Sharien Oakfoot CORE |
Let's see... Sharien is (I'm pretty sure) the first wizard I've ever played. I've always been much more a fan of the Sorcerer because I prefer spontaneous casters. BUT... with CORE now being a thing, I'm trying to play all those characters I always scoffed at before (I'm playing a Paladin as well... shudder). :-D
cartmanbeck RPG Superstar 2014 Top 16 |
Deussu |
A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells).
That's pretty much all you need to know. Oh, and wizards begin with every cantrip (23) and 3+int 1st-level spells. With intelligence 18 you'll have 30 pages filled out of 100.
Spellbook also weighs 3 lb, and remember your clothing! Low strength is hell, ain't it?
Sharien Oakfoot CORE |
Ah, every cantrip except from my opposition schools, so a few less pages :)
-Posted with Wayfinder
Deussu |
Ah, every cantrip except from my opposition schools, so a few less pages :)
You remember the days back when D&D 3.5 was used. In PFRPG a specialized wizard (i.e. chose an arcane school) isn't prohibited from casting spells of the opposed schools, but rather must spend two slots to prepare one spell. Thus, you still start with all cantrips, and you are not denied to opportunity to pick spells from your opposed schools.
B.A.B.S. |
I just realized I haven't typed up my background or added my animal companion yet (it is a boar called Betty). I will update it shortly.
Sharien Oakfoot CORE RPG Superstar 2014 Top 16 |
Sharien Oakfoot CORE wrote:Ah, every cantrip except from my opposition schools, so a few less pages :)You remember the days back when D&D 3.5 was used. In PFRPG a specialized wizard (i.e. chose an arcane school) isn't prohibited from casting spells of the opposed schools, but rather must spend two slots to prepare one spell. Thus, you still start with all cantrips, and you are not denied to opportunity to pick spells from your opposed schools.
...A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice.
I'd rather not have them taking up space, and that's from the Paizo PRD. :-P
Deussu |
Deussu wrote:Sharien Oakfoot CORE wrote:Ah, every cantrip except from my opposition schools, so a few less pages :)You remember the days back when D&D 3.5 was used. In PFRPG a specialized wizard (i.e. chose an arcane school) isn't prohibited from casting spells of the opposed schools, but rather must spend two slots to prepare one spell. Thus, you still start with all cantrips, and you are not denied to opportunity to pick spells from your opposed schools.Wizard from PRD wrote:I'd rather not have them taking up space, and that's from the Paizo PRD. :-P
...A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice.
And yet somehow I managed to miss that part. Must be the brackets.
Michael J. Caboose CORE |
"A book? Does it have pictures in it? I can't read books without pictures in them.
And I can only read the pictures in those books.
Picture books are the best kind. Ever. Of all time."
Boards ate my background and link to my character sheet. Will put it up in the next 48 hours if that's ok.
GM Derek W |
I am here. Sorry I haven't got a profile set up yet. Every night I just drop off after my kids are in bed...
Anyway, I'll have it over the weekend or I'll bow out for someone who is ready.
Deussu |
"And so it begins..."
The introductory briefing is now in the gameplay section. As you can see, I've inserted spoiler tags. This works as an honor system, obviously. Use [ dice=Knowledge (relevant) ] 1d20 [ /dice ] to see whether you succeed in the given check.
Ordinarily each spoiler tagged knowledge check should be rolled separately, but I'll inform you when the checks are grouped. And in this case, here in the beginning, the Knowledge (local) checks are grouped, meaning you roll only once (special abilities not included).
I also added a link to a mp3 file in my dropbox. It's just background music I feel fits to the atmosphere at the given time.
And again, no sweat if your character isn't ready right now. Only if you believe you cannot commit to the online session you should forfeit, I leave that decision entirely up to you.
B.A.B.S. |
This one is new for me.
GM Derek W |
My apologies, but I really think I can't commit sufficient time to this game after all.
I have really been interested in Core, especially as a way to challenge myself to try new things (like different classes, races, gender, etc.)
But things have just been far more hectic than I'd like lately, and I don't want to hold the group back.
Have a great game!
-Derek
Deussu |
I made it a task to audit your characters. I managed to find something to say from everyone!
B.A.B.S.
* Club attack uses kukri's stats.
* Shillelagh club has wrong damage type and crit range 18-20 (as kukri)
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)
Jarlaxle Baenre
* Remember that when casting spells with a somatic component, you incur the normal arcane spell failure. You should mark that down.
Jayori Bissumbhur
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)
Michael J. Caboose
* Dex is marked as 14, but initiative is only +1
* HP is marked as 18, but according to my calculations it should be 17 (12 from Barbarian, +3 from toughness, +2 from constitution) AND
* 4 skill ranks, should be 3. 4 from barbarian, -2 from intelligence, +1 from human.
To me it seems you've accounted the favored class bonus on both hit points and skill points. Caboose doesn't have Fast Learner (nor the requirements for it) which would allow that.
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)
Riceak
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)
Sharien Oakfoot
* Your UMD doesn't take into account the +1 given by Dangerously Curious; should be +9 (+1 rank, +1 charisma, +1 trait, +3 class skill, +3 skill focus)
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)
Jayori Bissumbhur |
But what if I'm commando under my armor?
To be honest, I'm not sure if I've ever listed 'starting clothing' for any character I've had... just clothes purchased after the fact =) Oops.
Hmmm... if its free, is there a cost limit on what we can select?
Added a traveler's outfit and some minor things to bring my remaining coin to an even 20 gp =)
Never had anyone audit my char before. That's handy! I'm usually pretty good about it, but it is easy to miss stuff, especially since often one cuts and pastes from other places when creating the profile =)
Always wondered whether to say anything if I notice stuff on folks chars, but usually just mind my tongue. A lot simpler when the GM does it =)
Deussu |
At a table I'm truly a pain in the bottocks when it comes to character knowledge. I'm constantly eyeing on other peoples' character sheets, trying to figure out their bonuses determined by their dice rolls. Some people often stall the game while trying to count all their bonuses, whilst I recommend "Roll the die, if it comes up 1 you don't have to count anything".
I, of course, exaggerate, but it is how I view my own actions. And honestly, it didn't take much time to check your characters. I've been spotting even some minor errors which irk me in PFS scenarios.
B.A.B.S. |
I, too, appreciate the audit - especially at early stages! I am actually confused on the club comment - what is kukri? Do I look ok now, or still missing something?
Michael J. Caboose CORE |
Sorry if it was confusing, but Caboose only has 3 skill ranks, but I made 2 entries for acrobatics - one with his shield and one without, because he will sometimes use his 2-handed weapons and at other times use his shield and a single-handed weapon. =)
Caboose is meant to be a little brain-addled. There's no way I'd give him more skill points than I can. XD
Thanks for noting the error in my init though. Appreciate the audit! =)
I've added clothes for him now. =)
Michael J. Caboose CORE |
Caboose still has one point too much in his build (21). It actually says so in the character sheet. I initially thought his dex was meant to be 13 or so, decreasing the point amount.
Oopsie. Nah it was 1 point too much CHA. He has no use for CHA, but I didn't want to dump it. He's not a bad-looking or hostile guy, just dumb as a brick. XD
Thanks for the audit, btw. =)
Deussu |
@B.A.B.S.: Does Betsy have the "advanced" combat trick? See the bolded part from the spoiler.
This doesn't really matter now that she is left topside, but for future reference. It's often handwaved how e.g. horses attack anything, like dragons and chaos beasts.
B.A.B.S. |
@B.A.B.S.: Does Betsy have the "advanced" combat trick? See the bolded part from the spoiler.
** spoiler omitted **
This doesn't really matter now that she is left topside, but for future reference. It's often handwaved how e.g. horses attack anything, like dragons and chaos beasts.
Ah, good to know. I had missed that part, but no, Betsy does not have a second trick dedicated to Attack yet. So it is probably best to leave her topside anyway. I will need to think about that for the next trick.
Deussu |
Question time!
Q: Why weren't we given a perception check?
A: The zombie appeared from the water, moving its movement down the corridor. It was painfully obvious a combat was evolving, so everyone got to roll initiative.
Q: Wasn't this zombie supposed to be in the room?
A: You are correct, the scenario states it should be in the room. This is what I meant by delaying. It would eventually be in the room, but not immediately. You might call me for editing a scenario, but after Infernal Vault, I've seen my share of combats in 5ft-corridors...
Story time!
This combat originally had an allip on subtier 1-2. Yeah, believe it or not. For starting adventurers that was certain death. I actually voiced myself in a rather unprofessional and rude way (it was six and a half years ago, give me some slack) to have it changed. To this day it's one of the two encounters I've managed to have changed after release.
The <redacted> zombie feels, and is, a very hasty replacement.
I also forgot to make a knowledge roll available for it, you are free to roll Knowledge (local) to know what the race of the zombie was before its demise
Deussu |
Deussu |
We're nearing the end of the scenario. Just in case I'll ask for the vitals beforehand. I managed to collect some of your PFS numbers but not all.
Player name or nickname:
Character name:
PFS number:
Day job: Your craft/profession/perform/other here!: 1d20 ⇒ 1
Oh FFS...
Just to reiterate, we are far from over. There's quite a lot of stuff still left to do, but I just figured I'd ask them now since most GMs ask them beforehand. There have been times I've completely forgotten to ask for these informations and the players have already got up and left before I remembered.
Fennekin |
Player name or nickname: Gabriel Tang
Character name: Michael J. Caboose
PFS number: 40919 - 10 (I was posting a 40919-9, but realised that I didn't make it a core character. XD)
Day job: Your craft/profession/perform/other here!: 1d20 + 2 ⇒ (17) + 2 = 19