Conchobhar Shortstone

Zolaffer Nalu's page

83 posts. Organized Play character for Jamesui.


Full Name

Zolaffer Nalu [Core]

Race

Gnome 182235-7

Classes/Levels

Cleric 1 HP 11/11 | AC 20/14/17 | Init +4 | F +4, R +2, W +4

Gender

M

Size

Small

Age

63

Alignment

LN

Deity

Abadar

Languages

Common, Giant, Gnome, Sylvan

Occupation

Merchant

Strength 12
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 13

About Zolaffer Nalu

Zolaffer Nalu
Male gnome cleric of Abadar 1
LN Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +4
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Defense
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AC 20, touch 14, flat-footed 17 (+4 armor, +2 Dex, +1 dodge, +2 shield, +1 size)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee dagger +2 (1d3+1/19-20) or
. . morningstar +2 (1d6+1) or
. . net -2 ()
Ranged sling +3 (1d3+1)
Special Attacks channel positive energy 4/day (DC 11, 1d6), hatred
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—inspiring word (1 round)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—longstrider[D], magic stone, obscuring mist
. . 0 (at will)—guidance, light, stabilize
. . D Domain spell; Domains Nobility, Travel
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Statistics
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Str 12, Dex 14, Con 14, Int 12, Wis 14, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats Dodge
Traits reactionary, upstanding
Skills Diplomacy +6, Knowledge (religion) +5, Perception +4, Profession (merchant) +10, Sense Motive +3; Racial Modifiers +2 Perception, +2 Profession (merchant)
Languages Common, Giant, Gnome, Sylvan
SQ agile feet (5/day), gnome magic
Combat Gear cold iron sling bullets (10), wand of cure light wounds (50 charges), [i]scroll of comprehend languages, scroll of magic stone, alchemist's fire; Other Gear chain shirt, darkwood shield, dagger, morningstar, net, sling, backpack, bedroll, belt pouch, belt pouch, candle (5), chalk (5), flint and steel, ink, black, inkpen, masterwork tool, parchment (5), sack, scroll case, signal whistle, signet ring, trail rations (5), waterskin, 8 pp, 5 gp, 1 sp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Nobility) Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Inspiring Word (5/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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