Zadim

Guillaume of Egorian's page

121 posts. Organized Play character for Kludde.


Full Name

Guillaume of Egorian

Race

Keleshite Human

Classes/Levels

Connaisseur 2 | HP 30/30 | AC 16 T 12 F 14 (+6 Ar +2 Dx) | F+5 R+2 W+0 | Init +2 Prc +4 | Spd 40 ft |

feats:
Combat Reflexes, Reach, Stand Still

Gender

Male

Alignment

CG

Deity

Sarenrae

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Guillaume of Egorian

Current version:

Guillaume of Egorian
Male human (Keleshite) barbarian 2
CG Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 26 (2d12+6)
Fort +5, Ref +2, Will +0
Defensive Abilities uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft.
Melee mwk guisarme +7 (2d4+6/×3)
Ranged javelin +4 (1d6+4)
Special Attacks rage (8 rounds/day), rage power (raging leaper +2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 18
Feats Combat Reflexes, Stand Still
Traits bullied, tireless
Skills Acrobatics +5 (+7 to jump while raging, +9 to jump), Climb +6, Handle Animal +4, Intimidate +4, Knowledge (nature) +4, Perception +4, Ride +4, Survival +4, Swim +6
Languages Common, Kelish
SQ fast movement
Combat Gear acid, antitoxin, caltrops, thunderstone; Other Gear chain shirt, javelin (5), mwk guisarme, fishing net, shovel, silk rope (50 ft.), soap, sunrod, torch, 1,138 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Leaper +2 (Ex) While raging, gain the listed enhancement bonus to Acrobatics to jump.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Level 1 version:

Guillaume of Egorian
Human (Keleshite) barbarian 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 16 (1d12+3)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee mwk guisarme +6 (2d4+6/×3)
Ranged javelin +3 (1d6+4)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Combat Reflexes, Stand Still
Traits bullied, tireless
Skills Acrobatics +4 (+8 to jump), Climb +6, Knowledge (arcana) +1, Linguistics +1, Swim +6
Languages Common, Draconic, Kelish
SQ fast movement
Combat Gear acid, alchemist's fire, antitoxin, caltrops, thunderstone; Other Gear chain shirt, javelin (5), mwk guisarme, fishing net, shovel, silk rope (50 ft.), soap, sunrod, torch, 115 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bullied +1 to hit with unarmed AoEs.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Tireless You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and col

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.