[PFS_Aerondor] 00-01 Silent Tide (Classic) low tier (Inactive)

Game Master Aerondor

[PFS] 00-01 Silent Tide (Classic) low tier
Map

initiative:

[dice-Kaitanu]1d20+5[/dice]
[dice=Ziggy]1d20+2[/dice]
[dice=Tsadok]1d20+1[/dice]
[dice=Malika]1d20-2[/dice]

Special Organ rules:

The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.

To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.

Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round.

The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage

The organ keys connect to the 30-foot pipes above.
Climbing the giant twisting maze of brass pipes requires a DC
10 Climb check each round.

As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell.

Chronicles


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Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Sorry, a rough weekend for me.
.
Malaika looks toward the cry.
How tall is the left tower? Is the cry from the top, window, or door? Can we see anyone?
perception: 1d20 + 0 ⇒ (12) + 0 = 12

Lantern Lodge

Silent tide map

The towers are twenty or thirty feet tall, and have arrow slits giving a good vantage over the area.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Well, with this alarm going off, I don't think we have the element of surprise. How about we make things a bit louder?

The man smiles, even with the wound currently inflicted on him.

Blasted dog bit me hard. I have to keep going to make sure the others don't get hurt though....

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

"Yeah, that didn't go as planned. Let's get inside quickly before they start firing arrows at us. I'll try to cover you." he says as he nocks another arrow and prepares to fire at anyone exiting a door.

readied attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 ⇒ 6

Tsadak moves to the tower to the right as it is the closest. He stops just outside the door with his greatsword ready to swing at anyone who exits.

readied attack: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

Wow, that's got to be a record for bad rolling.

Lantern Lodge

Silent tide map

More shouting is heard from the left tower, and a bolt flies out from one of the arrow slits.

target: 1d2 ⇒ 2
attack: 1d20 + 1 ⇒ (9) + 1 = 10

But bounces off Ziggy's armour.

perception: 4d20 ⇒ (5, 11, 19, 1) = 36
The cry of alarm is taken up by the central tower now as well, although as yet no arrows emerge from that.

Status, bold may post
Tsadok (to be NPCed)
Ziggy 6 damage
Kaitanu
Malika

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Malaika steps up next to Ziggy and taps him with a plain looking piece of wood. wand of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
So what's the plan guys?

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

We need to stop them from following through their plan, so I'm going in. Hopefully we can attempt to clear them out somewhat quickly!

Ziggy moves his way towards the tower that Tsadok is at, and gets in front of the door at the base of the tower.

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Tsadok inspects the door before proceeding in ready to clear it out. Assuming no traps. He will also attack any guards.

perception: 1d20 + 6 ⇒ (5) + 6 = 11 +2 for hidden things.
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

"Come on Malaika. I'm hoping we can get in this way," Kaitanu says as he moves to the doorway and gets ready to fire an arrow at any guards.

ranged attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Unmodified
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Lantern Lodge

Silent tide map

Game board ate my post, and with three hits and a critical against you, lucky you lot.

Within the right hand tower, Kaitanu notes a man, dressed and tattooed like the thugs who pushed Yagos over hte cliff earlier. He throws down the crossbow he was loading and launches himself at Kaitanu with his 'claw'
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Outside, several bolts are fired at Malaika
attack: 3d20 ⇒ (1, 19, 19) = 39
crit: 2d20 ⇒ (3, 14) = 17
damage: 3d8 ⇒ (4, 8, 5) = 17
He goes down with a bolt through his chest.

Tsadok rushes forward and grabs the fallen wand, using it on the priest.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Who quickly opens his eyes again, to a world of pain.

Status, bold may post
Tsadok (to be NPCed)
Ziggy
Kaitanu 3 damage
Malika 9 damage (prone)

Warhounders

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Surprised to find himself in the room alone, Kaitanu takes a step backward towards the corner to create some distance between himself and the thug and shoots an arrow at him.

ranged attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
damage: 1d6 + 1 ⇒ (1) + 1 = 2

"Ziggy, help!" he yells as his arrow doesn't take out the thug and he sees his is cornered. He drops his bow and draws his rapier.

I think I can do all of that. If not, I will not drop my bow.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Could someone move me two squares in? Thanks!

Ziggy hears Kaitanu's plea, and clumsily tumbles into the room, swinging his massive sword at the enemy.

Provoking an attack of opportunity from mister baddie.

I got ya covered!

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
Furious Focus Power Attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 2d8 + 9 ⇒ (3, 4) + 9 = 16

Lantern Lodge

Silent tide map

Baddy AOO
attack: 1d20 + 2 ⇒ (5) + 2 = 7

The warhounder thug's head decides it doesn't like his body any more and goes on vacation.

Status, bold may post
Tsadok (to be NPCed)
Ziggy
Kaitanu 3 damage
Malika 9 damage (prone)
Warhounders

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

map keeps freezing after it partially loads
.
With a gasp Malaika stands and moves into the cover of the room to avoid any more of those deadly arrows.

Lantern Lodge

Silent tide map

crossbows: 3d20 ⇒ (16, 8, 10) = 34
damage: 1d8 ⇒ 4

Tsadok rushes to join the rest of the group in the tower as a number of crossbow bolts are fired at him. From within the main tower the sound of cursing can be heard.

Status, bold may post
Tsadok (to be NPCed) 4 damage
Ziggy
Kaitanu 3 damage
Malika 9 damage

Warhounders

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

That was more exciting than I prefer! Malaika activates the wand on himself again.
wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Perfect!

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

With the immediate threat removed, Kaitanu puts away his rapier and picks up his bow and looks around the tower.

perception: 1d20 + 4 ⇒ (6) + 4 = 10

"Does anyone see a way into the main tower from here?"

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

"Aside from the door in the front, I do not. Maybe we could go around the back, or wait for them to come in."

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

The man then stands by the door, ready to attack any hostiles that come through it.

Furious Focus Power Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 2d8 + 9 ⇒ (1, 1) + 9 = 11

Lantern Lodge

Silent tide map

There is the sound of more cursing as the warhounders start to organise themselves into working out how to evict you from their home.

Within the tower there a chair and lots of rubbish.

Status, bold may post
Tsadok (to be NPCed) 4 damage
Ziggy
Kaitanu 3 damage
Malika 9 damage

Warhounders

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

"That's not good. This is not going as planned at all."

Are there arrow slits in all of the outward-facing walls? Assuming there are ...

Kaitanu moves to an arrow slit in the SW wall, ready to fire an arrow at any thugs he sees outside.

readied attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
damage: 1d6 + 1 ⇒ (4) + 1 = 5

"Malika, take the thug's crossbow and watch to the north. Tsadok, check to see if there is a way into the tower from here. If we can't get in from here, I think we should move counter-clockwise through the outer rooms to thin out the number of enemies before trying to get into the main tower," he says as quietly as possible.

Tsadok moves to the NW wall to search for a secret door.

perception: 1d20 + 8 ⇒ (5) + 8 = 13

Lantern Lodge

Silent tide map

Yes, there are arrow slits in the outwards walls, it is what the thugs were firing at you through.

Tsadock cannot find a way into the central tower, it looks as if the four towers are all different structures, just next to each other.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Fidgeting for a moment, Ziggy looks at the group, "I believe that biding our time isn't the best thing to do. I'm going out there to take a few people out."

Double move to the back tower, and that's it!

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Malaika doesn't have 9 damage anymore
.
Malaika uses the wand on Kaitanu wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9, then as directed picks up the distasteful crossbow and moves to an arrow slit.
.
The only likely to be useful spells I have are burning hands (if they get to close) and murderous command (if they can hear and understand me).

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

"Thank you, Malaika, for healing me. It looks like Ziggy has decided we are moving on. Let's step outside and get ready to run to the north tower."

The remaining 3 move outside to the edge of the tower, preparing to run to the front of the next tower. All will double move to north tower next round. Kaitanu followed by Malaika and then Tsadok.

Lantern Lodge

Silent tide map

As the pathfinder team sneaks out of the tower, Ziggy catches sight of another figures heading around the outside ahead of him.

The tower to the north is empty with the door open.

From behind you can hear the sound of the thugs opening the main door and coming out.

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Just before they run to the north tower, Kaitanu hears the thugs coming out to the south.

"I guess we needed to be more patient. Let's use their poor judgement against them," he says as he moves back into the tower and over to the arrow slit facing the entrance to the central tower. He takes aim at a thug and shoots his bow.

attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 extra +1 is if thug within 30'
damage: 1d6 + 1 ⇒ (3) + 1 = 4 same

Tsadok guards the door and prepares to attack any thug that attempts to enter while Malaika watches out of the north arrow slit for Ziggy.

attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Lantern Lodge

Silent tide map

Kaitanu slips back into the tower and fires an arrow. It bounces off the thugs armour though. So close. Very close - in fact while he remains standing for a second it is only a second. That arrow must have broken a rib or something as the figure slowly slips to the ground.

The others rush out of the main tower and into the side one. The first is felled by Tsadok, but two more come quickly up behind.

Meanwhile Ziggy sees the man at the back vanish around the towers to the west.

init:

Ziggy: 1d20 + 2 ⇒ (8) + 2 = 10
Tsadok: 1d20 + 1 ⇒ (7) + 1 = 8
Malika: 1d20 - 2 ⇒ (8) - 2 = 6
baddies: 1d20 + 2 ⇒ (12) + 2 = 14

Status bold may post
Ziggy
Malika
Kaitanu

Baddies
Tsadok

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

"Aww crap..... We've got incoming!" Ziggy yells, going back the way he came from, nearly running into one of the men at the tower he had exited just moments before.

Double move, but weapon is drawn.

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Malaika orders, Činili iní prvý!
murderous command, target orange figure if I can see him, will save DC=16 or attacks own ally

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Kaitanu turns around to see a thug enter the tower. He takes a step towards the corner to create some space and then fires another arrow.

attack(purple): 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Silent tide map

will: 1d20 - 1 ⇒ (4) - 1 = 3
The lead man strikes at Tsadoc
attack: 1d20 + 2 ⇒ (10) + 2 = 12
While the man behind strikes at the back of his ally
attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 1d6 + 2 ⇒ (3) + (3) + 2 = 8

Thos bossman is more effective than his ally as the thug in pink falls to the floor with a nasty hole in the back of his head.

"Do as you are told next time!"

While the last man comes barrelling around the outside and straight into Ziggy.

Status, bold may post
Tsadok (to be NPCed) 4 damage
Ziggy
Kaitanu 3 damage
Malika

Warhounders

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Malaika steps to the side and carefully chants, Ohňa nebies odoslať! Flames burst forth from his outstretched fingers enveloping both of the opponents yet none of his allies.
casting defensively: 1d20 + 2 + 5 ⇒ (19) + 2 + 5 = 26
Fire Damage: 2d4 ⇒ (3, 2) = 5
Burning Hands, reflex save DC=16 for half

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

"Hey there!

Ziggy swings his massive sword at the warhounder but misses, slamming the blade into the ground!

Furious Focus Power Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 2d8 + 9 ⇒ (3, 5) + 9 = 17

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Tsadok takes a swing at the leader.

attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14

While Kaitanu fires another arrow at the closest thug.

attack: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17
damage: 1d6 + 1 ⇒ (1) + 1 = 2

BTW, I'm fully healed but forgot to change my stat block. Malaika healed me before we initially left the tower.

Lantern Lodge

Silent tide map

refleck: 2d20 ⇒ (14, 1) = 15
Both thugs writhe for a moment or two in the agony of flames as Malika's holy fire spreads across them. The one outside drops, disabled by the heat of the flames. Unfortunately none of the teams other attacks turn out successful.

The head thug, seeing all his men have been disabled tries to extract himself from the battle, but the tower limits his movements.

Those close to him notice he seems a little...odd. It's almost like you can't focus on him properly.

Tsadok and Ziggy can get AOO as he withdraws. You are all up, Nessian is fleeing! BTW he is AC 18 at the moment and you have a 20% miss chance.

Status, bold may post
Tsadok (to be NPCed) 4 damage +AOO
Ziggy +AOO
Kaitanu
Malika

Nessian - 5 damage

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

AoO: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 2d8 + 6 ⇒ (4, 1) + 6 = 11

Ziggy swings as the man tries to run away from the battle, yet misses! Grunting, the man turns around and chases after the man, and swings again once he catches up, but misses!

Furious Focus Power Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 2d8 + 9 ⇒ (4, 3) + 9 = 16

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Malaika sighs and fires the crossbow.
xbow att: 1d20 + 1 ⇒ (16) + 1 = 17 nope
miss chance: 1d100 ⇒ 77

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

Tsadok swings at Nessian as he runs away.

AoO attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
miss?: 1d100 ⇒ 1

He then runs after him to catch up. Double move and loops around to the south to flank with Ziggy and avoid AoO.

Kaitanu also moves out of the tower and shoots an arrow at him.

attack: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17
damage: 1d6 + 1 ⇒ (3) + 1 = 4
miss?: 1d100 ⇒ 54
Oh, so close

Lantern Lodge

Silent tide map

Once again Nessian selects fleeing into the wilderness over fighting.

Okay one last round for attacks with missile weapons and then the wiley thug has fled off the map and far away. That that it really matters for your purposes as the tower is now free of his gang.

Lantern Lodge

Silent tide map

Nessian flees the scene.

The pathfinder team return to the Pyramid of the Dog, and upstairs find Nessian's office, littered with various lanterns of different colours. Most importantly, they also find the logbook of Yagos.

The old scholar quickly flicks through it, and then cries out "Ah hah!"

Arranging a set of lanterns at the open window, he opens and shutters then in a complicated pattern.

"That is the master abort code. The Silent Tide should now go to their final rest."

Chronicles are linked above. Check them out, I'll do the formal reporting in a day or so. It's not unusual for me to get things wrong on the chronicle, so please double check them and let me know whether they are okay (yay!) or I need to make changes. Thanks for playing.

The Exchange

Kitsune Rogue 1 HP 10/10 | AC 17 T 14 FF 13 | F +2 R +6 W +0 | CMB +0 CMD 14 | Speed 30ft Init +5 Perc +4

"I would have liked to have taken Nessian permanently out of commission, but at least we stopped him. Let's get this logbook back to the Lodge so it can't be used again," Kaitanu says as they exit the tower.

Before returning, he searches for the arrows that missed their targets.

low: 3d100 ⇒ (78, 69, 43) = 190

Sovereign Court

Aasimar Oracle of Shaelyn Lvl 10 AC:20, FF:10, Th:10, HP 63/63, F8/R7/W11, Perc +0, Init +0

Well, we fulfilled our obligations to protect the common people of Absalom. But it saddens me that we are so often required to protect them from others of them. {{ sigh }}

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