PFS CORE PbP - #6 Black Waters (GM Deussu) (Inactive)

Game Master Deussu

GM stuff:

Initiative
PJP B.A.B.S. #150786-10 EX DJ:-
[dice=Jarlaxle]1d20+3[/dice] # GL
Aaron Jayori Bissumbhur #84637-15 SiC DJ:5
Gabriel Tang Michael J. Caboose #40919-10 EX DJ:19
[dice=Riceak]1d20+3[/dice] # EX
[dice=Sharien]1d20+2[/dice] #44004-26 DA

Lé map


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Sovereign Court

Male God Forum Paladin 20

On this section of the campaign page we'll have all the out-of-character discussion, rules questions, and other announcements.

Dark Archive

Female half-elf wizard 1 | hp 7/7 | AC 12, T 12, FF 10 | Fort +1, Ref +1, Will +2 (+2 vs. enchantments), immune to sleep | Perception +0

Let's see... Sharien is (I'm pretty sure) the first wizard I've ever played. I've always been much more a fan of the Sorcerer because I prefer spontaneous casters. BUT... with CORE now being a thing, I'm trying to play all those characters I always scoffed at before (I'm playing a Paladin as well... shudder). :-D

Sovereign Court

Male God Forum Paladin 20

First time wizard, eh? Have you been counting up your spell book's pages then?

Silver Crusade RPG Superstar 2014 Top 16

I haven't yet... how many pages does it get to start? And a spell takes up a number of pages equal to its level (with a level 0 taking up 1/2 a page), correct?

Sovereign Court

Male God Forum Paladin 20
PRD wrote:
A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells).

That's pretty much all you need to know. Oh, and wizards begin with every cantrip (23) and 3+int 1st-level spells. With intelligence 18 you'll have 30 pages filled out of 100.

Spellbook also weighs 3 lb, and remember your clothing! Low strength is hell, ain't it?

Dark Archive

Female half-elf wizard 1 | hp 7/7 | AC 12, T 12, FF 10 | Fort +1, Ref +1, Will +2 (+2 vs. enchantments), immune to sleep | Perception +0

Ah, every cantrip except from my opposition schools, so a few less pages :)

-Posted with Wayfinder

Sovereign Court

Male God Forum Paladin 20
Sharien Oakfoot CORE wrote:
Ah, every cantrip except from my opposition schools, so a few less pages :)

You remember the days back when D&D 3.5 was used. In PFRPG a specialized wizard (i.e. chose an arcane school) isn't prohibited from casting spells of the opposed schools, but rather must spend two slots to prepare one spell. Thus, you still start with all cantrips, and you are not denied to opportunity to pick spells from your opposed schools.

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

I just realized I haven't typed up my background or added my animal companion yet (it is a boar called Betty). I will update it shortly.

Dark Archive RPG Superstar 2014 Top 16

Deussu wrote:
Sharien Oakfoot CORE wrote:
Ah, every cantrip except from my opposition schools, so a few less pages :)
You remember the days back when D&D 3.5 was used. In PFRPG a specialized wizard (i.e. chose an arcane school) isn't prohibited from casting spells of the opposed schools, but rather must spend two slots to prepare one spell. Thus, you still start with all cantrips, and you are not denied to opportunity to pick spells from your opposed schools.
Wizard from PRD wrote:


...A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice.

I'd rather not have them taking up space, and that's from the Paizo PRD. :-P

Sovereign Court

Male God Forum Paladin 20
Sharien Oakfoot CORE wrote:
Deussu wrote:
Sharien Oakfoot CORE wrote:
Ah, every cantrip except from my opposition schools, so a few less pages :)
You remember the days back when D&D 3.5 was used. In PFRPG a specialized wizard (i.e. chose an arcane school) isn't prohibited from casting spells of the opposed schools, but rather must spend two slots to prepare one spell. Thus, you still start with all cantrips, and you are not denied to opportunity to pick spells from your opposed schools.
Wizard from PRD wrote:


...A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice.
I'd rather not have them taking up space, and that's from the Paizo PRD. :-P

And yet somehow I managed to miss that part. Must be the brackets.

The Exchange

Male Human Barbarian 1 | hp 18/18 | AC 19(17 without shield), T 12, FF 17(15 without shield) | Init +2 | Fort +4, Ref +2, Will +-1| Perception -2

"A book? Does it have pictures in it? I can't read books without pictures in them.

And I can only read the pictures in those books.

Picture books are the best kind. Ever. Of all time."

Boards ate my background and link to my character sheet. Will put it up in the next 48 hours if that's ok.

Sovereign Court

Male God Forum Paladin 20

No sweat. If you manage to set your characters ready by Monday I'll be happy.


Technic Siege/Full Map

I am here. Sorry I haven't got a profile set up yet. Every night I just drop off after my kids are in bed...

Anyway, I'll have it over the weekend or I'll bow out for someone who is ready.

Sovereign Court

Male God Forum Paladin 20

"And so it begins..."

The introductory briefing is now in the gameplay section. As you can see, I've inserted spoiler tags. This works as an honor system, obviously. Use [ dice=Knowledge (relevant) ] 1d20 [ /dice ] to see whether you succeed in the given check.

Ordinarily each spoiler tagged knowledge check should be rolled separately, but I'll inform you when the checks are grouped. And in this case, here in the beginning, the Knowledge (local) checks are grouped, meaning you roll only once (special abilities not included).

I also added a link to a mp3 file in my dropbox. It's just background music I feel fits to the atmosphere at the given time.

And again, no sweat if your character isn't ready right now. Only if you believe you cannot commit to the online session you should forfeit, I leave that decision entirely up to you.

Sovereign Court

Male God Forum Paladin 20

Just out of curiosity, whom of you have played or gamemastered this scenario in the past?

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

This one is new for me.

Dark Archive

Female half-elf wizard 1 | hp 7/7 | AC 12, T 12, FF 10 | Fort +1, Ref +1, Will +2 (+2 vs. enchantments), immune to sleep | Perception +0

I have played in this one previously in non-core play.

Grand Lodge

I have played this previously in non-core play.... but remember very little of it.

The Exchange

Male Human Barbarian 1 | hp 18/18 | AC 19(17 without shield), T 12, FF 17(15 without shield) | Init +2 | Fort +4, Ref +2, Will +-1| Perception -2

I've never played or GMed this one.

Caboose's character sheet and background are good to go. =)


Technic Siege/Full Map

My apologies, but I really think I can't commit sufficient time to this game after all.

I have really been interested in Core, especially as a way to challenge myself to try new things (like different classes, races, gender, etc.)

But things have just been far more hectic than I'd like lately, and I don't want to hold the group back.

Have a great game!

-Derek

Grand Lodge

Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)

I have played the scenario, but it was shortly after it was first released, back in Season 0.

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Ok, coming off the Bench!

Short notice, so still working out character kinks!

Sovereign Court

Male God Forum Paladin 20

Eyes of the Ten part two ran longer than was estimated, so I'm not able to post tonight. Fortunately this gives more time to finalize your characters.

Sovereign Court

Male God Forum Paladin 20

Yes, the name "Dacilane" is often confused to Dalsine. These two families have nothing in common, however.

Sovereign Court

Male God Forum Paladin 20

I made it a task to audit your characters. I managed to find something to say from everyone!

B.A.B.S.
* Club attack uses kukri's stats.
* Shillelagh club has wrong damage type and crit range 18-20 (as kukri)
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)

Jarlaxle Baenre
* Remember that when casting spells with a somatic component, you incur the normal arcane spell failure. You should mark that down.

Jayori Bissumbhur
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)

Michael J. Caboose
* Dex is marked as 14, but initiative is only +1
* HP is marked as 18, but according to my calculations it should be 17 (12 from Barbarian, +3 from toughness, +2 from constitution) AND
* 4 skill ranks, should be 3. 4 from barbarian, -2 from intelligence, +1 from human.
To me it seems you've accounted the favored class bonus on both hit points and skill points. Caboose doesn't have Fast Learner (nor the requirements for it) which would allow that.
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)

Riceak
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)

Sharien Oakfoot
* Your UMD doesn't take into account the +1 given by Dangerously Curious; should be +9 (+1 rank, +1 charisma, +1 trait, +3 class skill, +3 skill focus)
* While clothing doesn't cost anything, it does contribute to your encumbrance. Please, have clothes. ;)

Grand Lodge

Male Half-Elf Bard 6 (HP 39/39) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +12)

@Deussu: I am very much aware of it - I have no intention of casting spells in combat ;-)

Dark Archive

Female half-elf wizard 1 | hp 7/7 | AC 12, T 12, FF 10 | Fort +1, Ref +1, Will +2 (+2 vs. enchantments), immune to sleep | Perception +0

Got it, thanks for the audit :)

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

But what if I'm commando under my armor?

To be honest, I'm not sure if I've ever listed 'starting clothing' for any character I've had... just clothes purchased after the fact =) Oops.

Hmmm... if its free, is there a cost limit on what we can select?

Added a traveler's outfit and some minor things to bring my remaining coin to an even 20 gp =)

Never had anyone audit my char before. That's handy! I'm usually pretty good about it, but it is easy to miss stuff, especially since often one cuts and pastes from other places when creating the profile =)

Always wondered whether to say anything if I notice stuff on folks chars, but usually just mind my tongue. A lot simpler when the GM does it =)

Sovereign Court

Male God Forum Paladin 20

At a table I'm truly a pain in the bottocks when it comes to character knowledge. I'm constantly eyeing on other peoples' character sheets, trying to figure out their bonuses determined by their dice rolls. Some people often stall the game while trying to count all their bonuses, whilst I recommend "Roll the die, if it comes up 1 you don't have to count anything".

I, of course, exaggerate, but it is how I view my own actions. And honestly, it didn't take much time to check your characters. I've been spotting even some minor errors which irk me in PFS scenarios.

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

I, too, appreciate the audit - especially at early stages! I am actually confused on the club comment - what is kukri? Do I look ok now, or still missing something?

The Exchange

Male Human Barbarian 1 | hp 18/18 | AC 19(17 without shield), T 12, FF 17(15 without shield) | Init +2 | Fort +4, Ref +2, Will +-1| Perception -2

Sorry if it was confusing, but Caboose only has 3 skill ranks, but I made 2 entries for acrobatics - one with his shield and one without, because he will sometimes use his 2-handed weapons and at other times use his shield and a single-handed weapon. =)

Caboose is meant to be a little brain-addled. There's no way I'd give him more skill points than I can. XD

Thanks for noting the error in my init though. Appreciate the audit! =)

I've added clothes for him now. =)

Sovereign Court

Male God Forum Paladin 20

Caboose still has one point too much in his build (21). It actually says so in the character sheet. I initially thought his dex was meant to be 13 or so, decreasing the point amount.

The Exchange

Male Human Barbarian 1 | hp 18/18 | AC 19(17 without shield), T 12, FF 17(15 without shield) | Init +2 | Fort +4, Ref +2, Will +-1| Perception -2
Deussu wrote:
Caboose still has one point too much in his build (21). It actually says so in the character sheet. I initially thought his dex was meant to be 13 or so, decreasing the point amount.

Oopsie. Nah it was 1 point too much CHA. He has no use for CHA, but I didn't want to dump it. He's not a bad-looking or hostile guy, just dumb as a brick. XD

Thanks for the audit, btw. =)

Grand Lodge

Riceak has clothes... they are listed in the character sheet. I generated that stat block out of Hero Labs... it did a truncated equipment list and doesnt list the clothes because it is assumed folks are wearing a basic set of free clothes. Thanks for the audit though.

Grand Lodge

It also doesnt have his donkey listed because Hero Labs doesnt consider her equipment.

Sovereign Court

Male God Forum Paladin 20

Yeah, well, clothes don't really contribute to encumbrance unless the character is already packing a golf bag or has strength as a dump stat. Str 10 rogues ahoy!

Sovereign Court

Male God Forum Paladin 20

I'm setting stuff up so this will take a while. Not able to make a complete post tonight.

Sovereign Court

Male God Forum Paladin 20

@B.A.B.S.: Does Betsy have the "advanced" combat trick? See the bolded part from the spoiler.

Handle Animal:
Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

This doesn't really matter now that she is left topside, but for future reference. It's often handwaved how e.g. horses attack anything, like dragons and chaos beasts.

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none
Deussu wrote:

@B.A.B.S.: Does Betsy have the "advanced" combat trick? See the bolded part from the spoiler.

** spoiler omitted **

This doesn't really matter now that she is left topside, but for future reference. It's often handwaved how e.g. horses attack anything, like dragons and chaos beasts.

Ah, good to know. I had missed that part, but no, Betsy does not have a second trick dedicated to Attack yet. So it is probably best to leave her topside anyway. I will need to think about that for the next trick.

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

You're still level 1 when all choices are mutable!
After this, just swap that in for one of the others. No need to wait for your next trick at level 3.

Sovereign Court

Male God Forum Paladin 20

To those that have played or GMed this scenario before, and don't mind spoilers:

Now you might remember this room should have a combat in it, right? Well, not just now. Mechanically it doesn't matter, I'm merely delaying it for ambiance reasons.

Sovereign Court

Male God Forum Paladin 20

Question time!

Q: Why weren't we given a perception check?
A: The zombie appeared from the water, moving its movement down the corridor. It was painfully obvious a combat was evolving, so everyone got to roll initiative.

Q: Wasn't this zombie supposed to be in the room?
A: You are correct, the scenario states it should be in the room. This is what I meant by delaying. It would eventually be in the room, but not immediately. You might call me for editing a scenario, but after Infernal Vault, I've seen my share of combats in 5ft-corridors...

Story time!

This combat originally had an allip on subtier 1-2. Yeah, believe it or not. For starting adventurers that was certain death. I actually voiced myself in a rather unprofessional and rude way (it was six and a half years ago, give me some slack) to have it changed. To this day it's one of the two encounters I've managed to have changed after release.

The <redacted> zombie feels, and is, a very hasty replacement.

I also forgot to make a knowledge roll available for it, you are free to roll Knowledge (local) to know what the race of the zombie was before its demise

Dark Archive

Female half-elf wizard 1 | hp 7/7 | AC 12, T 12, FF 10 | Fort +1, Ref +1, Will +2 (+2 vs. enchantments), immune to sleep | Perception +0

You rock, and I am in complete agreement with everything you just posted. (This from a Venture Lieutenant, just so you know. :-D )

Sovereign Court

Male God Forum Paladin 20

About that monster...:
It was very tough in regards to its hit points. Why? Because of the conversion issues, this monster was not available in any Bestiaries, as it was indeed a bugbear zombie. Back in D&D 3.5, undeads were a lot tougher, and this particular zombie had a total of 42 hp, along with AC 16, melee attack +6 1d8+3. So yeah, if the dice would have been worse for you, it might have seem rough.

Sovereign Court

Male God Forum Paladin 20

Just a mention, as a GM I enjoy reading verbal interparty conflict. Characters become more than just mere tokens.

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Jayori is more then a mere token! He's a token with an impressive mustache!

Dark Archive

Female half-elf wizard 1 | hp 7/7 | AC 12, T 12, FF 10 | Fort +1, Ref +1, Will +2 (+2 vs. enchantments), immune to sleep | Perception +0

I'll be out of town starting on Friday through Tuesday, so I won't be updating as much as normal, possibly not at all on some days of the weekend.

Sovereign Court

Male God Forum Paladin 20

We're nearing the end of the scenario. Just in case I'll ask for the vitals beforehand. I managed to collect some of your PFS numbers but not all.

Player name or nickname:
Character name:
PFS number:
Day job: Your craft/profession/perform/other here!: 1d20 ⇒ 1

Oh FFS...

Just to reiterate, we are far from over. There's quite a lot of stuff still left to do, but I just figured I'd ask them now since most GMs ask them beforehand. There have been times I've completely forgotten to ask for these informations and the players have already got up and left before I remembered.

Silver Crusade

LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Player Name: Aaron
Character Name: Jayori
PFS#: 84637-15
Day Job: Perform (oratory): 1d20 + 4 ⇒ (1) + 4 = 5

Ha! Its contagious!

Grand Lodge

Male Human Barbarian 1 | hp 18/18 | AC 19(17 without shield), T 12, FF 17(15 without shield) | Init +2 | Fort +4, Ref +2, Will +-1| Perception -2

Player name or nickname: Gabriel Tang
Character name: Michael J. Caboose
PFS number: 40919 - 10 (I was posting a 40919-9, but realised that I didn't make it a core character. XD)
Day job: Your craft/profession/perform/other here!: 1d20 + 2 ⇒ (17) + 2 = 19

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