[PFS_CORE_Aerondor] 09-07 Salvation of the Sages (Inactive)

Game Master Aerondor

Map

init:

[dice=Liminy]1d20+8[/dice]
[dice=Theodore]1d20+8[/dice]
[dice=Numari]1d20+6[/dice]
[dice=Sir Godfrey]1d20+2[/dice]
[dice=Amri]1d20+2[/dice]
[dice=Jair]1d20+1[/dice]
Tahonikepsu 11
[dice=baddies]1d20+0[/dice]
perception:

[dice=Liminy]1d20+18[/dice]
[dice=Theodore]1d20+7[/dice]
[dice=Numari]1d20+21[/dice]
[dice=Sir Godfrey]1d20+10[/dice]
[dice=Amri]1d20+11[/dice]
[dice=Jair]1d20+6[/dice]

Chronicles


301 to 350 of 587 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Good point.

Potions and Concoctions are not Liminy's strong suit but maybe he can manage something.

craft alchemy: 1d20 + 7 ⇒ (19) + 7 = 26

Lantern Lodge

Silent tide map

Moving things along, you can always spend more time in the lab if you want.

With the party reunited you move to look at one of the last obvious rooms in the complex.

Wall alcoves hold rust-covered stone pits into which the soupy liquid covering the floor spills. Along the north wall stands a complex gold and bone framework linking dozens of crystals set into the stone. Ancient, rusty blood covers bronze shackles bolted to plates in the floor near the mechanism.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"This is clearly some sort of torture chamber. I would say we destroy it and leave well enough alone. But Amenopheus has stated this place will destroy itself soon, so I suggest we just let it happen if we see nothing of obvious value to our investigation here." Godfrey will take a few steps into the room in order to check for anything of significant note.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Lantern Lodge

Silent tide map

From the outside of the room Sir Godfrey cannot make out anything more. Perhaps if he advanced further into the room he might see more...


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri looks curious if there is more to see.
Perc: 1d20 + 11 ⇒ (11) + 11 = 22

Lantern Lodge

Silent tide map

Unless she goes into the room, it is unlikely Amri will see anything more than Sir Godfrey.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

After healing herself to full with her wand, Jair moves inside the room, looking around.

Perception: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Lantern Lodge

Silent tide map

Jair explores the room. Not much happens, until she gets close to the weird machine, when a strange distortion appears.

know(arcana or planes) DC 23 or Spellcraft DC 28 :

This is an entrance to an immersive mindscape, which can remove or retrieve memories.

Status: (time in ruins: ~38 minutes)
Numair (Fading Light-IC-MR) ; two negative levels; fly
Liminy Anti-plague
Theodore
Jair Anti-plague; (Ghoul Fever)
Amri (Fading Light-IC) (another save required)
Sir Godfrey
Amenopheus


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Fort: 1d20 + 7 ⇒ (18) + 7 = 25

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. (planes): 1d20 + 11 ⇒ (2) + 11 = 13

Jair doesn't understand what happened and waits for Liminy's knowledge.

She nevertheless casts detect magic on the weird machine.

Lantern Lodge

Silent tide map

The weird machine is definitely magical, but exactly how it works is beyond Jair.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Knowledge (Plane): 1d20 + 3 ⇒ (18) + 3 = 21
Theodore also tries to figure out the device but has no luck in doing so.

"Hrm..."

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

kn arcane: 1d20 + 13 + 3 ⇒ (7) + 13 + 3 = 23

Liminy has a quick low key whisper with Amenopheus and you hear the occasional "Really?" and "You're joking."

He then speaks up.

"It is an entrance to a mindscape. Access to memories."

He then moves over to the machine and examines it.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Knowledge is always good!

May be we can retrieve something that could help us fight the influence of the necromancer?


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Looking a bit bored Amiri nevertheless keeps a vigilant watch to keep the more learned pathfinders out of danger.
By the way, I have rolled quite a few more fortitude checks. Many quite high. Did Amiri beat the illnesses?

Lantern Lodge

Silent tide map

Don't owryr Amri, I just didn't get around to removing that flag on the cut and paste. No need for more at the moment.

It would take some time, but Liminy thinks the device could be changed to enter retrieval mode, although even entrying a memory could be dangerous. But it could also provide valuable information.
Half an hour and a spellcraft or disable device check

Status: (time in ruins: ~39 minutes)
Numair (Fading Light-IC-MR) ; two negative levels; fly
Liminy Anti-plague
Theodore
Jair Anti-plague; (Ghoul Fever)
Amri (Fading Light-IC)
Sir Godfrey
Amenopheus

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"I think with time I can get it to work. Hopefully. Who wants to go first?"

With Amenopheus's help Liminy tries to understand the inner workings of the magic machine.

spellcraft: 1d20 + 16 + 3 ⇒ (3) + 16 + 3 = 22

Lantern Lodge

Silent tide map

Indeed, Liminy and Amenopheus's - with only the occassional worried look as the complex shudders and shakes, manage to change the device to viewing memories rather than storing them... the only question left is who will enter...

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"I am not particularly keen with stepping into strange mind torture devices... despite your assurances Friend Liminy. If someone with experience in these things is feeling bold, they may do so. But I don't even know that I'd understand what's going on." Nor did he seem to particularly trust the device with the way he kept eyeing the machine and then his sword as if considering breaking it for safety.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

I will.
As a follower of the God of Knowledge, I'm always willing to understand and know more.

Says Jair who tries the strange device.

Lantern Lodge

Silent tide map

not Jair:
She enters the distrubance and stands transfixed.

Jair:

You enter the disturbance and find yourself outside. The outside though is not the same. The ruined town of Resa is whole, and nine houses stand nearby.

A figure - some ex-planar being emerges from the sands and introduces itself as "Marouf, guardian of this forgotten realm of memory. Who are you, and whose memories have you come to view?"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:

Knowing that Tahari worked with Div, she's watchful with the creature.

Know. (planes): 1d20 + 11 ⇒ (6) + 11 = 17

Nice meeting you Marouf, I'm Soliman, and I would like to see memories of your mistress, Tahari.

Lantern Lodge

Silent tide map

Jair:
The creature appears to be a shaitan.
"Tahari... I think I know the house that holds her memories." he says, leading Jair towards one of the doorways. "Enter and see what you may learn."
stuff: 1d20 ⇒ 12

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

"I'm sure with Amenopheus with us, he would want us to check out anything we can here." Theodore says. He watches Jair and waits for her to snap out of... whatever this is.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:
Jair smiles at the "Shaitan" but tries to sense its true motive. Sense Motive: 1d20 + 11 ⇒ (10) + 11 = 21

She follows it to one of the doorways but before she enters she asks
Did I need any protection?

Lantern Lodge

Silent tide map

Jair:
So far as she can tell, the Shaitan is telling the truth. "Not as far as I know." it admits.

Jair stands there, lost in a memory. But it has only been a second or two, the whole cut scene only takes a round of 'real' time.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

Theodore, not noticing anything happening, asks once Jair seems to come back to her senses. "Anything happen?"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:
Jair enters the into the doorway, but casts guidance before.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri looks at Theodore and shrugs. "Not that I can see!"

Lantern Lodge

Silent tide map

Jair:

As you enter the doorway you find youself reliving the memory of a man. You are in a deep pit that is mostly filled with water. Your legs kick feebly trying to keep your mouth clear of the water. You call for help, but nobody comes. The sides are slippery and there seems no way out. Time and time again you try, and each time just slip further down, getting another mouthful of water. Then a figure appears on the rim of the pit. It throws... not a rope, but debris.... hitting your head, and resulting in another mouthful of the foul water. Kicking weakly you just climb to the surface to find the figure pouring buckets of water down to make it even deeper, sadly you sink further down...

Fortitude save please

You don't recall dying, but emerge back in the village. There Marouf asks "Did you find what you sought?"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:
Fortitude: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Jair senses that something's not right but she returns to the creature.
I've seen what I need, can you show me something meaningless? It was too much for me and I need something peaceful to recover.
Bluff: 1d20 + 17 - 1 ⇒ (2) + 17 - 1 = 18

Lantern Lodge

Silent tide map

Jair:
"Certainly. Meaningless..." he says, slightly surprised.

You have a negative level from the horrific experience. You can easily return to the rest of the group by entering the distortion again if you wish

He looks around, eventually picking another house. "Try this one.." he suggests.

Let me know if you enter the house, the distortion or do something else.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:
Jair tries again.
She enters the house the "Shaitan" shows.

Lantern Lodge

Silent tide map

Jair:

This is more like it. You are at a feast! It is magnificent. Dozens of your friends are about. Eating, drinking, being jolly. Then suddenly the doors crash open and a wave of horrible creatures dashes in.
planes DC 15 to open the spoiler
Spoiler:
Divs

The pour in from the doorways, from the windows and out of thin air. Quickly overwhelming your friends they turn from feasters into ... the feast itself. A Div comes straight at you and you frantically try to avoid its slashing claws as you try to escape...

Reflex save please, and then you are back in the village street

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:
Know. (planes): 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26
Reflex: 1d20 + 4 - 1 + 1 ⇒ (13) + 4 - 1 + 1 = 17

Understanding that the place is only there to torture, Jair tries to take control of it.

Is it possible to do that?

Lantern Lodge

Silent tide map

Jair:
Not really. You are reliving the memories, perhaps if the device were in storing mode, but that likely would have a lot of its own risks.

Jair feels even weaker after experiencing that dead as well. (two negative levels total at the moment).

When you come to, you are back in the village with Marouf. He asks "Was there little enough meaning in there for you?"

- once again you could return to the others, enter a door or talk further with the Shaitan.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

GM:
Clearly the disguised Div is lying to my character and send me in dangerous area - where I take negative level- that doesn't help our quest. How can I try to lure the Div in showing me something significant?

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Godfrey is currently alternating between watching the entrance to the room the party came through, and considering whether he should grab onto Jair and drag her away from the device. "Is this a normal reaction to these devices? How long should we leave her working with it?"

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Unless she seems to be in distress I say we give it a few minutes."

Liminy is monitoring the device to make sure it keeps working.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri shrugs and nods. "As you say, as you say!"

Lantern Lodge

Silent tide map

Jair:
So far as Jair is aware, the creature seems genuine. However she is aware that what happens in the houses is not what the Shaitan is claiming. She could return to her colleagues to discuss the situation.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair came back from her trip, very more pale than before.

Something wrong inside, there is a "Shaitan" but I almost sure that it's not what it pretend. He send me to terrific place without significance for what I asked. I'm not sure what to do next and even if there is some win to continue there.
What do you think?

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Anyone else want to talk to the Shaitan?"

kn planes about Shaitan: 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

"Do you have a guess at what manner of creature it is, if it is not a Shaitan?"

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

"I am not so good at the talking aspect of things. I'm really better suited for getting around obstacles living or otherwise." Sir Godfrey drops his head in a vaguely shamed manner, since he can't really fix this particular problem. It's far outside his areas of expertise.

Lantern Lodge

Silent tide map

Liminy knows quite a bit about Shaitans. They are boastful and proud genies from the Plane of Earth with flesh of metal, gems, or stone. A shaitan stands about 11 feet tall and weighs roughly 5,000 pounds.

Immune to electricity they have a large variety of stone related magical abilities. Perhaps most formidable is their abilty to push their foes into solid rock. And then leave them there.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Liminy will pass that on.
"Theodore? He seems to not be hostile if he's showing people around in dreams."

Limminy is clearly not psyched to visit dreamland.

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

"Alright, alright, guess I'm drunk enough to do it... I think. It's the Cayden way."

Theodore will try to use the device.

Lantern Lodge

Silent tide map

Theodore enters the distortion.

Theo:

You find yourself outside. The outside though is not the same. The ruined town of Resa is whole, and nine houses stand nearby.
A figure - some ex-planar being emerges from the sands and introduces itself "Good day, I am Marouf, guardian of this forgotten realm of memory. Who are you, and whose memories have you come to view?"

Silver Crusade

Gnome Cleric of Cayden Cailean 10 (CORE) | HP 82/82^ | AC 23 | T 13 | FF 21 | CMD 18 | F +14^ | R +10 | W +17 | +2 vs. illusion, +1 vs. poison/disease | Init +8 | Perc +7 (Low-Light) | Sense Motive +11 | Agile Feet 8/8 | Channel 2/9 | Touch of Good 7/8 | Dimensional Hop 20 ft./100 ft. | Holy Lance 1/1 | Beneficent Touch 1/1 | Reroll 0/1 | Active Spells: Death Ward, Extended Longstrider - 3 con damage^, Five negative level (#) (Death Ward)

GM:
Theodore looks around at the ruined town, taking it all in. "I'm not entirely sure, but the area I came from is that of a necromancer..." Theodore thinks for a bit. "...can't quite remember her name. Perhaps it is her memory? My name is Theodore, priest of Cayden Cailean, the drunken god." I wonder if he even knows who that is, as Cayden if more recent and Scarab Sages stuff tends to be ancient...

"I'm just as curious about you though. Why do you guard this realm?"

301 to 350 of 587 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS_CORE_Aerondor] 09-07 Salvation of the Sages All Messageboards

Want to post a reply? Sign in.