male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0
seeing the enemy go down, Fronar would not attack.
Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1
"Good job, Pathfinders." Ajah says and moves to take cover behind some furniture and watch for Fetchling reinforcements while the captive is restrained.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
"Husarq, tie him up and stand guard while I heal him. Then we shall see if he can explain to us where we can find the daughters."
Mareq pulls his wand from belt and attempts to recall the command word for the thing.
"hmmm, err..."
Not hinting that anybody else burn a charge. I can do it. But, just thought I'd let others weigh in on this mini plan/interrogation idea before moving forward.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier grimaces at the Fetchling, but says nothing.
"So, creature. Welcome back to the land of the living. We seek a simple answer to a simple question. You answer at your peril, of course. But please, consider this as a wise choice for a wise being such as yourself. We are willing to cease our hostilities, you get to report back to your superiors about us and prepare them for future encounters, and you don't die. Really, a good compromise on both our parts, don't you think? Are you willing to answer a question?"
Diplomacy:1d20 + 11 ⇒ (18) + 11 = 29
Husarq, you dolt. Aid me if you can.
Husarq, jolted by the telepathic communication, steps forward, sheathing his giant efreeti blade.
"My master is correct. I think this is a good deal for you and we will be able to leave this place sooner if you answer."
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Diplomacy, aid:1d20 - 2 ⇒ (5) - 2 = 3
Kelsier scowls at the Fetchling. "Where are they?"
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
"Ah, yes. No doubt the motives and inner plans of the Alliance are a secret known only to it and their leaders. But, really, what is the Alliance? Who is the alliance?"
Just looking for some basic information on the Onyx Alliance. Basic nature, leadership, races in it, general goals, headquarters, stories/tales, etc.
The alliance are not like you. They are like us, residing in shadow. They use the shadow, move in the shadow. They seek wealth, slaves, possession. They project themselves on your world with the wightir. Take what is theirs to take, they use the tangible shadow, the liquid night, to cross over. The material freemen enters, and is branded a shadow slave by the liquid night, all in the night of the conjunction.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier scowls at the Fetchling and leaves him behind, walking back into the hall.
male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0
anyone need to heal to max hp? I've got a wand of CLW. Just post how many charges you need. I also have a wand of bless, if anyone can use it, I'll pass it over and "buff" us before opening the door.
using my last marital flexibility to grab the bodyguard feat for 1 minute. Whenever an adjacent ally is attacked, I will up their AC by 2 if I spend an AoO and manage to hit AC 10 with it.
Olga is bristling in front of the door, spear in hand.
The sign above this high door reads “Biological Oddities” in clear lettering, while a dark reflection of the same sign warns that the room beyond contains a “Ritual Chamber.”
Harsh, cold light floods this room from the ceiling, gleaming off the marble walls and shining across the polished granite floor. Myriad pedestals display stuffed creatures suffering from unspeakable deformities, and liquid-filled glass tanks hold the shrivelled bodies of even stranger anomalies. In the room’s center, a wide ebony pyramid rises ten feet off the ground; darkness seems to flow out from its top into the air like ink in clear water. Indistinct rune circles, candelabras, and idols cover what can only be the site of barbaric sanguinary rites, occupying the same space in the Shadow Plane.
Standing before the dais is the thin gray form of a fetchling. Kneeling before him, the Blakros daughters, Eleanir and Michellia, sway in a sort of trance as the man seems to be preparing for a ritual by coating a thin knife in a strange black liquid.
Kraang! strikes into the room, rapping his staff upon the floor. He side steps away from the fetchling, then quickly enlarges himself. After a half-breath moment, Kraang! swings at the shadow-spawn.
Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
"Olga, wait," says Mareq. He steps forward until he is within 15ft of the fetchling and spreads his hands before him, his thumbs touching. Fire shoots forth, roaring through the room until it engulfs the fetchling.
Reflex DC15:3d4 ⇒ (3, 4, 3) = 10
Mareq will position himself so that the cone doesn't hit the daughters.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier charges into the room and slashes at the Fetchling with his double-blade, but his hurry makes him a little too ineffective, and his swing goes wide.
Mareq engulfs the fetchling in flame. Despite this obvious distraction, neither the enlarged Kraang! not the sneaky Kelsier manage to hit the dark creature. (Kelsier, stepping one square north would give you flanking). Olga waits until the fires subsides.
male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0
Fronar swiftly moves to the other side and takes position next to the alter, adjacent to the fetchling. Then slices at the fetchling with his kukris.
Frtchling has not acted, so I assume he is flat footed
Though Fronar doesn't hit the fetchling, the dodge the creature has to make sends him right into the tip of Olga's spear. All the time, Ajah is shouting encouragement from behind.
Regaining his composure, the dark creature launches a flurry of blows at Olga, but missing both times.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier steps North, then slices at the Fetchling with one blade, spins on his heel, and slashes at it his other blade. The first strikes home while the second goes a little wide.
male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0
Kraang and Kelsier team up on the fetchling, and its unclear whether the dark creature was already dead by the time Olga tags it down, or whether it is the vicous cuts by Fronar that eventually finish him off, but when the smoke clear, the fetchling lies motionless on the floor.
The girls are still in trance, but have not been touched by the blade of the fetchling. The 10-foot- tall black stone pyramid exudes an eerie black essence from its apex, which seeps into the air and slowly dims the illumination of the room.
Surrounding the relic’s apex are a dozen red stones set into the rock face.
DC 20 K(arcana):
Removing the stones should sabotage the planar overlay effect.
You can use disable device to remove a stone (DC 15), or you can just smash the things
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier looks at the Fetchling's body, then at the girls. I'm still pissed.
Kelsier is useless at anything Knowledge related. Fair warning: he will want to explore the last room--there might be some more prisoners to free there.
Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1
Knowledge: Arcana1d20 + 5 ⇒ (15) + 5 = 20
One look at the stones and Ajah speaks up, dropping her song.
"Remove the stones! That'll stop the planar overlay! Anyone got tricky fingers? Or you could smash them, but someone at the Society might like to look at those..." she says.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0
Fronar cracks his knuckles and carefully manipulates the blocks
Fronar starts prying out one of the stones, and the shadowy overlay flashes briefly. The two blakros girls, deeply entranced, still seem to be firmly anchored to the material plane, but the body of the slain fetchling briefly winks out of view. It seems that yanking out the stone will disconnect the material plane from the show plane, and each plane get to take home its own denizens.
I'm seeing a yes (Fronar) and a no (Kelsier) for continuing this way, so I'll wait for two more players to chime in with their opinion
There's still two entranced Blakros scions at the base of the pyramid. Alternatively, the two doors that haven't been investigated in the eastern room are still unopened.
I'm keeping a single central discussion thread for all games. Off-topic and out-of-character stuff goes, but please be sure not to post any spoiling comments for the other teams.
M Wayang Alchemist 3 | HP 24/24 | AC 18 | T 14 | FF 15 | CMD 13 | Fort +5 | Ref +7 | Will +4 | Init +5 | Perc +9
DMK - are you thinking of reporting this game under PbP Gameday? I don't know how long this scenario is and whether that's realistic, but it would be great to get another shot at a boon.
Gameday lasts until the end of january, and my games runs typically 25-30 days, so it will be very tight to run it for gameday. I think I'd rather have bit more freedom with all the roleplaying going on - I'd hate to have to cut that short by rushing.
Sorry that I cant give more info on turning into an ape.. to hear Amelia tell it would be one hell of a story.. but Im pretty sure that not everyone has played that module here
lol that's fine Amelia. I understand the whole spoiler thing. Oh and to clarify, Taelbin wouldn't have been repulsed by it, actually quiet interested in it.
Ack. Stupid pictures. I saw the picture of the dwarf and that is the same picture of a dwarf crossbowman on my party in another scenario and totally ignored him thinking it was Thekk. I kept reading the text looking for a dwarf and counting party members thinking the dwarf was invisible- nope just an identical twin to a pathfinder dwarf...
M Wayang Alchemist 3 | HP 24/24 | AC 18 | T 14 | FF 15 | CMD 13 | Fort +5 | Ref +7 | Will +4 | Init +5 | Perc +9
If Table I of this game is going to get PbP Gameday 3 credit and a shot at a boon, we need to finish by February 1 - this Sunday! And reporting has to be done by February 3.
Let's get to it, folks! Just 'cuz Table II can't scrape together enough good fortune to win a boon doesn't me the superior life forms at Table 1 can't!
Male Human #135676-1 Sorcerer fire elemental Bloodline-4 HP:30/30, Speed:30, Init:8, AC:18, T:13, FF:16, Fort:3, Ref:3, Will:4, Perc:2, 5 fire resistance
wait a second, I have a backup level 3, but he is a sorcerer if that is okay.
Lithrac here, I'm ready! Sorry, I've been away in Edinburgh for the weekend, only got back late last night.
Here's my relevant information:
Aetherys Dawnblade
Silver Crusade
PFS #76446-6
Day Job: Perform (dance):1d20 ⇒ 20(I actually have ranks in the skill, they just compensate for the CHA modifier.)
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)