Thassilonian Ambassador

Ajah Denawi's page

137 posts. Organized Play character for Capricornus.


Full Name

Ajah Denawi

Race

Ifrit

Classes/Levels

Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

Gender

Female

Size

M

Alignment

CG

Languages

Taldane, Ignan, Kelish

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 9
Charisma 16

About Ajah Denawi

Traits, Feats:
Traits: Hunter's Eye (Longbow proficiency, no penalty for the second range increment), Irrepressible (Use Charisma instead of Wisdom for Will saves vs. Charm and Compulsion)
Feats: Arcane Strike (Class), Point Blank Shot (1)

Stat Block:
Ajah Denawi
Female Ifrit Bard (Arcane Duelist) 3
NG Medium Outsider (Native, Ifrit)
Init: +7, Darkvision 60ft, Perception: -1
------------------------
Defense
------------------------
AC 19 (+3 Dex, +5 Armor, +1 Shield), touch 13, flat-footed 13
HP 24 (3d8+3 +3 Favoured Class)
Fort +3, Ref +7, Will +3 (+5 vs Charm and Compulsions)
------------------------
Offense
------------------------
Speed: 30ft
Melee: Longsword +4 (1d8+2, 19-20/x2), Dagger +4 (1d4+2, 19-20/x2), Morningstar +4 (1d8+2)
Ranged: Longbow +6 (1d8+2, 20/x3), Dagger +5 (1d4+2, 19-20/x2)
Special: Bardic Performance; 11 rounds/day, Start as a Standard Action, Free action to maintain, Inspire Courage +1
Rallying Cry, Distraction, Fascinate, Cantrips, Spells
------------------------
Statistics
------------------------
Str 14, Dex 16, Con 12, Int 12, Wis 9, Cha 16
Base Attack: +2 , CMB +4, CMD 17
Feats: Point Blank Shot, Arcane Strike (Bonus), Combat Casting (Bonus), Precise Shot
Traits: Hunter's Eye, Irrepressible
Skills: Acrobatics 3 +9, Bluff 2 +8, Diplomacy 2 +8, Intimidate 2 +8, Knowledge: Arcana 2 +6, Knowledge: Local 1 +5, Knowledge: Planes 2 +6, Knowledge: Religion 1 +5, Perform: Sing 3 +9, Use Magic Device 3 +9

Skills:
Acrobatics 3 +9, Bluff 2 +8, Diplomacy 2 +8, Intimidate 2 +8, Knowledge: Arcana 2 +6, Knowledge: Local 1 +5, Knowledge: Planes 2 +6, Knowledge: Religion 1 +5, Perform: Sing 3 +9, Use Magic Device 3 +9

Gear and Coin:
1398gp 5sp
Darkwood MW Composite Longbow +2 Str (2pp/1.5), 17 Arrows (1/3), 15 Blunt Arrows (2/3), 20 Silver Arrows (40/3), Splintercloud Arrow, Tanglefoot Arrow, Longsword (15/4), Morningstar (8/6), Buckler (5/5), +1 Chain Shirt (250/25), Pathfinder Kit (12/22, MW Backpack, Bedroll, Belt Pouch, Clay Mug, Dagger, 2 Fishhooks, Flint & Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 7 Trail Rations, Whetstone), 50ft Hemp Rope, Wand of Cure Light Wounds (50ch), Wand of Heightened Awareness (46ch) Alchemist's Fire (20/1), Air Crystals (50/-), Potion of Cure Light Wounds (50/-), Spring-Loaded Wrist Sheath (5/1), Antiplague (50/-), Antitoxin (50/-), 2 Vermin Repellent (10/-), Smokestick (20/1.5), Scroll of Comprehend Languages, Scroll of Detect Secret Doors (25/-), Scroll of Silent Image (25/-), Scroll of Remove Fear (25/-), Scrollcase (1/1.5), Blood Boiling Pill (75/-) (X), Wayfinder (1pp/-), Cloak of Resistance +1 (1000/-)

Spells/Spell-like Abilities:
Concentration +5, +9 Casting Defensively
L0: Detect Magic, Message, Prestidigitation, Read Magic
L1: 3/day. Grease, Windy Escape, Timely Inspiration, Feather Step

Spell-Like Abilities:
1/day Enlarge Person

Alternate Racial Traits:

Wildfire Heart (+4 Initiative, replaces Energy Resistance)
Fire Insight (+2 round duration to Summon Monster spells that summon creatures with the Fire subtype, replaces Fire Affinity)
Efreeti Magic (Enlarge Person as a spell-like ability 1/day, can be used on Ifrits as though they were Humanoids, replaces spell-like ability trait)

PFS# 61161-13
XP: 7
Fame: 12
Prestige: 5

Chronicles:

Ifrit Race Chronicle
1. The Confirmation
2. The Frostfur Captives (DM Credit)
3, 4, 5. The Half Dead City
6. The Penumbral Accords
7. Reaping What We Sow

Boons:

GM Reward (Fall 2013)
Elemental Ancestry (Fire): Ifrit Race Boon

Paragon of the Society: You may add a +4 luck bonus on any one d20 roll before the roll is made. Alternatively, you may apply a +2 luck bonus on any one d20 roll after making the roll but before the success or failure of the check are known. Check one of the (three) boxes below each time you use either of these abilities. When you check the last box, cross this boon off your Chronicle sheet.

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a Wayfinder engraved with your name and the date of your graduation. You may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle to a character whose starting XP is 0, you reduce the Prestige Point cost of any Wayfinder enhancement vanities you purchase to modify this Wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Heiroglyphic Knowledge: While exploring the ancient Tomb of Akhentepi during the annual royal lottery, you studied many archaic hieroglyphs that illustrate differences between the Ancient Osiriani and the modern Osiriani language spoken today. This experience has trained you to perceive linguistic nuances and ancient root words. Before attempting a Linguistics check, you may use this boon to gain a +4 insight bonus on the check. If the Linguistics check is related to the Ancient Osiriani or Osiriani languages, the bonus increases to +8. When you use this boon, cross it off your Chronicle Sheet.

Echoes of the Dead: Your chilling experiences in the House of Pentheru have hardened your resolve and strengthened your fortitude against the effects of haunts and and the troubling visions they bring. When you fail a Fortitude or Will saving throw against a Haunt, you can use this boon to gain a +2 competence bonus on the save retroactively. If the bonus is enough to turn the failure into a success, the save succeeds.

Banish the Hag: Gyronna's influence over Rosehaven is no more, emboldening you against Hags and their tricks. Before attempting a saving throw against a curse or a witch's hex, you can cross this boon off your Chronicle sheet to gain a +4 bonus on the save. Alternatively, cross this boon off your Chronicle sheet when you're targeted by a spell or or effect that would remove a curse; the caster gains a +4 bonus on the caster level check to remove that curse.

Leshy Token: You calmed the distraught Leshy Feather Seed and helped her fight off the evil haunting Rosehaven. In gratitude, she offered you a necklace of feathers and preserved pumpkin seeds. If you wear this as if it were a magic item that occupies the neck slot, you gain a +1 circumstance bonus on all charisma-based checks (such as Diplomacy or Wild Empathy) made to influence or control plants and plant creatures. Whether you wear it or not, you can cross this boon off your Chronicle sheet to give the token to a plant creature, instead gaining a +5 circumstance bonus on one such Charisma-based check. If you give the token to a Leshy, the bonus increases to +10.