[PFS_Aerondor] 00-01 Silent Tide (Classic) low tier (Inactive)

Game Master Aerondor

[PFS] 00-01 Silent Tide (Classic) low tier
Map

initiative:

[dice-Kaitanu]1d20+5[/dice]
[dice=Ziggy]1d20+2[/dice]
[dice=Tsadok]1d20+1[/dice]
[dice=Malika]1d20-2[/dice]

Special Organ rules:

The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.

To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.

Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round.

The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage

The organ keys connect to the 30-foot pipes above.
Climbing the giant twisting maze of brass pipes requires a DC
10 Climb check each round.

As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell.

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the half flooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram.

A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your
gaze and speaking:
Come in then, friends, and thank you for answering my summons so swiftly. The society is in need. An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved."

He looks sternly at each of you as he lingers over the word "preserved"

Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t. "

The grimace of the mans face makes it apparent that he is more than glad not to be heading there himself.

The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority—--lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits will be recorded in the Chronicles if you succeed.

The memory fades as a fresh deluge of cold seawater rounds a bend in the lane and assaults your knees. After searching for Yargos at his favorite eatery, the Soggy Piper, you learned you just missed him. According to the Piper’s staff, a gang of dangerous young tattooed toughs arrived ahead of you. They grabbed Yargos and several of his friends from their dinner table and dragged them to a nearby cliff at the edge of the Puddle District. The watch was called, but they will arrive too late, as they often do in the Puddles, when they bother to venture there at all...

It is early evening, the first Wealday of the month of Desnus, an old man is about to face some awful fate at the sea cliff known as Torsen’s Maw, and you are no closer to finding the codebook Adril sent you for

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

dot!

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

dot

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

dash

Grand Lodge

Dot...dot...dot...DOT DOT

Lantern Lodge

SFS 05-99 BftB

Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below!

initiative:

Kaitanu: 1d20 + 5 ⇒ (4) + 5 = 9
Ziggy: 1d20 + 2 ⇒ (10) + 2 = 12
Tsadok: 1d20 + 1 ⇒ (18) + 1 = 19
Malika: 1d20 - 2 ⇒ (1) - 2 = -1
baddies: 1d20 ⇒ 7

(green area is grass and does not cause any movement problems)

Status, bold may post
Tsadok
Ziggy
Kaitanu

Thugs
Malika

Grand Lodge

Thundering down the road, Tsadok bellows a challenge, eager to fight.

I have to post from a mobile device and thus can't move. A double move will take me two squares to the left of the deep blue baddy.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Following behind Tasadok, Ziggy pulls a knife out from it's sleeve, and throws it at the Orange thug!

ATTACK!: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Hey there! I hope we aren't spoil sports to make this an even fight!

The man laughs as the throwing dagger flies through the air!

Edit! I forgot the range for the dagger was 10 at the moment, so fixing! Hope it hits, haha.

Lantern Lodge

SFS 05-99 BftB

The first two pathfinders advance on the thugs, showing no fear. A knife spinning through the air draws first blood and starts to even the odds.

Status, bold may post
Tsadok
Ziggy
Kaitanu
Thugs (5)
Malika

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu takes a step closer to the thugs to get a better shot as he lets an arrow fly at the nearest foe. Red? should be 30'

Ranged attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 + 1d6 + 1 ⇒ (6) + 1 + (6) + 1 = 14

Sneak attack damage w/ thugs flat-footed. +1's for feat & trait. If target outside 30' attack would be 14 and damage 6.

Lantern Lodge

SFS 05-99 BftB

Kaitanu drops another of the thugs without breaking a sweat. Suddenly the odds are even!

One of the thugs at the back pushes an old man off the cliff in a fit of anger. Unfortunately the old men are all chained together and a...chain reaction.. takes place with one man after the next falling over the cliff. The last one, maybe an old warrior, manages to hold on to a small bush, but it doesn't look like he has long... just seconds.

The three other thugs close in on the pathfinders.

attack Tsadok: 2d20 ⇒ (15, 7) = 22
attack Ziggy: 1d20 + 4 ⇒ (4) + 4 = 8
damage Tsadok: 1d4 + 1 ⇒ (2) + 1 = 3

One scores a light wound on Tsadok.

Status, bold may post
Malika
Tsadok 3 damage
Ziggy
Kaitanu

Thugs (4)

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Based on the map, it appears Ziggy is moving to the cliff. I will shoot at the nearest foe. (currently turquoise)

Seeing Ziggy run to save the men, Kaitanu tries to take out the thug closest to him.

Ranged attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 (-4 if still in melee)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

On vás zradí!
Murderous Command, target farthest purple thug, DC=16 will save or attack ally.
.
With what I know about how my spells work, do I think an Ant Haul will help Ziggy keep them from falling?

Lantern Lodge

SFS 05-99 BftB

Kaitanu buries another knife in the oversized gut of one of the warhounds. The tattoo on his arm barks once and then goes silent.

Meanwhile Malaika decides to set evil against itself.
will: 1d20 - 1 ⇒ (20) - 1 = 19
Evil though is too strong.

Status, bold may post
Malika
Tsadok 3 damage
Ziggy

Kaitanu
Thugs (3)

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Pulling with all his might, Ziggy attempts to start dragging the group of men up and off the cliff!

Strength: 1d20 + 4 ⇒ (12) + 4 = 16

I would rather be bashing skulls than doing this!

I'm at work and can't move the character token, but hopefully I can drag them up from the cliff.

Lantern Lodge

SFS 05-99 BftB

Ziggy manages to arrest the fall, but the weight of the men and chains is significant. He'll have to do better if he is going to manage to haul them all up.

Status, bold may post
Malika
Tsadok 3 damage
Ziggy
Kaitanu
Thugs (3)
Men dangling over the cliff (3)

Lantern Lodge

SFS 05-99 BftB

Botting Tsadok

Tsadok looks at the man daring to stand next to him, and swings his greatsword at the fool
attack: 1d20 + 4 ⇒ (4) + 4 = 8
The war hounder slips under the blade, and returns the compliment by attacking Tsadok with his dog claw.

Just for good measure his two companions join him... beating up one person is always more fun than a fair fight.

attack: 3d20 ⇒ (7, 10, 7) = 24

The warrior manages to avoid their blows though.

Status, bold may post
Malika
Tsadok 3 damage
Ziggy
Kaitanu

Thugs (3)
Men dangling over the cliff (3)

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

With another tug, Ziggy tries once again to pull the group of men up from the cliff! Arms straining form the weight, the large man does his best to keep his footing while trying to not fall over the cliff himself.

STRENGTH!: 1d20 + 4 ⇒ (11) + 4 = 15

Bah, I could use a little bit of help here! STOP LOLLY GAGGIN' AND GET THOSE THUGS!

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0
Malaika de'Morcaine wrote:

...

With what I know about how my spells work, do I think an Ant Haul will help Ziggy keep them from falling?

.

if I think Ant Haul WILL help him:

Moving closer, My všetci máme záťaž niesť!
move action next to Ziggy, cast Ant Haul on him

.
if I think Ant Haul will NOT help him:

Moving to better vantage, Vypaľovanie pre svoje zločiny!
I can't see the map from work right now, but as I recall there is spot where I can hit at least 2 of them with a 15' cone, if not, I will settle for 1, move action, cast Burning Hands, reflex DC=16 for half
Burning Hands: 2d4 ⇒ (3, 3) = 6

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Knowing that he won't be able to help pull the men up, Kaitanu tries to help eliminate the remaining thugs and fires another arrow at the closest one. (currently green)

Ranged attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Oh well, knew it couldn't last forever.

Lantern Lodge

SFS 05-99 BftB

Ziggy, straining, pulls up another of the men. Meanwhile Malika bathes two of the remaining thugs in flame.
reflex: 2d20 ⇒ (8, 8) = 16

Kaitanu, distracted by the flames misses his throw. Tsadok batters at the last man with his sword.
attack: 1d20 + 4 ⇒ (5) + 4 = 9
His skill appears to be lacking, or maybe he too was feeling the heat.

The last thug, seeing the fate of his companions, turns tail and flees!

With the immediate threat gone, the team manages to pull up the remaining men with only moderate difficulty.

Combat over
Status,
Malika
Tsadok 3 damage
Ziggy
Kaitanu

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Cracking his neck and rubbing his shoulder, Ziggy walks over to the man he fell earlier, and pulls the knife from his skull. Casually cleaning the blade on the dead man's tunic before sheathing the blade into his belt, Ziggy looks towards the men he helped out.

So, might I ask as to why those men have you tied up and pushed you off the cliff?

Lantern Lodge

SFS 05-99 BftB

"Well.." says the old man

"I suspect it is due to one Nessian. Some time ago I found an old book, one that described a horrible plan by Taldor to attack Absalom. Which they did, many, many years ago. Obviously they failed. However the book described a group of spies who were tasked with disrupting the city from within. To make it easier to capture."

He shivers and looks at the cold cliffs that almost claimed his life.

"They operated in cells, with a signal light telling various operatives what their tasks was to be. A red light would have the Black Echelon poison the grannery. A violet light to destroy the bell towers and so on. Now, the leaders had been identified and taken care of, so no signal came. Unfortunately the echelon had sworn an oath known as The Binding Word. They must fulfil their duties, no matter the cost. It would seem this oath may have forced them into some type of existence beyond even the veil of death. "

Looking to his companions for support he adds. "I found the book describing the planned assault and the codes, and foolishly reproduced them. That was when the attacks happened. The story tells that the invading fleet also swore the same oath, and thus may still await in their watery graves to fulfil it. Anyway, I tried to alert the authorities, but before I could dispose of the book, a young crime lord by the name of Nessian stole it from me and intends to use it to disrupt Absalom and profit from the resulting Chaos."

His eyes glimmer.

"Now, the codebook did also have a master 'abort' sequence in it. Surely that would set everyone to rest... but I can't remember it!"

Lantern Lodge

SFS 05-99 BftB

Can you all include a perception check in your next post?

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Sure thing bossman! Although, I believe the god of dice rolls hate me at the moment.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

Nodding his head, Ziggy listens to the man's story while looking at the other men who were shackled to him, to see if anything was amiss.

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

perception: 1d20 + 4 ⇒ (16) + 4 = 20

Kaitanu searches the thugs for anything including a key to the shackles. He also looks for his last arrow. low: 1d100 ⇒ 82

Grand Lodge

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Sorry about the long absence, my posting rate will be pretty reduced for some time due to real life. Please tell me if that's too big of a problem to cope with, I'll understand. On the plus side, I can post from a computer now!

Tsadok is only half-listening to the man, instead taking the time to treat his injuries.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

No worries. At least we'll have a fun game.

Lantern Lodge

SFS 05-99 BftB

Kaitanu notices, far across the city, an odd red light flashing in a particular pattern...

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu begins to remove the shackles from the men. "Yargos Gill, I presume. We have been tasked to find you and your code book by the Pathfinder Society. It is unfortunate that you were not more careful with the information as it will now make our job harder. We will have to find this crime lord eventually, but first we need to get to the grannery. Was that the type of signal the Black Echelon would be looking for?" he says as he points to the red light he spotted.

Lantern Lodge

SFS 05-99 BftB

It's almost like you have played this before!

"why.. yes, yes it is." syas Yagos.

"And it is the Granary, you're right! How did you guess that? No time for answers now... we must get across there or all Absalom could end up poisoned!"

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Well, that's not good. I like my bread!

Ziggy places his hand on the hilt of his sword, while shifting about nervously.

I'm not used to the city as of yet, and don't know my way around, so could someone let me know where to go?

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

perception: 1d20 + 0 ⇒ (19) + 0 = 19
sense motive: 1d20 + 4 ⇒ (3) + 4 = 7
.
Sorry if I missed it, what time of day is it?
.
We should hurry, but hopefully the cell being directed was not actually on site. So they will have to get ready and get to the granary.
.
What is the approx. distance to the granary and the tower with the flashing light?

Lantern Lodge

SFS 05-99 BftB

The flashing light is well across town. The granary is maybe twenty minutes quick hike through the streets.

"I know the way to the Granary" offers Yagos.

And assuming this is what you do...
As you approach the granary, you find an eerie cold fog has suddenly descended on the adjoining streets and alley ways.

At the massive granary doors the three guards posted to protect the food depot are already dead and the doors stand open.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

This doesn't look good. We may be in for some fights.

Ziggy slides his large sword from the holster on his back as he starts to creep forward, trying his best to not make too much noise.

Stealth: 1d20 + 3 ⇒ (15) + 3 = 18

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Sorry, my post disappeared. I had a channel for any injured in our group and the victims before we left.
channel positive energy for healing: 2d6 ⇒ (6, 3) = 9
.
Malaika hangs toward the back since knows he's not much use in a physical confontation.

Lantern Lodge

SFS 05-99 BftB

Ziggy slips forward, into the antechamber of the granary. It is empty.

survival DC10:
A thin trail of blood leads to the north eastern door.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16

Attempting to keep quiet, Ziggy waves his left arm, gesturing at the blood trail heading towards the northeastern door. Pressing his finger to his lips, the man follows the trail.

If he gets to the door without incident, Ziggy will press his ear to the door to see if he hears anything on the other side.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu follows Ziggy's lead and sneaks into the antechamber, reading his bow and staying along the wall. He positions himself to leave an open shot if needed. He tries to see into the next room through the cracked open door.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Lantern Lodge

SFS 05-99 BftB

Neither hears anything from the room to the north east, looking in they see a large room with piles of grain. The thin trail of blood still heads north.

Squares with grain count as difficult terrain. STR check (DC10 ) means it is not difficult for you for that one square on that one turn.

The ceiling is 10' high, with hatches that presumably deposit grain onto the floor, or into wagons. A agile person, or a person with a long weapon could probably activate one if they wanted to.

Athlethics check, DC10 - but generates an AOO; Weapon would be a strike to hit AC20

Within the room is no sign of the assassins.

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu slowly creeps into the room, scanning the area as he goes. He stops at the first row of grain to look into the west room as well as check the stairs and landing for anyone.

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception(west room): 1d20 + 4 ⇒ (12) + 4 = 16
Perception(stairs): 1d20 + 4 ⇒ (17) + 4 = 21

Assuming he doesn't see anything:

Kaitanu waves the others forward before moving to the opposite corner (NE) of the center pile in order to look into the northern room.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception(north room): 1d20 + 4 ⇒ (13) + 4 = 17

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Malaika follows to the doorway and checks to see if the piles of grain have been poisoned yet.
Detect Poison cantrip, scan room from left to right.

Lantern Lodge

SFS 05-99 BftB

Malaika detects no poison in this room, but Kaitanu does see three ghostly figures at the far end of the next room, silently rummaging through semi-spectral backpacks looking for who knows what...

They do not seem to be aware of the pathfinders... yet.

Remember, grain is difficult terrain unless you make a DC10 str check for each square you enter.

Status, bold may post
Malika
Tsadok
Ziggy
Kaitanu

Ghostly figures - 0 rounds doing nefarious stuff to the grain.

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Kaitanu, I'm not sure if I moved you to the correct spot or not. Might try saying x squares up and y squares to the right.
.

if I can see the figures:

I wonder what those are?
knowledge planes: 1d20 + 9 ⇒ (3) + 9 = 12
knowledge everything else: 1d20 + 7 ⇒ (5) + 7 = 12

.
if I can not see anything:

perception: 1d20 + 0 ⇒ (7) + 0 = 7
Malaika mutters to the others, no poison on the grain

Lantern Lodge

SFS 05-99 BftB

Malaika is unsure what the things are, but guesses they are undead.
You need to be trained to get over DC10 in a knowledge check, and this one would be knowledge(religion) if anyone is trained.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Ziggy will double move while keeping an eye on the things towards the back once he sees them. The large man keeps his blade drawn while moving, and whispers to Kaitanu, "What are those?"

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu shrugs his shoulders and shakes his head no as he whispers, "No idea. I hope our Aasimar friend there can help with them. Unless someone has a better idea, why don't I try to get into range to take a shot, then hopefully draw them back towards here where the rest of you will be waiting."

Unless someone has a better idea:

Kaitanu moves counter-clockwise around the NE pile of grain to try to stay out of sight for as long as possible. He then moves just inside the north room and waits for an opportunity to take a shot at the figure on the right.

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Ranged attack: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18 Assuming soft cover from grain.
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak attack: 1d6 + 1 ⇒ (3) + 1 = 4

After the shot, he moves back around the corner to the south room.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

Lantern Lodge

SFS 05-99 BftB

Kaitanu drops one of the figures, and the others turn in surprise.

init:

Kaitanu: 1d20 + 5 ⇒ (5) + 5 = 10
Ziggy: 1d20 + 2 ⇒ (9) + 2 = 11
Tsadok: 1d20 + 1 ⇒ (2) + 1 = 3
Malika: 1d20 - 2 ⇒ (4) - 2 = 2
baddies: 1d20 + 1 ⇒ (5) + 1 = 6

Status, bold may post
Ziggy
Kaitanu[/b]
Black Echelon 0 rounds at the grain.
Tsadok
Malika

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu is pleasantly surprised that he was able to take one out, but feels exposed so he withdraws to Ziggy's location. Readying another arrow for any of the figures to advance.

Readied Ranged attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 ⇒ 1

Lantern Lodge

SFS 05-99 BftB

Kaitanu withdraws a bit, but holds his bow ready.

Looks like I stuffed up the tags
Status, bold may post
Ziggy

Kaitanu
Black Echelon 0 rounds at the grain.
Tsadok
Malika

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