[PFS_Aerondor] 03-05 Tide of Twilight (1-2) PbP GameDay 3 (Inactive)

Game Master Aerondor

Map

initiative:

[dice=Juniper]1d20+6[/dice]
[dice=Eldon]1d20+5[/dice]
[dice=Tophor]1d20+4[/dice]
[dice=Diana]1d20+3[/dice]
[dice=Jal]1d20+3[/dice]
[dice=Shungur]1d20+0[/dice]
[dice=baddies]1d20+[/dice]

Chronicles


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Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

It would also be good to see what our perception checks yield.

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Shungur sends Ptekoah to soar over the area above and past the bridge.
Perc: 1d20 + 10 ⇒ (1) + 10 = 11
Stealth: 1d20 + 15 ⇒ (18) + 15 = 33

Lantern Lodge

SFS 05-99 BftB

No, this ability damage will not heal naturally while the curse/ritual is in effect.

At the loggers site you find a paybox with a small amount (55gp) of gold. Better hidden, Brother Tophor also finds the accounts books.

Back at the bridge, Jal starts to cross. It seems stable enough, but just as he gets to the end of it, a large axe swings down out of the trees and into him

attack: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

He ducks at the last moment, the axe all but taking off his head. It does leave a massive hole in his scalp which bleeds heavily.

Those on the shore can see the axe swinging on a rope..

An arrow flies out of the bush to the north of the river.
attack: 1d20 + 4 ⇒ (10) + 4 = 14
But luckily for Jal he sat down hard after being hit by the axe and it goes over his head. Stumbling to his feet, he notices somthing odd coming towards him in the water.

initiative:

Juniper: 1d20 + 6 ⇒ (7) + 6 = 13
Eldon: 1d20 + 5 ⇒ (14) + 5 = 19
Tophor: 1d20 + 4 ⇒ (4) + 4 = 8
Diana: 1d20 + 3 ⇒ (14) + 3 = 17
Jal: 1d20 + 3 ⇒ (7) + 3 = 10
Shungur: 1d20 + 0 ⇒ (2) + 0 = 2
baddy1: 1d20 + 3 ⇒ (19) + 3 = 22
baddy2: 1d20 + 2 ⇒ (19) + 2 = 21

Another arrow flies out of the woods
attack: 1d20 + 4 ⇒ (13) + 4 = 17
But again, Jal's instincts cut in and he rolls to one side.

"There are plenty more where that came from, lycan!" calls out an elven voice.

Meanwhile, the log floating down the river turns out to have some large teeth attached...

attack: 1d20 + 4 ⇒ (6) + 4 = 10
One gets stuck in Jal's armour, the rest narrowly avoid taking off his arm.

Status
Eldon - Beastial
Diana
T-rex (Marc) 5 damage
Juniper undamaged
Jal - Beastial 15 damage
Brother Tophor - beastial
Shungur - beastial
Baddies

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Topher calls out a response in Elven tongue, and repeats it in Common.

"Please stop! We mean you no harm! We are victims of the lycans' foul sorcery!"

diplomacy: 1d20 - 3 ⇒ (17) - 3 = 14

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

"Hey, leave Jal alone!" Juniper snaps at the crocodile as she fires an arrow at it.

Arrow: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d8 ⇒ 8

Lantern Lodge

SFS 05-99 BftB

OOpse, you are all up, and in combat, diplomacy can't be used.

Juniper fires at arrow at the "log", but it bounces off the crocodiles thick skin.

Status
Eldon - Beastial
Diana
T-rex (Marc) 5 damage

Juniper undamaged
Jal - Beastial 15 damage
Brother Tophor - beastial
Shungur - beastial

Baddies

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Shungur casts Bless.

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Shungur also moves towards Jal, who is probably in dire need of some healing.

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

Juniper has point blank shot, so it's 17 and 9. Does that change whether she hits or misses? (she takes no penalty for firing into melee because she has precise shot, in case that was taken into consideration).

Lantern Lodge

SFS 05-99 BftB

Point blank shot does make a difference. It is worth mentioning the the precise shot when you fire into melee, as I often forget characters have it. In this case as the base to hit the AC was too low, I never even got around to considering it.

The arrow that at glanced off the crocodiles thick hide left the head embedded between two scales. Nasty wound that.

Status
All are blessed (+1 to hit)
Eldon - Beastial
Diana
T-rex (Marc) 5 damage
Jal - Beastial 15 damage

Juniper undamaged
Brother Tophor - beastial
Shungur - beastial
archer -
crocodile - 9 damage

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"Jaaaaal! Oh no! Jaaaal!"
Eldon crosses the bridge in a hurry, trying to avoid the crocodile attacks.
Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18
Once at the other side, places his own body between the elf and Jal bones.
"Stop hiding elf!"
Eldon tries to locate the elf using his ears.
Perception: 1d20 - 1 ⇒ (1) - 1 = 0

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Snarling in pain filled frustration, Pig-Jal recoils from the onslaught, his newly-acquired boarish toughness keeping him in his feet as he slings his shield onto his forearm. Then—using the advantageous height of the bridge over the crocodile to his benefit—he lashes out with his tusks ... trying to kill the thing.

Move to ready shield (AC 21).
Then power attack the croc with bite (including bonus from Bless and a +1 for advantageous height).

Bite: 1d20 + 5 + 1 + 1 - 1 ⇒ (16) + 5 + 1 + 1 - 1 = 22
damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

His gray eyes scan for the bowman. "Show yourself!"
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

What was the the result of those Perception checks? Can I see anything of importance (based on 30 and 28 results?) Also, if I can't use Diplo, shouldn't I still be up in initiative?

Lantern Lodge

SFS 05-99 BftB

Jal's tucks spear the crocodile through its head, and it sinks into the river.

"Nooooo" you hear the cry from the other bank.

Another arrow flies out of the trees.
attack: 1d20 + 4 ⇒ (14) + 4 = 18
But Eldon's protections are good enough to overcome it.

"Turn back if you are not lycans. None will pass me."

Status: bold may post.
All are blessed (+1 to hit)
Eldon - Beastial
Diana
T-rex (Marc) 5 damage
Jal - Beastial 15 damage
Juniper undamaged
Brother Tophor - beastial
Shungur - beastial

archer -
crocodile - 17 damage - unconscious.

stabilise: 1d20 ⇒ 16
@Eldon you move at half when moving through a threatened area, or add ten to the DC check. Also you moved through three threatened squares, so you would need to do three checks. To simplify things though I hav edelayed you until after Jal, as he took out the crocodile.

Archer is now on the map. She was not able to be seen before the opening barrage - the perception check was for the logging camp finds and (in this case) Jal in the front to see the axe trap.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Sorry, I thought only one check for each movement and foe was needed. About the half-speed, I moved 9 squares, thus +3 more squares because of half speed on threatened area shall make for my 12 max movement.

"As you see we are lycantrops but not because we want, it is the magic going on in this forest, and we need to cross in order to stop it and save our lives and this region people. Thus, if you stand in the middle of our mission we have no other choice than to neutralize you!" says Eldon as he moves through the trees and towards the voice.

Once he gains sight, he starts to pronounce arcane words trying to daze the elf. Will DC 12

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

With the crocodile out of commission, Juniper takes the time to cross over to the other side and find some soft cover against the elf. "Surrender, and apologize for the stupid axe thing you rigged up back there."

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

posting on the road. Shungur will move up to Jal.

Shungur gets to Jal and draws his wand, touching the boar featured slayer.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Let us pass, elf, and we will heal the land. Get in our way and we will have no choice," says the shaman in his growling voice.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Just remembered about my damaged Int, the save DC should be 10 instead of 12. Sorry!

"He is here! Behind the trees!" Eldon points towards the covering elf.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Side-stepping to get a clearer shot, Topher lets loose a hail of blunt arrows toward the archer's position.

I'm making up for the missed turn here.
5' step left (could someone move me please?)

MWCLB+2,Flurry,nonlethal: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

MWCLB+2,Flurry,nonlethal: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

MWCLB+2,Flurry,nonlethal: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

MWCLB+2,Flurry,nonlethal: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Lantern Lodge

SFS 05-99 BftB

Eldon tries to daze the elf..
willdc10: 1d20 + 6 ⇒ (12) + 6 = 18 but in his reduced form the spell lacks any power and the elf, being exceptionly resistant to such magics easily shrugs it off.

Juniper joins Eldon on hte other side, calling out words that the elf doesn't listen to.

Shungur joins Jal on the bridge, and heals some of the worst wounds of the swordsman, while Tophor lets fly a flurry of arrows, one of which generates a painful. "Ouch!" from the woods.

Status: bold may post.
All are blessed (+1 to hit)
Diana
T-rex (Marc) 5 damage
Jal - Beastial 10 damage

archer - 10 non lethal
Eldon - Beastial
Juniper undamaged
Brother Tophor - beastial
Shungur - beastial
crocodile - 17 damage - unconscious and floating down the river.

I'll advance the round tomorrow if Jal and/or Diana don't post before then.

Lantern Lodge

SFS 05-99 BftB

Jal stands stunned by the sudden assault, while Diana chases after Marc who is busy shredding a rabbit he discovered.

--Everyone is up again.

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

Juniper moves from cover to cover, looking to close some distance while avoiding her allies' lines of fire, before letting fly an arrow from her new position.

Point Blank Shot (+1/+1)

Ping!: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon sees the elf half-smile. He knows the foe is preparing something. Still, he endures and darts over the enemy, calling to his arcane magic power and ready to receive and attack. If allowed he tries a hit over the belly trying to drop him unconscious.
mwk cold iron duelist sword - nonlethal: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Slashing/Magical/Cold iron nonlethal damage: 1d8 + 6 ⇒ (7) + 6 = 13
"We need to cross!!" shouts the swift warrior as he moves through the small path between the trees.


Swift: arcane pool
Move: close up to melee
Standard: attack

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor again fires a pair of arrows at their attacker - silent, save for the twang of vibrating bowstring.

Precise Shot: Tophor takes no penalty for firing into melee.

5' Step

MWCLB+2,Flurry,Nonlethal: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

MWCLB+2,Flurry,Nonlethal: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Lantern Lodge

SFS 05-99 BftB

Under a flurry of arrows and steel the elf is quickly knocked unconscious. A look through her gear shows the equiment of a hunter, but also a scroll with (after a quick detect magic) magical writing upon it.

Divine scroll of cure light wounds x4
Her quivver has silver tipped arrows and she wears leather armour.

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

Juniper's eyes light up at the sight of the silver tipped arrows, and she nabs the quiver to do a quick count before running over to Brother Tophor and seeing how best to divide up the arrows.

I assume normal bow? I have not seen anyone else firing arrows. If someone else wants some arrows, Juniper is willing to share. Sort of.

"Should we try to wake her up and see what she knows, dense as she was not to notice we're the good guys here?"

Lantern Lodge

SFS 05-99 BftB

The bow is a composite longbow, and Juniper's expert eye assesses it needs a strong pull (+1 strength adjustment).

There are 14 silver arrows left in the quiver.

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

Perfect timing! Goes to show it pays to check the game just before going out :P

Juniper salivates over the bow and, noting Brother Topher has a pretty nicely made bow of his own, the junior slayer snatches up the bow and half the silver arrows (passing the other half to the other bow wielding ally) while offering his old looted bow to anyone interested.

Note to self...Juniper is very selfish about loot, when it suits her to be :P

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Seems fair, to me.

"I'm not sure how cooperative she'll be. Still, it's that, or leave her on our flank. Perhaps she'll realize this curse is as much a threat to her, as us?"

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

"Tie her up, first. But yes, we should talk to her," says Shungur. He takes the scroll without asking, lips curling in a silent snarl.

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Shungur then uses up the scroll...first muttering over Jal, then the wounded tyrant lizard.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"She probably has some info, but we are in a rush. I vote to lose as litle time as posible. I don't want to lose my mind into a beast." says Eldon barely breathing.

Lantern Lodge

SFS 05-99 BftB

The scrolls returns both Jal and Marc to full health.

The elf herself is tied up, but remains unconscious - and judging from her wounds is likely to remain so for some time. When she wakes it will be with a sore head.

Unless you use magical healing on her, you'll have to wait a day to have her come round.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Eldon pokes the elf with his wand until he is concious "If you want more healing answer our questions. Even if we seem beasts, we came here to solve the problem. We were told we need to stop some druids ritual. What do you know about it?"
Diplomacy aid: 1d20 - 2 ⇒ (19) - 2 = 17

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

For the sake of time, I'll roll for that CLW wand above.
CLW, Elf lady: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

Thanks Tophor! I forgot to request you to roll as many times as it is needed to bring him back.

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

her, not him. :)

Lantern Lodge

SFS 05-99 BftB

The elf comes around with a single poke of the stick.

"What?.. Where is Jumblegrin?"

With a bit of talking, you come to understand that Jumblegrin is her pet crocodile. She was lying in wait looking for lycantropes to kill.

"There is a good bounty available for dead were-creatures.." she adds - directing the comment more to Diana and Juniper than the transforming pathfinders.

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"And who has placed that bounty?" Eldon tries to hide his hairy claws as he talks, more because of shame rather than expecting the elf haven't noticed.

Lantern Lodge

SFS 05-99 BftB

"Taldor pays a bountry for evil creatures disposed of. It helps keep their people and the woods safe."

She looks around.

"Where is Jumblegrin? And what are you going to do with me?"

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"We have nothing against you. We will just make sure you are not going to follow us or cause more trouble, then left you free. Your crocodile is unconscious at the river, but I guess he will survive." he kneels next to the elf then asks the question again, this time in elven "What do you know about the druids, their defenses, the ritual...? Whatever you know can be useful for us to save plenty of lives in the Verduran Forest."

Lantern Lodge

SFS 05-99 BftB

"I've not had anything to do with the druids since I was a girl. Sick &%%ds all of them. As for their 'Rituals of Life' - well.. lets say I was young and niave but not any longer and leave it at that. "

The look of disgust on her face is obvious.

"Best be careful in the forest though, its full of were-creatures. You've bested me once, and that was with surprise and Jumblegrin. I'm not stupid enough to try and take you a second time."

Aside from the scroll, and arrows, are you taking the bow? Anything else? Leaving her tied up may be an option, but if she is good she'll be able to escape and follow you (if she wants to) and if she isn't she'll quickly die.

sense motive dc 10:
She seems genuine in not wanting to follow you.

sensive motive dc 20:
But you don't think she'd shed any tears if the lycanthropes ate you either, the warning is probably just to get on your good side.

The Exchange

F Human Slayer 1 | HP(9/13) | AC 1618 / T 14 / FF 1214 | F +4 / R +6 / W +1 | Perc +5 / Init +6 | BAB +1 / CMB +3 / CMD 17

Juniper took her bow.

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17

"We will heal you; otherwise you will die." Shungur pulls out his wand.

"I ask in return that you tell us more about the dangers ahead. Please. We seek to put an end to this druid madness."

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17

Tophor listens as the elf speaks, though his awareness of his transformation spurs him to impatience. "You lived among these druids? You must tell us where they are, so we can put a stop to this abomination."

Lantern Lodge

SFS 05-99 BftB

"They live in a place called the Briar Henge. I was not generally allowed within. My warning to you is to not try and sneak through the walls! The henge is covered with thick spikey plants which are enchanted to hurt those to travel through them."

She looks with unhappyness at Juniper. "Can you at least leave me your bow?"

No difference to chronicle, just RP about the bow

Grand Lodge

HP 41/41 AC 23 TAC 17 FF 17 (+1 vs traps) | CMD 21 | F +6 R +10 W +4 (evasion,inmune sleep,+2 vs enchantments,+1 vs traps) | Init +7 | Senses Low-light +9 (+10 vs traps) | AP: 3/5 Dare: 9/10 L1: 3/3+
Skills:
Acrob+13/+18,Bluff+5,Climb+7,C.(weap.)+9,Diplo+2,DisablD+17,Disguise+2,Esca pe+10,Arcana/Dungeon/Engineering/History,Local/Planes+9,K.other+5,Linguist+ 9,Spellcr+10,SoH+10,Stealth+11,Swim+5,UMD+9,Concentr.+9
Male Elf Magus 2/Rogue (Unchained) 3 | - (Inactive)

"If not through the walls, how shall we go in then? Camon we have to move on."

Lantern Lodge

SFS 05-99 BftB

She provides directions to the henge, that match those you have already been given.

"There is a main entrance..."

And map updated

The Pathfinders travel for much of the rest of the day. It is getting on towards evening and the pull of the fullmoon and ritual makes those who are beastial feel their animalistic side grow stronger by the minute. The ritual must be broken soon, or it will be too late.

Briar Henge is a bristling fortress. The compound is roughly circular and approximately 100 feet across. The walls are made of tangled thorn bushes twelve feet high, although the compound does not appear to have a roof. The only break in the prickly wall is a gap five feet wide and eight feet high. Hanging ivy covers this doorway and blocks the view of the interior of the compound.

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Shungur does heal her...will one dose do it?

Grand Lodge

M Human (Kellid) Shaman (Heavens)/3
Stats:
HP 26/26 AC 17/11/17 CMB +2 CMD 13 F +3 R +2 W +8 Init +0 Perc + 9/+12 in shadow

Shungur also taps everyone for Guidance, and readies a scroll of
Bless.

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