
|  The Maiden of Copper | 
 
	
 
                
                
              
            
            "My apologies." The Maiden draws her bow and loosens one arrow at the beast threatening Lady Teldra.
Composite Longbow +1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Crit Confirm: 1d20 + 8 ⇒ (1) + 8 = 9
Her aim is on point, but she can't bring herself to hit a critical part. My home was invaded by foolish adventurers multiple times. Here I am, on the other side.

|  Vetis Istul | 
 
	
 
                
                
              
            
            Seeing that the creatures seem unreceptive to words, Vetis with a long sigh begins casting a spell. A crackling noise begins growing from above, as a bolt of lightning strikes down and pierces through the beastman menacing Jo.
Casting Call Lightning, with the first targeting the Magenta enemy. DC 18 Reflex will halve this.
Electricity damage: 3d6 ⇒ (3, 3, 2) = 8

|  Zora Magda | 
 
	
 
                
                
              
            
            Zora loads her sling, shaking her head as it has once again come to this.
Ranged Attack, fatigued: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Damage: 1d6 ⇒ 6

|  GM Aerondor | 
 
	
 
                
                
              
            
            ref-FS: 1d20 ⇒ 4
ref-CL: 1d20 ⇒ 4
The flaming sphere burns the pink furred creature horrible. The Maiden's arrow then slams into it too. A bolt of lightning joins the assault!
Zora tries to also help but her arrow is lost to the mist.
Status: Everyone is fatigued. Bold may post 
*Lady Teldra - 7 damage; Two Fort DC 13 saves or be sickened. 
Creatures
pink 15 damage (sitting on a flaming sphere)
black
blue
green
*Numair 
Jo - 1 damage , shield of faith, sickened.
*Zora 
*Vetis - call lightning active, 1 used.
Maiden 
@maiden remember firing though your allies gives you a -4 penalty even with precise shot.
@all Getting within 10' of one of them means you must make a Fort DC 13 save or be sickened. If you are close to two, then you must make two, etc.

|  Lady Teldra | 
 
	
 
                
                
              
            
            fort: 1d20 + 6 ⇒ (3) + 6 = 9
fort: 1d20 + 6 ⇒ (20) + 6 = 26
"You dare to vile me with your touch"
Lady Teldra takes a 5 foot step west and casts firebolt at the black creature   
ranged touch: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 fire: 1d6 + 4 ⇒ (6) + 4 = 10

|  GM Aerondor | 
 
	
 
                
                
              
            
            Unfortunately Lady Teldra's bolt flies wide of the mark.
The blue furred creature charges at the Copper maiden but she steps aside.
The badly wounded pink one steps away from the burning ball of fire and goes wild on Jo, one slam manages to get through her impressive defences. The green furred one also charges in on the heavily armoured Jo, also getting in a lucky blow.
Lastly the one with blue fur continues to harass the fiery Lady Taldra. It slams into her with the force of a hurricane, badly wounding her.
attack Maiden: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
attacks on Jo @+6: 3d20 ⇒ (10, 20, 18) = 48
confirm: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 3 ⇒ (1) + 3 = 4
attack Jo: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Crit Jo?: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d4 + 3 ⇒ (2) + 3 = 5
attacks on Lady T @+6: 3d20 ⇒ (20, 3, 19) = 42
Crit LT: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
damage: 2d4 + 6 + 1d4 + 1 ⇒ (2, 3) + 6 + (1) + 1 = 13
Status: Everyone is fatigued. Bold may post 
*Numair (FS 1 round used)
Jo - 10 damage , shield of faith, sickened (9)
*Zora 
*Vetis - call lightning active, 1 used. 
Maiden  (fort save DC 13 required)
*Lady Teldra - 20 damage; sickened (9)
Creatures 
pink 15 damage  
black 
blue 
green 
@all Getting within 10' of one of them means you must make a Fort DC 13 save or be sickened. If you are close to two, then you must make two, etc.

|  The Maiden of Copper | 
 
	
 
                
                
              
            
            Fort Save: 1d20 + 9 ⇒ (7) + 9 = 16
Charis watches the creature as it rushes at her. She ducks to the side and lets it pass. It roars at her, and she does nothing more than raise an eyebrow. "My, what strong breath you have!"
She takes a 5 foot step back and loosens two arrows at the beast.
Composite Longbow +1, Point Blank Shot, Rapid Shot: 1d20 + 8 - 2 + 1 ⇒ (8) + 8 - 2 + 1 = 15 
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Composite Longbow +1, Point Blank Shot, Rapid Shot: 1d20 + 8 - 2 + 1 ⇒ (5) + 8 - 2 + 1 = 12 
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

|  Jo DiCirino | 
 
	
 
                
                
              
            
            "Take down the one attacking Charis, first!" Jo shouts to her companions, "Once you do, I'll back away to give you a clear shot, then move back in to keep them occupied."
Next round (and again if it works), I will move out of melee and ready an action to move back in. That will allow those of you without precise shot to fire safely if you delay until after my first movement each round.

|  Vetis Istul | 
 
	
 
                
                
              
            
            Milady! Are you all right? Vetis says, wincing at the Black one's deep blow. Still he defers to Jo's tactics The Gorumite knows battle far better than I; she lives for it and directs a second bolt at the Blue beastman menacing Charis.
Electricity damage: 3d6 ⇒ (4, 2, 6) = 12 Ref 18 for half
If Charis' own arrows happened to knock it down, instead Vetis would have targeted Black

|  GM Aerondor | 
 
	
 
                
                
              
            
            ref: 1d20 ⇒ 3
ref2: 1d20 ⇒ 16
Charis remains calm, steps back and fires. If the creature had not just charged her the arrow would surely have been dodged, but it is off balance and he can't quite avoid it.
Numair then moves his sphere on top of the creature with black fur and the creature cries out in pain!.
Vetis meanwhile heeds the call to help Charis and sends another bolt of lightning down on the creature near her. It has seen the previous attack and manages to sidestep the worst of this one.
Status: Everyone is fatigued. Bold may post 
*Lady Teldra - 20 damage; sickened (9) 
*Zora 
Creatures 
pink 15 damage 
black 18 damage
blue 15 damage 
green
*Numair (FS 2 round used) 
Jo - 10 damage , shield of faith, sickened (8) Full defense
*Vetis - call lightning active, 2 used. 
Maiden(Charis)  
@all Getting within 10' of one of them means you must make a Fort DC 13 save or be sickened. If you are close to two, then you must make two, etc.

|  Lady Teldra | 
 
	
 
                
                
              
            
            "I am mistress of the flame feel my wrath!"
5 foot step back and cast firebolt at black
firebolt: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10 fire: 1d6 + 4 ⇒ (5) + 4 = 9

|  The Maiden of Copper | 
 
	
 
                
                
              
            
            "Aid Lady Teldra; I am quite prepared for this one." The Maiden's stance changes ever so slightly.

|  Zora Magda | 
 
	
 
                
                
              
            
            Zora moves around to magenta, and makes a short stab at it.
Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
+1 Adamantine Short Sword, flanking: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

|  GM Aerondor | 
 
	
 
                
                
              
            
            Once again Lady Teldra's bolt of fire flies wide of the target. The same can't be said for Ms Zora's shortsword which drops the pink furred creature in a mess of blood and entrails.
The black and blue creatures close once again on Lady Teldra and Charis, while the green one continues its all but hopeless assault on Jo.
Lady Teldra, facing what appears to be the most skilled one takes another nasty wound. It howls its pleasure as her blood flows crimson over the snow.
attacks on Teldra: 3d20 ⇒ (8, 20, 3) = 31
attacks on Charis: 3d20 ⇒ (6, 10, 3) = 19
attacks on Jo: 3d20 ⇒ (4, 7, 2) = 13
confirm crit on Teldra: 1d20 + 6 ⇒ (14) + 6 = 20
damage, Teldra: 2d4 + 6 ⇒ (4, 4) + 6 = 14
Status: Everyone is fatigued. Bold may post 
*Numair (FS 2 round used) 
Jo - 10 damage , shield of faith, sickened (8) Full defense 
*Vetis - call lightning active, 2 used. 
Maiden(Charis) (saved vs black)
*Lady Teldra - 34 damage; sickened (8) 
*Zora 
Creatures 
black 18 damage 
blue 15 damage 
green 
@all Getting within 10' of one of them means you must make a Fort DC 13 save or be sickened. If you are close to two, then you must make two, etc.

|  Numair Salmalin | 
 
	
 
                
                
              
            
            Seeing that the injured beasts seem to be heavily injured, Numair conjures a brace of force missiles, which he fires into the two remaining injured beasts...
Magic Missile(Black): 1d4 + 1 ⇒ (4) + 1 = 5 Force damage.
Magic Missile(Blue): 2d4 + 2 ⇒ (3, 3) + 2 = 8 Force damage.
He then rolls his Flaming Sphere over whatever is left.
Flaming Sphere: 3d6 ⇒ (2, 3, 2) = 7 Fire damage, DC 20 Reflex negates.
Going for an injured one, if one survives the missiles; if not, going for Green.

|  Zora Magda | 
 
	
 
                
                
              
            
            Zora circles wide around green to get into a better position, and lets her blade sing again.
Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
+1 Adamantine Short Sword, flanking: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
"Oh, the foul stench of these creatures remind me of those troglodytes we dealt with in the Emerald Spire!"

|  Lady Teldra | 
 
	
 
                
                
              
            
            "Ahhhhhh I've been hit"
Lady Teldra withdraws and takes out her wand of cure moderate wounds.

|  The Maiden of Copper | 
 
	
 
                
                
              
            
            "Those poor troglodytes..." The Maiden shakes her head. Would they ever forgive me for ruining their hospitality? She ponders a moment as the beast snarls at her.
She takes a five foot step towards Lady Teldra. Still holding onto the bow, the Maiden quickly launches a vicious headbutt at the monster, hoping to stun it. She then follows up with a snap kick to the head.
Flurry of Blows. First attack is a stunning fist attempt. Spending an extra point of ki for another attack. All damage is nonlethal.
Flurry 1: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Flurry 2: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Her headbutt missing, her foot closes in on the beast. She finishes up with a shoulder bash.
Ki Flurry: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

|  Vetis Istul | 
 
	
 
                
                
              
            
            Vetis steps back, putting himself between Teldra and the attackers. Rest, heal. Fortune is not with you today. he saysas he calls down a third lightning bolt into the fray.
Unsure if any would have dropped. Priority's assuming all are still up are Black, then Blue, then Green.
Electricity damage: 3d6 ⇒ (4, 3, 1) = 8 DC 18 for half

|  GM Aerondor | 
 
	
 
                
                
              
            
            Numair drops the black and blue creatures with his force missiles.
Zora, now used to the stench, however can't manage to drive her blade through the thick fur of the last remaining beastman.  However at the last moment Jo distracts it and he blade finds an opening.
Maiden, finding her target gone, heads across to the last one but doesn't manage to land a blow on it.
The flaming sphere rolls towards it, singing its fur, and then the final creature is downed by a bolt of lightning.
All is now calm. And the mists clear again, though who knows how long for. The cairn stands before you.
No ki point spent though.
reflex FS: 1d20 ⇒ 13
reflex Lightning: 1d20 ⇒ 14
Status: Everyone is fatigued.
*Vetis - call lightning active, 3 used. 
Maiden(Charis) 
*Lady Teldra - 34 damage; sickened 
*Zora  
*Numair (FS 3 round used) 
Jo - 10 damage , shield of faith,
@all Getting within 10' of one of them means you must make a Fort DC 13 save or be sickened. If you are close to two, then you must make two, etc.

|  The Maiden of Copper | 
 
	
 
                
                
              
            
            Even means I found the arrow: 1d2 ⇒ 2
The Maiden finds her missed arrow intact and buried in a snow drift. "Yes, let us continue. Once we have recovered from our wounds."

|  Vetis Istul | 
 
	
 
                
                
              
            
            Vetis catches his breaths as the plateau, briefly full of the the roars and clangs of combat, becomes eerily quiet once more.
Yes. These creatures seem closed to discussion.
He turns to Telda, who bears the worst wounds. Are you all right? Do you need assistance with your wounds?
V has a CLW wand if needed

|  Jo DiCirino | 
 
	
 
                
                
              
            
            Jo traces her wounds with a wand, healing them up almost completely. "Gorum has given us victory, let us give him thanks." But it was Calistria who made those fools attack me in futility!
She then draws a small gem that lights up with a word, and watches the glow pass to her own hand before fading away.

|  Zora Magda | 
 
	
 
                
                
              
            
            Zora starts to make her way up the cairn, as stealthy as possible.
Stealth, fatigued: 1d20 + 17 - 1 ⇒ (18) + 17 - 1 = 34

|  Lady Teldra | 
 
	
 
                
                
              
            
            I will use my wand of cure moderate on myself.
wand of cure moderate: 2d8 + 6 ⇒ (7, 4) + 6 = 17
"Does anyone else require healing?
wand of cure moderate: 2d8 + 6 ⇒ (7, 3) + 6 = 16

|  Vetis Istul | 
 
	
 
                
                
              
            
            Vetis follows Zora, nervous about letting the halfling head out too far into the mist on her own. The Kellid starts to call out to her, but seeing the small ally's creeping he tries to emulate her.
Stealth: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18
Perception to look around for more creatures: 1d20 + 14 ⇒ (10) + 14 = 24

|  GM Aerondor | 
 
	
 
                
                
              
            
            Vetis notes a small amulet at the throat of one of the beastmen, but no sign of other creatures around for the moment. Just the cairn and the eggs.
One of the pillars lies knocked over in the snow around the cairn. Runes are inscribed down the side.

|  Jo DiCirino | 
 
	
 
                
                
              
            
            Jo looks at the amulet closely before touching it.
Use Magic Device: 1d20 + 12 ⇒ (6) + 12 = 18
Use Magic Device: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17

|  The Maiden of Copper | 
 
	
 
                
                
              
            
            Stealth, Fatigued: 1d20 + 11 ⇒ (5) + 11 = 16
Like the viper crawling through the grass, The Maiden follows Zora and Vetis. She is so good at this. I have much to learn!

|  GM Aerondor | 
 
	
 
                
                
              
            
            The amulet is an amulet of health (+2 enhancment bonus to constitution)
As you approach the cairn carefully you note it is covered in a layer of snow.

|  The Maiden of Copper | 
 
	
 
                
                
              
            
            The Maiden looks around for danger.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Assuming she finds none, she turns to her friends. "If you have more flame that will be useful right about now."
Survival: 1d20 + 3 ⇒ (11) + 3 = 14
Right? That won't cause an avalanche or destroy their cliffside?

|  Lady Teldra | 
 
	
 
                
                
              
            
            "I have much more flame as I am mistress of the flame!"
Lady Teldra casts firebolt at the cairn
firebolt: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15 damage: 1d6 + 4 ⇒ (4) + 4 = 8

|  GM Aerondor | 
 
	
 
                
                
              
            
            The thin layer of snow on the top melts, revealing a thick layer of blue ice below it. Looking through the ice you can see a stone fitted to the mountaintop. The stone is engraved with a spiraling ring of primal looking pictographs.
Nearby the eggs quiver from the heat of the firebolt.

|  Jo DiCirino | 
 
	
 
                
                
              
            
            Jo lifts the amulet, "This will help one survive her wounds better. Perhaps Zora should wear it?"
Jo walks over to the eggs, "Does anybody know if these eggs might be valuable? Perhaps the animals can be trained if captured young enough?" She then looks at the spiral, trying to discern its significance.
Knowledge (religion): 1d20 + 7 ⇒ (13) + 7 = 20

|  Zora Magda | 
 
	
 
                
                
              
            
            Zora thinks about what she might know about these eggs.
Knowledge, nature: 1d20 + 5 ⇒ (12) + 5 = 17

|  Lady Teldra | 
 
	
 
                
                
              
            
            "Let me see if I can understand these carvings"
perception unusual stonework: 1d20 + 15 ⇒ (2) + 15 = 17

|  GM Aerondor | 
 
	
 
                
                
              
            
            Jo casts her mind back to the wizard and the tavern.
The wizard was describing a creature known as a Remorhaz. He started with his drink, saying "Imagine this is a big nasty lizard."
Drinking down he said "Lays eggs. Big eggs. Blueish in colour. " Just like these ones
Then he froze the table all around the drink. "This is where it lives. But how does it survive?"
Then he sets the glass and its contents on fire. "It's hot...Very hot. Heard of Bobo the barbarian? Hit it with his axe he did. Even cut it. A little. Magic axe it was too. Well, it was before he hit it. Magic or not it melted into slag at Bobo's feet. Which is pretty much what Bobo did when he didn't run away. Grobbled Bobo down in a single bite. Poor Bobo."
You recall the barkeeper being more worried about the burning table. Never met that wizard again now you think about it.

|  Vetis Istul | 
 
	
 
                
                
              
            
            Approaching Jo by the icy cairn, Vetis squints.
Here. If you wish to see what is buried beneath the water...
The druid shifts and begins to glow with a baking heat, as the Kellid man appears to be consumed in flame.
Wild Shape into a fire elemental. Let's melt this ice and dig up some bones!

|  GM Aerondor | 
 
	
 
                
                
              
            
            Vetis shivers in the cold as his form shifts to be that of a blazing elemental. Sitting on top of the ice it starts to slowly melt...
It takes a few minutes but sooner than you expect the ice melts away leaving Vetis standing next to the spiral pattern.

|  Vetis Istul | 
 
	
 
                
                
              
            
            The Druid speaks out, albeit with some of his words occasionally interrupted by crackling flame.
There. Now, some help to lift the stone for the bones?
Str check if needed: 1d20 ⇒ 10
Doibt it based on the location, but if the runes are in Hallit there's a chance I could read them. If not, don't thinks I've got those skills

|  GM Aerondor | 
 
	
 
                
                
              
            
            As Vetis reaches down to lift the stone she feels suddenly unwell.... it would appear the cairn is warded against intrusion!
Fort save required, DC 16
 
	
 
     
    