
Pregen Ezren |

Ezren nods at the astute observation.
"If this is indeed the work of one individual, serial killers tend to commit their murders in relatively close proximity to their 'lair'. This lair might be a home or a safe house. As they claim more victims, their comfort level, and their kill zone, expands. We should look at the first few victims and see if we can attempt to triangulate a location based off of that."

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So much for my request to have the guardswoman come to us.
How many have been killed so far, and when were they killed? And were they all the same race or gender? Might we examine the bodies? I realize the hearts were removed but I doubt that was the cause of death. You mentioned a dagger with a white feather on it. Does this symbol related to any religion or cult to anyone? And finally how many churches of Sarenrae are there in the city and have you spoken to any of their clergy?
I am find buying a wand of Cure Light and will stock up on some alchemical with my remaining gold.
Knowledge Religion: 1d20 + 4 ⇒ (7) + 4 = 11

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Waki agrees to the wand purchase.
" If the murders target Sarenrae worshippers , find some to follow or disguise us should we?."

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More than worshipers Waki, priests Al corrects. And I think that is the general plan of the guards. One of us strolls along the area that they have been being taken from, dressed like a priest of the dawnflower in the early morning pre-light and see if we can lure out the killer. If the rest of us are quick it just might work.

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Waki shakes his head at Allanen.
My Taldane not good may be. But 'worshipers' is the term said they, although priests some could have been. Missed it I did. A sound plan with either disguise it will be."

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Gromsk's pointed ears perk up at the mention of an ambush.
"An attack at dawn you say? Sounds good to me."
I'm also fine with the wand purchase.

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acid, 2×alchemist's fire, 2×holy water, and chipping in for a CLW wand
who will carry the wand?
"A good plan, yes. But that is a day away yet. Let us go investigate the murder scenes."
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GM Æroden |

Kasadei nods as questions pour forth from the group, patiently addressing each in turn.
"The victims were interrogated post-mortem via a spell, Speak with Dead I believe it is called. Unfortunately, time is limited with such a method, and we are forced to ask only the most vital of questions. It would seem strange that they should seek to pray in the shadows, but such are their rights."
"Skinsaws? No, none of late; this doesn't fit their style, either. They target the poor and destitute, and not once has one of their victims been found with organs removed."
"There have been four murders. The sights of which are marked on that map I gave you. They were, as I mentioned, killed in the morning...and no, they were not clerics, in as far as we could determine. None were native to the city, and all were human, though no other similarities exist; one was Taldane, one appeared to be Osiriani. The other two were of unidentifiable heritages."
"We do not know what the symbol meant, lest I would have told you that. And of course we inquired at the nearby places of worship for Sarenrae; as I'm sure you're aware, the Dawnflower is a most popular Goddess, and there are many sites visited by those who seek her guidance. None had met these visitors."
Ezren and Necress, you both recognize from the description the symbol of the demon lord Shax.
She frowns slightly, "You would do well not to formulate plots outside of your bounds, friends. I will speak with my superiors, and we will discuss the course of action tonight. After-" she motions to the door, "-you investigate the scenes. I'm afraid the bodies are not available. Now, unless there are other questions...?"

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Waki nods as the woman finishes her accounts. Feeling foolish for making plans when she has obviously more experience in the plans of the guards.
Very good, m'lady.

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Its a totally legitimate request to see the bodies. That is what happens on all the detective shows. :) What is up with that?

grimdog73's second pregen |

Well, I think maybe start with the one closest to the water, then take the one to the west first...work our way back to the last two. Any other ideas? I am not against doing otherwise...just figured doing it that way is quickest.

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"Just point me at the nearest demon worshiper, and I'll be fine..."

GM Æroden |

Its a totally legitimate request to see the bodies. That is what happens on all the detective shows. :) What is up with that?
It's not an option in the module; other than having their hearts cut out, and the interviews, there's nothing more about the bodies. I've never liked Sarenrae; maybe there's something in her lore that talks about mandatory burial rituals? If there was anything you could roll, I'd let you, but as there isn't, I can only assume they're just not available.

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Ok. To me its quite different to say that versus the guard would not let us examine the bodies. I was about to suspect the guards. :)
What do we know of this Shax?

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Necress tries to follow along with all the back and forth.
"We should investigate the murder scenes. Perhaps there are clues left behind."
Start closest to the water and work our way back?

Pregen Ezren |

Knowledge Planes: 1d20 + 13 ⇒ (8) + 13 = 21
"I know that he is a demon lord that revels in cruelty, sadistic torture and bloody murder. He's...extremely chaotic, so he tends to attract such. Any organized cult would be a surprise."

GM Æroden |

Works for me. did we find out if any of the victims were female?
It honestly doesn't say; I made up the bit about them being Taldane and Osiriani; I was very hesitant to do so, but I also sincerely dislike the lack of discourse regarding the victims presented in the module. The only other bit of information was one victim is called "him" in the book; so at least one of them was a male.
However, it's possible that the guards weren't able to determine everything; Magnimar is still, largely, a city of "criminals," and the party may have better luck than the guards during their own investigation.
If the plan is to investigate the murder sites, go ahead on, and let me know what each of you do when you arrive; you have little trouble finding the scenes, thanks to the map. You are free to shop along the way; I believe consensus was to purchase a CLW wand, but I'll need to know who is carrying it.

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When the party arrives at the first crime scene, Gromsk will try and see if he can find any tracks or other clues.
Survival: 1d20 + 6 ⇒ (12) + 6 = 18

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Al will check each scene for clues.
Perception Scene 1: 1d20 + 17 ⇒ (11) + 17 = 28
Perception Scene 2: 1d20 + 17 ⇒ (15) + 17 = 32
Perception Scene 3: 1d20 + 17 ⇒ (9) + 17 = 26
Perception Scene 4: 1d20 + 17 ⇒ (2) + 17 = 19

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Waki listens to the dialog, wondering if there is something ...some clue being missed.
"If demon lord involved is, tested to our limits or even death we may be. Proceed on the suggested path and fate decide for us will."

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Necress spends her time at each scene looking for visual clues, but also seems to be talking to unseen people at each location, usually sarcastically.
perception: 1d20 + 4 ⇒ (3) + 4 = 7
perception: 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 + 4 ⇒ (11) + 4 = 15
perception: 1d20 + 4 ⇒ (16) + 4 = 20

GM Æroden |

Reaching the first location, the party is able to inspect the cold scene; a faint outline of a body, sketched with chalk, can still be seen, and despite the locals' efforts, a deep red stain marrs the ground where the victim's blood covered the area.
Several locals are milling about outside, and as the party investigates the scenes, one wrinkled old man in particular is staring at you intently.

grimdog73's second pregen |

Jirelle looks around, taking in all the area.
perception: 1d20 + 10 ⇒ (2) + 10 = 12
She notices the old man and approaches him slowly.
Good day, sir. How does this day find you?
After a minute or so of small talk, she homes in on the mission at hand.
Good sir, did you see anything at all? We are looking for any assistance in this matter. It would greatly help us if you saw anything...even the smallest thing could help.
diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

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Gromsk stands beside Jirelle, nodding and supporting her.
Diplomacy assist: 1d20 ⇒ 20

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Arion teams up with Allanen to study the first scene. perception: 1d20 + 5 ⇒ (1) + 5 = 6
chalk outlines? Really? Terrible lack of imagination on the part of our scenario authors here
Then he murmurs a prayer to Sarenrae for guidanc in finding the killers cast Enhanced Diplomacy and approaches the old man and offers a friendly smile. "You seem to find something about us interesting, and I'd like to know what it is."
diplomacy: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
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There has been murder in your streets. If you know anything at all it could help us catch the murderer. Please help...
Diplomacy Assist to Arion: 1d20 + 5 ⇒ (10) + 5 = 15

GM Æroden |

"Ain't who ya are 'at's got me interested, it's what yer doin'. 'Vesigating dese murders, are ya? Dem wit' da guards dinna wanna listen to ol' Antbeard, rest 's soul, but I gotta story ta tell, iff'n yer willing ta listen."
"Us locals been seein' a strange sight of late; what look like a demon, flying abouts the sky at night. Some say day saw 'm climbin' 'bouts the rooftops. But nuttin' beats da tale of my late Dwarf friend."
"Ya see, 'fore ol' Antbeard passed from da wet lung, he dun tol' me dat he seen dat same demon fly to the south, a person clutched innit's grasp. Iffin' I reckon proper, the same night as da last murder."
"Dems wit' da guards dinna believe, but yens 'pear as listenin' folk. I hope ya find dis demon."

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Arion follows the man's story earnestly. When the man finishes, Arion offers a series of questions, waiting for each to be answered before moving on to the next.
"To the south, you say? Can you be more specific?"
"What did this demon look like? How did your friend know it was a demon?"
"Is there anything more to the story of your friend's death?"
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Waki seems to think the old codger has a point. He likewise waits for the answers to Arion's question before considering asking a few of his own.
If guard a clue have not, this old man story merit may have."
He pauses.
"How large this demon was? A person to carry light is not."

GM Æroden |

The old man grins, his nearly toothless mouth releasing horrid vapors so common to the poor. Clearly pleased that someone would listen, he prattles on about nothing in particular before seeming to realize the group had been asking him specific questions. He nods to Arion as he answers.
"I'm 'fraid not; I dinna see it fer m'self, jess tellin' da stories of us local folk. Ask 'round, dems dat did see'll surely tell ya da same. From what I hear, the beast stood like a man, with claws upon its hands 'n feet, and horrible bat-wings spannin' the sky. T'were it not a demon, I dunno what else ta call it."
"Ol' Antbeard passed from da wet lung, assin I say. Happens to us poor folk; we get da fluid in our breath, rattlin' us when we sleep. He caught a fever, Antbeard did, and died just a day or so ago. T'weren't nuttin' speck-tackular 'bout 't."
He shrugs at the other questions. "Like I say, I dinna see it meself. Antbeard say da one it carried moved; I've not seen da dead move."
"Ye may wanna try speakin' wit some o' da priests 'round here. Folks get scared, dey turn to da Gods fer helpin's."

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Gromks struggles to understand the vagrant but comes to a conclusion.
"Maby we should visit the local holy men and hear what they have to say..."

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Al thanks the man as well and gives him 5 silver coins as well. Get some food and warm clothing. he recommends. Yes, the priests might know more. But we also need to see the other three murder sights.

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Arion nods. "We should certainly speak with the holy men. This threat is far more powerful than we realized."
can we tell from the description what kind of demon it was?
I am okay with visiting the other scenes before the holy men
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Waki nods and follows the others to see the priests.
Demons not easy fight for us. Listen to holy men we should.

GM Æroden |

You find a similar scene at the second murder site; the day has grown into the trade hours, and there are fewer people milling about. Of those you notice, none scrutinize you with the same obvious interest as the last beggar.
Searching the scene for artifacts the guards may have missed, Allanen immediately spots a mottled grey feather, stuck into a crack in one of the many unkempt buildings. There appears to be blood on a part of it.
Knowledge: Nature OR Knowledge: Planes checks from Al, and anyone he shows the item to, please. Likewise, let me know if anyone speaks to the locals.

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What have we here? Al says picking up the bloody feather.
Knowledge (nature): 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (planes): 1d20 + 4 ⇒ (5) + 4 = 9

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Arion asks the locals if they saw anything unusual near the time of the murder. will take 10 for 18 on diplomacy as necessary. Aids welcome
knowledge, planes is +8. Please roll for me if/when Allanen shares the feather
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