy a ride on your back while you’re doing them.”

    Aid Dextrous Diversion: 1d20 + 2 ⇒ (8) + 2 = 10 for a +2

    The Exchange

    Half-Goblin

    As Lem is able to sneak into the scholar's tent, he nearly sees the bard placing the book in a stack of research material.
    However, the commotion outside draws his attention. Rushing outside, the sushes the pathfinders away and "encourages" his hired labor to work smarter and get the caravan ready for the trip.

    Nice Eadie... I rather liked that!

    This 'errand' is now compete. You can move on from here.

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    "I guess now we have to retrieve some artifacts from a dry well... or at least a rod... men and their toys!" She rolls her eyes dramatically then winks at Eadie.

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    Thanks, DrGabe. I do think at least twice before trying things that are a bit … different. I think feedback from my on-line GMs has helped me in this regard as both a player and GM.

    Eadie nods in agreement with Lore's statement. “Though I think it’s more ‘boys’ with their toys, Lore.”

    She thinks forward to the next task. “It will be interesting to see what else is in that well ... and how we can get them past Eto’s roving customs officials.”

    The Exchange

    Half-Goblin

    To the well then...
    The Pathfinders leave the city of Eto and find old abandoned well without much problem. The well hasn't seen use in centuries since it became foul. Now it is guarded by tall grasses that have grown around the small structure. Looking into the well, it is about 30' deep and looks fairly easy to climb down DC15 Climb check everyone!


    HP 29/29 AC 18 Touch 9 Flat 18 | F +7 R +1 W +11 | CLWW 43/50 | INIT -1 | Perc +8 | CMB +4 CMD 13 ; F Human Cleric/4 | Channel 4/4 | Diplo +8, Heal =11, Know(Rel) +7

    "Do you think we all need to go down there? Does anyone have a rope ... some assistance with this task would be great."

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    "Yeah, I'm not much of a climber myself.. a rope with some knots in it would be very handy."

    Dark Archive

    The Dragon produces two knotted 50' ropes and a climber's kit. After inspecting the well for obvious danger, he lowers one from each side and coordinates two decending at once.

    perception, climb: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 10 ⇒ (11) + 10 = 21

    If nothing happens, he aids the others decending by supporting the rope. I succeed automatically

    Dark Archive

    Eadie Navhelan wrote:


    Eadie addresses the harassed merchant overseer. “Are you looking for caravan guards? Lhug and I are pretty fit – let me show you. Eadie moves to the entrance of the tent and begins doing five push ups. Lhug, can you do as many as I can? If you’re that much stronger than I am, Lore might enjoy a ride on your back while you’re doing them.”

    The sheer number of possible sarcastic and off color comebacks have nearly confused Lhug into silence, "I told you before, it's not how big you are, it's what you do with it. And that grey-brown lumpy stuff by your hands, that's camel droppings."

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    what's the dc with a knotted rope? Maybe I should take off my chain shirt, eh?

    Dark Archive

    Lorelendral Teklet wrote:
    what's the dc with a knotted rope? Maybe I should take off my chain shirt, eh?

    you two just keep teeing them up...well I'm not biting!

    I think its 5

    Scarab Sages

    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
    Lhug-mor, "The Black Dragon" wrote:
    "And that grey-brown lumpy stuff by your hands, that's camel droppings."

    Eadie frowns in confusion. “But one of the caravan drivers told me it was camel chocolate, Lhug. Good thing I didn’t believe him. Otherwise I would have sprinkled a pinch over your Aşure, on the night Lore made it, as a special treat just for you because you’d been so nice to me on that trip.”

    Bluff: 1d20 - 1 ⇒ (2) - 1 = 1

    “No, I’m very glad I didn’t do that.”

    Eadie activates her Wayfinder and clips it to her belt before descending to the bottom of the well.

    Climb: 1d20 + 3 ⇒ (12) + 3 = 15

    At the bottom she will take a quick look around for traps or threats.

    Take 10 Perception: 10 + 10 = 20


    HP 29/29 AC 18 Touch 9 Flat 18 | F +7 R +1 W +11 | CLWW 43/50 | INIT -1 | Perc +8 | CMB +4 CMD 13 ; F Human Cleric/4 | Channel 4/4 | Diplo +8, Heal =11, Know(Rel) +7

    http://paizo.com/prd/skills/climb.html

    DC 0 ... Knotted rope with a wall to brace.

    No stripping necessary.

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    Lore listens to the others and doesn't remove her armor... and laughing at Eadie all the way down and her 'Camel chocolate', she still manages to climb down safely.

    climb: 1d20 - 2 ⇒ (14) - 2 = 12

    The Exchange

    Half-Goblin

    With the help of Lhug (well, there is a first for everything!)... the Pathfinders are able to climb down the well wall easily.
    At the bottom of the well Lhug and Eadie easily find a small passageway that was obscured by the water. The tunnel is a narrow fit, but the Pathfinders are easily able to crawl through it.
    The trickle of water flows west through a short tunnel of rough-hewn stone and pools at the bottom of a collapsed well. Alcoves set in the walls give the illusion of staring at the flared hood of a cobra. Two altars face each other across the pool in the chamber’s northwest and southeast corners. A statue of a robed human male stands in the northeast corner, and what must have been its twin lies toppled in the southwest corner.

    Knowledge Religion


    HP 29/29 AC 18 Touch 9 Flat 18 | F +7 R +1 W +11 | CLWW 43/50 | INIT -1 | Perc +8 | CMB +4 CMD 13 ; F Human Cleric/4 | Channel 4/4 | Diplo +8, Heal =11, Know(Rel) +7

    Kyra takes in the scene

    know religion: 1d20 + 7 ⇒ (3) + 7 = 10

    But is mostly distracted by her wet and dirty robes.

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    know religion: 1d20 + 4 ⇒ (5) + 4 = 9

    Dark Archive

    active perception: 1d20 + 6 ⇒ (14) + 6 = 20

    Dark Archive

    DrGabe wrote:
    With the help of Lhug (well, there is a first for everything!)..

    Is this better?:

    As you climb down the finely knotted silken rope, your mind wanders to why The Dragon would have so much rope. The realization hits you and just as quickly your mind blocks it out. Reaching the bottom, your hands are very slightly sticky.

    dc 10 perception:
    There is a small tag that says "Madame Feline's House O' Ropes"

    Grand Lodge

    HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
    skills:
    skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

    Ewww... help me... I need to unsee Lhug's last post.. and I need some antiseptic hand cleaner for poor Lore too, lol


    Female LN Sorceress | HP 22/26 | AC 15/14/12 | +2/+3/+5 (+2 vs.fear) | +2 Init | + Perc |

    As Seoni climbs down the finely knotted silken rope, her mind wanders to why The Dragon would have so much rope. The realization hits her and just as quickly her mind blocks it out. Reaching the bottom, she looks down at her hands which are now slightly sticky.

    Rolling her eyes she gazes at her surroundings and has no idea what the statues and carvings represent.
    Know Religion: 1d20 ⇒ 1

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