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Vetis throws off the latent curse that lay on the stone. With a bit of work it should be possible to remove it...

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You are currently on the cairn, with a big patterned stone presumably hiding the bones you are after.

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"I will examine the stone now
perception of unusual stone work: 1d20 + 15 ⇒ (14) + 15 = 29

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"I am not really the brute force type, but I have a potion that could help, I suppose. Or do you think you can all get this?"

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With a bit of effort you lever off the rune marked stone.
The stone sealed a small chamber filled with a bed of charcoal. Atop the charcoal sits a rolled up leather blanket tied closed with knotted silk rope. The leather blanket is lined with red and orange silks that bind together a collection of bones, intricately scrimshawed with fine calligraphy and rubbed with gold leaf, to make the runes stand out.
The mist again clears and behind the group there is a massive cracking sound as some huge creature digs its way out from within the ice..

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"Excellent, his remains look intact..." Charis reaches for her longbow. "And just in time, too..."

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Grab the bones. Quick Vetis says as he sees the massive beast begin to break through the plateau. He quickly speaks an incantation as he continues. It is time to go. Get away from the eggs.
Vetis will quickly cast another Call Lightning as the (presumably Remorhaz) approaches

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I'll give you overnight for any more preparations, you have a couple of rounds of head start / buffing time if you want them.

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I look at the creature to get a physical description
perception: 1d20 + 13 ⇒ (4) + 13 = 17

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The creature is a massive lizard, white, maybe fifteen feet long, and almost as broad. For a moment Lady Teldra thinks it might be a dragon, but there are no wings on this.
Certainly to get close to it, you'll be passing through its reach. Looking behind it, the ground steams, it is almost as if it melts its way through the ice. It looks formidable.

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I'm kind of waiting to see if you decide to run or fight. With a couple of rounds head start you could probably make it to the sleds if you ran.

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I see two in favour of fleeing, none for fighting yet. I'll wait until I get a clear majority and then advance things...

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"I am not in favor of fleeing from a simple beast but I will follow the groups decision"

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Numair shrugs.
"In that case, let's finish this thing off. It might have treasure, after all..."
He then tosses an array of Magic Missiles at the thing.
Magic Missile: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8 Force damage.

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That sounds like init
Numair slams the creature with some magical missiles. It roars its anger.
Lady Teldra: 1d20 + 2 ⇒ (12) + 2 = 14
Jo: 1d20 + 1 ⇒ (20) + 1 = 21
Zora: 1d20 + 6 ⇒ (15) + 6 = 21
Numair: 1d20 + 6 ⇒ (11) + 6 = 17
Maiden: 1d20 + 5 ⇒ (8) + 5 = 13
Vetis: 1d20 + 7 ⇒ (18) + 7 = 25
baddies: 1d20 + 1 ⇒ (16) + 1 = 17
Status: Everyone is fatigued.
*Vetis - call lightning active,
*Zora
Jo - 10 damage , shield of faith,
*Numair
Remorhaz 11 damage
Maiden(Charis)
*Lady Teldra - 1 damage;

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It may also just be protecting its nest and young. Vetis retorts, a hint of annoyance in his voice mostly masked by the stangre way the words come out of his elemental body. Nevertheless, as the remorhaz lets out a raging cry he whispers to himself I am sorry for this and calls down a bolt of lightning from the heavens.
Electricity damage: 3d6 ⇒ (3, 6, 1) = 10 DC 18 Reflex for half

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Lady Teldra moves to a safer location behind Jo and readies the spell hand of the acolyte to cast at the creature as soon as it enters its spell range

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Numair continues to pound the creatures with magical missiles, while Vetis calls down lightning on it.
ref: 1d20 ⇒ 1
With prepared actions, can you roll the to hit and damage, so if they trigger I can keep the action progressing. As it is The beast has the initiative over her.
Jo strides forward to put her shielded self between the beast and the other pathfinders.
The beast stunned by the distant assault buries fast into the ice, but from the tremors you can tell it is heading quickly towards you.
Status: Everyone is fatigued.
*Zora -may act twice if she wishes
Maiden(Charis)
*Lady Teldra - 1 damage;
*Vetis - call lightning active, 1 used (this is your second call lightning)
*Numair
Jo - 10 damage , shield of faith,
Remorhaz 32 damage

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Charis chooses to spread out, keeping her bow ready.
Readying an action to shoot the Remorhaz when it emerges.
Longbow +1: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

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Zora draws both her blades and waits. If the beast appears from under the ice within striking distance, she will attack.
+1 blade: 1d20 + 10 - 1 - 2 ⇒ (20) + 10 - 1 - 2 = 27
Damage: 1d4 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Confirm Crit?: 1d20 + 10 - 1 - 2 ⇒ (3) + 10 - 1 - 2 = 10
Damage: 1d4 + 1 - 1 ⇒ (4) + 1 - 1 = 4
+1 blade: 1d20 + 10 - 1 - 2 ⇒ (9) + 10 - 1 - 2 = 16
Damage: 1d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2

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hand of the acolyte
thrown war hammer: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 2 ⇒ (6) + 2 = 8

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Vetis follows Charis as the latter moves cautiously towards the sleds.
We must move away from the eggs. he crackles out as he looks around warily for any cracking in the ice.
Readying calling down another bolt at the Remorhaz if it emerges.
electricity, 18 Ref half: 3d6 ⇒ (6, 2, 5) = 13

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Numair prepares to dump force missiles into the creature again, as soon as it surfaces.
Concentration (if relevant): 1d20 + 13 ⇒ (10) + 13 = 23.
Magic Missile: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10 Force damage.

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stuff: 1d20 ⇒ 10
The group looks around, preparing their attacks against the huge beasts inevitable onslaught.
For a few seconds nothing happens, and then the ground opens next to Numair as the beast emerges obviously keen to eat the creature that first assaulted it.
The maidens arrow bounces off the creatures thick hide, but Numair's point blank magic missiles go straight down its throat. Vestis summons another bolt of lighting
ref: 1d20 ⇒ 14
Lady Teldta's hammer flies but like the arrow bounces off the creatures thick hide, and Zora is not close enough to land a blow after its sudden emergence.
It lurches forward, trying to swallow Numair.
attack: 1d20 ⇒ 1
And somehow, remarkably, misses him.
Which is probably just as well for his state of living
Status: Everyone is fatigued.
*Zora -
Maiden(Charis)
*Lady Teldra - 1 damage;
*Vetis - call lightning active, 2 used (this is your second call lightning)
*Numair
Jo - 10 damage , shield of faith,
Remorhaz 48 damage

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Unperturbed, Numair calmly steps away from it, concentrates, and throws more force missiles.
Concentration: 1d20 + 13 ⇒ (18) + 13 = 31.
Magic Missile: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9 Force damage.

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The Maiden shakes her head and loosens another pair of arrows. With the beast so close to her she is able to aim a bit better.
Composite Longbow +1, Rapid Shot: 1d20 + 8 - 2 + 1 ⇒ (19) + 8 - 2 + 1 = 26
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Composite Longbow +1, Rapid Shot, PBS: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

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Numair manages to pour more missiles down the beasts throat, while Charis drills a couple of arrows into it.
Status: Everyone is fatigued.
*Zora -
*Lady Teldra - 1 damage;
*Vetis - call lightning active, 2 used (this is your second call lightning)
Jo - 10 damage , shield of faith,
Remorhaz 76 damage
Maiden(Charis)
*Numair

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Vetis five-foot steps out of the remorhaz's reaching maw. I think? Gotta love 15-foot square maps Paizo! and calls down a third bolt at the beast.
Charis, good aim. he says as he passes by her. If only it were not nedded...
Electricity damage, DC 18 Reflex for half: 3d6 ⇒ (4, 3, 1) = 8

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Another sizzling bolt strikes the poor beast.
ref: 1d20 ⇒ 19
Status: Everyone is fatigued.
*Zora -
*Lady Teldra - 1 damage;
Jo - 10 damage , shield of faith,
Remorhaz 80 damage
Maiden(Charis)
*Numair
*Vetis - call lightning active, 2 used (this is your second call lightning)

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"If I fire but one arrow, my attempts at communication were not fruitful." She replies deadpan inbetween shots.
I keep forgetting I am fatigued. Please take -1 off the AC and damage rolls I made.

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Is the terrain difficult? Does this thing have reach? If both, then Zora will draw an AoO (but at least with +4 AC against it due to Mobility.
Zora moves in, even thought head to head isn't a combat style she excels at.
+1 blade, fatigued: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
Damage, fatigued: 1d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2

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The thing has a very long reach.
Zora hits!
And now, a Fort save for her weapon.... DC 19

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The worm tries to eat Jo!
AOO: 1d20 ⇒ 15 <- HITS
damage: 3d6 + 9 ⇒ (2, 2, 6) + 9 = 19
grab: 1d20 + 21 ⇒ (16) + 21 = 37
It lashes out and grabs her in its mouth, ready to swallow!
Status: Everyone is fatigued.
*Lady Teldra - 1 damage;
Remorhaz 80 damage ; grappling.
Maiden(Charis)
*Numair
*Vetis - call lightning active, 2 used (this is your second call lightning)
Jo - 29 damage , shield of faith, grappled.
*Zora - Weapon Fort Save DC 19

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I cast spell of the acolyte and throw my hammer at the beast.
hammer: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d8 + 1 ⇒ (6) + 1 = 7

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I had to look up the rules for weapon saves, as I never came across that before! I guess this creature is hotter than I expected...
Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20 Whew! I would have hated to lose that weapon.
Am I getting this right?
In any case, totally not worth the 2 damage done!

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Lady Teldra also needs to make a save for her Hammer
The huge worm tries to swallow Jo!
CMB: 1d20 + 21 ⇒ (18) + 21 = 39
Who vanishes down its gullet!
Sorry
damage(bite): 2d6 + 9 ⇒ (6, 6) + 9 = 21
bonus damage(heat): 8d6 ⇒ (3, 6, 5, 4, 4, 6, 5, 5) = 38
Ouch
It burps loudly!
Status: Everyone is fatigued.
Maiden(Charis)
*Numair
*Vetis - call lightning active, 2 used (this is your second call lightning)
*Zora -
*Lady Teldra - 1 damage; Weapon Fort save DC 19
Remorhaz 80 damage ; grappling.
Jo - 88 damage , shield of faith, swallowed and very probably dead.

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I assume that Lady Teldra's hammer hit, and the creature is actually at 87 points of damage?
Utterly horrified by what just happened to Jo, Numair again steps back, and determinedly fires another volley of force missiles at the beast, frantically trying to drop it.
Concentration: 1d20 + 13 ⇒ (7) + 13 = 20.
Magic Missile: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10 Force damage.