[PFS/DMK] 5-06 You have what you hold (Inactive)

Game Master Kludde

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Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka walks towards one of the slayers, moving into a flank position with Brewslee, and engages him in melee.

+1 greataxe (flank, bless)/green slayer: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
Damage: 1d12 + 5 ⇒ (10) + 5 = 15

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach moves closer to the fray and once again face glows in pure white. A wave of luck and unluck wash over both allies and foes.

Move 20ft, standard: cast prayer (duration 6 rounds).

Prayer:
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.


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Bella makes a poor move, and the crowd jeers Boo! Awful!. Dhastrach lets his divine influence shine on the party.

Crowd score: +2

---
Miyako
Brewslee
Anail

Belka
Dhastrach
---
Helkit
Slayer - Blue (16)
Slayer - Purple
Slayer - Red (8)
Slayer - Green
Beast
---

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee stumbles all around the slayers in a drunken mess as he closes his eyes. Provoke from all 4 slayers

Green AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Red AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Blue AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Purple AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Provoke AoO through movement
Mobility adds +4 to AC making it 26 against AoO from movement
Panther Style- retaliate against an AoO with a free unarmed strike
Panther Claw- free action instead of swift action and up to 4 retaliatory attacks.
Panther Parry- Retaliatory attacks are resolved before AoO. If retaliatory attack deals damage opponent takes a -2 penalty on attack and damage rolls to AoO.

He lashes out at the beast with his temple sword as he swings in a circle.

Temple Sword: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako charges forward and tries to stab one of the slayers with her rapier.

+1 Adamantine Rapier, +1 bless, +1 prayer, +2 charge: 1d20 + 8 + 1 + 1 + 2 ⇒ (13) + 8 + 1 + 1 + 2 = 25 Damage, +1 prayer: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Total AC 20 till next round.


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Brawls deftly avoids the slayers as he punches them in retaliation, and the crowd cheers at such a fine display. Miyako adds her own effort as well, drawing blood from one of the slayers.

AoO: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
AoO: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
AoO: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 251d8 + 3 ⇒ (7) + 3 = 10
AoO: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Confirm: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23

---
Miyako
Brewslee
Anail
Belka
Dhastrach
---
Helkit
Slayer - Blue (16)
Slayer - Purple (7)
Slayer - Red (12)
Slayer - Green (9)
Beast
---

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anáil flourishes with his rapier and strikes, aided by divine influence.
Mwk Cold Iron Rapier, bless, prayer vs Blue: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 141d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


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Anail misses his opponent, if only barely. The silver slayers manoeuvre and muscle their way into flanking position with Anail, and strike, but only the one that focuses on Miyako manages to score a hit.

Flail, Anail: 1d20 + 7 ⇒ (4) + 7 = 11
Flail, Miyako: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 3 ⇒ (2) + 3 = 5
Flail, Anail, Flank: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Flail, Anail, Flank: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Even worse for team Helkit, Helkit herself charges and loses control, looking utterly stupid. The crowd hisses and boos Money back! What a farce!

Charge, Belka: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 151d12 + 7 ⇒ (5) + 7 = 12

The strange animal tries to bite Brewslee
Bite, Brewslee: 1d20 + 9 ⇒ (13) + 9 = 22

---
Miyako
Brewslee
Anail
Belka
Dhastrach

---
Helkit
Slayer - Blue (16)
Slayer - Purple (7)
Slayer - Red (12)
Slayer - Green (9)
Beast
---

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach figures Helkit is a bit too formidable in her enlarged form, and thus takes a step back and casts dispel magic.

Caster level check: 1d20 + 6 ⇒ (1) + 6 = 7 CRAP!

Targeted dispel:
One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

Dhastrach is most disappointed in the arcane flux working against his wishes.

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anáil strikes the purple-armored gladiator before taking a step back to avoid the tactical disadvantage.
Mwk Cold Iron Rapier, bless, prayer: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 261d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


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The battle remain an ebb and flow of strikes, with Dhastrach failing to influence the opponent's champion, and Anail causing further hurt to the company of slayers. On either side, the first is yet to go down.

---
Miyako
Brewslee

Anail
Belka
Dhastrach
---
Helkit
Slayer - Blue (16)
Slayer - Purple (15)
Slayer - Red (12)
Slayer - Green (9)
Beast
---

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Cast defensively, DC 17: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18

Miyako aims the palm of her buckler hand at the red enemy and Helkit. Flames pour from her hand and wash over the two enemies.

Burning Hands: 3d4 ⇒ (2, 4, 1) = 7
DC 15 Ref for half

Miyako takes a 5-foot step south when the flames stop coming from her hand. "Anail, if you could go away from there I can get more of them next time."


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RFX, Helkit: 1d20 + 2 ⇒ (5) + 2 = 7
RFX, Red: 1d20 + 1 ⇒ (3) + 1 = 4

Miyako manages to hurt both the slayer and helkit, who curses and shouts, waving her axe about threateningly. Miyako's latest attack has brought the crowd to her side Go! Go Miyako! Go pathfinders!

You all get a +1 bonus on attacks, cmb, skill checks and saves

---
Miyako
Brewslee
Anail
Belka
Dhastrach
---
Helkit (7)
Slayer - Blue (16)
Slayer - Purple (15)
Slayer - Red (19)
Slayer - Green (9)
Beast
---

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee falls backwards, stumbling around in a small circle as he comes face to face with the loud cat beast once again. Provoke green; blue; purple and beast

Green AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (1) + 4 + 1 + 1 + 1 = 8
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Blue AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (8) + 4 + 1 + 1 + 1 = 15
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Purple AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (16) + 4 + 1 + 1 + 1 = 23
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Beast AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (19) + 4 + 1 + 1 + 1 = 26
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Provoke AoO through movement; prayer; bless; crowd
Mobility adds +4 to AC making it 21 25 against AoO from movement
Panther Style- retaliate against an AoO with a free unarmed strike
Panther Claw- free action instead of swift action and up to 4 retaliatory attacks.
Panther Parry- Retaliatory attacks are resolved before AoO. If retaliatory attack deals damage opponent takes a -2 penalty on attack and damage rolls to AoO.

He goes to peer closer at the cat and realizes that he is about to fall. Trying to catch himself his sword lashes out at the cat like beast.

temple sword: 1d20 + 5 + 1 + 1 + 1 ⇒ (6) + 5 + 1 + 1 + 1 = 14
damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka takes a step north and flies into a berserk rage while fiercely looking at Helkit and uttering threats in her native language to try to intimidate her. She then angrily swings at the giantess warrior with her axe.

Intimidate (Intimidating Glare) (prayer, crowd): 1d20 + 9 + 1 + 1 ⇒ (8) + 9 + 1 + 1 = 19
+1 greataxe (bless, prayer, crowd): 1d20 + 10 + 1 + 1 + 1 ⇒ (3) + 10 + 1 + 1 + 1 = 16
Damage (prayer): 1d12 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Rage 3 rounds


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Brawls again stumbles past the slayers, and despite their best training, they still cannot pass up such a nice apparent opportunity to strike. Instead, the slayer are just at the receiving end of some solid punches themselves, much to the pleasure of the crowd. The drunken master's strike at the beast misses, though

Flail: 1d20 + 7 ⇒ (1) + 7 = 8
Flail: 1d20 + 7 ⇒ (4) + 7 = 11
Flail: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Bite: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14

Belka manages to demoralize Helkit, and only barely misses her with her great axe, upon which Helkit swings at Belka in frustration, causing more jeers from the crowd.

Greataxe, Belka: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Greataxe, Belka: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10

Helkit just cannot catch a break

The slayers surround brewslee, and step up their attacks

Flail: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Flail: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Flail: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Bite: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

while a final slayer swings at Miyako

Flail: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Boo! Boo! Down with the slayers! Money back! Bad fight! Boo! The crowd is ready to tear the place apart.

---
Miyako
Brewslee
Anail
Belka
Dhastrach

---
Helkit (7)
Slayer - Blue (16)
Slayer - Purple (19)
Slayer - Red (19)
Slayer - Green (9)
Beast (5)
---

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Anáil takes a light step aside and strikes at his blue-armored opponent.
Mwk Cold Iron Rapier, buffs, flanking: 1d20 + 8 + 1 + 1 + 1 + 2 ⇒ (18) + 8 + 1 + 1 + 1 + 2 = 311d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Confirmation: 1d20 + 8 + 1 + 1 + 1 + 2 ⇒ (11) + 8 + 1 + 1 + 1 + 2 = 241d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Moving out of the large group Brewslee walks over to lean on the pillar before he heaves. Sho much spinning!

Blue AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (5) + 4 + 1 + 1 + 1 = 12
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Green AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (9) + 4 + 1 + 1 + 1 = 16
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Purple AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (20) + 4 + 1 + 1 + 1 = 27
Confirm Crit: 1d20 + 4 + 1 + 1 + 1 ⇒ (1) + 4 + 1 + 1 + 1 = 8
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Crit damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Beast AoO Panther Style reaction strike: 1d20 + 4 + 1 + 1 + 1 ⇒ (7) + 4 + 1 + 1 + 1 = 14
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Provoke AoO through movement; bless; prayer; crowd
Mobility adds +4 to AC making it 26 against AoO from movement
Panther Style- retaliate against an AoO with a free unarmed strike
Panther Claw- free action instead of swift action and up to 4 retaliatory attacks.
Panther Parry- Retaliatory attacks are resolved before AoO. If retaliatory attack deals damage opponent takes a -2 penalty on attack and damage rolls to AoO.

Seeing the dog staring back at him he pokes his sword at it. Why you keep following me!

Temple sword vs beast: 1d20 + 5 + 1 + 1 + 1 ⇒ (4) + 5 + 1 + 1 + 1 = 12
damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako takes a 5-foot step south and closes her eyes for a second. The air around her wavers as heat radiates from her body. A wave of heat washes over every enemy in a 1--foot radius of her, and Miyako's form wavers and blurs.

Heat Aura: 1d4 ⇒ 2
DC 15 Reflex for half

Heat Aura (Su):
As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

Cast defensively, DC 17: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19

Miyako then shows the enemies northeast of her the palm of her buckler hand again. "You know what's coming now, boys!"

Burning Hands: 3d4 ⇒ (4, 2, 4) = 10
DC 17 Reflex for half (Used the Eastern Mysteries trait to increase the DC by 2.)

Now I've hit every enemy on the battlefield at least once!


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Spurred on by the crowd, the adventurers finally start weakening the gladiator's defences. Anail, with a superb strike, stabs down one of the slayer. Heeey! the crowd cheers, and immediately after, purple tries to stop the drunken master, only to be smashed to unconsciousness by Brewslee. Brussels own strike is ineffective, and he still has to contend with a slayer and a beast striking back at him

Flail: 1d20 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 9 ⇒ (6) + 9 = 15

RFX, red: 1d20 + 1 ⇒ (14) + 1 = 15
RFX, green: 1d20 + 1 ⇒ (11) + 1 = 12
RFX, green: 1d20 + 1 ⇒ (10) + 1 = 11
RFX, beast: 1d20 + 8 ⇒ (12) + 8 = 20

The heat blisters the slayer, and the red-armored one almost collapses from exhaustion. The green one fares even worse: he stands the heat, but the subsequent burning hands are too much for him.

Nice cleanup!

---
Miyako
Brewslee
Anail
Belka
Dhastrach

---
Helkit (7)
Slayer - Red (20)
Beast (10)
---

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Emboldened by his sudden notoriety, Anáil steps aside and strikes Helkit, preparing to parry should she aim him.

Mwk Cold Iron Rapier, bless, prayer, crowd, flanking: 1d20 + 8 + 1 + 1 + 1 + 2 ⇒ (19) + 8 + 1 + 1 + 1 + 2 = 321d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Confirmation: 1d20 + 8 + 1 + 1 + 1 + 2 ⇒ (18) + 8 + 1 + 1 + 1 + 2 = 311d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

"Hi. My name is Anáil Stormbringer, you robbed us, prepare to die."

I'll parry/riposte if she attacks me.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka continues glaring menacingly and swinging at Helkit.

Intimidate (Intimidating Glare) (prayer, crowd): 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31
+1 greataxe (bless, prayer, crowd, flank): 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (4) + 10 + 1 + 1 + 1 + 2 = 19
Damage (prayer): 1d12 + 8 + 1 ⇒ (7) + 8 + 1 = 16

Rage 4 rounds


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Anail already acted, I'll keep the roll for next round

Belka presses her advantage against Helkit, demoralising her before hitting her hard.

-
Miyako
Brewslee
Anail
Belka
Dhastrach
---
Helkit (23)
Slayer - Red (20)
Beast (10)
---
(Anail <-- 16 dmg on helkit)

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Apologies! I thought this was the next round already.

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach sees the lone slayer and advances, drawing his warhammer and smashing it against the foe.

Melee +1 warhammer, bless, prayer: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

A heads-up: There's a major RPG convention happening over here this weekend, so I'm unavailable until Sunday evening.


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Dhastrach takes out the lone slayer, leaving only Helkit and the beast.

Between Helkit and Belka, it is personal now, as the large gladiator doesn't like to be intimidated like that. Still, her swing is very cautious - but effective!

Greataxe, Belka: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 221d12 + 7 ⇒ (3) + 7 = 10
Greataxe, Belka: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 231d12 + 7 ⇒ (11) + 7 = 18

The beast bites at Brewslee

Bite, Brewslee: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (1) + 6 = 7

Anail is ready to bring Helkit to her knees, and makes a first step in that direction by delivering a mighty stab!

---
Miyako
Brewslee

Anail
Belka
Dhastrach

---
Helkit (39)
Beast (10)
---

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee slashes at the beast with his Temple sword as he falls to the ground in a heap.

Temple sword: 1d20 + 5 + 1 + 1 + 1 ⇒ (12) + 5 + 1 + 1 + 1 = 20
damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Now at -1 hp and bleeding


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With a last ditch effort, Brewslee strikes at the beast, but he still sees the teeth growling at him..

as he..

loses...

consciousness...

---
Miyako
Brewslee
Anail
Belka
Dhastrach

---
Helkit (39)
Beast (30)
---

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

A rictus of pain twists Belka's features as the giant gladiator slashes at her with her axe. Badly wounded, she grits her teeths, takes a step south and, with a cry of rage, strikes Helkit again with all his rage-enhanced strength.

+1 greataxe (bless, prayer, crowd, flank): 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (20) + 10 + 1 + 1 + 1 + 2 = 35
Damage (prayer): 1d12 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Confirm critical: 1d20 + 10 + 1 + 1 + 1 + 2 ⇒ (18) + 10 + 1 + 1 + 1 + 2 = 33
Additional damage: 2d12 + 16 + 2 ⇒ (10, 11) + 16 + 2 = 39

Belka doesn't use Intimidate Glare this round but, as the duration of the power is "1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC" and she made an Intimidate check of 31 last round, chances are Helkit is still shaken for the following rounds.

Rage 5 rounds

A welcome critical :) not sure if the prayer damage bonus is multiplied but that shouldn't significantly change the result


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Bella concentrates all of her frustration in a single blow and topples the warrior. The crowd goes silent as Helkit goes down, then starts to count

One... Two..

no movement from Helkit, the crowd counts on

Eight... Nine... TEN.

A cheers goes out from the crowd, and still Helkit doesn't move. The crowd roars and cheers as the warrior champion lies motionless on the ground. Then the realisation breaks, and the cheering makes place for a confused mumbling.

Combat over

Helkit, gladiator champion and leader of the silver slayers, is dead. The pathfinders get something of a frosty reception from the arena boss. Still, accidental deaths in the arena are not uncommon, and this is just another person falling prey to the dangers of fighting.

The grisly example proves how fierce the Society can get in defending its interest, and shipments remain unharassed for the near future. In all, this is a mission accomplished.

Congratulations! What a victory! I'll report the game and start preparing chronicles. Thanks all for a very enjoyable scenario!


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Link to chronicles

Above are the chronicle sheets for the game. If Dhastrach/Brewslee still want to roll for day jobs, I can add the rolls. Let me know if there are any other issues. I hope you all enjoyed the game, and thanks for playing!

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Thanks!. No day job yet. Getting one at this level

The Exchange

F Kitsune Oracle/7 (HP 52/52 | AC:22 [+1 Buckler; +1 vs Performance Weapons*] | T:15 [+1*] | FF:18 [+1 Buckler] | CMB:5 | CMD:19 | Fort:+4 | Ref:+7 | Will:+6 | Init:+4 | Perc:+5 | Speed:20) PFS#: 115025-6
Spells/Abilities:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 5/5 | Heat Aura: 2/2 | Touch of Flame: 8/8 | Wings of Fire: 7/7 | Eastern Mysteries: 1/1

Miyako changes back to her human disguise and sheaths her rapier. She quickly walks over to Brewslee and heals him back to consciousness.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

"It was fun working with you!" Miyako tells her fellow Pathfinders. "I look forward to see you again during future missions!"

Grand Lodge

Male Sylph Swashbuckler (Inspired Blade) 1 / Investigator (Empiricist) 7 | HP 59/59 | AC:23 T:17 FF:17 CMD:23 | F+6 R+17 (+2 vs traps) W+9 (+4 vs illusions) | Init +8 | Perc +18 (Darkvision, +4 traps)

Thanks a lot for running this one, DMK! I loved it.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Thanks DM Kludde.

And I apologize for having killed one of the 'bloodied' of Tymon, it was an accident ;)

Scarab Sages

Male Dwarf Cleric 7; HP 54/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

After Helkit falls, Dhastrach concludes the fight is over. To avoid additional deaths after Belka's timely strike, he channels positive energy to bring back those that are merely knocking on death's doors.

"Maybe now they learrn not to messs with uss."

Thanks for the game. Unfortunately I was just away this weekend when the scenario was concluded. Also, I rolled day job on the discussion page.

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