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When Shayla's back inside the inn she sees Zalanda and Alia walking to the bath. Shayla walks up to them and whispers "I've got some food and water."
After checking if they're out of the witches' and Rosh' sight, Shayla hands them the food and her waterskin. "Mostly berries I found, but it should be enough to keep us on our feet." She then points at the waterskin. "I want that back."
Shayla then goed to Seiomi and also offers her the food and water. That is, if the witches and Rosh aren't around to see it.

DM Kludde |

There is no sign of any of the Grymble sisters following the adventurers as they head to the bath. Inside the bathing area, two tubs stand ready, and hot water is available from the pot over the fireplace in the centre of the room. The floor near one of the tubs indeed shows scratches, as if the bath tub had been recently moved.

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"I'll watch the door and stall anyone that comes. Move that tub and find out what is under it."

DM Kludde |

Moving the tub causes a scraping noise - not particularly loud, but certainly audible. Depending on where the Grymble sisters are, they might have heard it - it's hard to judge.
Below the tub, a trapdoor that leads to a lower area.

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An uneasy feeling comes over Zalanda as she looks down into the hole the trap door leads too. "I think one of use should stay up here to guard are escape. I do not like the idea of being trap in a hole. I'll go down below only if someone is staying here to make sure we don't get caught in the same trap as the Dwarven envoy's."

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Shayla shrugs. "I can do that, no problem."
Her eyes widen as Shayla suddenly realizes staying means she might end up in more situations involving the scary witches. "No no no no no! I go down. In the hole. I do."
Not even waiting for a response, Shayla starts on her way down the hole.

DM Kludde |

A wooden ladders descends into a cluttered and dimly lit, L-shaped room. Crates and bits of furniture are stacked against brick walls and oaken doors lie to the east and south. The crates contain tablecloths, linens and tableware, as well as men and women's clothing from a variety of different cultures and races.

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...errr, ok...
Startled by Shayla's reaction, Alia flashes a confused look at Zalanda and Seiomi.
I had better catch up to Shayla, just in case there is trouble. Alia shoulders her pack after belting up her scimitar, and then hurries after Shayla.

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"Last one in gets to stay and guard." Zalanda smiles at Seiomi then goes down the ladder.

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Zalanda waits until her eyes adjust to dim cellar then scans the room. Perception: 1d20 + 3 ⇒ (13) + 3 = 16

DM Kludde |

Zalanda has a look around the room, which seems to be some kind of extra storage room. The door to the south in unlocked, the one to the east is locked

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Shayla walks to the door to the south and tries to open it, but it's locked. She then walks to the door to the east, but notices it's locked as well. "Darn doors...", she mutters as she takes a few steps back, then throws herself against the door to the east in an attempt to break it open.
Strength check: 1d20 + 3 ⇒ (15) + 3 = 18

DM Kludde |

Uhm, the southern door is not locked...
Shayla takes a short run at the door, then puts her full weight against it. With a deep, drumming sound, the door gives way and open to the next room.
This area is bare save for a rickety side table and chair set against the north wall. A set of keys lies on the table, alongside a browned, half-eaten apple, stale crust of bread, and dull paring knife. A door-lined corridor stretches to the south, and a single oaken door is opposite of the door Shayla just barged through.
Should you roll perception checks, please indicate what you aim to investigate

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Whoops, read too fast.
On the table in the room to the east Shayla sees a set of keys, which she takes. She looks around and notices the door-lined corridor and the single oaken door.
Are these prison cells?
Seeing the half-eaten food, Shayla looks around for other traces they're not the only ones in these rooms below the inn. She also checks to see if the single oaken door is locked.
Half eaten food in the wilds means an animal's close... Who's here?
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 [+2 Fav Enemy]
Survival: 1d20 + 6 ⇒ (15) + 6 = 21 [+1 Tracks +2 Fav Enemy]

DM Kludde |

Shayla picks up the keychain holding eight black keys. The surface of the table is carved with grooves and swirls, and Shayla notices the name 'Rosh' carved in among them.
The door to the east is locked.

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Maybe simple Rosh isn't actually that simple?
The keychain in her off hand, Shayla draws one of her swords with the other. She then checks to see if all the doors in the hallway are locked, but won't open any yet.
If all of these are locked I'll go back to the first room. I have a feeling I haven't checked that south door properly.
Perception for signs of others: 1d20 + 8 ⇒ (7) + 8 = 15 [+2 Fav Enemy]
Survival, same: 1d20 + 6 ⇒ (16) + 6 = 22 [+1 Tracks +2 Fav Enemy]
Stealth: 1d20 + 4 ⇒ (17) + 4 = 21

DM Kludde |

The other doors in the corridor are indeed locked, and the keys seem to be at least of the right kind of type to open these doors.

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"Several locked doors. These keys may fit", Shayla informs the others when she enters the first room again, holding the keys up. "Also... half-eaten food. Someone's been here not too long ago. I have a feeling it's the simple guy, and I wonder if he's truly simple."
Shayla checks the door to the south again, which turns out to be unlocked.
Darn... missed that the first time...
Slowly Shayla opens the door, carefully peering inside. If it appears safe, then she'll enter what's probably another room or corridor.
Perception for signs of others: 1d20 + 8 ⇒ (12) + 8 = 20 [+2 Fav Enemy]
Survival, same: 1d20 + 6 ⇒ (15) + 6 = 21 [+1 Tracks +2 Fav Enemy]
Stealth: 1d20 + 4 ⇒ (10) + 4 = 14

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" Let's check the cells first, they might hold the envoy's we are looking for." Zalanda peers thru the east doorway.

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"I'd like to check what's behind this door, before someone comes out and stabs us in the back."
Shayla holds out the keychain to Zalanda. "Everything's locked behind the other door. So it should be somewhat safe if you want to go check it out. I'll make sure no one comes at us from behind this door."

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Zalanda grabs the keys and walks thru the east door to search the cells. "I'll run back screaming if I need your help." Give Shayla a wink and sly smile.

DM Kludde |

Shayla stands guard as Zalanda moves through the east door to inspect the corridor. All doors in the corridor, save for the western one Zalanda just came through, are locked.
Alia notices a loose brick in the north wall, just above the table, which reveals a hidden compartment containing a small box. In it, a few locks of hair and a vial of blood.
P,A: 1d20 + 3 ⇒ (17) + 3 = 20
P,Z: 1d20 + 1 ⇒ (6) + 1 = 7

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What did Shayla see when she peered into the other room/corridor? If it appears safe she'll still enter, using the previous rolls. She'll leave the door wide open so she can run to Zalanda (and Alia?) faster if need be.

DM Kludde |

Shayla's peek through the door reveals another long corridor, which on its far end seems to lead to a larger room.

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Shayla answers Zalanda's wink and words with a smile. Leaving the door wide open she walks down the corridor till she's at the corner, then carefully checks to see what's around the corner.
Perception for signs of others: 1d20 + 8 ⇒ (2) + 8 = 10 [+2 Fav Enemy]
Survival, same: 1d20 + 6 ⇒ (13) + 6 = 19 [+1 Tracks +2 Fav Enemy]
Stealth: 1d20 + 4 ⇒ (16) + 4 = 20
If it appears safe Shayla will continue to walk down the corridor.

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Alia briefly pats Shayla's shoulder.
Let me go help Zalanda, real quick. She winks at Shayla.
Be right back!
Alia scurries over to see what she can do to help Zalanda, but notices something unusual just above the carved-upon table...
What is this?, she says, holding up the hair and vial. She moves up next to Zalanda, to show her the purloined items.

DM Giants |

Zalanda inspects the vial and hair that Alia found. "Weird, very weird."
perception: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge(Arcane): 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

DM Kludde |

The hair and blood immediately give Zalanda the idea that some kind of voodoo might be in the works. Then she remembers that such items may also be the focus of spells directed at tracking specific people - scrying spells.

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After carefully checking if anyone might be around the corner Shayla proceeds into the large room. She looks around the room and searches for anything that might be out of the ordinary.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25 [+2 Fav Enemy]
Survival: 1d20 + 6 ⇒ (14) + 6 = 20 [+1 Tracks +2 Fav Enemy]
Shayla also checks possible new doors to see if they're locked.

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Zalanda will pocket the vial and hair for later inspection and move to the nearest cell in the south corridor. Are there any windows on the doors to the cells? If so Zalanda will look all of them before trying to unlock any of them. If not she will unlonck the closest one after listen at the cell door Perception: 1d20 + 3 ⇒ (13) + 3 = 16

DM Kludde |

Shayla finds a large room. On the floor, she sees a trail of faint bloodstain, leading to the east. On the east side, a single door end the corridor, and it's unlocked. A door to the north leads to the corridor Shayla was in before - this door is lock, as she previously found.
Zalanda moves up to the first door on the west side of the corridor. Listening, she can discern no sound but for the slight tapping walk of one of the Grymble sisters upstairs.

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Shayla draws her other sword as well and goes to follow the bloodstain trail. When she arrives at the door where the trail leads her, she'll push open the door just enough to snatch a peek on what's behind it.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 [+2 Fav Enemy]
Survival: 1d20 + 6 ⇒ (7) + 6 = 13 [+1 Tracks +2 Fav Enemy]
Stealth: 1d20 + 4 ⇒ (6) + 4 = 10

DM Kludde |

My bad, the bloodstains lead to the northern room (i.e. to the corridor that Zalanda and Alia are in). I'll describe the eastern door, though.
Shayla peeks through the eastern door. A wooden ladder in the southeast corner descends from above into this untidy chamber. Some pieces of broken furniture lie scattered across the floor, along with some soiled clothing. A corridor leads north.
Happy holidays to all. As announced, posting may get irregular from here on.

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Zalanda will find the key for the first door on the key ring and use it to open the door. Waving Alia over to the door before she opens it.

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No worries, DM Kludde: Happy holidays to all!
As quietly as she can, Alia draws her blade, motioning to Zalanda and the door through which the bloodstains trail.
This does not bode well.

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It would be best to return to the others now. If I continue I might be the one that gets attacked from behind...
Shayla goes to where Zalanda and Alia are, constantly looking behind her to make sure no one's following her.
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
"I was just there", Shayla whispers to the others when she sees them, pointing at the door at the end of the corridor. "A bloodstain trail starts on that side of the door and leads to this corridor. Also, there's a messy room just east passed that door. It has a ladder leading up somewhere, and there's another corridor leading north. I heard the sound of metal scraping there."
Perception to see where the bloodstain trail goes on this side of the door: 1d20 + 8 ⇒ (1) + 8 = 9 [+2 Fav Enemy]
Survival, same: 1d20 + 6 ⇒ (18) + 6 = 24 [+1 Tracks +2 Fav Enemy]
If Shayla sees where the bloodstain trail leads to she'll share it with the other gals.

DM Kludde |

Which a loud screech, the key turns in the lock, and the door to the cell opens. Matted straw is strewn across the floor, and a set of manacles hangs affixed to the wall opposite the entrance. Two buckets sit at the center of this dank prison.
Shayla hears a metal scraping coming from the other corridor.

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Ninja'd! Edited my earlier post with the metal scraping, as that's somewhat important to let the others know :)

DM Kludde |

The remaining three doors on the left, and the one of the right have small windows in them, blocked by three iron bars. It's dark here, so to look through them some kind of light will be needed.

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"I've got good eyes, but I'll need some kind of light to see inside these cells. Do you have anything to create light? Or we could just open all doors."
I don't like whatever it is that caused the scraping sound in the other corridor...

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Let me take a look, Shayla, she whispers.
Alia nods at Shayla and walks south, peering into each of the four remaining cells with her darkvision.

DM Kludde |

Alia takes a peak through each of the cell door windows. In three of the cells, a malnourished dwarven prisoner is being held.

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Zalanda will unlock the cells that hold the dwarfs. "Let's get them back to the ship as fast as we can."

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Shayla nods and starts moving. "Let's go back the way we came. Seiomi's still in the bathroom, and there was someone down the other corridor. I can cause a distraction for the witches after we get up, then the three of you can get the dwarfs out of the inn."
Are the dwarfs able to walk?

DM Kludde |

The first prisoner is a female dwarf. She mutters her name as Rakuska.
Faith barge... bloody extortionists, took all our money, then attacked us... brought us here. Torture, interrogation. Holy Ahendile, a cleric. Merciless... She thinks we are here to an uproar...
A male dwarf calls himself Pechas Domri:
The mute brought us food and snuck in treats from the kitchen. Would have perished otherwise..
The third is a male dwarf called Holfist Sendstrom:
Saw the smiling old ladies when we arrived... Here, sometimes we heard a nasty gargling sound, and a wet sliding sound like a mop being dragged back across a floor.
The dwarves are malnourished and exhausted, and can only stumble forward slowly. They can walk unsupported, though.

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Shayla offers the dwarfs some water from her waterskin. "Have some. It'll help you to stay on your feet."

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Alia herds the group to the trap door.
Shayla, let's you and I clear the way for the others. If worst comes to worst, do your best not to unduly harm the boy, Rosh.
Alia ascends, her senses straining for any indication of trouble.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

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Zalanda will guard the rear and help the dwarfs as best she can.