[PFS_CORE_Aerondor] 00-02 The Hydra's Fang Incident (Inactive)

Game Master Aerondor

Map

Initiative:

[dice=Theodic]1d20+3[/dice]
[dice=Gregor]1d20+4[/dice]
[dice=Zolaffer]1d20+8[/dice]
[dice=Ledt]1d20+4[/dice]
[dice=Peter]1d20+5[/dice]
[dice=baddies]1d20[/dice]

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Is Theodic going up the side, up the anchor chain, or waiting for the grappling line? OR do you have more than one line? Only room for one person a round on the rope.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He can wait for the line.

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

Gregor waited until all were ready, then cast his Obscuring Mist spell to allow them to proceed to the ship unseen. The fog sprang up a little faster than it might have naturally. He could only hope that no one aboard ship noticed anything unusual.

climb,Ironclaw: 1d20 + 5 ⇒ (11) + 5 = 16
climb,Gregor: 1d20 + 1 ⇒ (1) + 1 = 2

With a command in druidic, Gregor sent the bear climbing up the side of the ship, his claws digging into the wood as if Ironclaw was climbing a particularly large tree. Gregor himself tried to get a grasp on the rope or the anchor chain, but couldn't get a decent grip.

Lantern Lodge

SFS 05-99 BftB

Gregor tries to climb the anchor line. However it is slippery with algae and he quickly looses his grip, landing with a splash in the sea.

Given where Ironclaw is, he could try and climb the back of the ship which looks easier, or the side.

And can someone post for Zolaffer?

Status, bold may post
Peter - climbing (even with a six, that is okay with the grappling line)
Zolaffer -
Theodic - delaying
Gregor -falling
iron claw -climbing
Ledt - summoning

Grand Lodge

M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

"This is below my pay grade," grumbles Zolaffer as he tries to climb up the side of the ship.

Climb: 1d20 - 1 ⇒ (5) - 1 = 4.

Assuming DC is less than 9, I shouldn't fall, though I'm pretty sure I make no progress.

Lantern Lodge

SFS 05-99 BftB

The side of the ship is much harder than DC9 :-(

Zolaffer falls into the water between the rowboat and the ship. Luckily he is not alone, as Gregor is already there.

Grand Lodge

M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

Yeah I kinda absentmindedly specified "up the side" while imagining something entirely different that's not feasible with the grappling line blocked. Ah well.

Lantern Lodge

SFS 05-99 BftB

If you were wanting to wait for the grappling line, that is fine, just confirm it and I'll leave you in the boat.

Grand Lodge

M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

Naaaaaah. Let's just say Zolaffer got a bit overexcited and forgot to think.

Lantern Lodge

SFS 05-99 BftB

Moving things forward.. on a one, iron fang tries the easier looking back
climbs where: 1d2 ⇒ 2
Iron Fang tries climbing the side, near Gregor. Even his claws are not good enough to climb the slippery and overhung side of the ship and he falls into the water.

As the splash of pathfinders arriving in the water carries up to the deck, a magnificent eagle appears over the top of one pirates, serving as a good distraction.

Status, bold may post
Peter - On deck, but will need to move if anyone else is going to climb the anchor chain.
Zolaffer - in the water.
Theodic -
Gregor -in the water
iron claw -in the water
Ledt -
Eagle.

Crew.

Those in the water can take ten and climb into one of the nearby rowboats if they like.

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

Well damn. Server ate my post. Oh well

Gregor and Ironcalw splash their way out of the water and back into the boat, waiting for their turn to climb.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Peter finishes to climb on the ship and already part toward one of the pirates, with his sword into fists.

Atk Gwd + FE (humans) + PA: 1d20 + 4 + 2 - 1 ⇒ (4) + 4 + 2 - 1 = 92d6 + 4 + 2 + 3 ⇒ (3, 4) + 4 + 2 + 3 = 16

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will activate his dragon claws and climb up the rope.

Lantern Lodge

SFS 05-99 BftB

Still need a climb check for Theodic to make sure he gets up. Gregor still has a standard action available if he wanted to use it.

Also, someone can roll attacks for the celestial summoned eagle, otherwise I'll do it tonight.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

Can Gregor use a standard action to hold the rope or anchor chain to aid one of the others? If so, that's what he will do. aid: 1d20 + 1 ⇒ (7) + 1 = 8

climb, ironclaw: 1d20 + 5 ⇒ (13) + 5 = 18
While Grgor was waiting for his turn, Ironclaw shuffled to the rear of the boat to try and ascend from the easier position.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Is there a bonus for the grappling hook?

Lantern Lodge

SFS 05-99 BftB

Going up the grappling hook is only a DC5 check, so a 7 makes it.

Ironclaw climbs the back, almost as easily as Theodic does the chain. At the top however he trips slightly on a wire hung across the back..

Meanwhile, on deck, Peter makes a mighty slash that surely would have removed the mans head if it had hit. Instead the blow is poorly aimed and makes a small hole in the deck.

Reflex save for Ironclaw please

Status, bold may post
Peter - On deck, but will need to move if anyone else is going to climb the anchor chain.
Zolaffer - in the water.
Theodic -
Gregor
iron claw
Ledt -
Eagle.

Crew.

Feel free to post for Zolaffer and Ledt and the eagle.. anyone.

Grand Lodge

M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

Zolaffer gnome-paddles after Gregor to get back to the boat.

Lantern Lodge

SFS 05-99 BftB

Zolaffer also has a standard action he can use. Rope is busy with Theodic this round.

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

refelex, ironclaw: 1d20 + 3 ⇒ (20) + 3 = 23

The bear made it to the top of the ship, but snagged his hind foot on something. Growling, Ironclaw yanked his foot free and kept moving.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I like the little bear pet. I have a hunter that has a t-rex and she just finished eating a bad guy that we killed. :)

Lantern Lodge

SFS 05-99 BftB

The Eagle strikes at the pirate with the blue bandana
attack: 3d20 ⇒ (9, 2, 16) = 27
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Further chaos ensures when a large horse starts to appear

The pirate in black strikes out at Peter
attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 3 ⇒ (8) + 3 = 11

While the one in blue tries to fend off the vicious eagle.
attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Lastly the captain in black, faces off against ironclaw
attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 1 ⇒ (4) + 1 = 5

more rolls:

confirm: 1d20 + 4 ⇒ (4) + 4 = 8

Status, bold may post:
Peter - 11 damage
Zolaffer -
Theodic -
Gregor
iron claw - 5 damage
Ledt - (finishing mount spell with full round casting time)
Eagle. - 8 damage (need to check if it is still there after that)

Crew.
Blue - 6 damage
Red
Black

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

climb: 1d20 + 1 ⇒ (15) + 1 = 16

ironclaw, bite: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 + 3 ⇒ (1) + 3 = 4
ironclaw, claw: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d4 + 1 ⇒ (1) + 1 = 2
ironclaw, claw: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Gregor waited his turn at the anchor chain or the rope, finally getting a decent grasp on one and making his way topside. As he waited, though, he heard a yelp from his friend and called out encouragement.

"Fight the good fight, Ironclaw. I'll be with you in a moment!"

The bear, fighting a strong opponent, went for the man's legs. His growls were more vicious than his attacks, though.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will attempt to scratch the pirate in red.
1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Peter spits a lot of blood after the pirate's attack but don't lose the line.

"Is this the best you can do? My grandma hits better than this!", then he swings his greatsword hoping that this time he can do a better attack.

Atk + PA + FE: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 212d6 + 4 + 3 + 2 ⇒ (6, 6) + 4 + 3 + 2 = 21

Lantern Lodge

SFS 05-99 BftB

The fight starts to turn in the favor of the pathfinder team.

Granama Krauss is revealed to be a bit of a brawler as a pirate head goes flying over the side of the ship.

Theodic and Ironclaw try to double-team the man who appears to be the captain, while a demonic looking large horse(!) appears behind the man.

Gregor then arrives on deck, further helping the pathfinder numbers

Status, bold may post:
Peter - 11 damage
Zolaffer -
Theodic -
Gregor
iron claw - 5 damage
Ledt - (finishing mount spell with full round casting time)
Mount
Crew.
Blue - 6 damage
Red - 10 damage

Someone want to post for Ledt or Zolaffer? I'll NPC later today if not

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

"Granama Krauss is revealed to be a bit of a brawler as a pirate head goes flying over the side of the ship" - LMAO!

Peter will use his "soul drinker" trait as an immediate action, to gain temporary HP equal to the HD of a defeated foe for 1 minute, ok?

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Thanks for the NPCing, it was good :)

The just summoned horse defends himself against the pirate, trying to push him with his hooves.
Hooves: 1d20 - 2 ⇒ (5) - 2 = 3
Bludgeoning damage: 1d4 + 1 ⇒ (2) + 1 = 3

Hooves: 1d20 - 2 ⇒ (12) - 2 = 10
Bludgeoning damage: 1d4 + 1 ⇒ (4) + 1 = 5

Meanwhile, Ledt sees the rope free and tries to climb up.
Climb: 1d20 - 1 ⇒ (7) - 1 = 6

Lantern Lodge

SFS 05-99 BftB

Gregor was on the rope this round. Mount appears, but it is a riding mount, not trained for combat and not currently being attacked. 'Mount' may be used as a distraction (and is likely to work well that way) but not as a 'summon monster to attack your enemies' type creature. Do you have an alternative action for Ledt?

Sure, Peter gets one temporary hp. Might be very handy as by my calculations that kind of doubles his!

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt claps to Gregor and then climbs behind him as far as he can.

Lantern Lodge

SFS 05-99 BftB

As there is probably little Zolffer can do usefully in the boat, I'll delay him. I'm going to assume you find a second grapnel in the second boat so Ledt can climb up and get into the fun as well.

The pirate in blue steps forward to try and "Repelling boarders Captain!"

attack on Ledt: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 3 ⇒ (2) + 3 = 5

The captain, somewhat distraught at being surrounded changes his tune a little.

"No need to be hasty now!"

He dances a complex rythem on the deck and suddenly vanishes. In the swirling mist it appears their may be a trap door that he was standing upon.

Status, bold may post:
Peter - 11 damage ; 1 temporary hp
Zolaffer -
Theodic -
Gregor
iron claw - 5 damage
Ledt - 5 damage
Mount

Crew.
Blue - 6 damage
Red - Below decks now. - 10 damage

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will attack the closest pirate.
1d20 + 2 ⇒ (13) + 2 = 15
1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Peter let his greatsword fall in the ground and draws his shortbow, trying to hit the pirate that stands close to Theodic.

Atk Stb + FE: 1d20 + 4 + 2 - 4 ⇒ (11) + 4 + 2 - 4 = 131d6 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

SFS 05-99 BftB

Between Theodic and Peter the last pirate on deck is quickly dispatched.

With a bit of help the remaining members of the team can quickly climb aboard...

You can all post, no need for initiative just at the moment

Status
Peter - 11 damage ; 1 temporary hp
Zolaffer -
Theodic -
Gregor
iron claw - 5 damage
Ledt - 5 damage

Grand Lodge

1 person marked this as a favorite.
M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

"Curse you, o confluence of gravity and the third spatial dimension! Were I weightless or existng in a plane, I would have wrought such havoc upon however many foes I totally didn't even see...".

Zolaffer trails off. Zolaffer hates these matters of flesh and coordination. Zolaffer is wet. Zolaffer is rapidly hating this day more and more.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Without hesitation, Ledt retrieves his wand and starts healing up the team, starting with himself.

Ledt healing (+5hp; 2 charges):

UMD DC 20: 1d20 + 8 ⇒ (5) + 8 = 13
UMD DC 20: 1d20 + 8 ⇒ (10) + 8 = 18
UMD DC 20: 1d20 + 8 ⇒ (12) + 8 = 20
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD DC 20: 1d20 + 8 ⇒ (15) + 8 = 23
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Peter healing (+15hp; 2 charges):

UMD DC 20: 1d20 + 8 ⇒ (18) + 8 = 26
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
UMD DC 20: 1d20 + 8 ⇒ (12) + 8 = 20
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Fast! Get him before he throws away anything!" the small halfling takes his mount bridle and pushes it through the trapdoor once anyone opens it.

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

Gregor pushed past Ledt and called to Ironclaw as he dropped down the trapdoor. The bear, whining slightly at the drop, followed his master.

Dropping through the trapdoor and then stepping aside for bear.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Without thinking twice, Peter takes his greatsword from the floor and jumps through the trapdoor.

Lantern Lodge

SFS 05-99 BftB

Just a quick note, infernal healing heals one a round, so if Peter jumps down straight away... he'll be on at best two or three hp +1 temporary. If you take the minute or so to heal, he'll be on full. Also, the mount won't fit through a trapdoor. It did scare off the captain at a critical time though.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Ledt used his Wand of Cure Light Wounds on Peter, not infernal healing. And thank you, @Ledt!

Lantern Lodge

SFS 05-99 BftB

Fair call, there is still six rounds worth of trying the wand before that curing gets out of it though.

Jumping down the hatch heads the PF team, where they find the captain looking a little better with his pockets full of trickets. The small window behind him is open and he appears on the verge of escape!

"Stay back... my family are devil binders. If you hurt me they'll sent a fiend on you."

Status, PF team go!
Peter - 1 temporary hp
Zolaffer -
Theodic -
Gregor
iron claw - 5 damage
Ledt -

Captain

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

"You won't escape from my blade, Darsielle!" screams Peter while swings his greatsword in the captain's direction.

Atk + PA + FE: 1d20 + 4 + 2 - 1 ⇒ (5) + 4 + 2 - 1 = 102d6 + 4 + 3 + 2 ⇒ (5, 4) + 4 + 3 + 2 = 18

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Perhaps they will send you as a lemure to inflict "justice" says the sorcerer as he moves down and casts shocking grasp waiting to be able to touch him.

Grand Lodge

Dwarf Druid 1 | HP 11/11| AC 17 T 12 FF 15 CMD 13 | F +4 R +2 W +5 Init +4 | Perc +7
Ironclaw:
HP 17/17| AC 14 T 12 FF 12 CMD 13 | F +3 R +3 W +0 | Init +2 | Perc +5

bite: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 3 ⇒ (3) + 3 = 6

claw: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5

claw: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Gregor, spear: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Ironclaw did not understand the man's words, and he didn't care. His master had set him upon the task of stopping this man, and so he would. Teeth bared, he lunged at the man's leg, aiming for the fat chunk of flesh on the inside, where the most muscle and fat was. Claws that would one day be as long as a man's fingers lashed out at the end of muscled forelegs, their shorter lengths no less deadly.

Beside him, his master used a sharp stick to prod at the man. That was good. The master was a tool user, and it was right that he hit the bad man with his tools. Magic was better, of course, but the bear had learned by now that his master's magic, while powerful, was very limited, and they had done a lot today already.

just in case AoOs are needed:

bite: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Gregor, spear: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

"We just need the tablets Darsielle! Give them to us and you can run away as you wish!" shouts Ledt to the pirate.

Ledt readies an action. If Darsielle tries to flee away without delivering the tablets, he casts grease at his feet in order to hamper his escape.

Lantern Lodge

SFS 05-99 BftB

"Wait..wait... okay. You can have the tablets."

Screams the man, who while he avoided having his head removed by Peter seems to be sporting several injuries from the Iron Claw.

He stands ready, his sword out, but not striking... yet.

With his free hand he gestures towards the door in the cabin. "Through to the front store room. We had some trouble with a little leak so there is a bit of water about at the moment. "

Status,
Peter - 1 temporary hp
Zolaffer -
Theodic -
Gregor
iron claw - 5 damage
Ledt -
Captain - 11 damage

Grand Lodge

M Gnome 182235-7 Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

"Is that Ledt? Do you think this guy knows about the part where Ledt is totally murder-crazed and loves to electrocute people until they are dead?" shouts Zolaffer from above the trap door to no particular effect.

"I, however, prefer the caustic to the fulminant."

Mr. Nalu prepares to fire off an acid dart, but holds back when the pirate seems to surrender.

Are we totally out of combat, or can Zolaffer prepare to fire if this guy does anything untoward? Also, is it unreasonable to assume that from what appears to be directly above this guy via the trap hole, the guy does not have cover? Just in case. Asking for a friend. You know.

Also...
Sense Motive: 1d20 + 0 ⇒ (10) + 0 = 10

Regardless of result, but probably with more verbal venom if Zolaffer miraculously detects a lie...
"That went somewhat less tragically then the trend we're setting. Why don't we ask this guy to lead us there, fetch the tablets, and surrender them to us?

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Sense motives: 1d20 - 2 ⇒ (17) - 2 = 15
"Mr. Nalu says truth. I am peaceful but impatient. Do not try any trick unless you are a lightning lover"
Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16

The halfling makes a signal demanding the man to come with the party to the next room. He then closes by to the door and opens it.
Perception: 1d20 + 0 ⇒ (7) + 0 = 7

He searches around for the tablets.

Lantern Lodge

SFS 05-99 BftB

The cabin is pretty crowded, so he does still have cover in there.

Happy to have you ready an action. That is exactly what he has at the moment :-)

As for sensing motives, yeap, he seems pretty keen on keeping his skin intact and numbers do seem to be against him.

"Ahh yes... well there is a little.. problem with the front storage room. When we got holed below the water line, there were some people in there. They kind of didn't die properly. So we have them locked away in there for the moment until we can find a cleric. Now you want the tablets, and I want the walking dead off my ship. So for the moment our stars align. I'll swear on the devil himself to let you leave with the tablets if you spare me and can deal with the trouble at the front. Will you swear to let me go?"

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