[PFS_Aerondor] 02-19 Shades of Ice part III: Keep of the Huscarl King (Inactive)

Game Master Aerondor

initiative:

[dice=Jazmine]1d20+6[/dice]
[dice=Ozak]1d20+4[/dice]
[dice=Darius]1d20+2[/dice]
[dice=Zimti]1d20+2[/dice]
[dice=Hanud]1d20+1[/dice]
[dice=Grigori]1d20+1[/dice]
[dice=baddies]1d20+1[/dice]

perception:

[dice=Ozak]1d20+5[/dice]
[dice=Jazmine]1d20+9[/dice]
[dice=Grigori]1d20+3[/dice]
[dice=Darius]1d20+4[/dice]
[dice=Zimti]1d20+7[/dice]
[dice=Hanud]1d20+3[/dice]

Map

Chronicles


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Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Oh, I have a feeling that my rolls are not going to be just for potions. The last few days, I have not rolled worth a crap!
"We are all tired and spent. Lets set these aside and take another look at them in the morning! Until then, I say that the cave suits just fine as shelter, and we can use the snowshoes tomorrow to get out of this mess. We can also try and use that wand to make things easier tomorrow." With this, Jazmine starts setting camp for the night.
I know that the NLD will heal over night, but what about the strength damage?

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

One per 8 hours of rest i think

Lantern Lodge

Silent tide map

The storm increases in strength overnight, but the shelter of the rock walls, combined with some type of natural warmth from below keeps the cave at a comfortable temperature.

By morning it has blown itself out.

Overnight I think all the parties damage will heal up.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

The next morning, Jazmine pulls herself out from under her bedroll and Giggles, who is non too happy about getting up after yesterdays march.
Jazmine casts the days Endure elements spells, and then takes a look at the potions from the night before.
Spellcraft potion 1: 1d20 + 6 ⇒ (16) + 6 = 22
Spellcraft potion 2: 1d20 + 6 ⇒ (20) + 6 = 26
Spellcraft Bandages: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

"Shall we continue then?" Ozak says as he drinks the potion of endure elements.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"Of course let's. Since we have these nice potions we might as well use them." Darius grins and downs one of the potions as well.

Lantern Lodge

Silent tide map

Jazmine identifies the last potion as not an endure elements, but rather a potion of Barkskin. The bandages remain a mystery.

Were you going to use the wand on the group today?

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

I can if the group decides to. It seems like the smart thing to do..

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3

Sorry all for disappearing this week. Guests @ the house and added work with all the kids home for spring break.

Hanud prepares for the numbing cold outside, despite the warmth of the cave.

Perception (pictures post): 1d20 + 3 ⇒ (12) + 3 = 15

Lantern Lodge

Silent tide map

Following the map, the team sets off, moving rapdily thanks to the use of the wand they discovered. The path slopes slowly downwards as you approach a series of high, rocky cliffs on the edge of the Tusk Mountains. Shortly before midday, Skagni’s map directs you through a narrow ravine of ice and rock.

The shriek of a snowy owl dances off the high, rough walls of ice and rock inside this gorge, and the long shadows inside make it feel like evening rather than midday. Although the canyon provides a direct path through the rocky terrain of this area, the other side is almost invisible from the entrance. In the snow drenched plains leading to the gorge mouth, primeval aurochs and bison paw at the new snow to unearth
scrub grass.

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Ozak moves forward cautiously keeping his eyes peeled.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Giggles Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Jazmine takes a look around, worried about another ambush from the Kellids. Giggles, on the other hand, is only moderately paying attention to things as she cavorts in the snow. I mean, really.. how often does a reptile get to actually ENJOY cold weather??

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3

Hanud follows Ozak's and Jazmine's caution along the path. He chuckles at Giggles as the giant lizard plays in the snow, being keenly distracted by that sight in and of itself.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Lantern Lodge

Silent tide map

The group can see tracks near the entrance to the ravine, they are humanoid, head toward it and ten turn back.

Ozak also notes that under the snow is the remains of a saber-toothed tiger. It has been partially eaten by scavengers.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

"Oohh more skins! Please allow me a moment." Darius says as he starts to remove bits of skin as well as the large canines whilst whistling a nameless tune.

-Posted with Wayfinder

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

"There is something wrong with that one." Ozak observes.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3

"Aye. But the skin could fetch a good price. This shan't take too long, given his skill with a blade and flaying the living..." Hanud smiles as he speaks with Ozak.

"It's a skill we've had to employ too many times recently, Ozak."

Lantern Lodge

Silent tide map

The skin in not in a good condition (feel free to make a survival DC15 to get it off in more or less one piece).

Actions?

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Ozak keeps watch as Darius does his thing.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

survival: 1d20 ⇒ 8

Oh poopy

Lantern Lodge

Silent tide map

Darius messes up what remains of the tiger skin.

Actions?

You are once again faced with the ravine that the map suggests you follow.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3

Let's move across the ravine as quickly as possible. Hugging the sides of the mountains, we dinnae how likely a landslide is 'ere.

With that, Hanud will begin to get across the ravine. He will watch for any traps having to do with the stone, or any other stone problems (i.e. landslide possible footfalls).

Perception: 1d20 + 3 ⇒ (15) + 3 = 18 +2 for stone work
Survival: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

"I suggest we keep moving. We should be getting close." Ozak says to the group.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

"Hmmm, it seems the boy doesn't know how to handle kitty cats," the priest observes with a wry smile.

Before Darius fancies a bison or auroch to skin as well, he then quickly agrees with the dwarf and the ninja as he moves in the direction of the ravine. "Yes, comrades. Let us continue through the ravine now."

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

Darius screws over the skin and swears some words in the orcish tongue. He breaks off the two large canines and pockets them.
"I'm better with pussies than cats, hi hi hi!" Darius laughs in good jest.
He moves through the ravine with the others.

Lantern Lodge

Silent tide map

The team slowly enters the ravine, hoping it will not be too far. The walls are steep, and old ice-boulders lie scattered about - mute testament to the risks of those who travel the route.

Slowly the group advances, the ice-valley curving away from the entrance.

And time for perception rolls please.

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

perception: 1d20 + 4 ⇒ (5) + 4 = 9

Darius is still playing with one of the large canines and is not paying much attention.

-Posted with Wayfinder

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Hanud raises an eyebrow to Darius and Grigori's conversation, but he wisely keeps his mouth shut for once, although he is terribly distracted by the thought of Darius playing with kittens.

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

We are so screwed... lol

Lantern Lodge

Silent tide map

With Jazmine's perception still to come? I doubt it.

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Sorry guys.. writing papers blows.. especially when they are assigned 3 and 4 at a time.

Jazmine shakes her head at the conversation between Darius and Grigori, and wisely opts to stay out it. As they enter the ravine, Giggles at her side, she takes a good long look around
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Saved the day, my friends! lol

The Exchange

M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements

And it's work that's kicking my behind...Will catch up and post shortly. As in this afternoon, probably.

Lantern Lodge

Silent tide map

The team is about one hundred feet into the ravine when Jazmine hears a faint rumbling sound...

Jazmine has a single round of actions, those who have not yet attempted a perception check may still make one to also get a round of action.

Hopefully that map should make it clear the size of the ravine section you are in, and the steep walls all around.

Also note the odd square size, each is 10'

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Grigori laughs as a regal lord would to Darius' comment. Chest puffed, he carries on with a smirk, thinking warm thoughts about kittens (as usual).

Per GM Request:
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Can Jazmine determine what the sound belongs to, or what direction it is coming from? Forward, back, or from the hole in front of them? And just in case it helps: Knowledge Nature: 1d20 + 5 ⇒ (4) + 5 = 9 Survival: 1d20 + 7 ⇒ (13) + 7 = 20 Giggles Perception+Falcon Aspect: 1d20 + 9 ⇒ (15) + 9 = 24

Lantern Lodge

Silent tide map

The sound is coming from ahead of you. At a rough guess she thinks it may be lots of feet.

Grigori has also heard and may take an action.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3

Stampede?

Lantern Lodge

Silent tide map

Could be...

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

So what do yall think? The hole in front of us looks pretty inviting right now...

Lantern Lodge

Silent tide map

That would be a boulder, not a hole, and not an especialy big one.

Essentialy there is a steep cliff to try and climb, and essentaily no cover. Jaz and Grigori get an extra action to try and climb high enough to get out of trouble. Or drink levitation potions, or use special abilities etc.

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

Do we have any idea how far away they are? and do we see any handholds on the wall?

Lantern Lodge

Silent tide map

The walls are icy rock, but not too hard to climb. DC15

Status, bold may post
Grigori
Jazmine

Grand Lodge

Female Elf Hunter/3 18/18hp] [AC:20 T:13 FF:17] [Perc +10] [F+3/R+7/W+3 {+2 vs Enchantment}] [CMB +2] [CMD 16] [SP 30FT] [INIT +6]

Sensing the oncoming stampede, Jazmine quickly grabs Giggles and throws the reptile onto her back. "STAMPEDE!!! TO THE WALLS!!!" She yells out. As she does this, her features start to shift, longer arms and a slightly simian face confront the party as she dashes to the walls.
Aspect of the Monkey swift action, +4 climb
Climb: 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

"Vwhat she said!" the priest repeats. With disdain, he looks upon the icy rockface before him... sighing, he gives it his best effort.

And, he fails, slipping down to one knee with an "Ooof!"

Climb... or not:
Climb: 1d20 - 2 ⇒ (9) - 2 = 7

Hey! Don't judge me! I'm wearing encumbering armor ya know. Nothing to do with my age, nothing at all... ;)

Lantern Lodge

Silent tide map

init:

Jazmine: 1d20 + 6 ⇒ (12) + 6 = 18
Ozak: 1d20 + 4 ⇒ (11) + 4 = 15
Darius: 1d20 + 2 ⇒ (13) + 2 = 15
Zimti: 1d20 + 2 ⇒ (15) + 2 = 17
Hanud: 1d20 + 1 ⇒ (12) + 1 = 13
Grigori: 1d20 + 1 ⇒ (17) + 1 = 18
baddies: 1d20 ⇒ 2

Tearing down the ravine is a horde of auroch!

Jazmine has managed to climb out of their path, but everyone else is in danger.

But the herd is slow... great time for a DM roll of a 2. Everyone can try and climb out or otherwise escape. DC15 climb. If you fail, you can try a DC19 reflex save to reduce damage... but it's going to hurt.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

The priest gets up, takes a second to dust himself off, then attempts the climb once more...

But it seems his goddess does not favor him at this moment, and he slips and falls once again. And to add insult to injury (as well as add, um, a lot more injury to injury), Grigori has but a split second to look on in horror as one of the large mammals manages to hit him head on!

"Mama!"

Grigori is not the physical type... in an athletic or acrobatic way, at least:
Climb vs DC 15: 1d20 - 2 ⇒ (9) - 2 = 7

Like I said, not the athletic or acrobatic type, lol:
Reflex vs DC 19: 1d20 + 3 ⇒ (1) + 3 = 4

The Exchange

M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements

Climb vs DC 15: 1d20 + 1 ⇒ (1) + 1 = 2

Reflex vs DC 19: 1d20 + 6 ⇒ (3) + 6 = 9

The poor little wayang follows Grigori's lead, and manages to get himself in the way of the stampede. The stumbling alchemist watches in horror as the horde descends upon him.

"Should've followed Jazmine instead..." Zimti mutters as he braces for impact.

Grand Lodge

Human Ninja 10, HP 83 [83], AC 27 [25], Touch 16, CMB +8, CMD 24, Fort +6, Ref +14, Will +5, Init +12, Perception +13

I dont suppose i can use acrobatics to hop or run up the side?

Ozak tries to climb. He seems like he can go farther then he should.

Spend a Ki point to increase spped by 20.

Climb: 1d20 + 1 ⇒ (16) + 1 = 17

Remember a climb check is only a move action and im guessing you dont have to be that high up to be safe. So you can try another check and see what happens.

Sovereign Court

Half-orc Skald [2] Bloodrager [1] | HP 28 | AC 19 T 12 FF 17 | F +9 R +5 W +5 | CMB +5 CMD 17 | Init +3 Perc +4 | Move 30 ft
Attacks:
+1 Silversheen Nodachi +6 (1d10+5) 18-20/x2, CI Lucerne Hammer +5 (1d12+4) 20x3, Mwk Comp Longbow +5 (1d8+3), Scorp Whip 1d4+3
Skills:
Acrobatics +4, Bluff +16, Diplo +9, Intimidate +10, Knowledge (dung, hist, nobility) +7, Knowledge (local) +9, Knowledge (other) +3, Perception +4, Perform (oratory) +9, Spellcraft +6, Sense motive +9, Use Magic Device +11

climb: 1d20 + 2 ⇒ (13) + 2 = 15

reflex: 1d20 + 5 ⇒ (8) + 5 = 13

Darius easily climbs to the top quickly enough to avoid the trample.

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