Sir Godfrey
|
Sir Godfrey will step to the ledge of the pit and consider it for a moment, glancing down to where Numair almost fell to an unpleasant demise. "I feel we should avoid the bridge. I could make this jump quite easily, and I can probably carry most of you across as I go. I can also tie off a rope and help pull people across if you feel more comfortable, Friends." To prove his point he judges Theodore out of the way, takes a few steps back, and then makes a lazy, running leap across the pit to land with a soft clatter of metal on stone at the other side. He looks like he barely changed his stride.
Godfrey can't fail to make that jump. And he will tie off a rope and help people across.
GM Aerondor
|
It takes a minute or so but with his enchanted boots, even the great knights armor is no hindrance to his mighty leaps from edge to edge.
Let us hope you don't need to leave in a hurry...
Theodore~
|
With Theodore's ability to cast Air Walk and his numerous teleportation... not so worried.
Theodore will use Godfrey's help to get across the gap, waiting for the others to follow suit.
GM Aerondor
|
With a bit of checking, the magic is pin-pointed to a wand held by each statue. That is, two wands, one with each statue.
Liminy Spickett
|
Liminy will point his fact out. And even go so far as to check them for traps.
perception: 1d20 + 18 ⇒ (20) + 18 = 38
"I really wish we knew if she favored curses."
GM Aerondor
|
As far as Liminy can tell, there are no traps on the statues.
Amenopheus shakes his head "I think she was obsessed with disease. Curses doesn't seem to fit her general...demeanor. Still, that is merely conjecture."
Status: (time in ruins: ~30 minutes)
Numair (Fading Light-1) ; two negative levels; fly
Liminy Anti-plague
Theodore
Jair Anti-plague; (Ghoul Fever)
Amri
Sir Godfrey
Amenopheus
Liminy Spickett
|
In that case. Liminy (With a few tips from his new BFF Amenopheus) takes the wands and tries to identify them.
Assuming a helpful Guidance that is a take 10 for a 30.
GM Aerondor
|
"Well. I was once the leader of the order." smiles back the sage.
Liminy quickly identifies the wands as a wand of reach levitation and a wand of calm emotions.
Amenopheus nods to himself. "She must have used the wands to extract the slaves from the pits for her research."
Liminy Spickett
|
"Well, I have good news if we come across any ceiling monsters or angry bears. I have no idea why these were in the hands of the statues. Lets check the other rooms."
Liminy hangs on to the levitate wand and passes Theodore the calm emotions wand.
Sir Godfrey
|
"I find the most effective way to deal with angry bears is to wrestle them into submission. Or perhaps offer them fish." Godfrey provides rather helpfully to a conversation he can't truly engage in. He'll then move up to the double doors behind the statues and try to open them, great sword held loosely in his friend hand in case surprises wait.
GM Aerondor
|
The mighty knight heaves open the double doors easily.
Stone sarcophagi line the walls, held closed by straps and bindings. Arcane glyphs spark over the walls and tombs periodically.
"The route to knowledge lies through the grave..." mutters Amenopheus absently to himself.
Sir Godfrey
|
Godfrey glances over his shoulder at Amenopheus's mumbling, but leaves the man be when he doesn't seem to do anything of immediate note. The paladin will step into the room ahead of the others, searching about him for any threats or traps with shadow in tow.
Godfrey Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Shadow Perception: 1d20 + 10 ⇒ (1) + 10 = 11
GM Aerondor
|
There are no obvious threats, other than the large number of Sarcophagi. The one in the centre certainly looks larger than the others, big enough for a warhorse. Or an Ogre maybe.
Numair Salmalin
|
Numair nods towards the central sarcophagus.
"It certainly seems to be the focus of the room; perhaps it would be worth looking inside?"
He then searches the room (but doesn't open any sarcophagi at this time).
Jair Whisper
|
Let me take this wand of calm emotion it could come handy.
Once they enter the room she turns to Amenopheus smiling gently.
Stay with us Amenopheus, fight the memories of the necromancer. Don't let her take hold on you!
To her comrades she says. I agree! Lets take a look around if we find something interesting.
She casts detect magic and look around her.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
GM Aerondor
|
Amenopheus shakes his head as if trying to clear the memories away. Still, he has the look on his face of someone treading a dark corridor filled with spider webs. As soon as one is brushed from his face, it is covered with others..
Each of the coffins has a magical aura on it with a conjuration aura.
Nothing else is especially obvious at the moment, although the shaking of the complex continues.
Searching the entire room will take quite some time...
After a quick check, Jair detects that in addition to the aura of conjuration on each sarcophagus, one has another magical aura within it, but more than that she cannot tell as the coffin's own aura masks it.
Theodore~
|
"Are you doing alright, Amenopheus?" Theodore asks back to the sage. "Starting to get worried about you."
GM Aerondor
|
"Perhaps some memories are best left buried." sighs the sage, who is starting to look his age.
"Still, our time here is limited, lead on dear friends."
Sir Godfrey
|
Sir Godfrey will, at the behest of Numair and the other more learned members of the party, approach the large sarcophagus at the center of the room. "Please stand back, friends. If this is trapped I should not like any others to face the brunt of the surprise!"
Then he'll sheath his sword onto his back and attempt to shove the stone lid aside, face gritting into a manly expression of manly exertion... manfully, as he attempts to send it crashing to the floor.
Throwing out a strength check in case it's needed.
Strength Check: 1d20 + 7 ⇒ (19) + 7 = 26
GM Aerondor
|
Is anyone helping? Where are the rest of you when Sir Godfrey tarts to remove the lid? I assume you are in the same room, but your icons are pretty scattered on the map. If the Giant Purple Worm of Doom emerges and swallows him, I'm guessing you want to be close enough to help. But if it is the Enlarged Fireball of Death, not so close as to be hit? I've kind of scattered you around the coffin, but feel free to adjust.
Theodore~
|
Good with my position.
GM Aerondor
|
As the top of the sarcophagus is heaved off the pathfinders look within. There lies a small, very cramped, and very dead dragon...
GM Aerondor
|
Gathered around the dead dragon you can't help but feel sorry for the once golden creature. And wonder at how it died, as it has no obvious wounds... at least no obvious fatal ones.
And a fort save from everyone please. Feel free to add any bonuses against disease
Liminy Spickett
|
fort save: 1d20 + 9 + 5 ⇒ (11) + 9 + 5 = 25
kn arcane to identify body: 1d20 + 13 + 3 ⇒ (4) + 13 + 3 = 20
"I'm starting to think we should have brought a medical expert with us. I have a personal physician but he wouldn't risk coming here."
Liminy casts detect magic now that the coffin is open.
Theodore~
|
Fort: 1d20 + 15 ⇒ (2) + 15 = 17
Rerolling that...
Fort Save (REROLL @ +5): 1d20 + 15 + 5 ⇒ (17) + 15 + 5 = 37
Sir Godfrey
|
Sir Godfrey continues to be immune to such silly things as disease.
"I am happy to assist, my dear friends! But I am not certain what we have found. Why was a dragon crammed so awkwardly into this tomb and is it significant?" Godfrey stays nearby the open sarcophagus, and because he can he opts to detect evil on it while prodding it with his great sword to check if it's entirely dead.
Jair Whisper
|
No idea? May be its an experiment? May be the necromancer had something in mind before being killed about this creature?
I imagine as a researcher she has worked on a lot of different creatures to study life, death, unlife and desease.
Jair continues to use detect magic to scan the room and any other sarcophagus with the help of her God Guidance
Perception: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
GM Aerondor
|
Amri also starts to feel slightly unwell.
All the sarcophagi have the conjuration magic, and as before there is additional magic in the sarcophagus on the western wall. Marked on map
Status: (time in ruins: ~31 minutes)
Numair (Fading Light-IC) ; two negative levels; fly
Liminy Anti-plague
Theodore
Jair Anti-plague; (Ghoul Fever)
Amri (Fading Light-IC)
Sir Godfrey
Amenopheus
Jair Whisper
|
Sir Godfrey, If you will?
Says Jair showing the sarcophagus on the western wall to her comrade.
When he pass she casts Guidance on him.
May the secret knowledge of the stone be of help then she casts it on herself too, before he opens it.
Sir Godfrey
|
"Certainly, madam!" Godfrey will oblige Jair by trying to heave open this smaller sarcophagus as well! Look, he doesn't even bother straining as he does it, being so mighty. He may pose a little, however, just to show off.
Strength Check: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
GM Aerondor
|
With a crash another lid lands on the floor. Within this coffin is another body. A warrior apparently, it is dressed in what appears to be golden dragon skin armor. At its neck is a symbol.
At the figures feet there is some more of the crystalline substance.
And more fort saves from everyone please, again include any bonus against disease. And this time, Sir Godfrey, I'd like one from you too.
Status: (time in ruins: ~32 minutes)
Numair (Fading Light-IC) ; two negative levels; fly
Liminy Anti-plague
Theodore
Jair Anti-plague; (Ghoul Fever)
Amri (Fading Light-IC)
Sir Godfrey
Amenopheus
Liminy Spickett
|
fort save: 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24
"Osiris. Not surprising. I have no spare vials to gather that substance."
Did we detect any magic other then the sarcophagi?
Jair Whisper
|
Fort Save: 1d20 + 7 + 5 + 1 ⇒ (1) + 7 + 5 + 1 = 14
Fort Save (Reroll 5*): 1d20 + 7 + 5 + 1 + 5 ⇒ (18) + 7 + 5 + 1 + 5 = 36
This time, Jair sense a nausea coming but she quickly recover.
This place is clearly deadly...
Theodore~
|
Fort Save: 1d20 + 15 ⇒ (19) + 15 = 34
Theodore, now suspicious of anything that might be trying to get up, casts Deathwatch, just to be sure...
Sir Godfrey
|
Fort Save: 1d20 + 14 ⇒ (11) + 14 = 25
"I am not familiar with this osiris, but I feel even in one of these coffins this person was likely not interred properly. We should be wary of it trying to rise up to strike us." Godfrey stares to check if evil emanates from the body, ready to stab it with the end of his sword if he becomes suspicious. If he sees nothing he will glance at Theodore for confirmation.
GM Aerondor
|
Sir Godfrey detects no evil on the dead body. The body and it's golden armor just lies there. Unmoving. Looking rather dead.
Jair and Theodore both feel temporarily unwell, but the luck of the gods is with them. Numair, it would appear, is right out of that.
Status: (time in ruins: ~32 minutes)
Numair (Fading Light-IC-MR) ; two negative levels; fly
Liminy Anti-plague
Theodore
Jair Anti-plague; (Ghoul Fever)
Amri (Fading Light-IC) (another save required)
Sir Godfrey
Amenopheus
GM Aerondor
|
Amri still needs another save.
There are lots of other coffins to search as well if you want...And it is not like you have really searched any of the three that are already open. Of course doing that might mean removal of a dead dragon and dead knight for at least two of them.
Jair Whisper
|
Know. (religion): 1d20 + 13 ⇒ (17) + 13 = 30
The corpse seems to be the one of a holy knight. May be his weapon or armor could be of help against our ennemy?
Jair looks at the corpse, trying to find anything of interest.
Heal (how he died)?: 1d20 + 6 ⇒ (14) + 6 = 20
I'm not sure that - except for those we've already opened - there is something worth the risk. Lets continue our exploration, may be we will be able to find somehting of value against our ennemy.
Says Jair.