Vetis Istul
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Electricity, DC 18 Reflex for half: 3d6 ⇒ (6, 4, 5) = 15
Thisis my 4th bolt with this cast; think you forgot to note the third but there's a lotgoing on
Coor Sida! Vetis curses loudly as the brave Jo rushes straight into the Remorhaz's gullet. The Druid takes one step forward as he yells loudly. Slay it, now! We must get her out of there!
The Maiden of Copper
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"Yes, hopefully we're not too late!" The Maiden prepares another pair of arrows, but her visions confirm what she already knows. Her first arrow is on the mark, but visions of Jo's death cause her to flinch and the second arrow misses.
Composite Longbow +1, PBS, Rapid Shot: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Composite Longbow +1, PBS, Rapid Shot: 1d20 + 8 - 2 + 1 ⇒ (6) + 8 - 2 + 1 = 13
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Zora Magda
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Zora takes advantage of her new distance, and shadows thrown about, to hide in plain sight and move to a new location.
Stealth: 1d20 + 17 ⇒ (8) + 17 = 25
Then she fires her sling at the beast, trying to snipe it!
Ranged Attack: 1d20 + 9 ⇒ (8) + 9 = 17 If stealth worked, then no Dex to AC - if it even has any
Damage+Sneak(if successful stealth): 1d6 + 2d6 ⇒ (5) + (1, 3) = 9
Stealth again: 1d20 + 17 - 20 ⇒ (8) + 17 - 20 = 5 (yah, no so hidden there!)
GM Aerondor
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Okay, a rewind. Normally I'd not do this, but I missed the error to begin with. And the creature should have AOOed on Zora anyway.
State before rewind:
Status: Everyone is fatigued.
Jo - 10 damage , shield of faith,
Remorhaz 87 damage
Maiden(Charis)
*Numair
*Vetis - call lightning active, 2 used (this is your third call lightning)
*Zora - AOO pending on her
*Lady Teldra - 1 damage;
-This is right before Jo did her move, and after Zora did hers but before the creature does its AOO.
AOO on Zora: 1d20 + 13 ⇒ (5) + 13 = 18 Miss
Jo then closes a bit. The creature then tries to bite Zora again.
attack: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 3d6 + 9 ⇒ (5, 1, 4) + 9 = 19
grab: 1d20 + 21 ⇒ (15) + 21 = 36
Status: Everyone is fatigued.
Maiden(Charis)
*Numair
*Vetis - call lightning active, 2 used (this is your third call lightning)
*Zora - 19 damage, grappled
*Lady Teldra - 1 damage;
Jo - 10 damage , shield of faith,
Remorhaz 87 damage ; grappling
GM Aerondor
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I'd like folk to go back through them and make sure they are, reroll as necessary. With 87 damage on it, that creature isn't looking too well.
The Maiden of Copper
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The gods were playing tricks on her. At one moment she saw Jo, digested and burnt alive inside its gullet. She clears her head and sees Zora in its mouth.
Charis would keep shooting, so her actions are unchanged. She hits AC 25 for 9 and AC 21 for 8 damage.
GM Aerondor
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ref: 1d20 ⇒ 7
The wounded beast is about to swallow Zora. However under the assault of the pathfinder team it wilts, dropping to the ground with the halfing still in its mouth.
The Maiden of Copper
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"Zora!" The Maiden shouts. "Are you still alive?" These visions had better not fail me again.
When she sees Zora is alive, Charis looks for arrows.
Odd means it's broken: 3d2 ⇒ (2, 2, 1) = 5
One arrow flew too close to the beast and melted under its intense heat, but the other two landed in a snowdrift. She reclaims them.
"Let us go the sleds and return before we upset more of the wildlife here."
GM Aerondor
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Nearby you hear the sound of war drums and on the not-distant-enough hills the team can make out a small horde of the stinky beasts.
On the other hand, who knows what treasure may lie inside the giant worm..
The drums suddenly go silent.
Jo DiCirino
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As soon as combat ends, Jo asks "Is anybody other than Zora and myself injured?" A moment later, she shouts, "Those drums stopping means we are about to be attacked. Quick! Let's heal up and form a plan."
Jo draws a wand and heals some of her wounds, then checks the giant carcass for magical auras.
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Hopefully the remorhaz hide is thinner than "1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt."
Lady Teldra
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"In the name of Asmodeus, let us gut the beast, burn its innards, and prepare for battle"
GM Aerondor
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Taer are the white furred creatures you were attacked by when you first came up here.
Dozens of shaggy beastmen howl from the fog-enshrouded precipices, their chants seemingly silenced by the death of monstrous worm-creature. Then slowly, the drums start beating. The tempo rises furiously, followed by an enraged chorus of violent, howling screams.
Who is gutting the beast?
The Maiden of Copper
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Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24
"Now we've done it! We have about a minute before they renew their assault."
Zora Magda
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"I'm alive..."
She sets to work with her wand to knit together her wounds.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Jo DiCirino
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Looks like Vetis and I are butchering the remorhaz. Mechanically, what do we need to do?
Really, people? Nobody else is willing to get their hands dirty? This armor is worth more than your lives, and will take me hours to clean now. "Do you know what we're doing, Vetis? I've never butchered an animal before." Jo carefully places the tip of her bastard sword against soft flesh and leans on it with her full, armored weight, then drags it through the body.
GM Aerondor
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[ooc]You just tell me you are doing it.
While Zora heals up, Vetis and Jo dig into the giant worm. Luckily with its life having ebbed the magical fires within have quickly cooled. You find an odd prisim hidden in its gullet. One of the few things that could survive the supernatural heat.[/b]"
Nearby the white creatures race forward, throwing spears at the group as they close.
attack on each of you: 6d20 ⇒ (5, 19, 7, 18, 14, 15) = 78
Numair is the only one unlucky enough to be hit though.
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Four of them are now close with hoades more just a short distance beyond.
Status: Everyone is fatigued.
Maiden(Charis)
*Numair 4 damage
*Vetis - call lightning active, 3 used
*Zora -
*Lady Teldra - 1 damage;
Jo - 10 damage , shield of faith,
The Maiden of Copper
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Charis retreats towards the sleds, keeping an arrow ready for the first creature who gets within 30 feet of a party member.
"Unless you want to slaughter an entire nest, I suggest we retreat. We have what we came for."
Composite Longbow, Fatigue: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11
Damage: 1d8 + 3 - 1 ⇒ (6) + 3 - 1 = 8
"A warning shot!"
Vetis Istul
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Taking what is of value from a beast is not hard. Vetis says to Jo as the pair attempt to quickly extract the scanned object from within the remorhaz. Guiding the warrior's cuts by his own examples, his tone is flat even as they pull the stone from the beast. But a creature such as this deserves better than a hurried strip and slaughter because it cared for its young.
Any further thoughts are quickly cut off by the hail of spears that rain down on the group.
More. the druid says. Looking up and around. Many more
He follows Chairs calling back towards the others. Yes. Go! If they reach the dogs, we are stuck here!
Stepping back a bit closer to the sleds, Vetis unleashes a bank of fog to provide cover for their escape.
Casting obscuring mist. 20 feet around me right now is fog.
I also don't see where the taer are on the map? Are they between us and the sleds? Or coming from the north where we might make a fighting retreat?
GM Aerondor
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@Vetis They are coming from the top right, your dogs are to the left. So you could flee and probably just take one rounds worth of spear fire if you did so.
GM Aerondor
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Under the cover of the obscuring mist the pathfinder team retires with the bones of the dead oracle.
The Taer look to follow you, but screams of rage and horror greet the discovery of the dead Remorhaz. You can't help but think you have not seen the last of them.
Working your way out of the Maw, thought The Eye and down to the Wings, you hear the Taer cries falling slowly behind.
Let me know any healing or other plans you have at this stage. Also include a perception check with your next post. Mushers should include a handle animal as well. You may take ten
Status: Everyone is fatigued.
Maiden(Charis)
*Numair 4 damage
*Vetis -
*Zora -
*Lady Teldra - 1 damage;
Jo - 10 damage
The Maiden of Copper
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Perception: 1d20 + 9 ⇒ (16) + 9 = 25
The Maiden keeps her bow ready at the back of the sled. "They will come for us. Does anyone know what that prism is? The one we dug from the Remorhaz?"
Numair Salmalin
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Perception: 1d20 + 13 ⇒ (19) + 13 = 32.
Handle Animal - 'Take 10' = 16.
Numair shrugs.
"They may, but at least on our sleds, we will outdistance them fairly rapidly, which will give us time to plan. With regard to the prism, I am afraid that I have no idea what it does."
Vetis Istul
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Under cover of the mist, Jo hops on a sled and hollers to Vetis, "How often can you create that mist? One of my wands might go great with it."
Vetis climbs on the sled next to Jo, pausing only a moment to shift back into his human form so as not to startle the dogs - or burn down the vehicle.
I can make one more if needed. Thicker fog than that. Let us hope we do not need it.
He whistles to the dogs and grabs the reigns as he yells back to Charis on the move. Whatever the prism is, let us hope it was worth the cost. The druid keeps his eyes on the trail as they flee the taer.
Perception: 1d20 + 14 ⇒ (12) + 14 = 26
Take 10 for 20 Handle Animal for now.
Also don't have detect magic for the prism
GM Aerondor
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Yes, you have time, you have gone a wee way down the mountain now. This is a good chance to take a moment to do stuff like cures, detect magics, what-have-you
Status: Everyone is fatigued.
Maiden(Charis)
*Numair 4 damage
*Vetis -
*Zora -
*Lady Teldra - 1 damage;
Jo - 4 damage
Zora Magda
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Zora tries to take an egg as well, if it isn't too hot. Then she gets on the dog sled and starts her descent.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Handle Animal: 1d20 + 5 ⇒ (20) + 5 = 25
GM Aerondor
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A chorus of yowling dogs echoes from atop the surrounding hills. Suddenly, from out of the snow-covered brush shoot four teams of dogsleds. They barrel down the hills at breakneck speed.
A couple of you notice that between the two towers on the map, the snow is disturbed, as if something may be hidden under there.
Status: Everyone is fatigued. Bold may post
Maiden(Charis)
*Numair 4 damage
*Vetis -
*Zora -
*Lady Teldra - 1 damage;
Jo - 4 damage
Sleds
Numair Salmalin
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Numair urges his sled forward (attempting to navigate around whatever has been buried betwixt the towers)...
...and then dumps a Glitterdust on top of the two pink sleds.
DC 18 Will negates.
Targeting the dogs, rather then the drivers/riders. I am hoping that the fact that they suddenly go blind whilst charging down hill will have a rather... unfortunate... outcome for the affected sleds.
Vetis Istul
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So just to make sure I understand correctly: the four sleds are on the slopes above us, racing down to us in the pass below? If so...
These do not look like Taer. Vetis says, perhaps stating the obvious. Looking ahead at an odd...something. between the towers, he attempts to slow his sled slightly as he steers a bit towards the south, near Numair's glittering cloud.
Are you okay back there Jo? There could be some bumps ahead.
Move action to attmept to slow the sled '1 speed'
Handle Animal: 1d20 + 10 ⇒ (15) + 10 = 25
He eyes the approaching riders carefully, and attempts to ready a spell of his own in case they get too close.
Readying action to cast Warp Wood on the first sled that comes close to twist its rails and cause it to crash/be unable to steer. DC 17 Will save from the rider (as I assume its a 'possessed object'). I also am assuming Vetis is riding along in vigorous motion, so let's see if he can concentrate (if instead this is considered 'violent motion', the DC for concentration would be 5 higher. Respect either ruling).
Concentration check, need 12 or 17: 1d20 + 6 + 5 + 2 ⇒ (7) + 6 + 5 + 2 = 20
GM Aerondor
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From the appearance, LAdy Teldra isn't think they are likely to be friends. Especially given the actions that Numair just took...
2xwill vs glitter: 2d20 ⇒ (15, 2) = 17
will vs WW: 1d20 ⇒ 5
Status: Everyone is fatigued. Bold may post
Maiden(Charis)
*Zora - (speed 5)
*Lady Teldra - 1 damage;
Jo - 4 damage
Sleds
Pink
Green (blind dogs)
Blue - warnoed
Red
*Numair 4 damage (speed 5)
*Vetis - (speed 4) (warp wood readied)
The Maiden of Copper
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Charis takes aim at the closet driver, between the Pink and Red rider. She fires two arrows. "Don't be surprised if Aspis is here to steal our work."
Longbow+1, Rapid Shot, Fatigued: 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 13
Damage: 1d8 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Longbow+1, Rapid Shot, Fatigued: 1d20 + 8 - 2 - 1 ⇒ (9) + 8 - 2 - 1 = 14
Damage: 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Two terrible shots later...
Zora Magda
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Zora concentrates on driving while Maiden does her shooting. She tries to work around the disturbed area, assuming it is a trap.
Handle Animal: 1d20 + 5 ⇒ (19) + 5 = 24
GM Aerondor
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Jo holds on, while Zora steers. Charis however takes an aggressive stance and draws her bow. But her arrows fly wide of the mark.
The blue sled comes closer, and Vetis lets off his spell. The sled warps, sending the crew spilling out onto the ground.
The pink sled continues on and the man on the back throws a bolas at Zora.
attack: 1d20 + 7 ⇒ (8) + 7 = 15
To the south the team of blind dogs continues on at a breakneck pace, the musher trying to stop them, while the other sled comes ever closer.
handle animal: 1d20 ⇒ 20 They stop and the two people on the sled dismount.
Status: Everyone is fatigued. Bold may post
*Numair 4 damage (speed 5)
Maiden(Charis)
*Zora - (speed 5)
*Lady Teldra - 1 damage;
Jo - 4 damage
Sleds
Pink
Red
Green
Light Green
Blue -
Light blue
*Vetis - (speed 4)