Guillaume of Egorian
Male human (Keleshite) barbarian 2
CG Medium humanoid (human)
Init +2;
Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 26 (2d12+6)
Fort +5,
Ref +2,
Will +0
Defensive Abilities uncanny dodge
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Offense
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Speed 40 ft.
Melee mwk guisarme +7 (2d4+6/×3)
Ranged javelin +4 (1d6+4)
Special Attacks rage (8 rounds/day), rage power (raging leaper +2)
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Statistics
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Str 18,
Dex 14,
Con 14,
Int 10,
Wis 10,
Cha 10
Base Atk +2;
CMB +6;
CMD 18
Feats Combat Reflexes, Stand Still
Traits bullied, tireless
Skills Acrobatics +5 (+7 to jump while raging, +9 to jump), Climb +6, Handle Animal +4, Intimidate +4, Knowledge (nature) +4, Perception +4, Ride +4, Survival +4, Swim +6
Languages Common, Kelish
SQ fast movement
Combat Gear acid, antitoxin, caltrops, thunderstone;
Other Gear chain shirt, javelin (5), mwk guisarme, fishing net, shovel, silk rope (50 ft.), soap, sunrod, torch, 1,138 gp, 9 sp, 8 cp
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Leaper +2 (Ex) While raging, gain the listed enhancement bonus to Acrobatics to jump.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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