PFS #6-15 The Overflow Archives 1 (Inactive)

Game Master Valeron De Stinzite

Initiative, Perception Sheet

Maps

Handouts


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Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

Still spluttering from the dust Grast quickly rinses his mouth out and face off with some of the water that is conveniently all around.

"Little buggers would not hold still. My scythe is not great at hitting something so small it seems.

Looking at the restrained fox Grast knows he is not going to be able to get him out but moves close in case he needs to be restrained.

"You must be 'the fox' that the fish is looking for."

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

So, what does the fox say?


Sign up sheet:

Get me out of thi, thi, this cage. I will tell you everything. Virml exclaims while having trouble speaking from his missing teeth.

Dark Archive

HP 10/10; AC 16, T13, FF13; CMD 13; F+3, R+3, W+4 (+6 vs ench); Perc+4, low-light, Init +3

"Tooth fairys. If I have offspring I will set traps at night to ensure they sleep unmolested." Silvanthur states in a definite voice. He casts detect magic on the corpses and the bound toothless man.


Sign up sheet:

You detect an evil aura on the dead bodies, but since no evil from the toothless figure.
Please!!! Led me oud. Id's me, Virml. I will drown.
He still exclaims with even more fear noticeable in his voice. His missing teeth are apparent as he opens his mouth.

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

Tanniralirul sighs. "One moment,"

He pulls out a series of tiny picks and probes, and sets to work unlocking the cage.

Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20

"Funny, though. I would have sworn you were upstairs, high and dry, Virml."

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

Grast polishes the end of his scythe, getting the dust off it form the exploding beastie.

Very calmly he tells the fox "Don't try and run off now."

Sovereign Court

Female Aasimar Hunter 4 | AC 22 T 14 FF 19| HP 31/31| F 7 R 9 W 5| Init 6| Perc 10

Lets a bit of the twinge from the lightning snap as she smiles a little "tell us what we want to know and I will tell you on what I know about how to repair the damage, assuming the fairies there did it"

Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16


Sign up sheet:

"Me nod run. I drapped down here. I meed a fox and he drick me indo helping him find scrolls. Then he lock me in cage. He use scrolls do summon fey creatures. He up to no good. Must find him.". Virml exclaims. Still having trouble from missing teeth. "He use spells do look like me."

Dark Archive

HP 10/10; AC 16, T13, FF13; CMD 13; F+3, R+3, W+4 (+6 vs ench); Perc+4, low-light, Init +3

Silvanthur stares at the toothless man. He touches him, using his knowledge blessing against him! I gain information on him as if my Knowledge roll was 18; is he what he claims to be?

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

So the man upstairs would be an impostor? I thought you were able to change to a fox, as people are rumored to be able to unleash their inner beasts and become wolves, or bears!! Does that kind of magic exist, to take the appearance of someone else? And wouldn't the master wizard upstairs feel the magic?

Spellcraft, untrained: 1d20 + 1 ⇒ (17) + 1 = 18


Sign up sheet:

Silvanthur senses that he is telling the truth.
"He use fascinate barbic performance to trick me. Then he use realistic likeness to look like me. Ad lasd he use innocence spell to make you believe him." Exclaims Virml. "You musd find him."

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

"He was upstairs last we knew. Let's find out, shall we?"

He checks over Lady Gormandele for anything useful, replaces the daggers in his spring loaded sheath with his cold iron daggers, and heads back upstairs.

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

"Should we investigate the rest of these room first? No since picking half the field, my dad would say."


Sign up sheet:

I have nothing substantial to add right now. You can continue to converse with him or you can keep exploring. You decide and let me know.

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

We are Pathfinders, we are supposed to explore. Let's go.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Aye...let's look around...might find something the higher ups might fibd interesting. Doran says as he shoulders hus pack and readies to move out.

Sovereign Court

Female Aasimar Hunter 4 | AC 22 T 14 FF 19| HP 31/31| F 7 R 9 W 5| Init 6| Perc 10

"Lets move on out and explore"

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

Grast will take point and continue to search in the pattern they had agreed to.

"I will lead. Lets continue."

Grast leads though each of the alcoves, starting with the first smaller one to their NE.

Perception: 1d20 + 0 ⇒ (6) + 0 = 6

Dark Archive

HP 10/10; AC 16, T13, FF13; CMD 13; F+3, R+3, W+4 (+6 vs ench); Perc+4, low-light, Init +3

Sil nods. "Is anyone hurt?"

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

Tanniralirul stays close to Grast, cold iron daggers at the ready.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Sign up sheet:

I am assuming you want to go to the room at the top right.

The Pathfinders move out in search of the fox. In tow you have Virml following behind the group.

The room you enter is the Cartographium. The door is open. The water’s surface is carpeted with maps made of silk, vellum, birch bark, and sundry other materials.

Perception, Knowledge Geography DC15:

You notice one unusual item floating along the water’s surface: a silk map that portrays Tian Xia mashed into the side of Avistan to create a strange supercontinent. This artistic map is more than just an intellectual curiosity, for incorporated into its legend and place names are the means to use the map as a scroll of dimension door.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

perc: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Lars was still eager for a fight, and wasn't interested in books and pieces of parchment


Sign up sheet:

Nothing new to add. Just finish exploring this room and then we can move on.

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

Perception: 1d20 ⇒ 20

"Well now this map looks intresting, think we should take it with us. I cannot read it but it looks like someone added a scroll to a map perhaps."

Once done looking around Grast will lead the group to the next room.

Dark Archive

HP 10/10; AC 16, T13, FF13; CMD 13; F+3, R+3, W+4 (+6 vs ench); Perc+4, low-light, Init +3

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

I swear. One day I will roll above a five.


Sign up sheet:

Handouts are updated. You are supposed to succeed at the perception check before you find what I put up, but I won't be able to update it without being on my computer. So no one look at it until you succeed at the check. Wishful thinking
The door to The Heritage Stacks is open, making the room a deep bog like the corridors outside. This chamber mostly contains volumes of obscure and tedious genealogy.

Perception DC15:

Floating in the water you scroll fragment from The name of the fox. It appears as though it may have been dropped.

In the northern most alcove of the room you notice a 15ft sphere of darkness. You can see nothing but black as you gaze at it.

Perception DC20:

Inside the sphere you see a codex bound with cured dwarf skin called The Darklands Precepts. The Darklands Precepts is a guide to proper forms of address and correspondence among drow noble families, with shorter chapters regarding drow demonology rituals and other, equally dangerous rites.

Knowledge Arcana DC15:

To discourage others from gleaning its secrets, The Darklands Precepts has two defensive features: a permanent darkness effect emanating from it (15-foot diameter) and an alarm that responds to the bearer’s voice. The darkness effect poses no difficulty for readers with darkvision. When the bearer attempts to read the text aloud or speaks at all while carrying the book, The Darklands Precepts creates a ghost sound effect that simulates the clamor of 40 humanoids shrieking incoherently. The effect lasts only so long as the bearer speaks, and its responsiveness to sound imposes a –5 penalty on the bearer’s Stealth checks, as well as a 20% chance of spell failure when casting a spell with verbal components.

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

I have made a personal rule of no peaking. Which sucks sometimes when your character is neither perceptive or knowledgeable lol.

Grast approaches the sphere of darkness and sticks the end of his scythe into it to see what happens.

Perception: 1d20 ⇒ 7 well there was a chance :)

Sovereign Court

Female Aasimar Hunter 4 | AC 22 T 14 FF 19| HP 31/31| F 7 R 9 W 5| Init 6| Perc 10

perception: 1d20 + 6 ⇒ (4) + 6 = 10
knowledge arcana: 1d20 + 6 ⇒ (4) + 6 = 10

ok who forgot the blood sacrifice to appease the RNG devil?

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

perc: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Know Arcana: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18

Lars finds a bit of parchment in the water, and, entering boldly into a ball of darkness while singing quite loudly, comes back with a strange book

"The name of the fox"? "The Darkland Precepts"? What's that? An evil elfin book. Seems to be a little magical...

Feel free to read the spoilers

Dark Archive

HP 10/10; AC 16, T13, FF13; CMD 13; F+3, R+3, W+4 (+6 vs ench); Perc+4, low-light, Init +3

Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge Arcana: 1d20 + 8 ⇒ (16) + 8 = 24

"That book is extraordinary! We must save it. Such knowledge cannot be lost to the waters!" Silvanthur will take the dark book and place it in his pack to stifle the darkness effect.

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

Tanniralirul looks over the book. "I..." and the screams of a multitude fill the air for a second. Putting the book back down and turning, he starts again, "I may have use for this."

"However, I suspect the scrap may be just as cryptically helpful on our mission today. What does it read?"

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

It looks beyond my men...I know the elven tongue...and this is not it by my eye.


Sign up sheet:

Remember you must find the fox. You have explored all the rooms down here.


Sign up sheet:

What is next? Going upstairs?

Dark Archive

HP 10/10; AC 16, T13, FF13; CMD 13; F+3, R+3, W+4 (+6 vs ench); Perc+4, low-light, Init +3

Yes, let's go back upstairs. Also, we need to examine that paper regarding the Fox.

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

Agreed. We bring the fox we have and head upstairs.

"It doesn't look like there is much more down here. Lets head back up to the fish." Well that is a sentence I have never said before.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran snickers at Grast's remark

That sounded odd when you think about it....aye, upstairs we go. he says as he leads off

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

"Up to the fish? The fox is hiding out outside the archive, wearing Virml's form! We've got to leave this wing to get that trickster!"

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

I agree. This deception must come to an end. The fox-man must pay for this.

Sovereign Court

Female Aasimar Hunter 4 | AC 22 T 14 FF 19| HP 31/31| F 7 R 9 W 5| Init 6| Perc 10

"This charade needs to come to an end lets have us a good fox fry, if he resists and fights back of course" makes her way back up to the previous floor


Sign up sheet:

Handouts and maps have been updated. Handouts have been updated as if you succeeded at the perception check. No peaking until you do. I used the same picture for the fox. So in the top room that is the fox. It's just the same stock picture.

The Pathfinder make there way back through the wet archives to where the fox must be hiding. In the Scriptorium.

This large chamber is crammed with desks and lecterns designed for copying scrolls and manuscripts. Along the north wall, a tall, broad shelf sags with sheaves of parchment, while near the exit to the south, a stack of ceramic ink jugs stands near wall-mounted racks of quills. Two bays of windows on the west wall offer an impressive view of the Lodge’s greatest landmark, Skyreach Tower, while the eastern windows overlook the library’s main stacks.

Perception DC18:

You see the other two scrolls. One is on a pile of books on the shelf. The other is stuffed into the foxes belt.

Knowledge Arcana, Planes DC15:

You are overcome with the feeling that if you speak the foxes name he will give up without a fight. This might also lock him back in his prison.

In the room you can see the fox at the back of the room and appears to be studying scrolls. In front of him is a giant, menacing crocodile.

Initiative:

Doran: 1d20 + 4 ⇒ (10) + 4 = 14
Tannarilirul: 1d20 + 5 ⇒ (18) + 5 = 23
Silvanthur: 1d20 + 3 ⇒ (3) + 3 = 6
Grast: 1d20 + 1 ⇒ (2) + 1 = 3
Lars: 1d20 + 1 ⇒ (13) + 1 = 14
Aelin: 1d20 + 2 ⇒ (17) + 2 = 19

Crocodile: 1d20 + 2 ⇒ (16) + 2 = 18
Fox: 1d20 + 2 ⇒ (18) + 2 = 20

Combat round 1
bold may action
Doran
Tannar
Silvanthur
Grast
Lars
Aelin

Crocodile
Fox

Sovereign Court

Female Aasimar Hunter 4 | AC 22 T 14 FF 19| HP 31/31| F 7 R 9 W 5| Init 6| Perc 10

perception: 1d20 + 6 ⇒ (15) + 6 = 21
knowledge arcana: 1d20 + 6 ⇒ (12) + 6 = 18

"the fox has one scroll the other is on a book shelf, also if anyone does know this fox's name speak it aloud to get this over with"

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Diran looks a bit confused about what Aelin said about the fox's name, but tries anyways. Virml?

He advances and readies for combat if that dud not work. Move up 2o ft and go defensive

Grand Lodge

Status: | Fighter 1 | HP 07/12 | AC 15 | T 11 | F 15 | Ini +1 | Per +0 | Intimidate +10 | +5 MW Falchion 2d4+4 18-20x2 S

His name? How would I know that. Well the others can worry about that part I will concentrate on the crocodile.

Before advancing on the fox, too the party "We should take him alive knowing his name or not, I think the crocodile will have to go thoug."

As he advances on the crocodile he tries to distract the fox from what he is doing.

Intimidate: 1d20 + 10 ⇒ (17) + 10 = 27

"Give yourself up or we will take you by force."

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Let's take the reptile out first...But beware the fox, he's a magic using trickster!

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Wayang Unchained Rogue 1 [HP 10/10 | AC/ff/t 18/13/16 | F+1/R+7/W+0 (+2 v. shadow) | CMB -1 CMD 14 | Spd 20' Init+5 Per+5]

Daggers in hand, Tanniralirul enters the room and his form appears to melt away into the flickering shadows around him.

"Give it up, fox," he calls out from the cover of darkness, "You are Caught."

Move and activate Dissolution's Child.

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