PFS: #6-08: The Segang Expedition (Inactive)

Game Master R D

Initiatives:
[dice=Lucrezia]1d20+1[/dice]
[dice=Obed]1d20+8[/dice]
[dice=Tarch]1d20+1[/dice]
[dice=Whisperer]1d20+4[/dice]


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Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

What action do I get to do

Silver Crusade

You're under an effect similar to suggestion. You think it's a good idea to go help your ally, the Count. You may do so any way you see fit.

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Start raging song

Jump down acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Sorry on my phone

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Sorry - Paizo web site is acting up. Whisper will climb down and draw his blade. Climb: 1d20 + 4 ⇒ (13) + 4 = 17 and if any movement remains move toward the noise.

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Raging Song
affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration

Silver Crusade

Tarch jumps down, but rolls badly taking 2d6 ⇒ (1, 5) = 6 damage and also landing with a THUD!

The Baron approaches the spot where the Counts voice called for help. There's a roaring sound and something that looks like a mammalian predator (a big cat or a giant badger) with deer hooves attacks the Baron!

Knowledge(arcana) to identify

Bite: 1d20 + 7 ⇒ (9) + 7 = 16, Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Trip: 1d20 + 9 ⇒ (15) + 9 = 24

Its teeth sink deeply into the Baron. It knocks the man over. You can tell, it's about ready to drag him into the brush--though the Baron still has plenty of fight left in him!

Lucrezia and Plunder are closest to the Baron. Then Whisperer. Then Obed and Tarch.

Grand Lodge

Gnome Druid-4 | Handle Animal +8 | HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

Lucrezia will attempt to Flare the creature DC 12
Plunder will move forward to it and attack with one talon: 1d20 + 2 ⇒ (1) + 2 = 3 and will deal 1d6 ⇒ 1 damage if he hits.
That is wretched.

Silver Crusade

FLASH! 1d20 ⇒ 4 The predator fails its saving throw and gains the dazzled condition.

Plunder misses.

The rest of the party is up!

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

umd wand of ray of Enfeeblement : 1d20 + 13 ⇒ (19) + 13 = 32 Yay this time! Ranged attack: 1d20 + 4 ⇒ (6) + 4 = 10
...Maybe... it is dazzled.

DC 11 fort save for half
Str damage: 1d6 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Moved to bull rush tiger.

Bend to my will beast of the night

Bull Rush: 1d20 + 6 ⇒ (5) + 6 = 11 Provoking AOO, push tiger away from Baron

Continue raging song, grants me Fast Healing 2 HP 11/17 +2 = 13/17

Silver Crusade

The ray of enfeeblement misses!

The bull rush fails.

Bite: 1d20 + 7 ⇒ (10) + 7 = 17, Damage: 1d8 + 6 ⇒ (1) + 6 = 7, Trip: 1d20 + 9 ⇒ (14) + 9 = 23

Tarch takes 7 HP of damage and is tripped.
__________

The Baron attacks with a kukri

1d20 ⇒ 2 Miss!
__________

The creature attacks the Baron:

Bite: 1d20 + 7 ⇒ (1) + 7 = 8, Damage: 1d8 + 6 ⇒ (1) + 6 = 7

He doesn't look like he can take much more of this.

Grand Lodge

Gnome Druid-4 | Handle Animal +8 | HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

Doesn't the bite miss since you rolled a 1?

Silver Crusade

Yes, it does. :-) Regardless, he's not doing well: He was injured last round. He's prone. He cannot use the ranged weapon he's good with. Shall I continue? ;-P

Silver Crusade

The party is up!

Grand Lodge

Gnome Druid-4 | Handle Animal +8 | HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

If close enough for full round Plunder will attack with a
bite: 1d20 + 2 ⇒ (7) + 2 = 9 for 1d4 ⇒ 4
talon 1: 1d20 + 2 ⇒ (4) + 2 = 6 for 1d6 ⇒ 2
talon 2: 1d20 + 2 ⇒ (7) + 2 = 9 for 1d6 ⇒ 6

And Lucrezia will swing her quarterstafff: 1d20 + 2 ⇒ (18) + 2 = 20 for 1d4 ⇒ 2

Silver Crusade

Plunder attacks viciously. But the other predator is accustomed to the ways of the jungle and avoids the animal companion's attacks. However, Lucrezia smacks him in the head for 2 HP.

Whisperer, Obed, and Tarch are up!

Enemy: 2 HP damage

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper will move in for an attack seeking out a flank if he can get it (Are we fore going a map or did I miss a link?)
attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 ⇒ 1
And if possible the sneak_attack: 1d6 ⇒ 3

Silver Crusade

Naw. No map. You're at the edge of a clearing, so you can position however you like.

Whisperer flanks the predator and hurts it good.

Enemy: 6 HP damage total.

Obed and Tarch are up!

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

2 questions
If the creature is dazed was it allowed to attack the baron?
And if the creature is in a grapple can do I provoke if I cast next to it? Thinking of Casting CLW on the Baron.

-Posted with Wayfinder

Silver Crusade

DAZZLED not dazed

Source: Flare

It's not in a grapple. It never rolled to maintain, so it let go as a free action to deal with Lucrezia and Plunder's attacks.

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Attack from prone attack: 1d20 + 3 ⇒ (5) + 3 = 82d6 + 7 ⇒ (6, 3) + 7 = 16

Maintain song 8/17

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Reroll reroll: 1d20 + 3 ⇒ (17) + 3 = 20

Silver Crusade

Tarch strikes true! The predator screams in pain.

Enemy: 22 HP damage total

Obed is up! You can safely cast CLW if you position yourself behind the Baron on the opposite side of the predator.

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

Will do that umd CLW: 1d20 + 13 ⇒ (12) + 13 = 25
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Heal the baron a little

-Posted with Wayfinder

Silver Crusade

The predator strikes: Bite: 1d20 + 7 ⇒ (5) + 7 = 12 and just barely misses!

The Baron strikes: Kukri: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15, Damage: 1d4 ⇒ 2 and wounds the not-tiger a little.

The party is up!

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

umd for CLW on the Baron : 1d20 + 13 ⇒ (18) + 13 = 31 CLW: 1d8 + 1 ⇒ (5) + 1 = 6
That is better.

"Where is the count?"

-Posted with Wayfinder

Silver Crusade

Knowledge (Arcana) for more info on this predator.

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Bardic/Arcana: 1d20 + 2 ⇒ (19) + 2 = 21

Attack from Prone: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Maintain song Fast Heal 12/19 (Forgot +2 Con from Rage)

Silver Crusade

This predator is was a leucrotta. This magical beast uses its lure and sound mimicry abilities to catch prey unaware. It has a limp from the gunshot the Baron gave it years ago. And its jaws exactly match the Baron's hunting injury. This must have been the "tiger". (It's a very rare striped leucrotta.)

It has the haunches and tail of a tiger, rather than that of a lion as most leucrottas do.
______________________

Onto the second half of your mission. Now that your travel here has been funded by the Baron and the Count, you have the opportunity to explore ancient ruins for the Society.

You have a chance to rest before you set off toward the Urapangi Lowlands and the mysterious temple ruins there.

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

Will rest up.
Congratulate the Baron on his victory. Try and get a read on him Did we make a friend and complete the second mission objective? See if the Baron's attitude of the count has improved.
If necessary I will try my best to convince the Baron the Count has begun to sprout little balls and to give him time.

@ the group. I have an idea if the Baron still hates the Count. We could invite him to accompany us on the initial expedition promising to keep him safe and giving him busy work like carrying a torch or our gear. At the end we can give him bragging rights and if we have to kill anything we can say he held the line with us.

-Posted with Wayfinder

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper runs a hand over his goatee
"I hear the Eyes of the Tiger are so valuable they write songs of them.... wonder if there is any profit to the Eyes of the Leucrotta, nah...prolly need like ten of them"

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

This tiger beast must have a liar around here

perception: 1d20 + 4 ⇒ (7) + 4 = 11

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

look for loot: 1d20 - 1 ⇒ (6) - 1 = 5
Seen that coming

-Posted with Wayfinder

Silver Crusade

No real treasure. Just making inroads with Alkenstar nobility for the Pathfinder Society.

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Continue rage until fully healed

Gather information from porters about ruins and surrounds

diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Silver Crusade

When you're done with the tiger hunt, you're pretty much done with these guys. Though, I'll give you this information:

The temple must be dedicated to one of the Vudran deities, certainly, but beyond that nothing is known. As you know, locals have several superstitions about monkeys. If that represents some leftover remnants of the temple’s faith, it could be dedicated to one of the monkey-faced deities, Ragdya and Lahkgya, or to Chamidu, the goddess of wild animals.

Grand Lodge

Gnome Druid-4 | Handle Animal +8 | HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

So we can go now? Lucrezia is impatient to continue the adventure.

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

After the rest I am ready. How long is the Baron planning on staying in camp? Are we on a time sensitive schedule? Did the Baron's attitude of the count improve?

-Posted with Wayfinder

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

"Indeed, lets press on. The sooner we are done here, the sooner we get back to civilization.

Silver Crusade

A large freshwater swamp dominates the Lowlands, making travel through the region difficult. The jungle around the temple is exceptionally thick and requires a full-round action just to move 5 feet.

Survival checks, please.

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

Survival : 1d20 - 1 ⇒ (19) - 1 = 18

-Posted with Wayfinder

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

survival: 1d20 - 1 ⇒ (10) - 1 = 9

Silver Crusade

Obed knocks it out of the park! Thanks to him, the party avoids contracting malaria. (Pathfinder Malaria can be awful: 1d3 Constitution damage and 1d3 Wisdom damage!) Eventually, after some very hard slogging, you get to the ruins.

Columns line the walls of this small room, each decorated with a high-relief carving of a monkey in a different pose. Some of the monkey sculptures sit serenely in meditation or reach out with their hands as if to deliver blessings to the viewer, while others adopt more naturalistic poses. The floor is littered with decaying plant matter and mud, and the stench of rotting muck pervades the area. An open archway leads south out into the jungle, while a second leads north deeper into the temple.

As you approach to enter the ruins, you encounter three people trying to leave! They seem to have some "loot" though not a lot.

MAP

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper will calmly await someone with charisma to interact but will watch carefully to determine what these folks are up to
perception: 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Gnome Druid-4 | Handle Animal +8 | HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

Lucrezia will ride right up to them, Hey there! What are you guys doing here? What do you have there? Are you leaving already? We just got here. Maybe we could sit and have lunch and chat?

Cha Chk: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Male Dhampir Totemic Skald 2- HP 17/17 - (AC:17 /T:11 /FF:16) - Perception (+4) - F:+4 / R:+1 /W:+2 - CMB (+4)- CMD (16) - Speed (30) - Init. +1

Step up to directly in front of them with greatsword point resting on the floor but ready to be bloodied

Hold there friends smile with just a hint of fang showing

diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Scarab Sages

Male Human Void-Touched Sorcerer 3- HP 23/23 - (AC:12 /T:12 /FF:10) - Perception (-1) - F:+3 / R:+3 /W:+2 - CMB (0)- CMD (12) - Speed (30) - Init. +8

@DM, I would of cast mage armor before entering the temple area, could I have that applied please? bluff: 1d20 + 9 ⇒ (9) + 9 = 18 "Hello temple thieves! I am the grand inquisitor Bedis. Why what a marvelous find you have discovered. I am sorry to tell you that we have been sent here by your government to secure these goods. If you do not place the items on the ground you will be dealt with the full extent of the law. This crime has been ruled to be an act of treason by the high magistrate with orders to execute on site. Please do not make us shed blood on this wonderful temple's entrance way before we even have a chance to explore the place. If you decide to run my magic will find you and leave you paralyzed for whatever jungle denizen wanders your path. Do you understand? If you comply I have a business opportunity for you, several of our porters where killed by an animal attack and we could use more hands with the load. Should we reach an agreement. "

-Posted with Wayfinder

Silver Crusade

Obed, sure! You can have mage armor on. :-)

Lucrezia greets the strangers, who are tense, and they seem to relax a tiny little bit. Tarch smiles at them; they don't notice his fang, and they relax a tiny bit more. Whisper says nothing, not making things worse.

Bwahahahaha! :-)

Then Obed threatens them. And they seem to get quite a bit more tense.

Going to let you guys try to "social check" your way through this, if you wish. Maybe you could discuss the approach among yourselves so you don't undermine each others' efforts.

Grand Lodge

Gnome Druid-4 | Handle Animal +8 | HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

Lucrezia will stare open-mouthed in shock at what Obed just said.
Um, what?

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

"sigh"
Whisper knows his strong point's and diplomacy ain't it. He'll stay quiet and wait for folks to screw things up before he stabs someone... I mean...murder hobo...no...ummm.... for diplomatic negotiations to break down. Yeah, thats it.

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