[PFS_CORE_Aerondor] 00-16 To Scale the Dragon (Inactive)

Game Master Aerondor

Map

Dog Sledding:

There is one person in charge (the musher), who uses handle animal skill to control the sled. Each sled can also carry one other passenger.

Mushers have three actions they can perform.
Mush
Mush speeds up the sled as a move action. Handle Animal DC 12 increases the speed by +1 increment.

Break
Break slows the sled down as a move action. Handle Animal DC 12 decreases the speed by –1 increment. As a fullround action, the musher can also attempt a full stop with a successful DC 20 Handle Animal check. The sled still moves its maximum distance for that round, however at the end of the round the sled’s movement is 0.

Maneuver
Turn
Turn allows a musher to alter the direction of the sled within about 60 degrees to either side of the direction it is traveling. The Handle Animal skill check DC is 10 + 1 per every 5 degrees turned. Sleds moving faster than 5 increments risk tipping over. If a driver attempting a high-speed-turn fails the Handle Animal check by more than 10, the dogs maneuver erratically, causing the sled to tip over.

Slam
An attacker whose sled is parallel to his target can drive his sled into his opponent’s as a slam attack. A DC 18 Strength check in order to muscle the sled into a quick, violent turn that deals 2d6 damage to the sled and knocks it off course, changing its direction by 30 degrees. The musher of the targeted sled must then make a Handle Animal check (DC 10 + damage to regain control of his sled) or he loses his next action. If a slam attack deals more than 10 points of damage, the targeted sled flips

Grapple
Following a successful slam attack, riders within either sled can attempt to grapple the opponent’s sled, or individuals on the sled. This requires a melee touch attack, either against the sled (AC 8) or an individual within reach. All individuals in a moving sled are considered flat-footed. At the start of the next round, grappled sleds make opposed Handle Animal checks to see who controls the movement of both sleds. Individuals on either sled then attack as determined by initiative. They can attempt any partial combat maneuver they so desire (including a move action to climb into the other sled), provided they first make a successful DC 14 acrobatics
check. Anyone failing the check is thrown from the sled.

Regardless, the musher must remain at the reigns of the sled or the sled goes out of control, traveling in the direction it was before the loss of the musher for 1d4 rounds before tipping over and crashing.

Executing the Break maneuver during a grapple always causes one of the grappled sleds to flip, 50% chance for either


init:

[dice=Lady Teldra]1d20+2[/dice]
[dice=Jo]1d20+1[/dice]
[dice=Zora]1d20+6[/dice]
[dice=Numair]1d20+6[/dice]
[dice=Maiden]1d20+5[/dice]
[dice=Vetis]1d20+7[/dice]
[dice=baddies]1d20+0[/dice]

Chronicles


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Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair tosses another Glitterdust at Pink, hoping to cause more chaos.

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Charis aims at the driver of the red sled. "Trying to take what we found, eh?"

Longbow+1, Rapid Shot, Fatigued: 1d20 + 8 - 2 - 1 ⇒ (16) + 8 - 2 - 1 = 21
Damage: 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Longbow+1, Rapid Shot, Fatigued: 1d20 + 8 - 2 - 1 ⇒ (16) + 8 - 2 - 1 = 21
Damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3

"There's no honor in that."

Sovereign Court

Jo stores one of her wands in a pocket and casts a spell on it. "Everybody draw closer together!"

Actions:
Move Store an item (wand of endure elements)
Standard Cast darkness on said wand

Grand Lodge

channel energy 5/5, hand of the acolyte 5/8, firebolt 4/8 Female Dwarf Cleric 6| HP: 40/41| AC: 17 Tch 10, Fl 17 | CMD: 14(+4 vs trip, bullrush) | F: +6, R: +2, W: +10 (+2 vs poison, spells, SLA) | Init: +2 | Perc: +13, SM: +5 | Active conditions: fatigued

perception: 1d20 + 13 ⇒ (2) + 13 = 15
What do these creatures look like?
"Eat some fire"
ranged touch(blue): 1d20 + 4 ⇒ (17) + 4 = 21
fire: 1d6 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora tries to coax some more speed from her dog team. This is a chase of some sort, right?

Handle Animal: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

@Zora: 'Chases' did not exist until several seasons after 'Season Zero'. I guess this could, potentially, be a 'chase' in the literal sense of the word, but not in the Pathfinder Rules-mechanic sense.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

I just re-read the dog sledding rules - Mush was the action she took.

Lantern Lodge

Silent tide map

will: 3d20 ⇒ (13, 10, 4) = 27

The dogs in the pink shed, overcome by the glittering dust head in all directions. The crew, suddenly unable to see spill out onto the snow.

Charis drops a couple of arrows into the musher on the Red sled.

Jo pulls out a wand.
Are you casting darkness on an item you are carrying? That will effectively blind everyone around you, including your dogs.

Lady Teldra can't really tell much about the people, they are pretty wrapped up in furs. Probably human, certainly human sized. She hits one in blur furs with fire and he yells in pain.

Zora urges her dogs on faster.

Status: Everyone is fatigued. Bold may post
Red Sled
- driver 9 damage
Green
Light Green
Blue - 7 damage
Light blue
Pink - blind
Orange- blind

*Vetis - (speed 4)
*Numair 4 damage (speed 5)
Maiden(Charis)
Jo - 4 damage
*Zora - (speed 6)
*Lady Teldra - 1 damage;

Before I do the others, I just need to understand more about the darkness Jo is casting.

Sovereign Court

The darkened wand is currently in my pack, which blocks the effect.

Lantern Lodge

Silent tide map

That is fine

The red sled tries to break.
full stop: 1d20 ⇒ 5
But fails and the dogs continue onward.

The two people from the blue sled chase after Zora, One attacks Lady Teldra, while the second throws something at Zora.

attack: 2d20 ⇒ (14, 10) = 24
damage Teldra: 1d6 + 2 ⇒ (5) + 2 = 7
Zora is knocked from the sled, which is now out of control!

The others either stand still, trying to remove their blindness, or close on the pathfinders.

Status: Everyone is fatigued. Bold may post
*Vetis - (speed 4)
*Numair 4 damage (speed 5) Will DC 14 or try to break.
Maiden(Charis)
Jo - 4 damage
*Zora - (prone)
*Lady Teldra - 1 damage;(speed 6)

Red Sled
- driver 9 damage
Green
Light Green
Blue - 7 damage
Light blue
Pink - blind 2/5
Orange- blind 2/5

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

A target rich environment presents itself. Charis aims two arrows at the person harassing Teldra.

"That's the, Aspis way. Wait for someone else to do the hard work, then take it from them. You give snakes a bad name."

Longbow+1, Rapid Shot, Fatigued, PBS: 1d20 + 8 - 2 - 1 + 1 ⇒ (17) + 8 - 2 - 1 + 1 = 23
Damage, PBS: 1d8 + 3 - 1 + 1 ⇒ (4) + 3 - 1 + 1 = 7

Longbow+1, Rapid Shot, Fatigued, PBS: 1d20 + 8 - 2 - 1 + 1 ⇒ (13) + 8 - 2 - 1 + 1 = 19
Damage, PBS: 1d8 + 3 - 1 + 1 ⇒ (3) + 3 - 1 + 1 = 6

Lantern Lodge

Silent tide map

Charis drops the figure in blue that had taken a swing at Teldra.

Status: Everyone is fatigued. Bold may post
*Vetis - (speed 4)
*Numair 4 damage (speed 5) Will DC 14 or try to break.
Jo - 4 damage
*Zora - (prone)
*Lady Teldra - 1 damage;(speed 6)

Red Sled
- driver 9 damage
Green
Light Green
Light blue
Pink - blind 2/5
Orange- blind 2/5
Maiden(Charis)

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Will: 1d20 + 4 ⇒ (13) + 4 = 17.

Seeing that Zora has been knocked off her sled, and unwilling to leave her amidst so many foes, with a sigh, Numair tries to stop.

Handle Animal ('Stop'): 1d20 + 6 ⇒ (20) + 6 = 26.

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

Zora! Vetis yells as he spies the halfling flung from her sled.

Grabbing the reins tight, he brings his and Jo's sled skidding to a stop.

Handle Animal: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

channel energy 5/5, hand of the acolyte 5/8, firebolt 4/8 Female Dwarf Cleric 6| HP: 40/41| AC: 17 Tch 10, Fl 17 | CMD: 14(+4 vs trip, bullrush) | F: +6, R: +2, W: +10 (+2 vs poison, spells, SLA) | Init: +2 | Perc: +13, SM: +5 | Active conditions: fatigued

I cast hold person on blue DC17
I then jump off the sled and if I have any movement left I move towards Zora
"Hold on Zora, I'm coming"

Lantern Lodge

Silent tide map

Numair brings his sled to a full stop in a hail of snow and thrown up ice. What skill he shows with those dogs!

Vetis repeats the performance and his own team comes to a quick halt.

Lady Teldra casts a quick spell and jumps off the out of control sled.
will: 1d20 ⇒ 14

Status: Everyone is fatigued. Bold may post
Jo - 4 damage
*Zora - (prone)

Red Sled
- driver 9 damage
Green
Light Green
Light blue held (1)
Pink - blind 2/5
Orange- blind 2/5
Maiden(Charis)
*Vetis - (speed 4)
*Numair 4 damage (speed 5) Will DC 14 or try to break.
*Lady Teldra - 1 damage;

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora stands, and loads her sling staff. (That is 2 move actions, I think, and no enemies close enough to fight otherwise, right?)

Grand Lodge

channel energy 5/5, hand of the acolyte 5/8, firebolt 4/8 Female Dwarf Cleric 6| HP: 40/41| AC: 17 Tch 10, Fl 17 | CMD: 14(+4 vs trip, bullrush) | F: +6, R: +2, W: +10 (+2 vs poison, spells, SLA) | Init: +2 | Perc: +13, SM: +5 | Active conditions: fatigued

"Everyone stand back"

Sovereign Court

"Charis! Shout when you're ready to do something!" Jo waits while Zora stands up, then pulls the wand out of her pack.

Actions:
Non Delay until after all my allies have acted
Move Retrieve a stored item (the darkened wand)
Standard Ready a move action to store the wand; Trigger Charis is ready to act

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

The Maiden readies another arrow. "I'll keep shooting until they back off. They haven't said a word so far."

Lantern Lodge

Silent tide map

Around Jo the afternoon light in the mountains dims to that of an unholy early dusk.

The red driver again tries to stop his sled
HA: 1d20 ⇒ 18

The man on the back swears at the driver as he readies a net.

The one in green furs charges towards Charis. His cruel pick slices a nasty wound into the tired bowwoman.
attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
dmage: 1d6 + 2 ⇒ (4) + 2 = 6
miss from dim light: 1d100 ⇒ 84

His friend in light blue tries to throw off the hold person
will: 1d20 + 2 ⇒ (9) + 2 = 11

While the man in light green joins his friend in charging forward, this one however towards Numair
attack: 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27
miss from low light: 1d100 ⇒ 58
damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Numairs blood appears much the same colour as that of Charis.

The ones in pink and orange..
will from last round: 2d20 ⇒ (20, 12) = 32
will for orange this round: 1d20 ⇒ 2

Pink furred attacker moves around behind Charis to attack her from behind.
attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
But she manages to dodge his attack. The person in orange is still busy trying to clear the glitterdust from their eyes.

Status: Everyone is fatigued. Bold may post
Maiden(Charis) 6 damage
*Vetis -
*Numair 10 damage
*Lady Teldra - 1 damage;
Jo - 4 damage
*Zora -

Red Sled
- driver 9 damage
Light blue held (2/6 DC17)
Green
Light Green
Pink -
Orange- blind (3/5 DC 18 )

Remember those in the dimmed area have a 20% miss chance.

Sovereign Court

What dimmed area? Charis is next to act, and my readied action stores the wand right before her turn. Purple/pink does get an AoO on me though, right before the darkness goes away.

Also, that was my action for this round. I won't get to go again until after the baddies.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Concentration: 1d20 + 13 ⇒ (10) + 13 = 23.

Numair concentrates, and a globe of fire appears over the man that attacked him.

Flaming Sphere: 3d6 ⇒ (3, 4, 1) = 8 Fire damage. DC 20 Reflex negates.

Lantern Lodge

Silent tide map

Gosh, it must have just been a passing cloud, as the light comes back to the mountain pass.

ref: 1d20 ⇒ 1

Status: Everyone is fatigued. Bold may post
Maiden(Charis) 6 damage
*Vetis -
*Lady Teldra - 1 damage;
*Zora -

Red Sled
- driver 9 damage
Light blue held (2/6 DC17)
Green
Light Green 8 damage
Pink -
Orange- blind (3/5 DC 18 )
Jo - 4 damage
*Numair 10 damage

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

"Of course, come one, come all!" She grins as she proceeds to headbutt and kick her assailants.

Flurry against Blue. First attack is a Stunning Fist.

Flurry 1: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Flurry 2: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Charis focuses and grants herself insight against her attacker's strikes. Visions and outlines guide her defenses, briefly.

Spending 1 ki point for +4 AC this round.

"Exiting the sled will be too difficult now. I won't be able to move."

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

Emerging from the stopped sled, Vetis strides forward and fires a burst of concussive wind at the light green Aspis assaulting Numair.

Go away serpent-men. Get to your dogs and flee before they scatter.

Ranged touch: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 for non-lethal damage: 1d6 + 3 ⇒ (1) + 3 = 4
If it hits, he gets -2 on all attack rolls for 1 round.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora sees light blue stop and another opportunity with Pink, so she steps 5' behind her, using her twin blades to try to shred her.

+1 blade, flank, FE, 2 weapon: 1d20 + 10 + 2 + 2 - 2 ⇒ (20) + 10 + 2 + 2 - 2 = 32
Damage: 1d4 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (4, 1) = 9

Crit confirm?: 1d20 + 10 + 2 + 2 - 2 ⇒ (18) + 10 + 2 + 2 - 2 = 30
Damage: 1d4 + 1 + 2 + 2d6 ⇒ (2) + 1 + 2 + (4, 3) = 12

MW blade, flank, FE, 2 weapon: 1d20 + 10 + 2 + 2 - 2 ⇒ (19) + 10 + 2 + 2 - 2 = 31
Damage: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (4, 4) = 14

Crit confirm?: 1d20 + 10 + 2 + 2 - 2 ⇒ (17) + 10 + 2 + 2 - 2 = 29
Damage: 1d4 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (3, 3) = 12

Possibly just did 47 dmg to pink... wow.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

@Zora: Precision damage isn't doubled on a crit, unfortunately :-/ Still, 34 points of damage should leave a definite mark!

Lantern Lodge

Silent tide map

@Maiden As you are not near the light blue one, I'm going to assume you mean the green one.

Charis does a quick one-two. The first is a feint, but the second lands solidly sending the figure in reeling, but still up.

Vestis sends a blast of mountain winds at another, confounding and chilling him.

Zora steps up behind the one in pink furs which turn red, as does the snow all around. They won't be bothering any mountain travellers again.

Status: Everyone is fatigued. Bold may post
*Lady Teldra - 1 damage;

Red Sled
- driver 9 damage
Light blue held (2/6 DC17)
Green 10 damage
light green 8 damage; 4NL -2 to hit
Orange- blind (3/5 DC 18 )
Jo - 4 damage
*Numair 10 damage
Maiden(Charis) 6 damage
*Vetis -
*Zora -

Grand Lodge

channel energy 5/5, hand of the acolyte 5/8, firebolt 4/8 Female Dwarf Cleric 6| HP: 40/41| AC: 17 Tch 10, Fl 17 | CMD: 14(+4 vs trip, bullrush) | F: +6, R: +2, W: +10 (+2 vs poison, spells, SLA) | Init: +2 | Perc: +13, SM: +5 | Active conditions: fatigued

I cast fireball
"Eat some fire!!!"
Saving throw dr 18 reflex half fireball: 6d6 ⇒ (1, 5, 5, 4, 6, 4) = 25

Lantern Lodge

Silent tide map

reflex: 3d20 ⇒ (14, 10, 18) = 42

The two men in green both collapse from the force of the fireball.

The blind man trips into a snow drift, luckily for him, and avoids the worst of the blast.

With the bulk of their team dead or incapacitated, the folk on the red sled start moving again, getting out of dodge.

will: 2d20 ⇒ (5, 11) = 16

Combat for most purposes is over

Status: Everyone is fatigued. Bold may post
Jo - 4 damage
*Numair 10 damage
Maiden(Charis) 6 damage
*Vetis -
*Zora -
*Lady Teldra - 1 damage; [/b]
Red Sled
- driver 9 damage
Light blue held (2/6 DC17)
Orange- 12 damage; blind (3/5 DC 18 )

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

"Oh no you don't!"

Numair narrows his eyes, and tosses a brace of force missiles at the injured red driver, hoping to drop him...

Magic Missile: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8 Force damage.

...and then flicks his Flaming Sphere over to the blind guy.

Flaming Sphere: 3d6 ⇒ (3, 4, 2) = 9 Fire damage. DC 20 Reflex negates.

Lantern Lodge

Silent tide map

Numair drops the red driver.
blind guy: 1d20 ⇒ 6

The flaming sphere sits on top of the blind man. Sizzle.

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

"Good bye..." Charis waves goodbye. She sees Numair's bolts dart across her vision toward the sled. "And good riddance."

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

So, by my calculation, we have one guy fleeing on a sled, and the (temporarily) Held guy, left?

Lantern Lodge

Silent tide map

Yeap. One fleeing guy on a driverless sled and a held one.

Sovereign Court

"We need to catch the runner, and at least disable all the survivors. There's no telling how much trouble they will cause if given the chance to find their friends." Jo walks over and starts beating the paralyzed Taer with the flat of her blade.

Lantern Lodge

Silent tide map

Up close it becomes obvious that these are not Tear. They certainly don't stink like them. No, these are humans.

And a quick search turns up bronze coins with a snakes head on each.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair fires several braces of Magic Missiles at the fleeing man, trying to take him down before he gets out of range.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9 Force damage.
Magic Missile: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12 Force damage.

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

Gods! Vetis says as the fleeing Aspis are cut down. Stay man, stay! Who do you think they will waylay out here if they run? No one comes to the Dragon, do they not?

The druid turns his head away, unable to watch as Numair's bolts streak towards their targets, and approaches Charis. Do you need healing? Pick wounds can get infected.

Sovereign Court

"I admire your compassion, Vetis." Jo pauses to sheath her sword. Foolish idiot, you're going to get us all killed. "But bare in mind, they will not show you the same if given the chance."

Lantern Lodge

Silent tide map

The last of the Aspis agents is knocked from his feet on the fleeing red sled. The dogs continue taking their two unconscious passengers into the distance.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair shrugs.

"I would rather that they did not flee, and tell their superiors where we are, thereby risking a second wave of attackers..."

He then moves to check the bodies, before stopping, and considering something unpalatable.

"I am, however, moderately curious as to *how* they new precisely when we would show up... happily, that is a question we can probably answer by interrogating that one," he says, indicating the unconscious blue man.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"I don't think that one was going to be causing any more trouble, but it's done now. Let's see if this last one will talk and clear some things up."

Lantern Lodge

Silent tide map

WEll, you have a prisoner, who comes out of his hold spell, but you are ready and can easily apprehend him.

"What'da'ya want?" he asks sullenly.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

"Information. How did you know about us? What is your back-up?"

Lantern Lodge

Silent tide map

"Ephys gave the orders. Good luck asking her for answers.." the man says pointing to the burned body sitting under Numair's flaming sphere.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Numair raises an eyebrow.

"That statement is not the same thing as specifically denying any knowledge yourself... *DO* you have any such knowledge?"

Nevertheless, he searches the body thoroughly for additional clues.

Sovereign Court

"Teldra, do you have any unprepared spells for the day? Unfortunately, I cannot prepare speak with dead until tomorrow."

The Exchange

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9
Vetis Istul wrote:
The druid turns his head away, unable to watch as Numair's bolts streak towards their targets, and approaches Charis. Do you need healing? Pick wounds can get infected.

"I am unharmed." The Maiden cracks her knuckles. "Our elven friend was not as lucky." She takes a look at Numair. "I'm certain he will take your aid after he's done interrogating the Aspis oaf."

She raises an eyebrow when Jo mentions talking to corpses. "Awfully efficient, aren't we? It seems like Aspis violated honor among thieves and tried to steal what we took."

A quick stretch later and Charis tries to flip over her sleds. "While we could waste more time wringing blood from the stone here, I suggest we continue downhill and back to base."

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