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"Agreed to a point. When we enter a room will all enter."
-Posted with Wayfinder

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The warpriest will take the proffered sling bullets and get a regular sling bullet ready.

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Hyglak says a quick word of prayer and his spear begins to shine with light. He whispers to the group. "I will lead. This time let's use our strengths and the battlefield to our advantage." He slowly moves toward the door keeping alert for any threat.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Cast Light on Longspear

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Previous day:
"I thank you, Hyglak, but getting drunk isn't really my thing."
Lilia returns the wink. "I got something else though."
She shows Hyglak and the others a whole cake that she'd somehow managed to hide below her dress. "Tada!"
Present:
Lilia heads over to the next door and check if it's locked.
Disable Device, if needed: 1d20 + 9 ⇒ (10) + 9 = 19
Disable Device, if needed: 1d20 + 9 ⇒ (16) + 9 = 25
"You can go ahead," she tells Hyglak once she's certain the door's unlocked, and draws her cold iron wakizashi while she steps back to give the cleric some space.

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Radayah wakes up refreshed and studies her spellbook, making sure her spells are all in order. Then follows the rest of the group silently.

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Hyglak will push open the door with his shoulder while holding his spear with both hands.

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Map updated
Water drips from the double-vaulted ceiling and trickles down the walls to pool on the floor. Bone shards of a hundred skulls litter the room like shattered seashells. Wide stairs climb to the west. Narrow stairs dive to the north. On the south wall, an open doorway gapes, a carved relief depicting a massive battle filling the archway over the door. The rest of the walls are filled floor to ceiling with nooks that house ancient, but drenched, skeletal remains. In the center of the room sit twelve school children in a circle on the floor. One child seems to be silently telling a story, her arms moving rapidly as she makes scary faces. In the middle of the room, between the children, lies Marlinchen's cumpled hat.
Perception checks please

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per: 1d20 + 12 ⇒ (12) + 12 = 24
-Posted with Wayfinder

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Hyglak raises his spear higher in the air to shed more light down the stairway and into the room at the bottom.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
As he raises it the spear slides thru his hands and he quickly gets a new grip on it but the magically illuminated tip is now at eye level blinding him for a few moments.

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Perception: 1d20 + 4 ⇒ (1) + 4 = 5 +1 to locate traps
"It looks safe... but... I still don't trust it," Lilia whispers.
Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19
Lilia moves forward, up to the children. "Hello? How are you doing, kids? Isn't that Marlinchen's hat you got there? Do you know him?"

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my eriee sense work.
"Hi! Do you know where is the man with a hat?
Draw an holy water. probably a haunt
diplo: 1d20 + 10 ⇒ (16) + 10 = 26
-Posted with Wayfinder

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Hyglak moves up the stairs stops at the passage heading south and points his longspear into the darkness to make sure nothing will attack from behind.
Perception for the South Stairs: 1d20 + 3 ⇒ (20) + 3 = 23

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As soon as Jobin adresses the ghosts, they disappear, leaving nothing but a layer of bones and marlinchen's hat. Shortly after, E'li and Jobin hear shuffling footsteps on the stairs and in the room next to them and four undead appear, one of which is wearing marlinchen's clothes...
init, Jobin: 1d20 + 0 ⇒ (20) + 0 = 20
init, Lilia: 1d20 + 5 ⇒ (9) + 5 = 14
init, Hyglak: 1d20 + 5 ⇒ (5) + 5 = 10
init, Radayah: 1d20 + 5 ⇒ (10) + 5 = 15
init, E’li: 1d20 + 2 ⇒ (19) + 2 = 21
init, Ghoul 1: 1d20 + 2 ⇒ (8) + 2 = 10
init, Ghoul 2: 1d20 + 2 ⇒ (11) + 2 = 13
init, Ghoul 3: 1d20 + 2 ⇒ (18) + 2 = 20
init, Ghoul 4(Marlinchen): 1d20 + 2 ⇒ (17) + 2 = 19
They take a move action to get closer in the surprise round, E'li and Jobin are not surprised so they can take a standard or a move action in this round.
E'li
Ghoul 3
Jobin
Ghoul 4(Marlinchen)
Radayah
Lilia
Ghoul 2
Hyglak
Ghoul 1

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No it can't be. I need to accept it. It was fate.
Ready action to throw a flask if there a ghoul close.
attack roll: 1d20 + 1 ⇒ (19) + 1 = 20
holydamage: 2d4 ⇒ (4, 4) = 8

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Jobin tosses a holy water in the face of the ghoul that appears at the top of the stairs, creating clouds of acidic smoke where it burns the flesh of the undead. E'li Casts a spell on himself, asking for guidance from Rowdosh.
Surprise round over
E'li
Ghoul 3
Jobin
Ghoul 4(Marlinchen)
Radayah
Lilia
Ghoul 2
Hyglak
Ghoul 1

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Standard Action 1 invoke my blessing of good on my sling.
Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purpose of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
His sling begins to glow a yellow gold as he lets loose a magic bullet :)
1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
It looks like he missed
2d6 + 2 ⇒ (2, 3) + 2 = 7
holy damage 1d6 ⇒ 2

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Dangit, my post got eaten.
Knowledge: Religion to identify.
E'li misses the difficult shot. However, it seems to anger the ghouls, sending the fastest of them into a raging lunge towards Lilia, closely followed by the others.
Attack (Bite)(Vs Flat-footed): 1d20 + 3 ⇒ (20) + 3 = 23
Confirm roll: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
As the ghoul's sharp fangs pierce and tear, Lilia feel a terrifying sensation coming up.. Paralysis!
@Lilia: Make two fortitude saves, please
E'li
Ghoul 3
Jobin
Ghoul 4(Marlinchen) (moved)
Radayah
Lilia
Ghoul 2(moved)
Hyglak
Ghoul 1

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Ghoul are so commun..... hum. how to kill it would be the first. Do their soul will be judge to Pharasma if dead. What curses (general term) or illness they transport. How a someone can be a ghoul?

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Hyglak sees the creature melt from the Holywater Jobin used on so he grabs his spear with one hand and takes a vial of Holywater off his belt. Keeping his spear point directed on the south stairway he readies to attack once he gets a clear throw.

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Ranged Touch Attack
Holywater: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 2d4 ⇒ (3, 4) = 7

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Fort: 1d20 + 2 ⇒ (11) + 2 = 13
Fort: 1d20 + 2 ⇒ (3) + 2 = 5
I'll await the results of my Fort rolls, but I don't think I'll be able to do much if I'm indeed paralyzed :S

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@GM: If there's no paralysis, don't I still get my turn? My name's not in bold, so I'm not sure.
@E'li: Definitely! But judging by the GM's response I failed the wrong save... :S

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Guys, please use '[ooc]' tags for anything out-of-character, or take it to the discussion thread. Thank you!
@Lilia: you can still take your turn.
Radayah routinely takes out her wand and starts calling the eagles again.
E'li
Ghoul 3
Jobin
Ghoul 4(Marlinchen)
Radayah
Lilia
Ghoul 2
Hyglak Readying
Ghoul 1

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"lilia! Hit the ghoul"
-Posted with Wayfinder

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Cold Iron: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Lilia's a bit slow to react after she was attacked, but snaps out of it and 5-foot steps up to the ghoul that once was Marlinchen. She tries to cut into the ghoul with her wakizashi, but her aim's awful.
"Jobin, can't clerics harm undead with their channels? You may want to use one, 'cause I feel very icky since this one touched me!"

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As one of the ghouls moves around the corner, Hyglak throws his holy water but misses, loudly cursing his aim. It swiftly moves up to Hyglak, wicked sharp teeth at the ready.
Attack, Bite: 1d20 + 3 ⇒ (1) + 3 = 4
The bite misses, not able to penetrate Hyglak's armor.
E'li
Ghoul 3
Jobin
Ghoul 4(Marlinchen)
Radayah
Lilia
Hyglak
Ghoul 1

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Any splash damage from the Holywater on the ghouls? Every little bit could help.

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@Hyglak: Fair point, forgot about that. Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Some of the holy water splashes in the ghouls' face, causing more stench to fill the narrow hallway.
@E'li: Yes, you can do that. It does have cover (+4 AC) from the hard corner of the wall, though. If your to-hit with the sling is higher it might be worthwhile trying to hit the one next to Lilia (Same AC).

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He will cast guidance on himself before he takes another shot at the one attacking Lilia.
1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
2d6 + 2 + 1d6 ⇒ (4, 2) + 2 + (2) = 10

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I think he does this two because he is a warpriest. I have seen some anlogue power in the same class
Silver light of pharasma who is not a good goddess activate!
This is your fate!
positve channel to hurt will dc 14 : 1d6 ⇒ 3

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He gets that at lvl 2. :)
A flash of silver light erupts from Jobin's holy symbol, staggering the ghouls for a moment, before they resume their bloodthirst.
Will save vs channel(1): 1d20 + 7 ⇒ (20) + 7 = 27
Will save vs channel(3): 1d20 + 7 ⇒ (14) + 7 = 21
Will save vs channel(4): 1d20 + 7 ⇒ (7) + 7 = 14
The ghoul that was Marlinchen attacks, rending flesh with a hunger not unlike how he wanted to find his daughter again. Only his claw connects with Lilia, who is not able to fend off all the attacks.
Attack, Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Attack, Claw 1: 1d20 + 3 ⇒ (7) + 3 = 10
Attack, Claw 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, Claw 2: 1d6 + 1 ⇒ (5) + 1 = 6
@Lilia: Make a fortitude save please
An eagle appears!
E'li
Ghoul 3
Jobin
Ghoul 4(Marlinchen)
Radayah
Lilia
Hyglak
Ghoul 1

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Lilia goes down again when she's hit by the ghoul that was Marlinchen.
Fort: 1d20 + 2 ⇒ (7) + 2 = 9
Stabilize: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
While lying on the floor Lilia stabilizes.

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Griting his teeth Hylglak growls. "I will not fall this day, Cailean give me Strength!!" He pulls another vial of his belt.
Attack Holywater: 1d20 + 1 ⇒ (9) + 1 = 10