PFS 5–13: Destiny of the Sands—Part 2: Race to Seeker's Folly (Inactive)

Game Master Arthur Severance

Map of Osirion
Lamshtu's Flower
Seeker's Folly
Decemvirate Note
Cartouches
Water Creature


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When you leave the fountain room and open the large doors leading south from the entry hall, you see a natural cavern whose ceiling sparkles with thousands of tiny crystals. The center of the cavern is split by a chasm that drops 50 feet below the level of the bridge.

A stone bridge stretches over the gap. Form the center of the bridge, a black granite obelisk covered with gems and hieroglyphics rises. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past.

You note a faint glow from coming from the chasm.

To examine the obelisk or peer into the chasm, you will have to enter the cavern. Please move yourselves on the map to indicate where you go, but not past the obelisk yet.

Grand Lodge

what map?

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

"Do we have anyone particularly good at climbing? I would love to know what that is!"

Oronia says as she peers at the shining object with curiosity.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will remove his knotted rope, as there may be an issue with climbing falling.

"Wow, that looks like a looong way down. As Lecate peers into the chasm

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Caught by Oronia's statement Lecate looks over at the obelisk

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

"I can climb, although I do not have the tools. If someone could lend me a rope and we find a place to affix it to it would be a lot easier"

Kintampo peers down into the chasm to see if there are any handholds

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Oronia's Perception Check: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19
Maherpa's Perception Check: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Kintampo's Perception Check: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Mareq's Perception Check: 1d20 + 2 - 3 ⇒ (2) + 2 - 3 = 1
Husarq’s Perception Check: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Lecate's Perception Check: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20

Oronia, Maherpa, Kintampo, and Lecate notice that jeweled eyes on the obelisk turn to look at Lecate as he approaches the chasm.

Mareq and Husarq are caught by surprise.

Oronia's Initiative Check: 1d20 + 1 ⇒ (13) + 1 = 14
Maherpa's Initiative Check: 1d20 + 2 ⇒ (17) + 2 = 19
Kintampo's Initiative Check: 1d20 + 3 ⇒ (8) + 3 = 11
Mareq's Initiative Check: 1d20 + 2 ⇒ (1) + 2 = 3
Lecate's Initiative Check: 1d20 + 0 ⇒ (11) + 0 = 11
???? Initiative Check: 1d20 + 0 ⇒ (16) + 0 = 16
Husarq's Initiaive Check: 1d20 + 1 ⇒ (6) + 1 = 7

Maherpa's instincts serve him well, and he can act briefly (surprise round action) before anything else can happen. Then something will happen, then Oronia, Kintampo, and Lecate can act (surprise round actions).

In subsequent rounds the initiative order will be:
1. Maherpa
2. Something
3. Oronia
4. Kintampo
5. Lecate
6. Husarq
7. Mareq


Helaman wrote:
what map?

Seeker's Folly

Since Oronia and Kintampo both said they were looking down into the chasm, I moved their figures to squares adjacent to the chasm.


Just before combat begins, Kintampo, Lecate, and Oronia, who are standing at the edge of the chasm, have a better look at the light shining from below.

Perception Check DC 15+:
At the bottom of the chasm, some 50 feet below the edge and partly underneath the bridge, the light, about the strength of a candle, illuminates what appears to be the body of a crumpled, dessicated halfling. The light itself comes from an object tucked partly underneath the halfling. The object seems to be a wayfinder.

Lecate already succeeded at this check and may look. The others who looked before initiative was rolled may take 10. If your figure is ever adjacent to the edge during combat, you may make a check at +2 because you know the object is there from the observations of the others, but may not take 10, because you do not have that kind of time in combat.


I made a mistake with the opponent's initiative. The proper initiative order for the surprise round is:

Maherpa
Oronia
Kintamo
Lecate
Something

In future rounds it is:

Maherpa
Oronia
Kintamo
Lecate
Something
Husarq
Mareq

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Take 10 Perception: 10 + 6 = 16

Sensing danger, but not knowing from where it will come Kintampo grabs his staff in both hands. He is ready to attack any hostile creature that will come into range of his staff.

Readied Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Do we see anything threatening?


Oronia, Maherpa, Kintampo, and Lecate noticed that jeweled eyes on the obelisk turned to look at Lecate as he approached it. Your instincts told you something is about to go very wrong.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Maherpa holds - his instincts warning him and he waits to see what happens.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

With knotted rope in hand, Lecate starts to back away, "Guys... guys. Did you see those eyes move?."

Lecate uses his bit ' luck on himself for next round, knowing Desa is about to test him.

"I've got a bad feeling about this..."

Bit 'o luck allows Lecate to roll two d20's and take the better result for any d20 roll next turn.

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

"Try to avoid them...maybe they are some sort of defense spell!" She says as she hides her eyes.


Having noted the moving eye on the obelisk, Maherpa waits a moment, Oronia shields her eyes from a potential gaze attack, and Lecate seeks a blessing from The Song of the Spheres.

A wave of desert heat suddenly washes over the entire party. Everyone sees two realities: One, the cavern, bridge, and obelisk, from which a host of spirits stream; and two, a bleak stretch of sun baked desert where thousands of dead Osirians rise up from ancient tombs to meet armies of corrupted genies (divs) marching forth from a massive structure of black stone. A plague of locusts sweeps across the desert toward the divs.

Kintampo, ever vigilant, swipes his quarterstaff at the approaching spirits, but it merely passes through them.

The spirits issuing from the obelisk strike at Lecate, who, in his thoughts, hears them whisper “Remember.”

Melee Touch Attack: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Though the spirits reach out to Lecate, they fail to touch him.


Full round actions now.

1. Maherpa
2. Oronia
3. Kintamo
4. Lecate

5. Spirits

6. Husarq
7. Mareq


Knowledge(religion) Check DC 13+:
The stream of spirits and visions are manifestations of a haunt, a group of unquiet spirits that reacts violently to the presence of the living and which is usually only harmed by positive energy.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Religon 1d20 + 4 ⇒ (2) + 4 = 6

Maherpa is at a loss to explain the terrifying event and backs away 20 feet in the direction he came from

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Religion: 1d20 + 6 ⇒ (10) + 6 = 16

Realizing what it is, Oronia moves close enough to the obelisk, without looking at it and releases a wave of positive energy meant for destruction.

1d6 ⇒ 6

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Still can't find a map, though.


Oronia Cuprianas wrote:
Still can't find a map, though.

Look at the top of any of the gameplay pages. You will see links to each of the pictures and maps. The current map is "Seeker's Folly." Here's another link to it, as well:Seeker's Folly


As the positive energy washes over the spirits, they howl and then burst, splattering Lecate, Oronia, and Kintampo with ectoplasm that quickly evaporates. The visions you have been experiencing end abruptly.


Now that Oronia is standing by the obelisk, she sees that it is covered in masterfully rendered Ancient Osirian hieroglyphics. The eyes of the figures in the hieroglyphics are set with tiny rubies, topazes, and emeralds that sparkle in your light.

The hieroglyphics detail the history of Osirion up through the beginning of the Qadiran occupation. If you study the hieroglyphics for a few minutes, you will receive an untyped +2 bonus on Knowledge checks regarding the history of Osirion during the Age of Destiny and the first third of the Age of Enthronement.

Additional information for those who succeeded on the previous Knowledge (religion) Check or on such a check at 13+ now:
Haunts are only temporarily negated when harmed by positive energy. They respawn, usually within a day. To permanently destroy a haunt, the spirits must be laid to rest somehow. Like ghosts, the process for laying a haunt to rest usually involves correcting whatever problem or injustice created the haunt.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

The desert man, being able to read the hieroglyphics, spends his time as a pathfinder and studies them as well as making notes.

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Oronia, of course, takes many notes on the history as quickly as she can.

"We need to finish our exploration, because we do not have all the time in the world. The spirit that I pushed back will return and I'm not sure how long that will take. At best...we have a day."

With that, she takes a look at the hole again. "Can someone go and see what our brother found down there. It's clear, to my eyes, the light is coming from a wayfinder."

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo clims down and checks the body for signs of life.

climb take 10: 10 + 7 = 17

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will secure his knotted rope to assist Kintampo on his climb down and up, or anyone else who wishes to investigate the body at the bottom of the chasm.

"Ok I'm all set."

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Maherpa guards the top.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq has Husarq join Kintampo.

Climb: 1d20 + 9 ⇒ (8) + 9 = 17


Kintampo and Husarq easily climb down into the chasm.

At the bottom, they find the crumpled and broken body of a female halfling who clearly was killed by a fall. The corpse is about as decayed as the one under the pillar in the Entry Hall and Sellana's "little fish".

The body bears a broken, scarab-embossed wayfinder that still emits light. A wand, a ring, and a long, rough prism have withstood the ravages of time as well. All four items detect as magic. The wand and wayfinder have faint auras, while the gem and ring have moderate auras.

PCs casting detect magic and trained in the following skills may make the following checks regarding the items:

Knowledge (arcana) Check DC 16+ on the wand:
There is a faint aura of abjuration magic on the wand.

Knowledge (arcana) Check DC 20+ on the wayfinder:
There is a faint aura of evocation magic on the wayfinder, which is typical for standard wayfinders.

Knowledge (arcana) Check DC 21+ on the gem:
There is a moderate aura of evocation magic on the gem.

Knowledge (arcana) Check DC 24+ on the ring:
There is a moderate aura of enchantment magic on the ring.

Anyone casting detect magic may also make Spellcraft checks to identify the properties of the items.

The chasm leads off and downward to the east.

Scarab Sages

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HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo closes the eyes of the deceased Pathfinder. "we will get you a proper funeral later companion"

He then calls to his fellows "I have found some items here and the chasm continues through the rock, will you come down?"

He then tries to identify the items using a minor spell. (Detect magic)
Knowledge (Arcana) take 20: 20 + 6 = 26
Spellcraft wand: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft wayfinder: 1d20 + 7 ⇒ (2) + 7 = 9
Spellcraft gem: 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft ring: 1d20 + 7 ⇒ (6) + 7 = 13


What Kintampo Learned:
The wand is a wand of protection from evil with 10 charges remaining. The gem is a gem of brightness with two charges remaining. The ring is a ring of maniacal devices. However, it has an aura of enchantment magic, rather than the aura of transmutation magic that Kintampo would normally expect. Kintampo is unsure whether the wayfinder has any special properties. It sheds light, but it is clearly broken and no longer points north.

The wayfinder can be repaired with a mending spell and a caster level check.

.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecates armor is quite heavy and cumbersome, but with the knotted rope he figures he can do this.

He makes the sign of a butterfly over his heart and prays for Desna'a grace (bit o' luck) And heads down the knotted rope.

Climb Check: 1d20 - 6 ⇒ (2) - 6 = -4
Climb Check: 1d20 - 6 ⇒ (20) - 6 = 14

As he gets to the bottom, he is twisted around and stumbles as he disentangles himself from the rope.

"Stupid Armor."

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

"Without even looking at those items, I trust nothing in here after what the elemental told us. I do want to look though!" There is a glimmer of delight in her eyes as she says so.

She then casts a detect spell and begins to examine the items.

[Wand=Take 10]
Wayfinder: 1d20 + 6 ⇒ (4) + 6 = 10
Gem: 1d20 + 6 ⇒ (9) + 6 = 15
Ring: 1d20 + 6 ⇒ (8) + 6 = 14

"Wow, those are some really potent items...I have no idea what they are!"

She jots a lot of things down as she looks over the items and then lets whoever wishes carry them. "Shall we continue?"


After you spend a few minutes bring the halfling's body up from the chasm and take some time to examine the obelisk, you eventually turn your attention to the archway on the far side of the chasm and the obelisk.

The archway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. The charred corpse of an elf, covered in flecks of glass, rests just inside of the archway.

Knowledge (history) DC 18+ (add the +2 from the obelisk if your character studied earlier or just now):
The woman in the carvings as the Song Pharaoh, whose death began the slow decline of the Ancient Osirion dynasties. However, two aspects of the carving don’t match historical records; the carvings show her defeated by the Pharaoh of Forgotten Plagues, whom she famously overthrew, and her being born in Shiman-Sekh, when she is known to have founded that city.

The archway opens onto an enormous columned chamber. You see a dias crowned with a large round table surrounded by three chairs. Corpses dressed in fine red, yellow, and green silk robes sit in the chairs as if in conference with one another.

Oronia's Perception Check: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Maherpa's Perception Check: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Kintampo's Perception Check: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Mareq's Perception Check: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18
Husarq’s Perception Check: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Lecate's Perception Check: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Everyone except Maherpa sees something:
Red shards of glass or crystal lie on the able before the red-robed corpse.

The columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls.

A slight breeze whistles through with a sound like a distant, murmuring voice.

Oronia's Perception Check: 1d20 + 12 + 2 + 5 ⇒ (12) + 12 + 2 + 5 = 31
Maherpa's Perception Check: 1d20 + 4 + 2 + 5 ⇒ (1) + 4 + 2 + 5 = 12
Kintampo's Perception Check: 1d20 + 6 + 2 + 5 ⇒ (14) + 6 + 2 + 5 = 27
Mareq's Perception Check: 1d20 + 0 + 2 + 5 ⇒ (10) + 0 + 2 + 5 = 17
Husarq’s Perception Check: 1d20 + 5 + 2 + 5 ⇒ (4) + 5 + 2 + 5 = 16
Lecate's Perception Check: 1d20 + 4 + 2 + 5 ⇒ (15) + 4 + 2 + 5 = 26

Oronia, Kintampo, and Lecate notice something more:
The switches that Sellana mentioned you would on each side of the archway to disable a trap are indeed well-hidden. You only see one on this side of the archway. It is lowered.

Lecate sees even more:
Your sharp eyes pick the switch on the far side of the archway. It is raised.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"How do we get through?" asks Mareq.

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

"There is a switch there. Selena said it could be used to disarm traps, but I do not remember if there should be more"

Kintampo says as he points out the switch


When Mareq asked Sellana where the jewels bodies of the Sages were, Sellana replied:
"I do not know where the Topaz, the Ruby, and the Emerald are, nor do I know where the bodies of the Sages are. In the Gathering Hall, perhaps? If you go back through the Entry Hall, take the South door, it will lead to the Cavern. Carefully cross the bridge and pass the obelisk depicting the history of Osirion. Ware the trap sprung of air, earth, and fire in the hallway beyond. Carefully hidden on each side is a switch that will bypass the trap. The Gathering Hall of the Sages is beyond, and the stairs down into their quarters below. If the Jewels or the bodies of the Sages are here, they are likely in the Gathering Hall or the quarters."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

So there should be switches on both sides. Lecate, do you see the other?

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Oronia heads to the switch that they easily spotted and begins to attempt to work upon the trap, hoping to find a way to disarm or disable it.

Disable Device: 1d20 + 10 ⇒ (10) + 10 = 20

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Also: Oronia had the highest perception, did she not see it as well?

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

"Oronia, the ring we found earlier should give you magical assistance when dealing with traps, please use it."

See spoiler "What Kintampo learned"

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Maherpa waits.


Oronia Cuprianas wrote:
Also: Oronia had the highest perception, did she not see it as well?

You are quite correct, Oronia sees it, too. I overlooked her 31 when writing the spoiler about the second switch.


If Oronia wants to use the ring on the check to disarm the trap, she may. Please let me know before I tell you the result. I have already moved Oronia to stand next to the nearer switch. Everyone else, please make sure your figures are where you want them to be on the map in case Oronia's attempt to disable the trap has failed.

Never mind, Oronia's check has rendered the question of positioning moot, see the following two posts.

Scarab Sages

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F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

Concentrating mostly on the lock, she says firmly, one of her fine picks in her teeth, her thrush sitting on her shoulder, "Unless Sellana checks anything and everything we find here, I won't wear a bit of it. Not going to happen. This place is tainted and as far as I'm concerned, all the items are, too."


Oronia deftly disables the magical trap by tinkering with the disabling switches.

Once the trap is disabled, you can safely examine the corpse of the charred elf. His backpack survived the trap relatively intact. Inside, you find notes about the ruins up to this point and a letter bearing the seal of the Decemvirate.

A hyperlink to the letter has been added above with the maps and illustrations. You can also access the letter here.

Most of the elf's equipment was burned and scoured by the trap. However, the pack also contains a broken, scarab embossed wayfinder and a bone tube containing a scroll.

Spellcraft Check DC 23+ or casting read magic:
The tube contains a scroll of remove curse.

The final resting place of the Topaz, Ruby, and Emerald Sages beckons....

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"Nice job Oronia, there is the second switch Sellana mentioned." pointing to a partially concealed switch on the far side of the archway.

"...and beyond should be the stairs that leads to the personal quarters of the sages."

Looking at Oronia " Is it safe to enter the The Gathering Hall of the Sages?"

If Oronia signals it is ok to enter Lecate will enter the hall and begin searching.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Entering the room, Lecate finds a set of stairs in the northeast corner of the room. However, they are buried in stone. Getting down there would require a major engineering effort or magic. The remnants of furniture
are scattered against the walls of the Gathering Hall, as well as the piles of bodies are stacked in alcoves along the south and west walls of the Gathering Hall suggest that the collapse took place before the demise of the Sages and that the Sages and their supporters lived in this room for quite some time.

As previously described, in addition to the collapsed stairwell and the various alcoves filled with furniture and bodies, there is a dias with a large table, at which corpses dressed in red, yellow, and green robes are seated. There are several relatively large shards of red crystal on the table before the red-robed corpse.

Now that you are closer, you also see that the thick dust on the table has been disturbed. It has been cleared from the red crystal shards. In addition, there are two spots on the table, one in front of the green-robed corpse and one in front of the yellow-robed corpse, that are clear of dust, suggesting that objects rested there until recently.

A slight breeze whistles through the Gathering Hall with a sound like a distant, murmuring voice, but there is no sense or meaning in it.

Oronia's Perception Check: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Maherpa's Perception Check: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Kintampo's Perception Check: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Mareq's Perception Check: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Husarq’s Perception Check: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Lecate's Perception Check: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

From behind you, from the direction of the courtyard, you all also briefly hear the muffled sound of a voice raised in anger.

Is Lecate searching any particular area?

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Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Thanks for a great game Art!


You're very welcome, Joe!

Scarab Sages

F
Vital:
HP: 27/27 | AC 14 T 11 FF 13 | Fort +2 Ref +3 Will +5 | CMB 0 CMD 11 | Init +1
Skills:
Diplomacy +12 | Disable Device +9/10 | Heal +6/9 | K: Dun/Eng/Geo +7 | K: History +9 | K: Loc/Planes/Reli/Nature +6 | Linguistics +8 | Perception +15/16(17/18) | Sense Motive +8 | Spellcraft +6

I actually am planning on leveling a couple of times before I play part 3, because it is AMAZING and SO MUCH FUN (I have run it twice), plus I have a table forming locally that I want to run it with, so I will bow out for part 3, however, they have already announced the third PBP Gameday, so if we wanted to get some/all the group back together then to play, I would be game!


Folks, I must report this game by 11pm Central time tomorrow for us to get credit under the game day, for you to participate in the raffle, and for Oronia and I to get our boons. To report completely, I need to know Lecate's faction, Oronia's real name and email address, and Maherpa's real name and email address. Please provide that information ASAP so I can finish filling in the PbP Game Day's reporting form. (I know they need emails for boon information. I assume they want everyone's names and emails for prize notifications for the raffle. Factions are just standard PFS reporting and campaign tracking.)

If I don't have the information on time, I will have to submit the reporting form without it, which could cause boon and prize problems.

Thanks,

Art

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Much thanks for running this - really appreciate it.

Is there a chapter 3?

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Yes, click me for the link to it

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Ahhh - Not yet level 3.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

1676-2
No day job
Andoran

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Great game, Art! Thanks for running.

Shadow Lodge

You're very welcome, Derek!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Art Severance wrote:
I have some meetings on Wednesday. To make sure you get your chronicles on time, I am uploading them here.

Art, I don't see the chronicles at that link.


Does the link not work? When I click it, I see 5 PDFs, one for each PC, and yours opens for me. I'll email you yours. However, it would be helpful to figure out what exactly isn't working so I can fix it for the others and can get it right next time. Is anyone else having problems with the link?

Art

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Hmm. Works now. First few clicks results in my Google Drive, but no Chronicles folder. Now, when I click, it defaults into a folder called Chronicles. Did you do something?


No, I just followed the link again to check to see if it was working for me. Google drive seems to be a bit unreliable.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Art Severance wrote:
No, I just followed the link again to check to see if it was working for me. Google drive seems to be a bit unreliable.

Yeah. It was throwing error messages at me as I logged in and viewed the Chronicle folder.

Scarab Sages

HP 12/[12] AC 18, Touch 16, Flat-footed 12, CMD 17, CMB +5, F+4, R+4, W+1, Init +2, Per +4, SM +4 Male Osiriani Human Slayer 1 (Favoured)

Sorry, whats the link for the Chronicles?


There's a link in the quote in Mareck's post five posts above your question. The original link is on the previous page.

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Art, can you make this campaign inactive?

Thanks!


I sure can! Give me a few minutes to figure it out.


Done!

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Thanks!

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