Full Name |
Allalen |
Race |
Undine |
Classes/Levels |
Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17 |
Gender |
Male |
Size |
Medium |
Age |
74 |
Special Abilities |
Shamen, swim speed, Darkvision, Cold Resistance 5, Acid Breath, Fast Healing in Water |
Alignment |
NG |
Deity |
Sarenrae |
Languages |
Common, Aquan, |
Strength |
8 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
22 |
Charisma |
14 |
About Allanen
Allalen
Male undine shaman 5 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 2 275)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +17
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +1 deflection, +2 Dex)
hp 38 (5d8+10)
Fort +5, Ref +5, Will +12
Resist cold 5
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Offense
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Speed 30 ft. (20 ft. in armor), swim 30 ft., fly 60 ft.
Melee: +1 longspear +4 (1d8-1/×3)
Ranged: +1 underwater light crossbow +6 (1d8+1/19-20)
Special Attacks channel positive energy 3/day (DC 12, 3d6)
hexes ( flight, healing, slumber, Life Link)
Spell-Like Abilities (CL 5th; concentration +5)
1/day—Acid Breath
Shaman Spell-Like Abilities (CL 5th; concentration +11)
At will—feather fall (self only)
Shaman Spells Prepared (CL 5th; concentration +11)
3rd—call lightning (DC 19), stinking cloud (DC 19); magic vestment or neutralize poison
2nd—cure moderate wounds, resist energy, Calm Emotion, Barkskin; fog cloud or lesser restoration
1st—Cure Light, hydraulic push (CMB=+11)X2, frostbite, produce flame; detect undead or Enlarge Person (DC 17)
0 (at will)—create water, daze (DC 16), detect magic, guidance
spirit magic spell; Spirit Life Wandering Spirit Battle
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Statistics
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Str 8, Dex 14, Con 14, Int 8, Wis 22, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats Extra Channel, Extra Hex X2, Accursed Hex
Traits suspicious, valashmai veteran
Skills
Acrobatics -1 (-5 to jump, but he can feather fall, levitate, and fly),
Diplomacy +6,
Fly +3 (11)
Handle Animal +4,
Heal +13 (+14 to treat wounds or deadly wounds),
Knowledge (nature) +4,
Knowledge (planes) +4,
Knowledge (religion) +4,
Perception +17,
Perform Sing +2
Ride -1,
Sense Motive +17,
Spellcraft +3,
Survival +12,
Swim +12 plus a swim speed
Languages Aquan, Common
SQ battle spirit, spirit animal (Hawk, Arcane Familiar)
Gear:
Armor:
+1 breastplate
Weapons:
+1 underwater light crossbow
Tangle bolt (X2)
crossbow
bolts (10)
+1 longspear
50 Cold Iron bolts (10 with Adamatine Blanch, 10 with Silver Blanch, 10 with Ghost Salt Blanch)
Other:
Cloak of resistance +2
gloves of reconnaissance
handy haversack
headband of Mental Prowess wisdom +2, Chr +2
ring of protection +1
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
soap,
surgeon's tools
torch (10)
trail rations (5)
waterskin,
Consumables:
wand of cure light wounds
wand of hex ward (50 charges)
wand of protection from evil (50 charges)
Wand of Bless (50)
Scroll of Obscuring Mist X3
Scroll of Dousing Rain
Scroll of Winters Grasp
healer's kit
Scroll with Comprehend Language, Detect Undead, Entangle, and Obscuring Mist
Cash on Hand: 582 gp, 2 sp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Battle Spirit +1 (5 rounds/day) (Su) As a standard action, allies in 30 ft gain bonus to attack and damage. Breath Weapon (5-ft cone, 2d8 acid, Ref half, 1/day, DC 12) (Su) Affect a cone or line with some magical effect
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your
familiar is within arm's reach.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Hydrated Vitality (10 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Life Link (5 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Hydrated Vitality (10 hp/day) Gain Fast Healing 2 when in natural water
Shaman Channel Positive Energy 3d6 (3/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 18) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (hawk named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Swimming (30 feet) You have a Swim speed.
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Extra Hours - Lets me roll day job while DMings
Kayle’s Blessing + 1 to dragon breath weapon saves
Captured Ship
Disrepute (5 Points) +1 per point to intimidate
Goblin Scourge: +1 to attack and damage and +2 to saves against Goblinoids once per game
Mendevian Commendation +1 diplomacy
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Arcane Familiar CR –
Hawk (protector) (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +17
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Defense
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AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 19 (1d8+1); fast healing 1
Fort +3, Ref +5, Will +5
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +8 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 7, Dex 17, Con 12, Int 8, Wis 13, Cha 6
Base Atk +3; CMB +4; CMD 12
APG B , Combat Reflexes, Weapon Finesse
Feats Bodyguard
Tricks Attack, Attack, Attack Any Target, Bombard, Guard, Hunt, Quiet Watch
Skills Acrobatics +7 (-1 to jump), Diplomacy -1, Fly +11, Handle Animal -1, Heal +2, Perception +17, Sense Motive +6, Spellcraft +0, Survival +3, Swim +7; Racial Modifiers +8 Perception
Languages speak with master
SQ attack, attack any target, bombard, empathic link, guard, hunt, loyal bodyguard, quiet watch, shield master —————
Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Bombard [Trick] Drops item on designated point or opponent.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Empathic Link (Su) You have an empathic link with your master.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Fly (60 feet, Average) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Shield Master (Su) Familiar can take half damage done to you, as shield other
Speak with Master (Ex) You can communicate verbally with your master.